Fallout series

What was their goal with the synths anyway? They just seem to keep making them more and more like humans but get upset and act surprised when they start thinking they are equal to humans.


Sounds like Big Mountain.

The Institute is stuck in the classic position of trying to build a better human without wanting to realize the ethical implications.

They are creating new life, in their view, to replace the FEV and radiation weakened life above ground, and eventually hope to port themselves into said new life, they just need to make it so said life they create can naturally reproduce, which they've come really close to achieving in their defense, they just need to work some more bugs out of the whole idea.

Unfortunately, while the goal is still a work in progress, they consider sentience something the synths should NOT be ready for, because they are not "complete" yet, and thus cannot be trusted to be sentient without screwing everything up, and the game shows a few times they are correct, because the synths do occasionally fuck up their sentience and do very dumb things.

The hitch here is that THEY CREATED BEINGS WITH SENTIENCE IN THE FIRST PLACE, and that means they have free will by default, that's the natural consequence of creating such beings, they can and will do things entirely of their own volition.

It's their key flaw. They are smart intellectually, but crippling imbeciles concerning ethics and morality.
 

Does the US occupy Cuba in fallout time line?
248386.jpg
 
Last edited:
Gatorclaws were fucking gay. They better replicate some of the shit from Fallout Tactics 2 because it's not that bad of an idea.
Since Fallout 2 did manage to give us things like talking Deathclaws thanks to *FEV, mutated animals would be an interesting thing to see beyond just something like firebreathing ants. Original Fallout could of given us talking raccoons which could of given one the idea of what FEV could of done besides making humans into hulking sterile super mutants. Then again with raccoons and mutant crocodiles, they'd be defiled by furries just like the deathclaws.

*Info on FEV, according to the Fallout Bible.
http://fallout.wikia.com/wiki/Fallout_Bible_0#Answer_me_these_questions_three
 
  • Feels
Reactions: Y2K Baby
Since Fallout 2 did manage to give us things like talking Deathclaws thanks to *FEV, mutated animals would be an interesting thing to see beyond just something like firebreathing ants. Original Fallout could of given us talking raccoons which could of given one the idea of what FEV could of done besides making humans into hulking sterile super mutants. Then again with raccoons and mutant crocodiles, they'd be defiled by furries just like the deathclaws.

*Info on FEV, according to the Fallout Bible.
http://fallout.wikia.com/wiki/Fallout_Bible_0#Answer_me_these_questions_three
I only meant plot-wise because I'm not a fratboy Falloutbro. A rogue GECK rapidly making a new ecosystem is threatened by normal people scared shitless of the new plantlife and animals. It's got a lot of potential.
 
I only meant plot-wise because I'm not a fratboy Falloutbro. A rogue GECK rapidly making a new ecosystem is threatened by normal people scared shitless of the new plantlife and animals. It's got a lot of potential.
The plots from the cancelled spin-off's were interesting. Tactics 2 and if one were to count, BOS 2, would of made more use of a GECK than Fallout 3 did. Why stop with purified water when you could of had plantlife for the wasteland that would scare the normal people.
 
The plots from the cancelled spin-off's were interesting. Tactics 2 and if one were to count, BOS 2, would of made more use of a GECK than Fallout 3 did. Why stop with purified water when you could of had plantlife for the wasteland that would scare the normal people.
I JUST SAID THAT. :stress: REEEEEEEEEEEE.

Wait, nevermind, it's made by 4fags; it'll probably be irredeamable garbage.
 
  • Semper Fidelis
Reactions: c-no
I make this point all the time: talking animals in Fallout have been retconned and no longer exist.

BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.
Any last words, talking animals?
I thought not.
Sounds like some legit retconning. Rocks fall everyone dies.

Talking animals were a thing of the late-80s to the late-90s, with Chris making FO with more pop-culture references added them in, they were a cool idea and just on the precipices of becoming eye-rollers when FO2 came out. It's all been basically thrown under the rug.

Now we got Ghoul Children in Refrigerators.
 
I make this point all the time: talking animals in Fallout have been retconned and no longer exist.

Sounds like some legit retconning. Rocks fall everyone dies.

Talking animals were a thing of the late-80s to the late-90s, with Chris making FO with more pop-culture references added them in, they were a cool idea and just on the precipices of becoming eye-rollers when FO2 came out. It's all been basically thrown under the rug.

Now we got Ghoul Children in Refrigerators.
That's not retconning though. They still existed in the universe, but got killed off (which isn't even that weird considering most of them were dead at the end of FO2 and exactly 2 is a shitty number for any population of animals). Snape didn't retcon Dumbledore, he killed him.
 
Sounds like some legit retconning. Rocks fall everyone dies.

Talking animals were a thing of the late-80s to the late-90s, with Chris making FO with more pop-culture references added them in, they were a cool idea and just on the precipices of becoming eye-rollers when FO2 came out. It's all been basically thrown under the rug.

Now we got Ghoul Children in Refrigerators.
This is debatable. John Dailey (who actually wrote the damn content) wanted them to survive. Even Avellone's word is not absolute. It really doesn't make much difference either way- intelligent deathclaws aren't nearly as silly as tribal raccoons and they were treated with a fair bit of restraint and respect in 2. Though it is still 2.
That's not retconning though. They still existed in the universe, but got killed off (which isn't even that weird considering most of them were dead at the end of FO2 and exactly 2 is a shitty number for any population of animals). Snape didn't retcon Dumbledore, he killed him.
The anticlimactic end of "oh even though they can spread their intelligence they didn't and they all died out haha" is effectively retconning. It's aborting a plot-point at its conception.
 
This is debatable. John Dailey (who actually wrote the damn content) wanted them to survive. Even Avellone's word is not absolute. It really doesn't make much difference either way- intelligent deathclaws aren't nearly as silly as tribal raccoons and they were treated with a fair bit of restraint and respect in 2. Though it is still 2.

The anticlimactic end of "oh even though they can spread their intelligence they didn't and they all died out haha" is effectively retconning. It's aborting a plot-point at its conception.

Fuck all this noise, when are we getting that Chuck Stodgers spinoff?

I guess, arguably, that's what we got with Fallout 4.
 
  • Feels
Reactions: c-no and Y2K Baby
The anticlimactic end of "oh even though they can spread their intelligence they didn't and they all died out haha" is effectively retconning. It's aborting a plot-point at its conception.
It is not in any way "effectively" Retroactive Continuity. It is writing out. I know "retcon" is a cool word and we all like using it but dropping a nascent plotline is not and has never been going back into the story and rewriting it. You're just insisting on using the word "retcon" because it's more pejorative then "writing out" and I don't understand why because we are talking about a talking dinosaur plotline in a post-apocalyptic video game.
 
You're just insisting on using the word "retcon" because it's more pejorative then "writing out" an
Yah, basically.
don't understand why because we are talking about a talking dinosaur plotline in a post-apocalyptic video game.
Dipping guys in goo was so much better? The science was always dumb. It's only realistic when it can have some interesting economic or political effects (like agriculture); that's just Fallout. Were they kind of stupid? Sure. Was it egregious? No way.

One more intelligent race would be a nice little addition to the Fallout universe.
 

Does the US occupy Cuba in fallout time line?
View attachment 503741
the ghoulified beachgoers are a fun idea, but i don't think those inflatable beach floaties would survive unpopped for 200 years
In the Fallout timeline, going with the idea that most of the geopolitics and culture are stuck in a 1950s stasis, it would make sense for Cuba to remain a heavily American-influenced banana republic, with casino and resort scene that is comparable to Las Vegas in terms of American investment and popularity.
 
In the Fallout timeline, going with the idea that most of the geopolitics and culture are stuck in a 1950s stasis, it would make sense for Cuba to remain a heavily American-influenced banana republic, with casino and resort scene that is comparable to Las Vegas in terms of American investment and popularity.

Ok apparently there was a coup or something, and the island is a US puppet state. All because of the fallout timeline's version of the Gonzalez incident.
 
Back