Fallout series

Half Emprah, half Rowboat Gorillaman. Got it.
Take that, put him in a business suit, and you've got the picture.

Except this time, he actually has a speech device and is capable of telling his minions NOT to worship him, unlike the 40K Emperor, so the locals don't worship him as a god and instead treat him as some asshole businessman.
 
I've been meaning to do a melee run of new vegas and I think I got a character idea for it. When the courier gets shot he isn't made stupid or anything so much as he gets a bit nutty and believes he is descendant of some long lost royal bloodline and that it is his destiny to become king of the Mojave so he wanders the wasteland as a noble knight who wishes to rule the mojave wasteland as a benevolent monarch. He's not stupid and still understands technology and stuff but he just believes he should act knightly and honorable. He'll also nuke the legion mostly for the armor of the 87th tribe
 
  • Like
Reactions: LORD IMPERATOR
I've been meaning to do a melee run of new vegas and I think I got a character idea for it. When the courier gets shot he isn't made stupid or anything so much as he gets a bit nutty and believes he is descendant of some long lost royal bloodline and that it is his destiny to become king of the Mojave so he wanders the wasteland as a noble knight who wishes to rule the mojave wasteland as a benevolent monarch. He's not stupid and still understands technology and stuff but he just believes he should act knightly and honorable. He'll also nuke the legion mostly for the armor of the 87th tribe
My Courier nuked both the Legion and the NCR before killing Benny, then got absolved by both after she seduced him and strangled him in his sleep. She now has both the Armor of the 87th Tribe AND the Sierra Power Armor.

Weirdly Cyberpunk2077 has made me re evaluate Fallout 4 and go "huh it wasn't actually that bad."
Shit, you don't even have to go that far. One look at Fallout: Brotherhood of Steel will make you look at Fallout 3 and 4 and say "hey, it wasn't that bad".
 
Last edited:
  • DRINK!
Reactions: Mola Ram
Playing New Vegas again, the whole Mojave chapter of the Brotherhood locking themselves down and essentially sabotaging themselves feels all too relevant now...
Life imitating art. They know their move will kill them eventually, once either side wins the Battle for Hoover Dam, since the victor will come for them next, be it the Legion or the NCR. But their heads are too far up their own asses to change that. Not until the Courier changes their minds.
 
Last edited:
You know what I want? A Fallout RTS and Civilization sim. Set before, during, and after the events of Fallout 3 you command the Brotherhood in their war against the Enclave and Supermutants across the Capital Wastes.

Resources would include Caps, Scrap, Hides, Energy, Food, Water, and other necessities of the wasteland. Other resources would be the locals, who can be recruited, trained into initiates, equipped, and deployed into the wastes on a variety of missions. Robots can be repaired for even more firepower. Wildlife like Molerats and Brahmin can often be domesticated, or tamed if raised from a young age like Deathclaws or Yao Guai.

I'd make the entire Capital Waste playable, with various factions like local raider gangs, Tenpenny Tower, Underworld, The Outcasts, all sorts of people to interact with in various ways. Maybe the Brotherhood at one point takes Tenpenny Tower as a garrison. Perhaps there's a campaign against the raiders of Evergreen Mills. And even before then there'd be a whole chapter of the game about the scourging of the Pitt.

The whole thing would only be semi-canon, but it'd be fun. It'd be a nice look at the events around that time. Plus there's a lot of potential for interesting gameplay as you have to manage scavenging teams, secure various locations, arrange water caravans. Could be extremely fun.

But Bethesda would never do it.
 
  • Autistic
Reactions: 2021Murder
You know what I want? A Fallout RTS and Civilization sim. Set before, during, and after the events of Fallout 3 you command the Brotherhood in their war against the Enclave and Supermutants across the Capital Wastes.

Resources would include Caps, Scrap, Hides, Energy, Food, Water, and other necessities of the wasteland. Other resources would be the locals, who can be recruited, trained into initiates, equipped, and deployed into the wastes on a variety of missions. Robots can be repaired for even more firepower. Wildlife like Molerats and Brahmin can often be domesticated, or tamed if raised from a young age like Deathclaws or Yao Guai.

I'd make the entire Capital Waste playable, with various factions like local raider gangs, Tenpenny Tower, Underworld, The Outcasts, all sorts of people to interact with in various ways. Maybe the Brotherhood at one point takes Tenpenny Tower as a garrison. Perhaps there's a campaign against the raiders of Evergreen Mills. And even before then there'd be a whole chapter of the game about the scourging of the Pitt.

The whole thing would only be semi-canon, but it'd be fun. It'd be a nice look at the events around that time. Plus there's a lot of potential for interesting gameplay as you have to manage scavenging teams, secure various locations, arrange water caravans. Could be extremely fun.

But Bethesda would never do it.

Hearts Of Iron IV has a Fallout mod for the whole US I believe.
 
You know what I want? A Fallout RTS and Civilization sim. Set before, during, and after the events of Fallout 3 you command the Brotherhood in their war against the Enclave and Supermutants across the Capital Wastes.

Resources would include Caps, Scrap, Hides, Energy, Food, Water, and other necessities of the wasteland. Other resources would be the locals, who can be recruited, trained into initiates, equipped, and deployed into the wastes on a variety of missions. Robots can be repaired for even more firepower. Wildlife like Molerats and Brahmin can often be domesticated, or tamed if raised from a young age like Deathclaws or Yao Guai.

I'd make the entire Capital Waste playable, with various factions like local raider gangs, Tenpenny Tower, Underworld, The Outcasts, all sorts of people to interact with in various ways. Maybe the Brotherhood at one point takes Tenpenny Tower as a garrison. Perhaps there's a campaign against the raiders of Evergreen Mills. And even before then there'd be a whole chapter of the game about the scourging of the Pitt.

The whole thing would only be semi-canon, but it'd be fun. It'd be a nice look at the events around that time. Plus there's a lot of potential for interesting gameplay as you have to manage scavenging teams, secure various locations, arrange water caravans. Could be extremely fun.

But Bethesda would never do it.
Microsoft might do it. They own Bethesda now. They can farm things out to another development studio to make a Fallout RTS.

When you sell out to another company, they can do whatever they want with your assets. Meaning that Daddy Microsoft doesn't have to ask Bethesda's permission to make a Fallout spinoff. More like they'll have to ask Daddy Microsoft permission to use Daddy's funds to make another Fallout game, just like how Rare isn't allowed to make games without Microsoft's say-so. Remember when Microsoft made a Halo RTS without Bungie's say-so? They can now make a Fallout RTS, and we don't need to ask Bethesda for it. We can ask Microsoft for it and show them that there's a market for such a product.
 
Last edited:
You know what I want? A Fallout RTS and Civilization sim. Set before, during, and after the events of Fallout 3 you command the Brotherhood in their war against the Enclave and Supermutants across the Capital Wastes.

Resources would include Caps, Scrap, Hides, Energy, Food, Water, and other necessities of the wasteland. Other resources would be the locals, who can be recruited, trained into initiates, equipped, and deployed into the wastes on a variety of missions. Robots can be repaired for even more firepower. Wildlife like Molerats and Brahmin can often be domesticated, or tamed if raised from a young age like Deathclaws or Yao Guai.

I'd make the entire Capital Waste playable, with various factions like local raider gangs, Tenpenny Tower, Underworld, The Outcasts, all sorts of people to interact with in various ways. Maybe the Brotherhood at one point takes Tenpenny Tower as a garrison. Perhaps there's a campaign against the raiders of Evergreen Mills. And even before then there'd be a whole chapter of the game about the scourging of the Pitt.

The whole thing would only be semi-canon, but it'd be fun. It'd be a nice look at the events around that time. Plus there's a lot of potential for interesting gameplay as you have to manage scavenging teams, secure various locations, arrange water caravans. Could be extremely fun.

But Bethesda would never do it.
You do have the HoI4 mod, Old World Blues. West Coast, I believe a decade or so before New Vegas. It has expanded the map to include their own nations in Northern Mexico and Southern Canada. I've been meaning to explore the lore of the minor factions, see if they would make sense in Fallout lore. It often feels like some mods are worthy of being canonized if they make really good worldbuilding on unknown parts of the world, at least until the official games contradict them.
 
Gonna try the Old World Blues mod for Hearts of Iron, but I know it's not going to be the exact game that exists only in my head. The game in my head is basically like Fallout Tactics but with better graphics, a full RTS style system, and each NPC has needs like food and water which necessitates securing sources of both. Think Fallout meets Stronghold meets The Sims.
 
One thing I like about Fallout 4 was when you'd see BOS vertibirds flying around and soldiers attacking enemies. Helped the world feel more alive.
 
I said fuck it and went back to modifying FO4 to make a stable winter wonderland with Sim Settlements 2, complete with cold effects and dangers.

Now if I can just find a mod or mod it myself so that snow quits appearing inside the buildings.
 
Fallout's lock-picking system is stupid. In an Elder Scrolls game, you can try picking any lock any time and how likely the pick'll break is based on the lock's complexity compared to your skill.

In Fallout, you can't even look at a lock unless you have the same level, and even then you still have to pick it. You have to literally earn the right to fuck up picking it.
 
Fallout's lock-picking system is stupid. In an Elder Scrolls game, you can try picking any lock any time and how likely the pick'll break is based on the lock's complexity compared to your skill.

In Fallout, you can't even look at a lock unless you have the same level, and even then you still have to pick it. You have to literally earn the right to fuck up picking it.
At least it's easy. I hated constantly breaking picks in Skyrim. Also, Skyrim was way fussier about getting the pick in the right position.
 
At least it's easy. I hated constantly breaking picks in Skyrim. Also, Skyrim was way fussier about getting the pick in the right position.
Yeah, but it fucks up the immersion. I'm not going to look at a lock and just say to myself "This lock looks tricky; I shouldn't even try it."
 
At least it's easy. I hated constantly breaking picks in Skyrim. Also, Skyrim was way fussier about getting the pick in the right position.
Oblivion's lockpick system was a goddamn abomination. Both Fallout and Skyrim were a massive improvement. Hell, in Fallout 3 and NV I almost never break lockpicks, but I do agree with @MuuMuu Bunnylips that it's stupid as fuck that you can't even attempt to pick a lock higher than your skill level. At least let us make the attempt while ramping up the difficulty of any lock harder than your current skill level. Like, for instance:

. = dead spot
* = unlock spot
- = sweet spot indicator (the ability to even turn the screwdriver in the lock, which is how you find the sweet spot)

Normal lock at Lockpick skill 41-50 |...........----|*****|----.............|
Normal lock at Lockpick skill 31-40 |...............---|****|---...............|
Normal lock at Lockpick skill 21-30 |...............---|***|---.................|
Normal lock at Lockpick skill 11-20. |..................--|**|--....................|
Normal lock at Lockpick skill 1-10... |......................-|*|-.......................|

Basically make the "sweet spot" you need to hit to open the lock smaller or larger depending on the level of the lock and your character's skill level.
Try opening a very hard lock with very low skill and you might end up with a sweetspot as small as the lockpick itself with very little space to either side where the lock can turn to indicate where it is.

This is kinda how it works anyway, with each skill level of lock having a smaller sweet spot, but your skill itself doesn't decrease the difficulty at all. An easy lock it the same difficulty at skill level 20 or level 100.
 
Last edited:
Still, I'd prefer the Skyrim version where you can lockpick ANY lock, it's just that with less skill and harder locks, the margin for error becomes greater. I'd have it so that the less skill you have, or the higher-level the lock is, the harder it is to pick. That would be realistic. What would also be realistic is if you could just blow through a lock using a weapon, but that would damage the goods inside the container, or alert the guards at the other side of the locked door you just blew open with a plasma caster.
 
Back