Fallout series

Yeah, that's why at least in TTW i use a mod called Inmersive Minigames. It's a RNG-related to your lockpicking & science skills to hack terminals/open locks with bobby pins, the less you're skilled, more chances to get fucked by the RNG, and even increasing the lock/terminal level and even broken them. The main benefit is you can test your luck with near everything.
It's a nice replacement.
 
Yeah, that's why at least in TTW i use a mod called Inmersive Minigames. It's a RNG-related to your lockpicking & science skills to hack terminals/open locks with bobby pins, the less you're skilled, more chances to get fucked by the RNG, and even increasing the lock/terminal level and even broken them. The main benefit is you can test your luck with near everything.
It's a nice replacement.
I don't like RNG-related for lockpicks. It should be based more on your skill and level. The harder the lockpick is and the lower your skill is, the harder it should be, but it shouldn't be impossible.
 
I never saw a vertibird in FO4 that wasn't in the process of crashing.
Same.

Probably because I was shooting at them.

Oh, if you haven't tried "America Rising" mod with "We Are the Minutemen" and "Ad Victorium" you really should.

I did some of the "Depravity" and "Diary of a Madman", "Project Valkyrie", "Outcasts and Remenants", and " "Fusion City Rising" bit, and it was pretty good.

Sim Settlements 1 & Conquerer is fun.

Right now I'm doing Sim Settlements 2 and the quest is pretty good.

Once Sim Settlements 2 had Conquerer wrapped in, I'll probably do the full "America Rising", "We Are the Minutemen" (With Militarized Minutemen addon", "Fusion City Rising", "Depravity", "Diary of a Madman", "Oucasts & Remenants" combination for the full "FUCK YOU THE COMMONWEALTH IS MINE!" or "For the Encalve" roll.
 
Last edited:
I never saw a vertibird in FO4 that wasn't in the process of crashing.
Vertibirds always crash toward you as well. I assume Bethesda thought only the player would ever be able to shoot down Vertibirds so they probably programmed them to home in on you.

Bethesda giving their AI both too much and too little credit somehow.
 
  • Like
Reactions: JektheDumbass
Vertibirds always crash toward you as well. I assume Bethesda thought only the player would ever be able to shoot down Vertibirds so they probably programmed them to home in on you.

Bethesda giving their AI both too much and too little credit somehow.
Not really. Back in Fallout 3, I was gunning down Vertibirds with a Gatling Laser with little effort.
 
Vertibirds always crash toward you as well.
That's sounds like a leftover from Skyrim's dragon AI. Dragons were supposed to crash land near to the player, so he could get to them. Of course, that never worked quite right in Skyrim.
Vertibirds exploding as soon as they spawn is a problem with their leveling. IIRC Vanilla only ever spawns the weakest possible variant. Which makes them paper thin at higher levels.
 
Through my experience in Fallout 4, the vertibirds would always home in on me like some sort of missile. For example, there would be points where I'm at Charles View Amphitheater and a vertibird would be at the raider camp near Monsignor Plaza and somehow the vertibird would still crash mere feet away from me.
 
That's sounds like a leftover from Skyrim's dragon AI. Dragons were supposed to crash land near to the player, so he could get to them. Of course, that never worked quite right in Skyrim.
Vertibirds exploding as soon as they spawn is a problem with their leveling. IIRC Vanilla only ever spawns the weakest possible variant. Which makes them paper thin at higher levels.
Through my experience in Fallout 4, the vertibirds would always home in on me like some sort of missile. For example, there would be points where I'm at Charles View Amphitheater and a vertibird would be at the raider camp near Monsignor Plaza and somehow the vertibird would still crash mere feet away from me.
I suppose they can explain this by saying that since the BoS didn't design vertibird tech, and they're hiring locals, they don't have the best pilots in their disposal. It's not like they have Enclave pilots who can fly vertibirds well.
 
If you want a bit of changeup in the fights, I use this and it works pretty well.

A couple of times when I was in tricked out X-02 power armor I've seen Raiders just kind of hanging back, pretending they don't see me.


If anyone's interested, I can hand you off a link to a raider upgrade that puts some of them in different styles of power armor and really buffs up the raiders in fun ways.

Christ, my FO4 probably barely resembles the base game, with this fighting over the frozen Commonwealth and cold being a factor to worry about.

EDIT: Here's the Raider link. It hasn't been updated since 2016 but still works just fine.

 
I respect that opinion, even though I still think the best is New Vegas. Fallout 3 is second-best.
I think Fallout 3 had the better setting but New Vegas had the better story

The Capital Waste was full of some really fun shit to explore. And way more shit to fight at every corner. Frankly it felt more dangeous than the Mojave simply because of the random encounter points littered across the map which could spawn anything from wastelanders fighting over water to fucking deathclaws. Honestly the best part of Fallout 3 was exploring and finding cool things, but it just wasn't as satisfying in the Mojave.
 
I think Fallout 3 had the better setting but New Vegas had the better story

The Capital Waste was full of some really fun shit to explore. And way more shit to fight at every corner. Frankly it felt more dangeous than the Mojave simply because of the random encounter points littered across the map which could spawn anything from wastelanders fighting over water to fucking deathclaws. Honestly the best part of Fallout 3 was exploring and finding cool things, but it just wasn't as satisfying in the Mojave.
Exactly. Fallout 3 captured the perfect post-apocalyptic setting better than 1 or 2, while New Vegas had a better story structure and multiple factions to choose from.
 
I think Fallout 3 had the better setting but New Vegas had the better story
Since I recently started playing 3, I've definitely enjoyed the environment more than NV's. However, I think it's more of the feeling of familiarity, I suppose; as in, this would be the environment I'd see if the apocalypse happened now and I was right where I am. That being said, I do think that NV had a bit more variety to locations and the Mojave ended up being a slightly more interesting to explore.
 
Since I recently started playing 3, I've definitely enjoyed the environment more than NV's. However, I think it's more of the feeling of familiarity, I suppose; as in, this would be the environment I'd see if the apocalypse happened now and I was right where I am. That being said, I do think that NV had a bit more variety to locations and the Mojave ended up being a slightly more interesting to explore.
I just loved the broken, rocky terrain that made it hard to see a distance making encounters really suprising, pools of radioactive water and waste everywhere, the places like Evergreen Mills and Minefield, it was a really terrifically built world to play in.
 
  • Agree
Reactions: Lobotomized_Chicken
Exactly. Fallout 3 captured the perfect post-apocalyptic setting better than 1 or 2, while New Vegas had a better story structure and multiple factions to choose from.
I always thought about that.
FO3 is a nice "natural post-apocalyptic" setting, more depressing than dark like in FO1. FO2 is more near to a humanity rebuild, just like New Vegas.
FO4 keeps the same feeling but never improved, the thing about "hope" in that game is a bit simplistic IMO.
 
Replaying FO3 via TTW with a buttload of mods. It really is nice to have the NV crafting system, iron sights, hardcore mode, and all the other shit you get with NV.

One thing I always wondered about Fallout 3 was who the actual fuck are Talon Company? Where did they come from? Why do they have such good standardized equipment? And I think I finally figured it out.

We know that Talon Company is on a continuing mission to make sure the Capitol Wasteland stays a lawless, disorganized place. Even if you don't piss off Burke doing too many good deeds and getting your karma too high eventually attracts their attention. And even if you play as an evil character you'll probably end up fighting them at one of the locations they'll pop up at across the waste, and you can still get them sent after you by Burke if you disarm the Megaton bomb even with high Karma. So it's obvious they're not just The Regulators but for bad guys because The Regulators only appear if you end up with evil Karma or if you access their headquarters with the Lawbringer perk, but Talon Company has a physical presence in the waste regardless of your karma or perks.
So who benefits from the Capitol Waste staying lawless? Well, The Enclave does. Makes it much easier to take over a wasteland that isn't unified. It explains why Talon Company is trying to take the Capitol building, a place the Enclave itself shows up to take during the events of Broken Steel. It also explains the standardized surplus US Army Combat Armor that every single one of them wear. Sure Rivet City and Tenpenny Tower have enough suits for their guards, but Talon Company have enough for an army. That shit has to come from somewhere, and the Enclave just makes sense. They, like the Brotherhood, are a remnant of the US Army. And we know early on the Brotherhood did have many suits of US Army issue Combat Armor for their soldiers. Stands to reason the Enclave did too, but it was completely phased out after the introduction of the Advanced Power Armor MKI, and later the MK2.
So the Enclave fund Talon Company with old surplus equipment and send them to hunt wannabe heroes, fuck with the wastelanders, and try to secure prime targets.

I also figure they were buying a lot of the steel from the Pitt to manufacture their armor and vertibirds. Just makes sense to me.
 
Combat armor wasn't phased out in the Enclave. It was relegated to second line units such as interior garrisons at their bases for the obvious reason of being good enough to handle just about anything that wasn't a heavy weapon.
 
Combat armor wasn't phased out in the Enclave. It was relegated to second line units such as interior garrisons at their bases for the obvious reason of being good enough to handle just about anything that wasn't a heavy weapon.
By the time of Fallout 3 it's been completely phased out, even the Enclave's interior garrison at the mobile crawler had MKII Power Armor.
I still think it's a sensible theory.
 
Back