- Joined
- May 26, 2020
forgive me for being a lorelet retard but whats wrong with a power armor training manual? it seems reasonable that if Thiers special training to wrear it their would be a book on it3 had Dad and the named BoS characters, IIRC. It's actually an interesting little story across the Fallout and Elder Scrolls games themselves. In F1/2, your end goal was destructive in nature, the only problem was getting there, and in essence the entire main quest was simply the act of getting directions to where you needed to go. Even in Morrowind, Bethesda was unable to emulate this, and so they introduced the "essential" tag, which played the famous "with this character's death" message, essentially a glorified "congrats, genius, you broke it" message. This was then changed to immortality for Oblivion, apparently because console players thought that reloading the autosave was more obnoxious than the game just flatly refusing to let them kill people (also worth mentioning is that Oblivion introduced children, and something something ESRB). New Vegas walked it back towards the old Fallout games, limiting the essential tag itself to only children, but arguably halfway cheating by having Yes Man both reincarnate and be physically incapable of holding a grudge.
By the time of Skyrim and F4, however, the philosophy seems to have shifted from "don't let the player softlock themselves" to "don't let the player lock themselves out of content", and the results are plain to be seen. Conclusion: it really does take serious skill to make a story that can adapt to the player being an omnicidal lunatic, and that's something that's been lost in both the downgrade of writer skill over the years and the increased emphasis on scripted spectacle as games have gotten more advanced.
EDIT
I was actually vibing to this pretty well for the first minute and a half, but HOLY FUCK A POWER ARMOR TRAINING MANUAL?! No, no that's not how that fucking works, what the fuck is wrong with you people?
right?