Fallout series

You know, the cancelled Fallout MMO would have taken place in Seattle. I know Seattle is like, 2 steps away from being Portland tier, but please let me have this, the only representation Washington gets is if you need a nation to be invaded by like, North Korea, Japan, or China.
 
So the next time someone bashes Fallout 3 or Bethesda in front of me, I'll just point out these obvious flaws in Fallouts 1 and 2, or talk about how Interplay/Black Isle signed on with such silly games as Fallout: Brotherhood of Steel. That game makes Shadow the Hedgehog look like a quality title.
I think No Mutants Allowed are so stuck in their ways that even the most armor-piercing argument against Fallout1/2 would still be met with "at least it's not Bethesda, lol".
 
So the next time someone bashes Fallout 3 or Bethesda in front of me, I'll just point out these obvious flaws in Fallouts 1 and 2, or talk about how Interplay/Black Isle signed on with such silly games as Fallout: Brotherhood of Steel. That game makes Shadow the Hedgehog look like a quality title.
'Leave Bethesda alone!' spergfest aside, they didn't sign off on it because they thought it was great, they made it because they were desperately trying to stay afloat by shitting out console games with a stolen engine as fast as possible. It didn't work.
 
I think No Mutants Allowed are so stuck in their ways that even the most armor-piercing argument against Fallout1/2 would still be met with "at least it's not Bethesda, lol".
Well, Bethesda didn't crap out Fallout: Brotherhood of Steel, a game so bad it's been stricken from the canon, to the point where not even Fallout: New Vegas (a game made BY the Obsidian/Black Isle Devs) mentions it happened. That's way worse than anything Bethesda ever did.

That, and modern Obsidian has sunken even lower than Bethesda. Outer Worlds makes Fallout 3 look like Knights of the Old Republic by comparison. I'll take a cliche Enclave that at least has good propaganda in FO3 over a shitty corporate state that doesn't even have any charisma in Outer Worlds.

'Leave Bethesda alone!' spergfest aside, they didn't sign off on it because they thought it was great, they made it because they were desperately trying to stay afloat by shitting out console games with a stolen engine as fast as possible. It didn't work.
They could have just finished Van Buren and released it during that time period. And it wasn't like Fallout was their only title. That, and they could have handed the rights to a console Fallout game to a better studio. It didn't have to be THAT shit, now did it?

Of course, we're not going to get any actually good political sperg fuel, because even the guys who wrote New Vegas have gone full SocJus, and anyone they bring in to replace them is just going to be even worse. Best we're going to get out of it is the "STOP IDENTIFYING WITH LE BAD GUYS!" style of enjoyment, like Far Cry 5.
Chris Avellone helped write New Vegas, and I don't think he works in Obsidian anymore. However, Josh Sawyer is still with Obsidian, isn't he? But yes, this is why I no longer have any faith in modern Obsidian. They've entered the early stages of the same disease that took Bioware and Blizzard. They're no better than the Fallout: Frontier devs who wouldn't let you play as the Enclave because "MUH FASCIST POWER FANTASY!" It's sad, really, because I really loved KOTOR 2 and FNV, and to see the people who gave me those games devolve into the same SJWs who took over Bioware and Blizzard is just.......disgusting.

That's why any hopes for a FNV 2 is dashed, in my eyes. FNV actually took a look at fascists and former fascists and approached them with a nuanced view: ex-Enclave soldiers just wanted to civilize the place, despite the ruthless nature of their bosses. The Legion honestly wants to bring safety and security to the wasteland, despite their leader being an egotistical maniac who nonetheless is trying to make up for the NCR's mistakes. They even allowed you to recruit ex-Enclave guys and join the Legion, essentially allowing you to recruit Fallout's version of ex-Nazis and join up with a legitimately fascist faction. The game even gives the NCR enough bad karma and weaknesses to the point where a player CAN justify working with the Enclave and the Legion against the NCR. FNV literally allows the player to justify fascism, something no modern game would ever do.

Considering modern's Obsidian's demonization of capitalism in Outer Worlds, you can bet your ass they're never going to write another story like FNV ever again. Even if, by some Godly miracle, Bethesda and Microsoft are open to the idea of working with Obsidian to make a New Vegas-style Fallout game, if modern Obsidian writes it, it will be no more nuanced than Fallout: Frontier, and it will also be packed to the brim with preachy SJW nonsense, which means it would just tank like The Last of Us 2 did, and be another laughingstock in the modern gaming industry.
 
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Next Fallout game idea: a real-time journey from one coast to the other, Oregon Trail style. Large open areas but a constant drive to keep moving.

Would be great. They'll never change the formula though. Only Nintendo has to change the formula and stop releasing stale games. :roll:
 
Fallout 3 is not a bad game, it has better everything than 4 and has the second best DLC (Point Lookout, Old World Blues being the best obviously FITE ME).
Old World Blues is the best Fallout content there is. Silly, zany, fun, and you get a lot of cool shit. On FO3 DLCs, I'm more partial to Operation Anchorage, mostly because I walk away with a shit ton of power armor and cool gear. But yes, FO3 is better than 4, and is not a bad game in its own right.
 
Old World Blues is the best Fallout content there is. Silly, zany, fun, and you get a lot of cool shit. On FO3 DLCs, I'm more partial to Operation Anchorage, mostly because I walk away with a shit ton of power armor and cool gear. But yes, FO3 is better than 4, and is not a bad game in its own right.

I had more fun playing Point Lookout than Operation Anchorage, though not a lot more fun. By the time I do DLCs I always have tons of sick gear and all I'm interested in gearwise are the DLC uniques. OWB would still be the best if all it was was standing around in the control room talking with the scientists lol
 
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I had more fun playing Point Lookout than Operation Anchorage, though not a lot more fun. By the time I do DLCs I always have tons of sick gear and all I'm interested in gearwise are the DLC uniques. OWB would still be the best if all it was was standing around in the control room talking with the scientists lol
I always play the DLCs first, then I cheese through the main game with all the DLC gear. I blew through most of the sidequests while using DLC weapons. By the time I met James in that vault with the simulation, I was decked in Enclave Tesla Armor (There's a Tesla Armor set in Mothership Zeta) and I was wielding the upgraded plasma rifle that synth from Rivet City gives to you as a gift.

Half the fun with OWB was those scientists being brilliant idiots. That's why I say it's the best Fallout content there is, just because of how silly the story is. Far better than Lonesome Road's story, where I could not be bothered to give a shit about Ulysses.
 
They could have just finished Van Buren and released it during that time period. And it wasn't like Fallout was their only title. That, and they could have handed the rights to a console Fallout game to a better studio. It didn't have to be THAT shit, now did it?
Company months away from bankruptcy isn't making the best decisions. Shocker. F3 got fucked because lead people like Avellone and Sawyer left Black Isle, and then Interplay ran out of money and laid off the leftovers. There was nobody left to finish it.

Their console games were made by both Interplay and Black Isle. The former making BoS, later BoS2 and Black Isle making Dark Alliance 2 with plans for DA3. BoS2 and DA3 both got shitcanned too. DA1 was made by Snowblind and Black Isle in conjunction, the former studio later went on to make Champions of Norrath instead of DA2. They couldn't afford a different studio by that point. Did steal Snowblind's engine for BoS1/DA2 and got sued for it.
 
Company months away from bankruptcy isn't making the best decisions. Shocker. F3 got fucked because lead people like Avellone and Sawyer left Black Isle, and then Interplay ran out of money and laid off the leftovers. There was nobody left to finish it.
So basically, Van Buren was fucked. All those "we could have gotten Van Buren if it wasn't for stinky, mean Bethesda" people were talking out of their asses.

Not to mention that, even if Van Buren were released in a later year like 2008, people would have laughed it off as a shit game because of how outdated it would have been by then. Bethesda's Fallout 3 managed to be a game of the times, melding first/third person shooting with RPG stats, quests, and an inventory screen, essentially fitting in rather will in that era of Halo and Call of Duty. Which of course, meant that Fallout not only survived, but thrived, and New Vegas was made to capitalize on Fallout 3's success. Since FNV is my favorite Fallout game, and it owes its entire existence to Bethesda's Fallout 3 being successful, I'd say that it was for the best that we got Bethesda's Fallout 3 instead of Van Buren, since the former did lead to the creation of the best Fallout game of all time.

Their console games were made by both Interplay and Black Isle. The former making BoS, later BoS2 and Black Isle making Dark Alliance 2 with plans for DA3. BoS2 and DA3 both got shitcanned too. DA1 was made by Snowblind and Black Isle in conjunction, the former studio later went on to make Champions of Norrath instead of DA2. They couldn't afford a different studio by that point. Did steal Snowblind's engine for BoS1/DA2 and got sued for it.
I still don't buy it. There were more than enough third-party companies that could have made a good Fallout action game, like say, Midway. Midway's Gauntlet Dark Legacy would be a good base to make a Fallout game set in a radioactive hellhole, considering that game was a top-down adventure game where you upgrade your character and mash your way through hordes of baddies.
 
Not really. Black Isle signed off on Fallout: Brotherhood of Steel, an abomination that makes Fallout 76 look decent by comparison.

Fallout 76 is a glitch-addled mess, but one day, once some modders fix all the bugs, that game will at least be decent. Fallout: Brotherhood of Steel on the other hand, will always be a bad game.


It amazes me how much people can get off on nostalgia for the old days (Black Isle/Obsidian, Morrowind-era Bethesda) when even their masterpieces were flawed.

Fallout 1 didn't let you play as a Super Mutant, even though there was a choice to be one. Not letting you be a Super Mutant in-game was bullshit. It would have been fun to play as a mutant that goes around smashing humans into chunky salsa. I mean, come on, after the Brotherhood of Steel sent you to that irradiated hellhole with the full intent of letting you die there, who doesn't want to roll up into their bunker as a Super Mutant wielding a massive chaingun on the one hand and a chainsaw on the other?

Fallout 2 didn't even bother with an alternate ending. Aside from the small sidequest ending permutations, all paths lead to you going into the Enclave Oil Rig and blowing them up. Which is just bullshit. Where's the roleplaying aspect there? You can infiltrate the Enclave to the point where drill sergeants, comm officers, and even their damn president all think you're one of them. Not to mention you can take the inoculation against the FEV so they can't figure out you're a mutated human by hitting you with FEV gas. You can seamlessly mix in with them, so why not use that as a chance to change their direction or even take them over?

The way I see it, a smart-enough Chosen One should be able to talk down President Richardson. Sure, Frank Horrigan doesn't listen to reason, he has a fist for a brain. But not being able to talk down President Richardson was bullshit. Especially since you CAN do that in FO1 with The Master. A "paragon" or "heroic" Chosen One should be able to talk down Richardson and the Enclave leaders and get them to help the wastelanders instead, while a more militant Chosen One should be able to talk them into abandoning the FEV genocide plan and go for some Caesar's Legion-style conquering of the wastes, or just go the full Father Elijah route and support the Enclave as they genocide every mutated creature on the planet. Since you've been inoculated, it's no threat to you.

Heck, why not have it so that you can take optional missions from Enclave questgivers on the Navarro base and get yourself promoted by doing their bidding, so by the time you get to the Oil Rig, you're a bigwig within the Enclave? That way, you can make "judicious use" of "accidents" that a charismatic, tech-oriented Chosen One can cause, getting rid of everyone above you in the Enclave's chain of command so you can take over. Then you can go with Richardson's plan so that your goons are the only humans left, or you can change the plan to either A) help the NCR rebuild democracy on the West Coast by offering them the Enclave's aid, or B) conquer them and everyone else on the West Coast and start drafting people to the Enclave's side so you can restore America by the sword. Dark Forces 2 came out a year before Fallout 2, and that game allowed you to take over the Empire. Why can't you take over Fallout's equivalent of the Empire in FO2?

As a New Vegas kid, I never understood the blind nostalgia even for the classic Fallouts. They were good games, especially for their time, but only an idiot blinded by nostalgia goggles would see them as perfect and without flaws. People rag on Fallout 3 for not letting you join the Enclave, but Fallout 2 started that tradition, and the only reason they broke it in New Vegas is because a large tide of normies who started their Fallout experience with Fallout 3 were complaining that you couldn't join the Enclave.

And of course, people keep praising Morrowind as a classic masterpiece of an RPG, yet other RPG titles of that era (the early 2000s) can utterly obliterate Morrowind on gameplay, graphics, presentation, or even in story. The most I can say for that game is that it's got a decent story, but shit graphics and gameplay. It certainly isn't even as good as Oblivion or Skyrim, let alone Fallout 3.

So the next time someone bashes Fallout 3 or Bethesda in front of me, I'll just point out these obvious flaws in Fallouts 1 and 2, or talk about how Interplay/Black Isle signed on with such silly games as Fallout: Brotherhood of Steel. That game makes Shadow the Hedgehog look like a quality title.
that's the thing you can't convince enclave because they are literally hell bent on "purifying" the wastes, the master is a former caravan niaaa, unlike richardson which is born in the enclave, practically fucking north korea. also teh master has increased intelligence too, IQ was the first thing to dwindle on the nuclear fallout it seems, by the way i haven't seen in the recent pages no one saying morrowind/oblivion are masterpieces, only faggits say this shit or maybe it was some faggots on the older pages. one thing i also noted is that godd todd has specific views for game design that technically conflict with the FO established universe, so much so that he created a canon-conflict black hole in the TES series which is practically his (dragon break) while FO gets absofuckinglutely nothing, people dissed him on FO3 because of the vanilla game gay-ass ending and NV practically raping FO3's dialogue and roleplay capabilities which got him pissy AF, people still dissed him on FO4 because of his tardness of going for emotional bullshit cards and narrative while zenimax saw the cash cow that is the fallout IP and released the atrocious FO76 which should be on a parallel universe where vault tec gives a shit about functional vaults and the american people rather than caring little for these vaults and building moar test vaults along with their secret one which went tits up because karma is a bitch.

i never played the fallout series until 2018 and i started with FNV however i do see the nostalgia faggotry you state from people that claim black isle/obsidian to be flawless even though it leaves alot to wonder, also the Fallout Bible is non-canon AF because it conflicts with both beth and obsidian canon to a staggering degree, the brotherhood game do has some canon things but they are retconned a little to not conflict with both beth/obi.

Van Buren's leaked story is on par with BOS, i think harold has a canon thing in there because the tree in his head gets a upgwade from the soulkilled chick, it's a starting point for what he becomes in FO3 with him being a FEV mutant instead of a rad one.
Don’t fellate former Black Isles studios members too much, these are the same guys who signed off on Tactics, BoS, project V13, and the movie
i ain't seeing no one fellatiating them, they are saying they did hit and miss things whereas beth mostly missed with the FO thing for todd's own machinations due to his conflicting view on how to deal with the game, it's s'posed to be post apocalyptic and people trying to rebuild even with massive odds stacked against them and factions aren't perfect, each with their strengths and weaknesses because """"roleplay""""", not wishy-washy comic villany potentials "you wouldn't understand" and nuking around like a complete retard because you found a nukeolar launch code under a rug. don't even get me started on the COVID healing crystals of mind control.
 
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You know, the cancelled Fallout MMO would have taken place in Seattle. I know Seattle is like, 2 steps away from being Portland tier, but please let me have this, the only representation Washington gets is if you need a nation to be invaded by like, North Korea, Japan, or China.

I wouldn't mind a Fallout game set in Seattle. A game set in the Mountain States area of Idaho, Northern Utah, Wyoming, Montana, and possibly Northern Colorado would be cool, maybe with Joshua Graham and Daniel rebuilding New Canaan and run ins with the Great Khans, plus you've got all the ICBM fields in Eastern Montana, Wyoming, and Colorado and whatever crazy vaults and secret bases that could be there. Texas seems like a great place to have a Fallout game. Canada could be a great setting, especially since the US annexed it during the Resource Wars. I still argue that the West Coast isn't played out. Like, you could set it 50 years after New Vegas to where the NCR has recovered from such a prolonged engagement in the Mojave and they've implemented the lessons learned from fighting Ceasar's Legion and are a better fighting force now and better equipped, but now they're facing another new threat from a foe equally capable or even better equipped coming down from the North trying to lay claim to the same land as NCR. It could be well done, especially if Obsidian is at the helm since that's "their" part of the Fallout world.
 
that's the thing you can't convince enclave because they are literally hell bent on "purifying" the wastes, the master is a former caravan niaaa, unlike richardson which is born in the enclave, practically fucking north korea. also teh master has increased intelligence too, IQ was the first thing to dwindle on the nuclear fallout it seems, by the way i haven't seen in the recent pages no one saying morrowind/oblivion are masterpieces, only faggits say this shit or maybe it was some faggots on the older pages. one thing i also noted is that godd todd has specific views for game design that technically conflict with the FO established universe, so much so that he created a canon-conflict black hole in the TES series which is practically his (dragon break) while FO gets absofuckinglutely nothing, people dissed him on FO3 because of the vanilla game gay-ass ending and NV practically raping FO3's dialogue and roleplay capabilities which got him pissy AF, people still dissed him on FO4 because of his tardness of going for emotional bullshit cards and narrative while zenimax saw the cash cow that is the fallout IP and released the atrocious FO76 which should be on a parallel universe where vault tec gives a shit about functional vaults and the american people rather than caring little for these vaults and building moar test vaults along with their secret one which went tits up because karma is a bitch.
I don't think so. If you can talk down a mutated piece of shit that has IQ off the roof and a super mutant army of his own, you can talk down some dipshit politician. Especially when the Enclave is too small to repopulate the whole world. They'd sooner die from inbreeding before they manage to populate one state, let alone all 50 or even the whole world. Their plan lacks common sense, so it shouldn't be that hard for a Chosen One to talk down Richardson, especially since it's not that hard to persuade them that you're one of them to begin with.

Many old Fallout players like Lorerunner and Spoony have no problems with FO3's lore. They were mostly OK with it, barring a few complaints about choices, but hey, it's not like FO1 or 2 had that many choices for the ending anyways, aside from sidequest shenanigans. That, and having played Fallout 3 for myself as an FNV player, it wasn't a bad game at all. It was very fun, certainly more fun than an isometric top-down RPG that didn't really age well outside of the story and the art style. That, and FO3's mere existence and success helped birth FNV, so even if I didn't like FO3, FNV's very existence is a positive consequence of FO3 being published by Bethesda.

i never played the fallout series until 2018 and i started with FNV however i do see the nostalgia faggotry you state from people that claim black isle/obsidian to be flawless even though it leaves alot to wonder, also the Fallout Bible is non-canon AF because it conflicts with both beth and obsidian canon to a staggering degree, the brotherhood game do has some canon things but they are retconned a little to not conflict with both beth/obi.
The Fallout Bible is basically the equivalent of a 40K novel: it's a nice idea bucket they take from, but it's not binding canon at all.
Van Buren's leaked story is on par with BOS, i think harold has a canon thing in there because the tree in his head gets a upgwade from the soulkilled chick, it's a starting point for what he becomes in FO3 with him being a FEV mutant instead of a rad one.
Then that makes Bethesda's Fallout 3 even better, because as basic as the story was, it was nowhere near the abortion that the story of Fallout BoS was.
i ain't seeing no one fellatiating them, they are saying they did hit and miss things whereas beth mostly missed with the FO thing for todd's own machinations due to his conflicting view on how to deal with the game, it's s'posed to be post apocalyptic and people trying to rebuild even with massive odds stacked against them and factions aren't perfect, each with their strengths and weaknesses because """"roleplay""""", not wishy-washy comic villany potentials "you wouldn't understand" and nuking around like a complete retard because you found a nukeolar launch code under a rug. don't even get me started on the COVID healing crystals of mind control.
The Enclave was even more comically evil in Fallout 2 than it was in 3. At least in 3, Autumn just wants to play warlord and recruit wastelanders to America's cause, while Eden just wants a localized genocide in the capital wasteland to make room for pure humans to settle in. Richardson wanted to kill all mutated creatures across the globe, which makes him far more of a comic villain than Eden ever was.
 
I don't think so. If you can talk down a mutated piece of shit that has IQ off the roof and a super mutant army of his own, you can talk down some dipshit politician. Especially when the Enclave is too small to repopulate the whole world. They'd sooner die from inbreeding before they manage to populate one state, let alone all 50 or even the whole world. Their plan lacks common sense, so it shouldn't be that hard for a Chosen One to talk down Richardson, especially since it's not that hard to persuade them that you're one of them to begin with.

Many old Fallout players like Lorerunner and Spoony have no problems with FO3's lore. They were mostly OK with it, barring a few complaints about choices, but hey, it's not like FO1 or 2 had that many choices for the ending anyways, aside from sidequest shenanigans. That, and having played Fallout 3 for myself as an FNV player, it wasn't a bad game at all. It was very fun, certainly more fun than an isometric top-down RPG that didn't really age well outside of the story and the art style. That, and FO3's mere existence and success helped birth FNV, so even if I didn't like FO3, FNV's very existence is a positive consequence of FO3 being published by Bethesda.


The Fallout Bible is basically the equivalent of a 40K novel: it's a nice idea bucket they take from, but it's not binding canon at all.

Then that makes Bethesda's Fallout 3 even better, because as basic as the story was, it was nowhere near the abortion that the story of Fallout BoS was.

The Enclave was even more comically evil in Fallout 2 than it was in 3. At least in 3, Autumn just wants to play warlord and recruit wastelanders to America's cause, while Eden just wants a localized genocide in the capital wasteland to make room for pure humans to settle in. Richardson wanted to kill all mutated creatures across the globe, which makes him far more of a comic villain than Eden ever was.

It could be that it was exactly BECAUSE Richardson was a idiot dipshit politician that he couldn't be talked down. Richardson grew up on Control Station Enclave where every was indoctrinated to believe that they were the only hope for humanity to survive and the last pure humans who could rebuild America. They didn't even believe that those who had survived in the Vaults were worthy, aside from using them in their experiments. He was raised his whole life to be a true believer in the Enclave's America Cult. And he was an idiot. Not as dumb as his Dan Quayle inspired VP, but still an idiot. People like that can be impossible to change their minds. We have several threads discussing people like that.

The Master, on the other hand, was not only impossibly intelligent, but when he was a human he had personally witnessed much of what the world held, what humanity had become, what it could be, and he was a man of medicine and science. He valued evidence and truth. In fact, you have to prove that his mutants are sterile before he will accept that his work is futile. It's because he's intelligent and values facts that he's able to be talked down, where Richardson is a man of beliefs.
 
It could be that it was exactly BECAUSE Richardson was a idiot dipshit politician that he couldn't be talked down. Richardson grew up on Control Station Enclave where every was indoctrinated to believe that they were the only hope for humanity to survive and the last pure humans who could rebuild America. They didn't even believe that those who had survived in the Vaults were worthy, aside from using them in their experiments. He was raised his whole life to be a true believer in the Enclave's America Cult. And he was an idiot. Not as dumb as his Dan Quayle inspired VP, but still an idiot. People like that can be impossible to change their minds. We have several threads discussing people like that.
People like that can easily be manipulated. I mean, shit, their science team managed to turn a formula that creates mutants into a formula that kills mutants. If they put their brains to it, they might even come up with something that cures mutation outright. It's usually harder to turn the true believers who are actually quite knowledgeable, whereas an idiot who's read nothing but propaganda would get shattered the moment they see someone who can prove them wrong. I've seen it happen in real life more than once. Idiots and dipshits can easily be manipulated. It's the true believers who are actually smart who stick to their guns because their intelligence has made them arrogant. I mean, heck, if I had a female Chosen One who was drop-dead gorgeous, she'd prove to Richardson that she's as human as he is by plowing him then and there. He'll be too distracted by pussy to go forward with his genocide plan, especially if it involves killing hot chicks like the one he just banged.
The Master, on the other hand, was not only impossibly intelligent, but when he was a human he had personally witnessed much of what the world held, what humanity had become, what it could be, and he was a man of medicine and science. He valued evidence and truth. In fact, you have to prove that his mutants are sterile before he will accept that his work is futile. It's because he's intelligent and values facts that he's able to be talked down, where Richardson is a man of beliefs.
I don't think so. Richardson being a man of beliefs doesn't mean he can't be talked down. If he was smart and zealous at the same time, then yes, I can accept that he can't, but if he's just some stupid politician who takes in nothing but propaganda, it shouldn't be that hard to twist him. Especially since most of the people at the top of the food chain in such a state know that more than half the crap they preach is bullshit. I can understand the average Enclave goon like Frank Horrigan buying into their lies, but the top brass, the elite? They know better than most that their propaganda is false more than half the time.

I mean, fuck, they're even using a mutant themselves! This whole "human purity" party platform would be easier to buy if A) they didn't gun down pure humans from a control vault that they knew had non-mutated humans and B) if their top agent wasn't a mutant himself. Which goes to show that for all their bluster, human purity is just another propaganda point they're using. They control the pure humans of the Enclave totally, but they don't control the mutated populace above, so the best way to preserve control is by getting rid of those they don't control. If the top brass were zealots for human purity as the mid-level punks are, they would have put Frank Horrigan out of his misery the moment he got mutated.
 
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People like that can easily be manipulated. I mean, shit, their science team managed to turn a formula that creates mutants into a formula that kills mutants. If they put their brains to it, they might even come up with something that cures mutation outright. It's usually harder to turn the true believers who are actually quite knowledgeable, whereas an idiot who's read nothing but propaganda would get shattered the moment they see someone who can prove them wrong. I've seen it happen in real life more than once. Idiots and dipshits can easily be manipulated. It's the true believers who are actually smart who stick to their guns because their intelligence has made them arrogant. I mean, heck, if I had a female Chosen One who was drop-dead gorgeous, she'd prove to Richardson that she's as human as he is by plowing him then and there. He'll be too distracted by pussy to go forward with his genocide plan, especially if it involves killing hot chicks like the one he just banged.

I don't think so. Richardson being a man of beliefs doesn't mean he can't be talked down. If he was smart and zealous at the same time, then yes, I can accept that he can't, but if he's just some stupid politician who takes in nothing but propaganda, it shouldn't be that hard to twist him. Especially since most of the people at the top of the food chain in such a state know that more than half the crap they preach is bullshit. I can understand the average Enclave goon like Frank Horrigan buying into their lies, but the top brass, the elite? They know better than most that their propaganda is false more than half the time.

I mean, fuck, they're even using a mutant themselves! This whole "human purity" party platform would be easier to buy if A) they didn't gun down pure humans from a control vault that they knew had non-mutated humans and B) if their top agent wasn't a mutant himself. Which goes to show that for all their bluster, human purity is just another propaganda point they're using. They control the pure humans of the Enclave totally, but they don't control the mutated populace above, so the best way to preserve control is by getting rid of those they don't control. If the top brass were zealots for human purity as the mid-level punks are, they would have put Frank Horrigan out of his misery the moment he got mutated.

They probably would have put Frank down once their plan was complete and the world was clear of "mutants" for the Enclave to move from the oil rig to the mainland. He was just a means to an end, a tool to be discarded once his usefulness was over.

It wasn't just that they viewed all the people who were on the mainland as mutants, but they also viewed them as not being Americans. The Enclave's whole rag was to rebuild America and that they were the only ones who can do it. They saw themselves as the only true survivors of the United States, a direct line from Washington to Richardson. Even the people in the vaults, though they were pure, were no longer Americans and had to be disposed of. Even their top brass believed that and were working towards that goal. That's why Richardson can't be swayed (well, really it's because Black Isle didn't want to have Richardson defeated the same way as the Master). He would likely recoil in disgust if a hot female Chosen One stripped off her clothes and tried to seduce him, even with 10 charisma, because he wouldn't see her as human and he'd believe he was betraying his country. But you are able to convince the scientist who is working on modifying FEV to kill "mutants" to instead release it inside Control Station Enclave and kill everyone.
 
I've been playing For The Enclave, and while the voice acting is bad and everything crashes every three seconds, it's otherwise fantastic. The idea of the Enclave getting new blood and "reforming" with a harsh but loving hand is interesting to me.

Say you live in a community similar to Modoc or Arroyo that was suffering from the harsh conditions of the wasteland, but was saved and uplifted by the New Enclave (or America's Enclave or some other new name to designate that they are "For the People"). You are somewhere moderately far from NCR land, their name only a whisper on the dusty wind. As the Enclave grows and begins to emulate a real goverment, protecting and providing for its citizens, word of their reestablishment begins to travel as well.

You could have task forces from the NCR moving in from the west, the atrocities from the days of the Chosen One still burning in their minds. The Brotherhood from the East, still raw from the attempt at Project Purity (and itching for a fight). And you, in the middle.

As the game goes on your learn the pasts of all of the groups involved, the bloody histories of your beloved Enclave, the bloated NCR, and the mad dog Brotherhood, and decide who is worthy of redemption and forgiveness.
 
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They probably would have put Frank down once their plan was complete and the world was clear of "mutants" for the Enclave to move from the oil rig to the mainland. He was just a means to an end, a tool to be discarded once his usefulness was over.
Given how he can practically tear Deathclaws apart, I can't see the Enclave being able to put Frank Horrigan down. You need base turrets and the help of an entire fire team to just stand a chance against the guy. He'd probably end up slaughtering everyone on the Oil Rig. Not to mention that if they do get close to killing him, he has the Oil Rig's self-destruct codes on himself, so he can easily destroy their base of operations if they turn on him. I can't see the Enclave leaders being real believers in human purity when the fucking self-destruct button for their whole base is in the hands of a mutant.
It wasn't just that they viewed all the people who were on the mainland as mutants, but they also viewed them as not being Americans. The Enclave's whole rag was to rebuild America and that they were the only ones who can do it. They saw themselves as the only true survivors of the United States, a direct line from Washington to Richardson. Even the people in the vaults, though they were pure, were no longer Americans and had to be disposed of. Even their top brass believed that and were working towards that goal. That's why Richardson can't be swayed (well, really it's because Black Isle didn't want to have Richardson defeated the same way as the Master). He would likely recoil in disgust if a hot female Chosen One stripped off her clothes and tried to seduce him, even with 10 charisma, because he wouldn't see her as human and he'd believe he was betraying his country. But you are able to convince the scientist who is working on modifying FEV to kill "mutants" to instead release it inside Control Station Enclave and kill everyone.
Sounds more like Black Isle was getting lazy with Richardson. And considering how the Chosen One looks the same as any human, a gorgeous female Chosen One stripping in front of Richardson would get his hormones to replace what meager brain functions he has. Even someone with 8 charisma would be able to turn Richardson into a tongue-wagging doggie. I can understand Frank Horrigan being immune to that, but Frank doesn't run the Enclave. Once Richardson sees how beautiful outside humans can be, his dick will do the thinking, and he'd end up concluding that mutated humans are humans too, especially after one plows him.

Also, it makes no sense that you can't convince the president even though you can convince the scientist to poison everyone in the Oil Rig, considering that the latter also believes that mutants outside don't deserve to live. If anything, the president should be easier to talk down, while the scientists would be the true believer since it's HIS work that would lead to the genocide of all mutants, so he's the one who would be rather peeved if this whole thing would be for naught. Whereas I can't see any reason why a charismatic Chosen One can't get Richardson to see past the propaganda and accept that mutated humans can be useful too. Mutated humans are barely different from pure humans and have no disadvantages compared to the latter, so they can be just as much an asset as regular humans, and even Super Mutants can be pressed into service so long as they're obedient, just look at Frank Horrigan. I can see a Chosen One telling Richardson to "imagine an army of Frank Horrigans under your beck and call." And if any mutated humans or mutants resist, the Enclave's firepower and power armor would allow them to triumph against anyone on the outside.

Not to mention the lower-class Enclave goons don't even know about the genocide plan. According to Judah Kreger, they were just trying to civilize the world around them, and they didn't think the NCR would last. The regular ranks don't know jack shit about the plan, nor do they buy into the "purity of humanity" propaganda.
 
Given how he can practically tear Deathclaws apart, I can't see the Enclave being able to put Frank Horrigan down. You need base turrets and the help of an entire fire team to just stand a chance against the guy. He'd probably end up slaughtering everyone on the Oil Rig. Not to mention that if they do get close to killing him, he has the Oil Rig's self-destruct codes on himself, so he can easily destroy their base of operations if they turn on him. I can't see the Enclave leaders being real believers in human purity when the fucking self-destruct button for their whole base is in the hands of a mutant.

Sounds more like Black Isle was getting lazy with Richardson. And considering how the Chosen One looks the same as any human, a gorgeous female Chosen One stripping in front of Richardson would get his hormones to replace what meager brain functions he has. Even someone with 8 charisma would be able to turn Richardson into a tongue-wagging doggie. I can understand Frank Horrigan being immune to that, but Frank doesn't run the Enclave. Once Richardson sees how beautiful outside humans can be, his dick will do the thinking, and he'd end up concluding that mutated humans are humans too, especially after one plows him.

Also, it makes no sense that you can't convince the president even though you can convince the scientist to poison everyone in the Oil Rig, considering that the latter also believes that mutants outside don't deserve to live. If anything, the president should be easier to talk down, while the scientists would be the true believer since it's HIS work that would lead to the genocide of all mutants, so he's the one who would be rather peeved if this whole thing would be for naught. Whereas I can't see any reason why a charismatic Chosen One can't get Richardson to see past the propaganda and accept that mutated humans can be useful too. Mutated humans are barely different from pure humans and have no disadvantages compared to the latter, so they can be just as much an asset as regular humans, and even Super Mutants can be pressed into service so long as they're obedient, just look at Frank Horrigan. I can see a Chosen One telling Richardson to "imagine an army of Frank Horrigans under your beck and call." And if any mutated humans or mutants resist, the Enclave's firepower and power armor would allow them to triumph against anyone on the outside.

Not to mention the lower-class Enclave goons don't even know about the genocide plan. According to Judah Kreger, they were just trying to civilize the world around them, and they didn't think the NCR would last. The regular ranks don't know jack shit about the plan, nor do they buy into the "purity of humanity" propaganda.

It doesn't matter if the humans on the mainland are only slightly different than the "pure" humans on Control Station Enclave. You can even approach it to Richardson like "What if these changes and mutations will make humans better equipped to survive after nuclear war?" and he comes back "All the more reason to get rid of you. There's only enough room on this planet for one of our species." Richardson has not only completely dehumanized them to the point where he can't fathom their survival, they're also not Americans to him and thus not worthy of survival on those grounds alone. Believe it or not, there are people who will stick to their beliefs and convictions no matter what. There were many people who refused to convert to Catholicism during the Spanish Inquisition, even though it meant they'd be tortured to death. The fact that Richardson can't be convinced just because you maxed out some stat and want to be able to change his mind makes him more realistic as a character, not less.
 
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