Fallout series

It doesn't matter if the humans on the mainland are only slightly different than the "pure" humans on Control Station Enclave. You can even approach it to Richardson like "What if these changes and mutations will make humans better equipped to survive after nuclear war?" and he comes back "All the more reason to get rid of you. There's only enough room on this planet for one of our species." Richardson has not only completely dehumanized them to the point where he can't fathom their survival, they're also not Americans to him and thus not worthy of survival on those grounds alone. Believe it or not, there are people who will stick to their beliefs and convictions no matter what. There were many people who refused to convert to Catholicism during the Spanish Inquisition, even though it meant they'd be tortured to death. The fact that Richardson can't be convinced just because you maxed out some stat and want to be able to change his mind makes him more realistic as a character, not less.
Most of those people who stick to those beliefs tend to be smarter than a toad. Richardson's an idiot. He's nowhere near as resolute or intelligent as Legatus Lanius, and yet you can talk Lanius down despite him being a crazy worshiper of a war god who relishes violence. If you can talk down the Master and Legatus Lanius, you can talk down President Richardson.

Face it, they just wanted the Enclave as cliche bad guys, there was nothing complex about it. It isn't realistic, it ruins the roleplaying experience, and it's fucking stupid that you can't talk this idiot out of his plan, when smarter, tougher characters can be talked down.

Richardson's biggest base is some oil rig on the ass end of the country, and other Enclave bases have even less people, so by the time his Enclave is big enough to populate a single state, they would all be retarded inbred hicks who would bleed to death from paper cuts. That would end their "American dream" rather quickly. There. That's my Chosen One's argument against Richardson. He'll have no answer to that other than to realize he's wrong, because "human purity" won't save you from the same diseases that affect human biology. His only other response would be accepting that fate, that his beloved "New America" will end up becoming retarded idiots who will bleed to death from even the tiniest of scrapes, and a single natural calamity could easily knock their numbers down to a few dozen, or even down to zero.

Heck, their science teams were able to go full miracle man on the FEV, turning it from something that makes people into mutants into something that kills mutated creatures on contact. With that kind of genius, I'm sure they can come up with something that can CURE mutation so that everyone outside would become pure humans once more, which would make it easier for the Enclave to rebuild the country, by giving them a large recruitment pool not constricted to one oil rig and a few bases on the coast.

The fucking Fallout 3 Enclave was more complex. At least there was a disagreement between the president and his military leader, and the president only wants a localized genocide to kill off a Super Mutant infestation in the capital, collateral damage notwithstanding, while the military leader just wanted to play warlord and recruit people with clean water. That's far more realistic than some idiot with an IQ of 70 wanting to kill everyone due to bullshit propaganda that not even half his men buy into.

The people who refused to convert to Catholicism were religious radicals who wanted to die, believing that they will be rewarded in the afterlife. So yeah, even those people were following a line of logic, since even Catholics at the time believed that dying for their faith gets them a quick ticket to heaven, so it's not like the other religions believed otherwise for their own faiths.
 
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It doesn't matter if the humans on the mainland are only slightly different than the "pure" humans on Control Station Enclave. You can even approach it to Richardson like "What if these changes and mutations will make humans better equipped to survive after nuclear war?" and he comes back "All the more reason to get rid of you. There's only enough room on this planet for one of our species." Richardson has not only completely dehumanized them to the point where he can't fathom their survival, they're also not Americans to him and thus not worthy of survival on those grounds alone. Believe it or not, there are people who will stick to their beliefs and convictions no matter what. There were many people who refused to convert to Catholicism during the Spanish Inquisition, even though it meant they'd be tortured to death. The fact that Richardson can't be convinced just because you maxed out some stat and want to be able to change his mind makes him more realistic as a character, not less.
Yeah, Richardson as dead-set in his plans because anyone not part of his group had "too much background radiation." It also helps that outside of him not being convinced, he believed everything would go his way since you're pretty much a nobody to him, a tribal that should be in the test chamber or some incinerator or the waters rather than being someone that's "equal" to him as a person. He wouldn't count on some tribal being able to convince a scientist to release the virus to kill Enclave civillians or finding someway to kill Richardson quietly. He knew that if you tried to kill him normally or get in a fight with base personnel, you'd be fucked especially if you weren't equipped and had a build capable of killing off base personnel whose worst armor and equipment was a suit of regular power armor and a plasma rifle.

Most of those people who stick to those beliefs tend to be smarter than a toad. Richardson's an idiot. He's nowhere near as resolute or intelligent as Legatus Lanius, and yet you can talk Lanius down despite him being a crazy worshiper of a war god who relishes violence. If you can talk down the Master and Legatus Lanius, you can talk down President Richardson.

Face it, they just wanted the Enclave as cliche bad guys, there was nothing complex about it. It isn't realistic, it ruins the roleplaying experience, and it's fucking stupid that you can't talk this idiot out of his plan, when smarter, tougher characters can be talked down.

Richardson's biggest base is some oil rig on the ass end of the country, and other Enclave bases have even less people, so by the time his Enclave is big enough to populate a single state, they would all be retarded inbred hicks who would bleed to death from paper cuts. That would end their "American dream" rather quickly. There. That's my Chosen One's argument against Richardson. He'll have no answer to that other than to realize he's wrong, because "human purity" won't save you from the same diseases that affect human biology. His only other response would be accepting that fate, that his beloved "New America" will end up becoming retarded idiots who will bleed to death from even the tiniest of scrapes, and a single natural calamity could easily knock their numbers down to a few dozen, or even down to zero.

Heck, their science teams were able to go full miracle man on the FEV, turning it from something that makes people into mutants into something that kills mutated creatures on contact. With that kind of genius, I'm sure they can come up with something that can CURE mutation so that everyone outside would become pure humans once more, which would make it easier for the Enclave to rebuild the country, by giving them a large recruitment pool not constricted to one oil rig and a few bases on the coast.

The fucking Fallout 3 Enclave was more complex. At least there was a disagreement between the president and his military leader, and the president only wants a localized genocide to kill off a Super Mutant infestation in the capital, collateral damage notwithstanding, while the military leader just wanted to play warlord and recruit people with clean water. That's far more realistic than some idiot with an IQ of 70 wanting to kill everyone due to bullshit propaganda that not even half his men buy into.

The people who refused to convert to Catholicism were religious radicals who wanted to die, believing that they will be rewarded in the afterlife. So yeah, even those people were following a line of logic, since even Catholics at the time believed that dying for their faith gets them a quick ticket to heaven, so it's not like the other religions believed otherwise for their own faiths.
Much as inbreeding could wipe out the Enclave, I'd assume that with whatever control vaults they had and any vaults still around before they were revealed to get fucked up some time after Fallout 2 the Enclave would still get enough people to diversify the gene pool such as Vault 3, Vault 34, and Vault 101. As for not being able to talk down Richardson, I imagine the reason he wouldn't be swayed no matter what the Chosen One says or does to convince him is mainly because you're one person on an oil rig crawling with power armored troops outfitted in the best equipment possible. The Enclave would no doubt be cliched bad guys but then again, they had enough firepower to scream fuck you to anyone in their way thanks to their arsenal such as vertibirds, gauss rifles, and advanced power armor. They'd make short work of anyone in their way whether it was tribals larping as Romans or the brotherhood of steel who had power armor and laser weapons. Richardson can't be convinced just because you maxed out some stat and want to be able to change his mind makes him more realistic as a character, not less.
 
Yeah, Richardson as dead-set in his plans because anyone not part of his group had "too much background radiation." It also helps that outside of him not being convinced, he believed everything would go his way since you're pretty much a nobody to him, a tribal that should be in the test chamber or some incinerator or the waters rather than being someone that's "equal" to him as a person. He wouldn't count on some tribal being able to convince a scientist to release the virus to kill Enclave civillians or finding someway to kill Richardson quietly. He knew that if you tried to kill him normally or get in a fight with base personnel, you'd be fucked especially if you weren't equipped and had a build capable of killing off base personnel whose worst armor and equipment was a suit of regular power armor and a plasma rifle.
The scientist should have been harder to convince than Richardson. He's some idiot politician, the scientist is the one whose work was gonna make this all possible. If Richardson is shown that his plan would just end with most of the Enclave becoming inbred hicks who die from paper cuts, he should back down, whereas it should be the scientist who's like "Fuck you, I'm not stopping the plan, this is my life's work, and we'll get rid of all the mutants, I'll be the savior of humanity!" The scientist should be the one harder to convince, not Richardson, because the scientist guy was the one personally working on this crap to begin with.

Much as inbreeding could wipe out the Enclave, I'd assume that with whatever control vaults they had and any vaults still around before they were revealed to get fucked up some time after Fallout 2 the Enclave would still get enough people to diversify the gene pool such as Vault 3, Vault 34, and Vault 101. As for not being able to talk down Richardson, I imagine the reason he wouldn't be swayed no matter what the Chosen One says or does to convince him is mainly because you're one person on an oil rig crawling with power armored troops outfitted in the best equipment possible. The Enclave would no doubt be cliched bad guys but then again, they had enough firepower to scream fuck you to anyone in their way thanks to their arsenal such as vertibirds, gauss rifles, and advanced power armor. They'd make short work of anyone in their way whether it was tribals larping as Romans or the brotherhood of steel who had power armor and laser weapons. Richardson can't be convinced just because you maxed out some stat and want to be able to change his mind makes him more realistic as a character, not less.
Most vaults don't even have that many people to begin with. At most, they can stave off inbreeding for a short while, before it also starts to affect them. Also, the fact that the Enclave can beat down anyone from the Legion or the Brotherhood should make it easy for them to conquer the wasteland and just force everyone to work with them, so it shouldn't be that hard to talk Richardson down when you can present him with an alternative to having his people die out from inbreeding. Not to mention the fact that considering their science corps went full technobabble on the FEV and turned it from something that makes mutants to something that kills them, I'm sure a cure for mutation isn't impossible to them.

I'd buy this whole thing more if Richardson wasn't such an idiot. "Let's go wipe out all of humanity, even though our biggest base is an oil rig with a handful of people!" Again, it shouldn't be hard to explain to him that by the time their numbers are big enough to occupy California, let alone the rest of the US, they'd all be inbred dipshits bleeding to death from mere paper cuts. Maybe if his forces controlled vaults that had thousands or maybe even millions of pure humans in cryostasis, then I'd buy it, because he'd have all he needs to revive the human race once every mutated creature dies. But his biggest base is some oil rig on the ass end of the country, while his other bases aren't bigger than that.

People like to talk about how FO2 has a great, well-written story quest, all I see are villains with brains the size of a walnut. Richardson is an idiot whose needlessly evil plans will end with his people becoming inbred hicks who die from paper cuts, and Frank Horrigan has a fist for a brain. As someone who came into Fallout through New Vegas, this was completely underwhelming for me. All this talk about how great the stories of the original games were, and this is what I come across. The Enclave's potential is wasted on such idiots. The presentation of the Enclave as villains in Fallout 2 is so good, from how they look and feel, to how ruthless they are, but to find out that their leaders are such idiots ruins the whole thing.

If I were to compare this to say, Star Wars, playing Fallout 2 is like falling in love with the Empire from Episodes 4 and 5 of Star Wars, marveling at how they're such a cool villain faction that make for really fun bad guys, only to meet the Emperor in EP6, and he turns out to be a gibbering retard. (That was originally the plan, until they decided to change him and make him into a villain more evil and intelligent than Darth Vader, which was for the best, in the long run.) At least with Fallout 3, Eden only wanted a localized genocide to get rid of the mutants infesting the capital, and Autumn had the balls to even defy that and just go warlord to recruit outsiders into the Enclave. That makes much more sense than the Enclave wanting to genocide everyone in the outside world when their largest base is some puny Oil Rig that isn't even as big as a city.

The last page is so autistic you guys made me hate Fallout. I hope you're happy.

Also Tunnel Snakes rule.

You're acting as if Fallout fans weren't autistic to begin with. People who whine about minor differences with the Enclave and the Brotherhood from Fallouts 2 and 3, not to mention people who whine that Bethesda "ruined the franchise forever" were always autistic as hell. Look up any video whining about why Fallout 3 isn't real Fallout, and all the arguments there boil down to autistic nonsense that wouldn't matter in the long run.

Also, the Tunnel Snakes ain't got shit on the Kings.
 
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Not really. Black Isle signed off on Fallout: Brotherhood of Steel, an abomination that makes Fallout 76 look decent by comparison.

Fallout 76 is a glitch-addled mess, but one day, once some modders fix all the bugs, that game will at least be decent. Fallout: Brotherhood of Steel on the other hand, will always be a bad game.


It amazes me how much people can get off on nostalgia for the old days (Black Isle/Obsidian, Morrowind-era Bethesda) when even their masterpieces were flawed.

Fallout 1 didn't let you play as a Super Mutant, even though there was a choice to be one. Not letting you be a Super Mutant in-game was bullshit. It would have been fun to play as a mutant that goes around smashing humans into chunky salsa. I mean, come on, after the Brotherhood of Steel sent you to that irradiated hellhole with the full intent of letting you die there, who doesn't want to roll up into their bunker as a Super Mutant wielding a massive chaingun on the one hand and a chainsaw on the other?

Fallout 2 didn't even bother with an alternate ending. Aside from the small sidequest ending permutations, all paths lead to you going into the Enclave Oil Rig and blowing them up. Which is just bullshit. Where's the roleplaying aspect there? You can infiltrate the Enclave to the point where drill sergeants, comm officers, and even their damn president all think you're one of them. Not to mention you can take the inoculation against the FEV so they can't figure out you're a mutated human by hitting you with FEV gas. You can seamlessly mix in with them, so why not use that as a chance to change their direction or even take them over?

The way I see it, a smart-enough Chosen One should be able to talk down President Richardson. Sure, Frank Horrigan doesn't listen to reason, he has a fist for a brain. But not being able to talk down President Richardson was bullshit. Especially since you CAN do that in FO1 with The Master. A "paragon" or "heroic" Chosen One should be able to talk down Richardson and the Enclave leaders and get them to help the wastelanders instead, while a more militant Chosen One should be able to talk them into abandoning the FEV genocide plan and go for some Caesar's Legion-style conquering of the wastes, or just go the full Father Elijah route and support the Enclave as they genocide every mutated creature on the planet. Since you've been inoculated, it's no threat to you.

Heck, why not have it so that you can take optional missions from Enclave questgivers on the Navarro base and get yourself promoted by doing their bidding, so by the time you get to the Oil Rig, you're a bigwig within the Enclave? That way, you can make "judicious use" of "accidents" that a charismatic, tech-oriented Chosen One can cause, getting rid of everyone above you in the Enclave's chain of command so you can take over. Then you can go with Richardson's plan so that your goons are the only humans left, or you can change the plan to either A) help the NCR rebuild democracy on the West Coast by offering them the Enclave's aid, or B) conquer them and everyone else on the West Coast and start drafting people to the Enclave's side so you can restore America by the sword. Dark Forces 2 came out a year before Fallout 2, and that game allowed you to take over the Empire. Why can't you take over Fallout's equivalent of the Empire in FO2?

As a New Vegas kid, I never understood the blind nostalgia even for the classic Fallouts. They were good games, especially for their time, but only an idiot blinded by nostalgia goggles would see them as perfect and without flaws. People rag on Fallout 3 for not letting you join the Enclave, but Fallout 2 started that tradition, and the only reason they broke it in New Vegas is because a large tide of normies who started their Fallout experience with Fallout 3 were complaining that you couldn't join the Enclave.

And of course, people keep praising Morrowind as a classic masterpiece of an RPG, yet other RPG titles of that era (the early 2000s) can utterly obliterate Morrowind on gameplay, graphics, presentation, or even in story. The most I can say for that game is that it's got a decent story, but shit graphics and gameplay. It certainly isn't even as good as Oblivion or Skyrim, let alone Fallout 3.

So the next time someone bashes Fallout 3 or Bethesda in front of me, I'll just point out these obvious flaws in Fallouts 1 and 2, or talk about how Interplay/Black Isle signed on with such silly games as Fallout: Brotherhood of Steel. That game makes Shadow the Hedgehog look like a quality title.
Problem was, with 2 they had less than a year to make the game. Lots of content was either cut or left unfinished. So perhaps at some point, they did want to let you join the Enclave. If only just to watch a bad ending FMV showing how much you fucked everyone else in the Wasteland by doing so. But I guess they didn't feel it was worth the effort.

Judging by the vice president character and the throwaway line made by the Chosen One about "being a Republican is part of the problem", the cynic in me assumes at least some of the team behind the game had a similar mindset to those behind the Frontier. You can't join the Enclave because "it's a facist power fantasy". Would be funny and ironic if true.
 
Problem was, with 2 they had less than a year to make the game. Lots of content was either cut or left unfinished. So perhaps at some point, they did want to let you join the Enclave. If only just to watch a bad ending FMV showing how much you fucked everyone else in the Wasteland by doing so. But I guess they didn't feel it was worth the effort.
A simple dialogue line would have sufficed. "We have dozens of vaults with thousands of people in cryo-stasis. Once the FEV cleanses the world of you mutated freaks, we'll have more than enough genetic diversity to rebuild America."

Or have it so that once you do talk Richardson out of his insane plan, the game just ends, with ending slides depicting the Enclave either kicking the shit out of the NCR and the Brotherhood, or joining them in rebuilding the post-apocalyptic world.
Judging by the vice president character and the throwaway line made by the Chosen One about "being a Republican is part of the problem", the cynic in me assumes at least some of the team behind the game had a similar mindset to those behind the Frontier. You can't join the Enclave because "it's a facist power fantasy". Would be funny and ironic if true.
That would not surprise me at all. Those Frontier devs got it from somewhere. And considering how woke modern Obsidian is now, it seems that those elements were always with Black Isle studios, they're just more unrestrained now, as compared to when they made KOTOR 2 and New Vegas where you can entertain "fascist power fantasies" in-game.

How is it that even Star Wars lets you entertain "fascist power fantasies" while those who boast of their games having "complex morality" don't even let you stray from the standard hero path when it comes to dealing with the post-apocalyptic orcs and the American fascists? When a black and white series like Star Wars handles this shit better, that's when I begin to question the blind worship many Fallout fans have for the first two games. At most, they're good but flawed games, but the roleplaying aspect is ruined by not letting you join the bad guys. At least FO3 allowed you to be the Enclave's equivalent of a Legion Frumentarii, working with the BoS only to stab them in the back and destroy them in the end.

Again, as a New Vegas fanboy, the first two games just disappoint me in their lack of choices. The games are great when taken as adventure games, with the atmosphere and the art style fitting the setting, but the lack of choices and the inability to join the Enclave and the Super Mutants is just stupid. Especially when you advertise this series as a roleplaying game where you can choose your own destiny, only for the endgame to have the "all roads lead to Rome" bullcrap. At least in KOTOR 1, you can take over the Sith Empire, and KOTOR 2 has you attacking both the Jedi and the Sith, since the other Sith see you as a rival while your Sith character sees the Jedi as enemies.
 
You know what I would have done? Make it so you can talk Richardson down with a maxed out speech skill and at least 8 intelligence by selectively quoting snippets of the Declaration of Independence, US Constitution, Star Spangled Banner, and Gettysburg Address at him.
Just slap all the best parts into one ridiculously sappy patriotic speech that brings a tear to even Richardson's eye.

Chosen One:
"We hold these truths to be self evident..."
"...and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them..."
"...then conquer we must when our cause is just..."
"...and that government of the people, by the people, for the people, shall not perish from the earth!"

Richardson: *wipes away tear* "God bless America!"
 
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For those of us that don't feel like wading through that wall of text, here's a Nexus roundup.

Somebody overhauled the Powder Gangers uniforms, hope you like orange.

Here's a big collection of bugfixes meant as a companion to the YUP.

If you play a particularly voracious cannibal, here's an animation speedup.

A cleaned-up loading wheel replacer, claiming to be the only mod you will ever need.

Somebody remade Mr. House's control room to match the concept art.

You can now scrub the BoS paint off of their power armor.
(maybe @LORD IMPERATOR will get some mileage out of this)

Somebody desecrated a war memorial!
(Also note the comments, where he makes it very clear that he likes House, not the Legion.)

!

There's also this Russian fuck that's been spamming the Nexus with OP shit.

Finally, there's this. I don't know what it is, I don't want to know what it is, and I'm sure as fuck not downloading it for archival, but it exists.
 
You know what I would have done? Make it so you can talk Richardson down with a maxed out speech skill and at least 8 intelligence by selectively quoting snippets of the Declaration of Independence, US Constitution, Star Spangled Banner, and Gettysburg Address at him.
Just slap all the best parts into one ridiculously sappy patriotic speech that brings a tear to even Richardson's eye.

Chosen One:
"We hold these truths to be self evident..."
"...and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them..."
"...then conquer we must when our cause is just..."
"...and that government of the people, by the people, for the people, shall not perish from the earth!"

Richardson: *wipes away tear* "God bless America!"
THERE YOU GO! That's one way to get to Richardson's heart. Repeat American ideals and propaganda to his face, and show him how his actions go against the spirit of the Founding Fathers and America itself. That would break down the barriers of Enclave propaganda that insist that irradiated humans aren't Americans, and it would appeal to the inner American in Richardson and every Enclave leader, especially considering that the people in the Enclave are practically taught to worship America as an idea and as a nation.
For those of us that don't feel like wading through that wall of text, here's a Nexus roundup.

Somebody overhauled the Powder Gangers uniforms, hope you like orange.

Here's a big collection of bugfixes meant as a companion to the YUP.

If you play a particularly voracious cannibal, here's an animation speedup.

A cleaned-up loading wheel replacer, claiming to be the only mod you will ever need.

Somebody remade Mr. House's control room to match the concept art.

You can now scrub the BoS paint off of their power armor.
(maybe @LORD IMPERATOR will get some mileage out of this)

Somebody desecrated a war memorial!
(Also note the comments, where he makes it very clear that he likes House, not the Legion.)

!

There's also this Russian fuck that's been spamming the Nexus with OP shit.

Finally, there's this. I don't know what it is, I don't want to know what it is, and I'm sure as fuck not downloading it for archival, but it exists.
Yes, I will get some mileage out of it, considering that blowing up Brotherhood scum is something I've grown used to, whether I'm working for Eden, Caesar, or House. (Although not for the NCR-they suck so bad that I'd rather get the BoS to be their meatshields for the final battle in Hoover Dam.)
 
You know what I would have done? Make it so you can talk Richardson down with a maxed out speech skill and at least 8 intelligence by selectively quoting snippets of the Declaration of Independence, US Constitution, Star Spangled Banner, and Gettysburg Address at him.
Just slap all the best parts into one ridiculously sappy patriotic speech that brings a tear to even Richardson's eye.

Chosen One:
"We hold these truths to be self evident..."
"...and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them..."
"...then conquer we must when our cause is just..."
"...and that government of the people, by the people, for the people, shall not perish from the earth!"

Richardson: *wipes away tear* "God bless America!"
THERE YOU GO! That's one way to get to Richardson's heart. Repeat American ideals and propaganda to his face, and show him how his actions go against the spirit of the Founding Fathers and America itself. That would break down the barriers of Enclave propaganda that insist that irradiated humans aren't Americans, and it would appeal to the inner American in Richardson and every Enclave leader, especially considering that the people in the Enclave are practically taught to worship America as an idea and as a nation.
Make it like dealing with the Master, where you had to have proof to open the speech option. Make it so you have to find copies of them, say the Constitution in Vault City, and a copy of the Declaration in Shady Sands. Require non-idiot intelligence to read an understand them, and then you can do the speech on him.
 
  • Agree
Reactions: LORD IMPERATOR
Make it like dealing with the Master, where you had to have proof to open the speech option. Make it so you have to find copies of them, say the Constitution in Vault City, and a copy of the Declaration in Shady Sands. Require non-idiot intelligence to read an understand them, and then you can do the speech on him.
Exactly. That would be similar as to how you had to find out on your own that the mutants are sterile before you can talk down the Master. Use American patriotism, ideals, and history to your advantage when dealing with people who quite literally worship the ground the Founding Fathers walked.

I'd also add that once you've read enough of the history of the early United States (like say, you read enough books from a crumbling library) you can talk Richardson down by showing him that the Founding Fathers and the early Americans that the Enclave worships would not approve of his actions, then tell him that the irradiated humans on the outside have tamed and conquered the wasteland frontier, following the example of the early American settlers who tamed the wilds of colonial America, down to the point where they created a Republic similar to the one the Founding Fathers of America did.

The Chosen One would tell Richardson that to strike down these people, who have embodied the same virtues as the early Americans, who have followed the same examples set by the early American settlers and the Founding Fathers, would be just as bad as striking down the Founding Fathers themselves, and that if Richardson releases the FEV, the spirits of the Founding Fathers will never forgive him. When Richardson brings up the whole "pure humans vs. irradiated humans" nonsense, you then deflect that with a question: "What's more important? Biological purity, or THE SPIRIT OF AMERICA?"
 
How it feels to join the Enclave in a well-made mod:
Basically. If only a mainline Fallout game can pull that off.

Fallout 3 lets you be an Enclave Frumentarii working for the President himself, but you still get shot by other Enclave dudes in the Capital Wasteland since they're loyal to that colonel who wants you dead. Fallout New Vegas lets you recruit a small Enclave strike team, but it's just a small strike team of geriatrics. Fallout 76 allows you to join the Enclave, but they're mostly asleep outside of that one AI. But hey, baby steps......

Also, does anyone here think that it's bullshit that you have to nuke a faction in Lonesome Road just to get their armor? I mean, you get the coolest Legion Armor, and the Legion hates you, or you get the NCR Scorched Sierra Power Armor, and the NCR hates you. That's why I only play Lonesome Road on the easiest difficulty early in the game, until I get to the boss fight, (where I bump it back to Very Hard) then once I nuke both sides early in the game, I go to Vegas and kill Benny so that both sides forgive me.

That way Mr./Ms. "I can't believe it's not Lanius" can still work for the Legion, decked out in the Armor of the 87th Tribe while he/she goes to Camp Golf to go full Order 66 on the NCR Rangers, without having to worry about the Legion hating him/her. It also works vice-versa, where an NCR-loving Courier can waltz into Cottonwood Cove and Caesar's Fort, wearing the Scorched Sierra Power Armor, and wielding a heavy incinerator or a minigun to burn down both settlements down and kill Caesar, without having to worry about the NCR Rangers sending a hit squad to kill the Courier.

I heard that there was cut content from Lonesome Road which would have made it far better. Originally, if you stopped the nukes from launching in Lonesome Road, both sides thank you for saving their bacon by giving you the armors you would have gotten by nuking them. That's such an awesome idea, I can't believe they removed it from the DLC. That's just bullshit.

Also, they should have given you power armor training and a suit of power armor for Lonesome Road's main quest. I mean, come on, FO3 gave us free power armor training after Operation Anchorage, and the Divide is a fucked-up irradiated hellhole. It's the perfect excuse to have a computer that teaches you how to use power armor as well as a suit of power armor that you'll need to not get torn to shreds by the Divide's storms. That way, you can immediately use the Scorched Sierra Power Armor right after playing the DLC. I felt rather ripped off at the fact that I had this cool NCR power armor after playing the DLC, only for me to be unable to wear it until I met either the Enclave Remnants or the Brotherhood of Steel, which necessitated more fucking quests in order to fulfill that.
 
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  • Agree
Reactions: Super Kami Guru
I’ve been binge playing fallout new Vegas lately and if there’s one thing I’m always reluctant to do is betray or walk out from the legion. They’re so nice to you when you start out and they actually respect your prowess. Meanwhile the NCR are kind of apathetic assholes who treat you no different than a commoner in Freeside.
 
I’ve been binge playing fallout new Vegas lately and if there’s one thing I’m always reluctant to do is betray or walk out from the legion. They’re so nice to you when you start out and they actually respect your prowess. Meanwhile the NCR are kind of apathetic assholes who treat you no different than a commoner in Freeside.
It's called love-bombing, and it's a common tactic among cults. Which the Legion very much is.
 
I’ve been binge playing fallout new Vegas lately and if there’s one thing I’m always reluctant to do is betray or walk out from the legion. They’re so nice to you when you start out and they actually respect your prowess. Meanwhile the NCR are kind of apathetic assholes who treat you no different than a commoner in Freeside.
I got the opposite treatment. The Legion almost always treats me at arms length, even when I'm on their side, and they only complimented me twice. One was when I blew Kimball's face into giblets with an explosive anti-tank round, and the other was when I saved Caesar from his brain tumor, and he complimented me for being both a warrior and a healer. At best, they use the term "Amicus" when I'm idolized, but otherwise, when I'm neutral with them, they say shit like "Degenerates like you, BELONG ON A CROSS."

Meanwhile, I do a few good deeds for the NCR, and they give me a radio so I can call them anytime I need help, and whenever I do something good for them, they genuinely appreciate it and pat me on the back. Maybe it's because the Legion doesn't really need the Courier, whereas the NCR needs any help it can get its hands on. That's why the Legion doesn't really get impressed when you help them, whereas the NCR acts like you just performed miracles in front of their eyes, even if all you did was solve a few problems, like patching up some troopers or razing some Legion encampment to the ground.
 
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