Fallout series

As big of a fan as I am of the series this is looking like a bit of a hack job.

1- Apparently when you holster your weapon it disappears because Bethesda couldn't figure out how to make it work with power armor.
2- Tons of texture resources are ripped from Fallout 3 and are apparently quite low quality.
3- Skills are totally absent.
4- There are only two simplified yes/no options for each conversation.

And apparently Bethesda suspects it won't be very good because thy put an embargo on the review embargo meaning no one will have impressions before they buy it.

http://kotaku.com/fallout-4-review-embargo-gets-embargo-1740855250

I hate to say it but this is looking a lot like Mass Effect 3 all over again.
 
As big of a fan as I am of the series this is looking like a bit of a hack job.

1- Apparently when you holster your weapon it disappears because Bethesda couldn't figure out how to make it work with power armor.
2- Tons of texture resources are ripped from Fallout 3 and are apparently quite low quality.
3- Skills are totally absent.
4- There are only two simplified yes/no options for each conversation.

And apparently Bethesda suspects it won't be very good because thy put an embargo on the review embargo meaning no one will have impressions before they buy it.

http://kotaku.com/fallout-4-review-embargo-gets-embargo-1740855250

I hate to say it but this is looking a lot like Mass Effect 3 all over again.

I'm waiting till it's released tbh. It'll probably play quite good but be written like a Bethesda game, plot looks interesting though so I'm looking forward to seeing how they play it (been reading through the Pip-Boy App ripped data).

Not to bothered about skills as I'm interested in seeing what they'd done with the new SPECIAL/perk system which looks quite involving.

As for the conversations though I will never not think that it's autistic, a voiced protagonist was highly unnecessary and a waste of resources.
 
And apparently Bethesda suspects it won't be very good because thy put an embargo on the review embargo meaning no one will have impressions before they buy it.
Christ. They have that little faith in FO4?
 
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Christ. They have that little faith in FO4?

I can't imagine that they do, they chose to put the voiced PC and stuff in. And honestly, who gives a shit about these reviewers? I don't think I've ever bought a game because of a review, I just watch gameplay and everyone else I know does too. I think that's normal for most people for whom gaming is just a past-time rather than a hobby and they make up the majority.
 
On a more positive note Steam preload is tonight so I'm going to poke around in the files and see how mod friendly it is.
 
On a more positive note Steam preload is tonight so I'm going to poke around in the files and see how mod friendly it is.

Sweet, didn't even think that people could do that. Hopefully I'll get some confirmation on Enclave gear in Fallout 4 by tomorrow evening.
 
Sweet, didn't even think that people could do that. Hopefully I'll get some confirmation on Enclave gear in Fallout 4 by tomorrow evening.

It's better than that. If we can confirm everything is packed in bsa format like Skyrim mesh/texture replacement mods will be up and running before release.

I'll post my impressions here later tonight or tomorrow morning.
 
Review Embargos are just becoming the thing to do no matter what sadly.

Reviews are like demos, unless you're a niche title that needs exposure, they never increase sales, only make people on the fence decide not to.

While from a consumer perspective it sucks, from a business perspective it is 100% the correct move to make.
 
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Eh, honestly I always felt that most skills in the 3D games just made them convuluted and kind of took away from the SPECIAL stats a bit. I mean a character with a strength of like 4 could become a master at Melee weapons by just allocating all their skill points to melee weapons. Really all the system did was give you a slight boost in a few particular skills and that's it. I understood the skills in the 2D games since it was turn based and the skills affected your accuracy with certain weapons, but in the 3D games a character specializing in big guns could pick up and use a laser rifle just fine as long as they had decent enough aim to not have to rely on VATS for every shot. The skills are just obsolete and only serve to make the newer games more complicated for no good reason. Sure the new system is a bit dumbed down, but at least it makes it easier to have a more well-rounded character and make gameplay more open.
 
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Eh, honestly I always felt that most skills in the 3D games just made them convuluted and kind of took away from the SPECIAL stats a bit. I mean a character with a strength of like 4 could become a master at Melee weapons by just allocating all their skill points to melee weapons. I mean really all the system did was give you a slight bost in a few oarticular skills and thats it. I mean I understood the skills in the 2D games simce it was turn based and the skills affected your accuracy with certain weapons, but in the 3D games a character specializing in big guns could pick up and use a laser rifle just fine as long as they had decent enough aim to not have to rely on VATS for every shot. The skills are just obsolete and only serve to make the newer games more complicated for no good reason. Sure the new system is a bit dumbed down, but at least it makes it easier to have a more well-rounded character and make gameplay more open.

Yeah exactly, back in old-school cRPGs where everything was down to background calculations skills were important. But they were kind of redundant in Fallout 3 and your right in saying that a weak-ass character could tote melee and heavy weapons as easy as he pleased. By tying SPECIAL directly to what perks you can chose from I think it makes them both more valuable and a decent replacement for skills.
 
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Putting an embargo on an embargo isn't horrible to me, but is still shitty. It kind of hints at two things in my opinion:
1. Bethesda knows it didn't put out a very polished/quality game and they want to keep that hidden from the public for a little while longer. This is shitty if I'm right.
2. Journalists probably aren't going to be shilling hard for Bethesda if their embargo got pushed back. This is good if I'm right.

Eh, honestly I always felt that most skills in the 3D games just made them convuluted and kind of took away from the SPECIAL stats a bit. I mean a character with a strength of like 4 could become a master at Melee weapons by just allocating all their skill points to melee weapons. Really all the system did was give you a slight boost in a few particular skills and that's it. I understood the skills in the 2D games since it was turn based and the skills affected your accuracy with certain weapons, but in the 3D games a character specializing in big guns could pick up and use a laser rifle just fine as long as they had decent enough aim to not have to rely on VATS for every shot. The skills are just obsolete and only serve to make the newer games more complicated for no good reason. Sure the new system is a bit dumbed down, but at least it makes it easier to have a more well-rounded character and make gameplay more open.
This is honestly an issue with the way both SPECIAL and skills are implemented.
A weak person could be very adept with something like a knife, but not be able to properly use something like chainsaw, Fallout: New Vegas did an ok job with its Strength requirements, but I think if they went a step further it could have really worked well with Skills. If you have 2 strength and are trying to use a weapon like a minigun, I believe you should be punished heavily. Movement speed penalties, accuracy penalites, insane recoil, slightly lower damage, shit like that. The SPECIAL and perk system in Fallout 4 looks like you can easily become a Jack-of-all-trades as I believe you can invest points into SPECIAL instead of perks. I guess this is the same as the SPECIAL training in F3 and F:NV in concept, but I feel like it might be executed differently.
In Fallout 3 and New Vegas, perks became available to you as you gained more levels. Every level you could grab a perk in F3 and every two levels you could grab a perk in F:NV. Perks were slightly more valuable in F:NV as you could only grab 25 perks with the higher level 50 cap from the DLC. This isn't including perks gained from challenges or quests. In Fallout 3, you can gain a total of 29 perks. So in order to take on Intense training, you'd be sacrificing some potential amazing bonuses to your character (At least in Fallout: New Vegas, If I remember there's a perk in Fallout 3 that instantly boosts you special skills to 9 so you could easily sacrifice only one perk for 9 SPECIAL and then just pick up the SPECIAL bobbleheads to get 10).
Now looking at F4, I believe perks are gained every level again. I've seen characters get up to 30 so that's another 29 perks the character can take. It still isn't that simple though. I believe you gain the ability to invest 2 points into perks/SPECIAL every level now meaning your character will have a whopping 58 fucking points to invest in SPECIAL/perks. Bobbleheads are back so they can also add to your SPECIAL. The way I think Bethesda tried to balance the insane amount of points you get is by making perks have like 4-5 ranks each. But most of the perks look kind of like ordinary damage bonuses so I think it's going to be very easy for the player to decide what they want to invest in.
Now I haven't played F4 so I really can't judge this system, but it just doesn't look like an improvement.
 
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Now looking at F4, I believe perks are gained every level again. I've seen characters get up to 30 so that's another 29 perks the character can take. It still isn't that simple though. I believe you gain the ability to invest 2 points into perks/SPECIAL every level now meaning your character will have a whopping 58 fucking points to invest in SPECIAL/perks. Bobbleheads are back so they can also add to your SPECIAL. The way I think Bethesda tried to balance the insane amount of points you get is by making perks have like 4-5 ranks each. But most of the perks look kind of like ordinary damage bonuses so I think it's going to be very easy for the player to decide what they want to invest in.
Now I haven't played F4 so I really can't judge this system, but it just doesn't look like an improvement.

Not really.

Certain perks do give utility bonuses later on. Lifegiver eventually gives you health regen. Ghoulish might cause feral ghouls to become non-aggressive. Pistols gain the ability to disarm, semi-autos pierce through resistances, and automatics gain the ability to stagger.
 
Perhaps the embargo happened because they know the hype train is way, way ahead of them, as it always is?

I'll wait until I play it, but so far the changes seem ok to me. I play fallout because it's always been a very engaging world and so far, that hasn't changed. Remember when we all thought Fallout 3 would suck because it wasn't isometric?
 
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Perhaps the embargo happened because they know the hype train is way, way ahead of them, as it always is?

I'll wait until I play it, but so far the changes seem ok to me. I play fallout because it's always been a very engaging world and so far, that hasn't changed. Remember when we all thought Fallout 3 would suck because it wasn't isometric?
But it did suck.
 
Did you guys catch the leaked stream and it's videos over the last 3 days?
If you didn't, here's what I saw:
  • Players and NPCs clipping through the floor
  • Worse AI than Skyrim
  • Walking across the enitre map diagonally in 11 minutes flat
  • SUPER bad dialogue
  • Broken features (don't get me started on the house building)
Your son is the villain. No joke.
It's really bad
 
Seems like this one will be what Fallout 3 was to Fallout 2. Have you noticed the fallout games have been a cycle of "meh, great, meh, great"?
 
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"meh, great, meh, great"?

Black Isle (Obsidian), Bethesda, Obsidian, Bethesda.
Seems about right to me.

Honestly though I'm sure that the game will play just fine, maybe some bugs on launch but that's just standard from Bethesda. I'm actually quite interested to see how they do the factions and how the Perks will play-out. They over-hyped and whored it to shit so I don't care if they get some bad press.
 
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