Fallout series

3 is pretty alright. It has some very silly instances of black and white morality, sure, but the quests themselves are all well designed regardless and I'd rather have the option to be an evil prick or a good guy than no options at all.

Purists whinge about The Brotherhood being heroes but it lines up with their arc in 2 and every good ending for them in the other games involves them opening up and being generally heroic.

I'd go so far as to argue that one of 4's major issues is that the factions are too gray. They all suck in one huge way or another and none of them are appealing, outside the Minutemen but they have zero quest content.

Yeah fallout 3 generally gets a lot of unfair hate and is actually my favorite one. I don't even think 4 is all that bad either but it's not my favorite. I'm looking forward to the Capital Wasteland mod to getting completed moreso than the NV remake mod. I find the CW much more traversable than the mojave. It doesn't help obsidion put nonsense invisible walls around a lot of rocks.
 
Not interested in being told another settlement needs help?
Not interested in building settlements myself, especially since it shines a light on how completely fucking stupid and inept the citizens in Bethesda's games are. Build your own fucking beds you whiny fags.

Going around and helping settlements would be fine in theory if they weren't radiant kill everything missions. If the quests were halfway decent it'd be fine, building up a pseudo government is a cool idea, you could have fun quests about forging trust with various settlements and getting supplies to improve your army, make choices about how to rule and get people under your control, a lot of potential there that is utterly squandered.
I'm looking forward to the Capital Wasteland mod to getting completed moreso than the NV remake mod
Wouldn't hold out hope for that mod, the main coder got an actual industry job and they haven't updated anything since Point Lookout dropped two years ago.
 
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3 is pretty alright. It has some very silly instances of black and white morality, sure, but the quests themselves are all well designed regardless and I'd rather have the option to be an evil prick or a good guy than no options at all.

Purists whinge about The Brotherhood being heroes but it lines up with their arc in 2 and every good ending for them in the other games involves them opening up and being generally heroic.

I'd go so far as to argue that one of 4's major issues is that the factions are too gray. They all suck in one huge way or another and none of them are appealing, outside the Minutemen but they have zero quest content.
They went too far in F4, yeah. Every faction is very gray or underdeveloped, though you do have the power to change some of that. I also like that the Institute is a gigantic shitting on useless academia.

Like in NV I could almost get behind the Legion being 'grey' in a practical way. Until I saw that treat their women like pointlessly cruel slave labour, hauling gigantic crates around. You'd think a 'ruthless but pragmatic' faction would value their women due to them being how they get new soldiers.
 
Like in NV I could almost get behind the Legion being 'grey' in a practical way. Until I saw that treat their women like pointlessly cruel slave labour,
It's been talked about to death, but yeah, The Legion were in desperate need of some additional nuance. Women being breeding stock is one thing, but being bomb collared and forced to wear rags around the legion camp is pointlessly cruel. If anything they should be restricted but treated well, the one good thing they routinely emphasize about the legion is their security. It would be interesting to meet a woman south of the border who doesn't mind being Legion property because they ensure she is taken care of and comfortable, provided she makes babies.
 
Not sure where everyone stands on this, but I would love a DLC which involved you going to somewhere in Canada. As a Canuck myself, I find the concept of being invaded by burgermen very fascinating. Lots of opportunity for audio logs and environmental storytelling. The thought of Quebec getting nuked also makes me happy.
Even if it's just in a small town, I'd totally be down for it. I had thoughts about a DLC set in New brunswick or a border town in Ontario, but not sure what anyone else thinks.
 
Not sure where everyone stands on this, but I would love a DLC which involved you going to somewhere in Canada. As a Canuck myself, I find the concept of being invaded by burgermen very fascinating. Lots of opportunity for audio logs and environmental storytelling. The thought of Quebec getting nuked also makes me happy.
Even if it's just in a small town, I'd totally be down for it. I had thoughts about a DLC set in New brunswick or a border town in Ontario, but not sure what anyone else thinks
Does Operation Anchorage (Fallout 3) count?
 
Nothing wrong with black and white morality. Fallout 3 just does it poorly.

Fallout 1+2 are pretty black and white.
 
Not sure where everyone stands on this, but I would love a DLC which involved you going to somewhere in Canada. As a Canuck myself, I find the concept of being invaded by burgermen very fascinating. Lots of opportunity for audio logs and environmental storytelling. The thought of Quebec getting nuked also makes me happy.
Even if it's just in a small town, I'd totally be down for it. I had thoughts about a DLC set in New brunswick or a border town in Ontario, but not sure what anyone else thinks.
I'd rather Fallout stay American. I'm a fellow Canadian but I can't imagine a Fallout game in any of our cities being particularly excited.

If you want a similar great north vibe Alaska or somewhere in the PNW would be ideal.
 
I'd rather Fallout stay American. I'm a fellow Canadian but I can't imagine a Fallout game in any of our cities being particularly excited.

If you want a similar great north vibe Alaska or somewhere in the PNW would be ideal.
While I agree, I think a sister series to Fallout would be pretty great. Seeing other locales in the world. But they'd have to farm that out, due to Bethesdas retarded insistence on only working on one game at a time.
 
I'll always be baffled the first big moral choice in Fallout 3 after leaving the Vault is "Hey, kid, wanna nuke this town for a handful of caps?" like that's what they hit you with out the gate.
It's a bit bombastic, but I get what they are going for. It's to show you that your choices can have major world space altering consequences right out the gate and it leads to some of the more memorable scenes in the whole game.
While I agree, I think a sister series to Fallout would be pretty great. Seeing other locales in the world. But they'd have to farm that out, due to Bethesdas retarded insistence on only working on one game at a time.
Ideally Microsoft would have Obsidian or another developer making side games with the same engine and mechanics but they won't commit I bet, purely because 76 needs every player it can get and they're so incompetent as a publisher they can't even get updates for a game they've already released out the door over the course of two years.
 
It's a bit bombastic, but I get what they are going for. It's to show you that your choices can have major world space altering consequences right out the gate and it leads to some of the more memorable scenes in the whole game.
It's just really stupid though, especially if you're trying to do even the most basic of RPing. Only super edgelord characters would ever pick the evil option. And it's also a bit of a problem because there are no choices nearly as drastic in the game. Some people in a settlement may die or something due to a branching choice in quest, but nothing as severe as nuking a location off the map. They really blew their load too early.
 
It's just really stupid though, especially if you're trying to do even the most basic of RPing. Only super edgelord characters would ever pick the evil option. And it's also a bit of a problem because there are no choices nearly as drastic in the game. Some people in a settlement may die or something due to a branching choice in quest, but nothing as severe as nuking a location off the map. They really blew their load too early.

There's nuking the Citadel, but that takes place after the game and there's even less reason to do it. Unless you just want Callhan's Magnum that bad, and, really, that's good a reason as any for making a choice in a Bethesda Fallout.
 
It's been talked about to death, but yeah, The Legion were in desperate need of some additional nuance. Women being breeding stock is one thing, but being bomb collared and forced to wear rags around the legion camp is pointlessly cruel. If anything they should be restricted but treated well, the one good thing they routinely emphasize about the legion is their security. It would be interesting to meet a woman south of the border who doesn't mind being Legion property because they ensure she is taken care of and comfortable, provided she makes babies.
To be fair those were just the slave women, we didn't really see any women with the Legion who weren't slaves. Unfortunately the Legion towns were cut content, so we can't really get a picture of any non slave Legion women.
I'd rather Fallout stay American. I'm a fellow Canadian but I can't imagine a Fallout game in any of our cities being particularly excited.

If you want a similar great north vibe Alaska or somewhere in the PNW would be ideal.
The canceled Fallout extreme was supposed to take place all the way up the west coast to Alaska.
 
And? Should we not be able to roleplay as an evil guy?
It is when the evil option is so evil that it's just baffling and fucks with the story they're trying to tell. It's so out there that when you're railroaded back into helping your dad with his water purification project the worst he can do is say "I'm very disappointed in you for nuking all those people, son" when realistically he should be disavowing you completely. Maybe the actual main problem is that the rest of the game should be much more dynamic and account for that kind of thing but the issue remains that it was probably not the quest they should have started with when teaching you moral dilemmas.
 
It is when the evil option is so evil that it's just baffling and fucks with the story they're trying to tell. It's so out there that when you're railroaded back into helping your dad with his water purification project the worst he can do is say "I'm very disappointed in you for nuking all those people, son" when realistically he should be disavowing you completely. Maybe the actual main problem is that the rest of the game should be much more dynamic and account for that kind of thing but the issue remains that it was probably not the quest they should have started with when teaching you moral dilemmas.
I'd rather the option exist rather than not because if you axe evil options you wind up with Fallout 4. There are still plenty of reasons to do it, you get free lodging in the nicest settlement plus a fat paycheck, a selfishly motivated character would have plenty of reasons to do it but yes you'd have to be evil I don't know why this is so hard to grasp. You have no reason to nuke everyone at the end of Lonesome Road either outside of being comically evil but it's still an option.

There are very few games where you can be a comically evil villain. This is just one of those things faggots complain about because everything has to be bad in Fallout 3 because it is the correct one to shit on.

Your dad still needs you to physically help with the purifier because you're the only one he knows who is capable in combat. So he asks you to clear out the basement then fucking dies right after, it's not like you get a lot of time to hash things out.
 
I'd rather the option exist rather than not because if you axe evil options you wind up with Fallout 4. There are still plenty of reasons to do it, you get free lodging in the nicest settlement plus a fat paycheck, a selfishly motivated character would have plenty of reasons to do it but yes you'd have to be evil I don't know why this is so hard to grasp. You have no reason to nuke everyone at the end of Lonesome Road either outside of being comically evil but it's still an option.

There are very few games where you can be a comically evil villain. This is just one of those things faggots complain about because everything has to be bad in Fallout 3 because it is the correct one to shit on.

Your dad still needs you to physically help with the purifier because you're the only one he knows who is capable in combat. So he asks you to clear out the basement then fucking dies right after, it's not like you get a lot of time to hash things out.
No, people shit on it becomes it comes completely out of left field for the starter side quest and has more impact on the game world than most late game side quests and yet barely impacts the main story at the same time. You're not going to see me defending most of Lonesome Road either but its stupid nukes are at the end of a very involved questline preferably spanning multiple DLCs. Goodsprings functionally has you do the same thing (murdering most of a town) but you're not nuking it off the face of the Earth in the first ten minutes of the game. Most people don't complain about the nukes at the end of Broken Steel, for instance, because that's an appropriate place for them, people are usually complaining about being railroaded into working for them before nuking them instead.
 
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