Fallout series

Decided to start playing New Vegas again with the only mod being the Portable Tent mod.
Do you all play the Fallout games on survival mode? Either by using the built in survival mode or with survival mods enabled? I'm tempted to download one of those modpacks that completely change the experience into a wilderness survival with a nuclear doomsday aesthetic.
 
In new Vegas, I don’t mind if I’m in a CBT mood. Never in fallout 4.

NV's Hardcore is fun mostly because it makes things like food, doctor's bags, and the Survival skill actually useful, which makes me suspect Hardcore was intended to be the default and was nixed by Bethesda. FO4's Survival mode, introduced long after the game launched and obviously aping better and more sophisticated mods, just feels like a pointless grind, especially when you combine the lack of fast travel with the constant nudzhing to babysit your settlements when they're attacked and you're on the other side of the map.
 
The biggest mistake that they made with Outer Worlds was trying to make it at all like New Vegas. New Vegas is basically a sequel to both Fallout 1 and 2. It had all of the lore, world building, and design of those games to work off of without needing to start from scratch. It also had all of the assets from previous Fallout games including reusing everything from Fallout 3. They had this massive concept and world already there for them to play in and some of them had already worked on Fallout beforehand.

Outer Worlds should have been a small scale game like Fallout 1. The first game in its franchise. Not 'New Vegas in Space' as if New Vegas just exists in some vacuum and was not surrounded by a decade of previous Fallout lore to build from for the game. It should have been all about establishing its world and lore and giving the player a lighter game. Then once they get the world built they can make their own New Vegas in space.
What are you talking about? That's exactly what Outer Worlds was: A short, simple game that set up it's universe, much akin to Fallout 1. It never tried to be "New Vegas in Space".
The problem lies with the drama surrounding the game: Everybody was pissed off at Todd for releasing Fallout 76, and rivarly between OG Fallout fans and Bethesda fans within the community was as bad as ever. When Tim Cain announced TOW, the OG fans saw this as a "return to roots" and a way to humiliate Todd/Bethesda fans in one go. Note that New Vegas never gets brought up in marketing for the game, only that the creators of Fallout(1) are behind the game.
Likening TOW to New Vegas was a mistake, the only similarities lie in the gameplay mechanics being similar at first glance. When the game didn't kill Bethesda and wasn't much more than an average RPG you could finish over the weekend, all the people who hyped it up got real quiet. The game was soon forgotten.

The game has many faults, but one of them was never "trying to be New Vegas 2". That was entirely the result of some Fallout fans wanting to get back at Todd and getting angry that they didn't get what was never promised. Really retarded situation, but then again I think most conversations about this game I saw had people completely not knowing what they are talking about regarding it. I don't know why this game of all RPGs attracts so many polarizing opinions.

NV's Hardcore is fun mostly because it makes things like food, doctor's bags, and the Survival skill actually useful, which makes me suspect Hardcore was intended to be the default and was nixed by Bethesda. FO4's Survival mode, introduced long after the game launched and obviously aping better and more sophisticated mods, just feels like a pointless grind, especially when you combine the lack of fast travel with the constant nudzhing to babysit your settlements when they're attacked and you're on the other side of the map.
There is zero reason to play NV in anything but Hardcore mode. Never mind the survival needs, basic stuff the franchise had for years like ammo having weight or companions being able to die are only available in hardcore mode, never mind some of the new changes like stimpacks healing health over time instead of instantly and removing the retarded magic cripple limb healing effect from them that Fallout 3 had(which originally had doctor's bags but cut them due to inconvenience, same way Fuel was cut out of Starfield)
Survival mode in Fallout 4, on the other hand, is a pain in the ass and adds mechanics that the game never intended to have. It also makes no sense at times, like how you can build your own cushy little house in settlement mode but wake up and get sick from something as if you slept on a dirty mattress exposed to open air, forcing you to look for a doctor or to make anti biotics. This kind of gameplay simply doesn't work in Fallout, the only sickness the game should have is the radiation induced kind. This also doesn't even touch on how broken the actual survival mechanics are, for example stimpacks and most chems make your thirsty. Wouldn't Stimpacks make you hungry if they're healing your wounds? Radaway is also a diuretic, so it should make you much thirstier than it does in game, it should force you only take it near a water source. And how does Psycho make you thirsty, anyways? Nobody thought this thru, people complained that the game was too easy so they threw something together to appease "hardcore" players without thinking the logic behind the mechanics thru. Don't even get me started on the limited saves, in a franchise that has a history of every entry being crash city.
In NV, every change Hardcore makes fits the setting and complements the gameplay, you can tell this is the intended way to to play the game and turning it off just enables "Fallout 3 hand-holding" mode. My biggest problem with it was that the actual values for thirst/hunger/sleep deprivation are an afterthought. Thirst is fine, food you will rarely ever have to eat(especially if you invest in END or Survival), Sleep you quite literally never have to do if you play your cards right. All DLCs set sleep value to -1000(most you can do, even if it overflows) so that you never have to sleep during the DLCs(despite each one having plenty of beds), even if you don't use DLCs the counter goes down so slowly that you will be surprised more than anything when the notification first pops up. If you rest in beds for the well rested bonus you can completely forget about the status, period. If you're going to play Hardcore mode for the hardcore element, you're going to need mods or play around with values yourself.
 
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That's why outer worlds totally killed fallout and wasn't a bug filled, shallow mess of a game right?
Didn't have any of the contractors they had during FNV and Avellone was persona non grata at that point. Plus they had the genius idea of hiring the game designer behind WildStar as their narrative lead or something high up there. WildStar worked because it was supposed to be like a Saturday Morning Cartoon™, not sure what the fuck they were trying to do with Outer Worlds. I guess an Adult Swim knockoff.
 
Note that New Vegas never gets brought up in marketing for the game, only that the creators of Fallout(1) are behind the game.
this is from the first trailer.jpg

No one who worked on New Vegas has made a good game since.
 
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No one who worked on New Vegas has made a good game since.
I could have sworn that said something about the dev of Original Fallout, I remember that's what one of the trailers said. I'm guessing it mentions both Fallout 1 and New Vegas.
Then again, I actually didn't pay attention to the controversy or the hype of the game in any way when it was coming out so I might have forgotten it. I confused OUTER WORLDS for OUTER WILDS and didn't realize the two were completely different games until less than a week before release.
I guess they had those comparisons coming, then. Whoops. Still a bad decision, game gave me Fallout 1 vibes right off the bat and I didn't even think of New Vegas at any point during my first playthru, except for occasional "so this is what the game could play like without gamebryo". The game's faction system(another comparison to NV) is so forced it might as well not be there, it's more akin to picking one side over another in, once again, Fallout 1.

Didn't have any of the contractors they had during FNV and Avellone was persona non grata at that point. Plus they had the genius idea of hiring the game designer behind WildStar as their narrative lead or something high up there. WildStar worked because it was supposed to be like a Saturday Morning Cartoon™, not sure what the fuck they were trying to do with Outer Worlds. I guess an Adult Swim knockoff.
That makes so much sense if true. One of the game's biggest problems is it's awful, schizophrenic tone. It really wants to be rick and morty or some sort of parody game, but at the same time it tries to have serious political themes and a dark, moody world like OG Fallout. The two don't mix, you can tell there were too many cooks in the kitchen and no agreement on the grand vision of the game's setting other than "capitalism in space". Thankfully, the DLCs actually got the tone right in both instances, so there is some hope for the sequel yet.
 
The problem lies with the drama surrounding the game: Everybody was pissed off at Todd for releasing Fallout 76, and rivarly between OG Fallout fans and Bethesda fans within the community was as bad as ever.
No one cared about that. Old school Fallout fans do not play newer games. Newer fans do not play the older games. But Obsidian constantly compared Outer Worlds to New Vegas even in promotional literature and trailers. Practically every single review or discussion about the game is about its similarities and differences to New Vegas. The problem is that Outer Worlds is a mediocre game at best.

I have a dozen tabs open with reviews of Outer Worlds. All of them heavily reference New Vegas. All of them cite areas of the game that are just remade aspects of New Vegas. It sounds like you have some weird personal attachment to this abortion of a game. Every single review of this I have ever seen mentions New Vegas as much as Outer Worlds. Obsidian brought this on themselves for using the name of New Vegas to promote their terrible game.


The Outer Worlds is competent, but nearly everything in the game is borrowed, and most of it from New Vegas. It’s understandable that Obsidian would fall back to ideas from its cult classic RPG, but the homages can sometimes be too close to the original for their own good. Take the Comes Now the Power quest in The Outer Worlds for example. The quest is one of the first missions you come across, and culminates in a big decision: do you divert the power from the Geothermal Power Plant to Edgewater, or to the Botanical Camp of deserters?


And so when I found out The Outer Worlds was a spiritual successor to FO:NV, made by the same company that made New Vegas and with the creators of Fallout 1 and 2 on the development team, I was really excited. This was a chance for Obsidian (the development company for both games) to explore complex ideas outside of an established setting. The Outer Worlds could prove to be an even better game than FO:NV. So, I bought a new PC and a copy of The Outer Worlds and gave it a shot.

The Outer Worlds takes the Future Wild West aesthetic of New Vegas and catapults it into the stars, giving you a variety of new worlds to explore and a Corporate Owned Society to do quests in. It also has a sense of humor about it, constantly making little jokes about how much living in such a world would suck.

Unfortunately, The Outer Worlds is a bad game.
 
not sure what the fuck they were trying to do with Outer Worlds.
"From the creator's that brought you fallout 1 & 2". That, iirc, was their tag line in the trailers. They definitely were trying to market the game as "Fallout but TRUE AND HONEST" but in space. However they failed to live up to anything that the first two FO games managed in every single way. It was a game that was sold solely on the hype of "muh obsidian" and immediately faded into obscurity on launch because Fallout fans realized even bethesda did a better job at capturing the Fallout vibe, and normies didn't care after the first 2 hours because it lacked all of the fun the OG Fallout and bethesda games offer.

So I want to ask you guy now that this topic has come up, is outer worlds worth the time? I was debating on getting it when I have money and if it’s on sale?
Double post: no. It's not worth the time. Not even to pirate.
 
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So I want to ask you guy now that this topic has come up, is outer worlds worth the time? I was debating on getting it when I have money and if it’s on sale?
The game, even with both DLCs(which make it worth playing) is going to take you less than 60 hours to complete it 100%. It's a short game that plays more or less like a less janky 3D Fallout title. You probably won't play it a second time, but it's worth it for that one playthru. DLCs are really good too, similar quality as with NV Dlcs.
You can't go wrong with free, so I would pirate it. Whatever you do, never play the Spacer's Choice edition. It doesn't add anything susbstantial and breaks the game in a lot of ways(performance being the worst offender). Play the original if need be.
 
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less janky 3D Fallout title
Maybe it's been fixed since I player, but I remember sitting and watching my companion run into a rock for over 15 minutes. They could have jumped or side stepped it, but no. They ran against a 2 foot high rock for over 15 minutes because the pathfinding was so dogshit. I didnt even experience anything that bad in FO4.
 
Maybe it's been fixed since I player, but I remember sitting and watching my companion run into a rock for over 15 minutes. They could have jumped or side stepped it, but no. They ran against a 2 foot high rock for over 15 minutes because the pathfinding was so dogshit. I didnt even experience anything that bad in FO4.
I played the game for hundreds of hours over several different characters, something I am positive I can only claim on this site, and I never had the issue you're describing. In fact, the amount of glitches I suffered over the last 5 years since release I can count on one hand, and only two of those crashed my game. Say what you want, but TOW is very well optimized for what it is, at least compared to other Obsidian games.
I am sure the issue you're describing would be present in the Spacer Choice editions, as that one has not only introduced brand new bugs but apparently brought back some of the older ones, some of which I have never even heard of. Maybe I just got lucky.
 
I played the game for hundreds of hours over several different characters, something I am positive I can only claim on this site, and I never had the issue you're describing. In fact, the amount of glitches I suffered over the last 5 years since release I can count on one hand, and only two of those crashed my game. Say what you want, but TOW is very well optimized for what it is, at least compared to other Obsidian games.
I am sure the issue you're describing would be present in the Spacer Choice editions, as that one has not only introduced brand new bugs but apparently brought back some of the older ones, some of which I have never even heard of. Maybe I just got lucky.
I played a few months after launch because I figured "let them iron out the bugs". I promise I'm not just dumping on the game for lolz. This was an issue I ran into quite regularly and was one of the reasons I eventually dropped it, along with the copy/paste design choices backed up by "muh evil corporations".

I wouldnt be shocked if this has been ironed out by now, but the fact it happened at all despite not running into anything half as egregious in an evil bethesda entry was enough to turn me off.
 
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That makes so much sense if true. One of the game's biggest problems is it's awful, schizophrenic tone. It really wants to be rick and morty or some sort of parody game, but at the same time it tries to have serious political themes and a dark, moody world like OG Fallout.
The problem with having serious political themes is that nowadays they have to beat you over the head with how there's really only onr proper path, and it just so happens to line up with modern urban leftist sensibilities.

Basically, nobody can write outside of their bubble anymore.
 
serious political themes
But OW doesn't have SERIOUS political themes. Does it? Is "corporations bad" a super cereal theme that is in anyway controversial or serious? Do we not all already agree to the very basic fact that corporate monopolies are bad? Is that worthy of any sort of discussion compared to their outing in NV where, as retarded as it is, you could argue that the legion or yes man is unironically better for the Mojave than The NCR? Or even that "sabotaging" project purity is better than than siding with Lyon's Brotherhood in Bethesda's cade? The gameplay/design itself leans into this very bare bones idea by having all weapons/armor be pallet swaps of eachother because of the whole "evil corpo" narrative ot presents us.

There's no meat on the OW bones, so to speak. It's a surface level dilemma presented through a shallow lense that's eclipsed entirely by a game these same people made in a single year in New Vegas. They had all this time and all they managed to give us was basically "dinsey/Walmart bad".
 
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