Fallout series

There's no meat on the OW bones, so to speak. It's a surface level dilemma presented through a shallow lense that's eclipsed entirely by a game these same people made in a single year in New Vegas. They had all this time and all they managed to give us was basically "dinsey/Walmart bad".
But that's what I am saying.

They can't have political themes more serious than what you just outlined, because that would offend modern urban leftist sensibilities. They couldn't actually make even the Legion today, without making even more signposting saying "THESE ARE THE BAD GUYS, DO NOT ACTUALLY JOIN THIS FACTION."
 
The problem with having serious political themes is that nowadays they have to beat you over the head with how there's really only onr proper path, and it just so happens to line up with modern urban leftist sensibilities.

Basically, nobody can write outside of their bubble anymore.
But that's what I am saying.

They can't have political themes more serious than what you just outlined, because that would offend modern urban leftist sensibilities. They couldn't actually make even the Legion today, without making even more signposting saying "THESE ARE THE BAD GUYS, DO NOT ACTUALLY JOIN THIS FACTION."
Legion remains the best faction and always will be.
 
But OW doesn't have SERIOUS political themes. Does it?
When you get deeper into the game, you realize it's less about "corporations bad" and that it's more about a competency crisis. The plot twist of the game is that people are literally starving because the slop that people eat doesn't have any nutrients, it's literally "Brawndo has what plants crave" type deal from Idiocracy. The whole main quest is about unfreezing your fellow vault dwellers/colonists because they are some of the last people that aren't mentally retarded and uneducated. The scientists that The Board creates in it's institutions are complete morons who have no critical thinking skills and aren't allowed to do real science, Phineas tells you that's why he quit and was declared a terrorist by The Board.

The game doesn't actually dwell on the politics too much, it is very surface level and on the nose. The implications that the main quest makes are quite horrific, but it's hard to get invested when the biggest plot reveal is in an optional side quest(which, as I said before, was cut out of the main quest because QA testers didn't like the idea of playing "bad guys") and the game tries cracking jokes every chance it gets. The game handles tone and the main dilemma much better in one of the DLCs, where you get an answer as to why every single planet has the same generic raiders on it. There are no jokes, there is no punchline, it's pure psychotic corporate lack of empathy towards human life and a massive conspiracy to cover it all up. THIS is how the main quest should have been handled, you see that in the SubLight quest line(the one with the big plot twist) in the main game as well but then they ruin that at the very end with a stupid ALIENS! conspiracy joke. Way to downplay the biggest moment in your universe thus far and character assassinate one of major faction NPCs for a laugh. Wow, the tough girl boss who runs a company of corporate pirates is afraid of pigs and thinks that lizard people are spying on her, great one! I was starting to take this plot seriously for a minute, thank goodness we aborted that when we could!



I'm not surprised the game doesn't hold a candle to New Vegas. You can tell it was a completely different group of people even from the game's tone, even at it's worst New Vegas didn't outright ruin it's characters or stories for cheap jokes, and the worst offenders were locked behind the optional "Wild Wasteland" trait.
 
Outer Worlds had a companion 'quest' where you hook up your asexual pajeet mechanic with another autistic lesbian, and arrange their date in full.

Need I say more?
Just ignore Parvati and whatever the purple haired black lady's name is and run Father Max and whatever street punk's name is.

Now you have an all male all white party like God intended.
 
Just ignore Parvati and whatever the purple haired black lady's name is and run Father Max and whatever street punk's name is.

Now you have an all male all white party like God intended.
Honestly the Niggress is kinda funny to me since her special move is her screaming, getting drunk and then firing a mini gun into the target. I also kinda liked the white chick with thedyke haircut just because of her special.


That said outside of the amusement the nigger chimp out gives me and the dyke's quickshot being an oddly pleasing special to use for me Vicar Max and Felix are the most likable companions and imo offer the best skill boosts. That and frankly Max is actually fairly well written.


Honestly I really wish the DLCs added more companions like if redacted survived the murder mystery dlc they should join you as a companion.

Edit: Spelling
 
Last edited:
Just ignore Parvati and whatever the purple haired black lady's name is and run Father Max and whatever street punk's name is.
Vicar Max is great and it's a terrible shame that completing his arc "properly" makes him worse.
 
Can you do that with an Xbox?
It's on gamepass.

OW is worth playing. Is it perfect? No, but you'll find a lot of fun dicking around in the space sandbox.

Thwacking baddies over the head with various weapons is a lot of fun. OW does melee classes well at least.

Then, when you've finished playing the game in a the manner you think you should be playing it, restart and listen to the Dr/Professors words. You are a maniac, the serum turned you into a psychopath serial killer.

You can kill 99.9% of people in the game and there's a skill-tree just for that solo maniac Rambo play-through. Believe me, when you shoot that first bitch who orders you around, square in the head, you'll enjoy the MDK run.

Or maybe i'm just a maniac.
 
Decided to start playing New Vegas again with the only mod being the Portable Tent mod.

But I've been having issues of the game just randomly crashing to windows with 0 error messages.
This has been 90% of my experience with modding NV. It's like modifying an old beater car.

Gradually add a new mods one at a time and test for stability OR alternatively just load every mod at once and just pray to Jesus everything just happens to work out the first time. If it breaks, take everything off and start over from square one again.
 
Outer Worlds should have been a small scale game like Fallout 1.
did you actually play it? it literally was that, including the mostly on rails gameplay and lack of areas, the lack of item variety. regardless if you help the bad guys or not the quests in the "main" line are absurdly similar and the small amount of quests that aren't part of the main are easy as shit and barely worth mentioning.

its strong suits was its atmosphere and writing, the setting is almost straight up a horrifying similar clown world to the modern day to the point that if it wasn't made by a gay dude in 2019 people would accuse it of being a far right wing take on "the current year"

Stuff like ships sometimes blowing up because of bullshit corporate initiatives isn't just a headline from this month but one of the many stories you'll read on the computers in the abandoned labs you visit. It reminds me of how American Dad has Grogu that people would mistake as a parody of Rogu (baby yoda) despite coming out years ahead of time. The Outer Worlds is like a parody of starfield, except it came out years earlier.
Either by using the built in survival mode or with survival mods enabled
yes, it depends on the mod but also how you go about things that really makes it harder. I love Old World Blues and your hub pretty much destroys any reason for "survivial" mechanics, and even before then New Vegas is civilized enough that you will never starve or die of thrist or even get to the first notch. there's both crops and fresh water all over the fucking place and beyond that plenty of shops, more people selling food than in all of fallout 3+4 combined
but at the same time it tries to have serious political themes and a dark, moody world like OG Fallout
does it? i always felt the "serious" and "dark" stuff was more set ups for jokes the same way it is in Strangers with Candy or Wonder Shozen when they'd have a "very special episode" on abortion.
I played the game for hundreds of hours over several different characters, something I am positive I can only claim on this site,
thats literally Chris-chan levels of insane, why would you do that?
When you get deeper into the game, you realize it's less about "corporations bad" and that it's more about a competency crisis.
Its sort of horrifying playing the game on launch and slowly seeing it play out in real life, if any game deserves that "better than you remember" title its this game, it really tells you how quickly it all fell apart and how different shit was that a game where almost no one is straight and white and everyone is mystery meat and people are so stupid they'll ruin their own lives because they have no critical thinking skills and the "hero" is an extremely old white guy that remembers the "good days" was mocked for how silly and stupid it was. Another fun bit that reviewers shit all over the game for was that the "rich" part of the solar system was just as awful and run down as the rest of the areas and mainly survived on reputation and was arguably in worse shape because to keep up their standard of living people were killing off the elderly and other useless types in a form of "retirement"
, but it's hard to get invested when the biggest plot reveal is in an optional side quest(
forget what you're talking about
THIS is how the main quest should have been handled,
you get through to people a lot better with humor, as i said i felt this was more of a tongue in cheek game like Strangers with Candy or Wonder Shozen. the fact that they even bother giving an explanation is neat.
t and frankly Max is actually fairly well written.
the fact that their entire religions are a sort of in joke on the nature of PCs and NPCs is pretty neat, especially when his entire quest is about him accepting that he's an NPC.
 
Outer Worlds had a companion 'quest' where you hook up your asexual pajeet mechanic with another autistic lesbian, and arrange their date in full.

Need I say more?

Fuck that quest, Parvati's 'tism gets really annoying after a while. And after all that bitchwork you're rewarded with a useless perk. There should have been an option to tell her to grow a damn pair and do things for herself.
 
NV is a very buggy game because Gamebryo, Obsidian had no experience with the engine, and they retardedly agreed to an absurdly short dev time because they over estimated their abilities. Just be thankful you arent playing on the ps3 version.
Oh I know that but honestly my bug problems has been pretty small compared to the others. The main issue I'm having is that its consantly happens and the majority of it either happens in combat or moving between outside to inside.
Is the auto-save enabled? You need to disable it first thing when you play New Vegas on any platform.
No auto-save hasn't been disabled and honestly I never had a problem with the autosave in my 10+ years of playing the game.
Do you all play the Fallout games on survival mode? Either by using the built in survival mode or with survival mods enabled? I'm tempted to download one of those modpacks that completely change the experience into a wilderness survival with a nuclear doomsday aesthetic.
Yes I do. The Portable Tent is kinda of a cheat as it allows me to carry my home everywhere I go.
This has been 90% of my experience with modding NV. It's like modifying an old beater car.

Gradually add a new mods one at a time and test for stability OR alternatively just load every mod at once and just pray to Jesus everything just happens to work out the first time. If it breaks, take everything off and start over from square one again.
I am only running one mod and its the Portable Tent Mod.
 
A small interjection, but with Fallout: London looming on the horizon, I wanted to finally buy the original F4 version, i was using the pirate till i got bored with it 5 years ago. and i don't really want to troubleshoot, which version would be the newest. Is there any reason (including the "free" shit from the Creation Club) to buy the Steam version, or can i just stick with the GOG one? I wasn't into F4 modding at all, so i don't know which version would be easier to mod, i've heard people had some issues with modding the GOG version, but no one named any specific instance, so it could be some gog hater trying to sow discord.

Edit: I should specify, that I'm talking about the GOTY version, all the necessary things in one package.
 
Last edited:
Is there any reason (including the "free" shit from the Creation Club) to buy the Steam version, or can i just stick with the GOG one? I wasn't into F4 modding at all,
The only thing I think you would need is DLCs because a lot of the mods that are currently made for 4 requires the DLCs you would be best off getting a goty game because it would all be there and for probably cheaper, or if you can get a base game free and buy all the DLCs then that would work.
 
  • Agree
Reactions: AFAB
thats literally Chris-chan levels of insane, why would you do that?
I might be overselling myself a bit here. When one playthru of the game is, on average, somewhere about 40-50 hours, then 2 playthrus will equal 100 hours. DLC adds onto that as well, so it easily stacks up.
I only have a handful of characters, but I did play every one of them to completion. That might total to about maybe 250 hours total since 2019, which is paltry compared to the hours I have in any given Fallout game other than the first one, where we could go into the thousands with the likes of New Vegas.
At the end of the day, what limits how much you can play a game like this is simply the lack of content and lack of modding tools to create your own, making this more of a seasonal game for me every year-two. Maybe I made it sound like I just keep playing it back to back, which would indeed be Chris Chan levels of insane.

Its sort of horrifying playing the game on launch and slowly seeing it play out in real life, if any game deserves that "better than you remember" title its this game, it really tells you how quickly it all fell apart and how different shit was that a game where almost no one is straight and white and everyone is mystery meat and people are so stupid they'll ruin their own lives because they have no critical thinking skills and the "hero" is an extremely old white guy that remembers the "good days" was mocked for how silly and stupid it was. Another fun bit that reviewers shit all over the game for was that the "rich" part of the solar system was just as awful and run down as the rest of the areas and mainly survived on reputation and was arguably in worse shape because to keep up their standard of living people were killing off the elderly and other useless types in a form of "retirement"
That is very true. On launch day, I found myself thinking how ridiculous some of the scenarios in that game were. Recently? Not so much, in fact the game becomes more and more prophetic every year. The game is still a wacky, isekai cartoon interpretation of clown world, but it is indeed a game about a retro-futuristic clown world we're all living in. I find myself similarly looking back at Idiocracy and how relevant it is also becoming.

Fuck that quest, Parvati's 'tism gets really annoying after a while. And after all that bitchwork you're rewarded with a useless perk. There should have been an option to tell her to grow a damn pair and do things for herself.
There is actually a way to skip that questline: Once Parvatti meets with the dyke, she wants to talk about her feelings on the ship. You can tell her to drop it right there and then and the game never brings it up again. You fail the quest, naturally, but it is a boring, shitty quest with no pay off and a godawful amount of item fetching so I don't mind. Funnily enough, the endings aren't really much better or worse either way:
If you complete the quest, Parvatti and the dyke have a "stable" relationship together, or as much as one can have. If you side with The Board, for whatever reason, the relationship falls apart and neither are happy. If you never have her hook up with the dyke, she simply stays on your ship and continues being an autistic engineer, which I think is about as much as she can hope for at this point. If you side with The Board and never complete her quest, the game hilariously tells you she suffers a mental breakdown and runs the first chance she gets. The negro lady-boss that you work for during The Board questline shows her "mercy" for helping you out, as in she doesn't send a squad of heartless glowie assassins after her and simply lets her be, probably to be killed or raped by a Raider in some backwater shithole.
I miss this in RPGs, just being able to kill everyone or be a completely amoral asshole who gets to ruin entire lives, at least TOW succeeds on that front.

A small interjection, but with Fallout: London looming on the horizon, I wanted to finally buy the original F4 version, i was using the pirate till i got bored with it 5 years ago. and i don't really want to troubleshoot, which version would be the newest. Is there any reason (including the "free" shit from the Creation Club) to buy the Steam version, or can i just stick with the GOG one? I wasn't into F4 modding at all, so i don't know which version would be easier to mod, i've heard people had some issues with modding the GOG version, but no one named any specific instance, so it could be some gog hater trying to sow discord.

Edit: I should specify, that I'm talking about the GOTY version, all the necessary things in one package.
You don't "pay" for a single player game with paid mods, you go on Codex or Skidrow and do as god intended. Whatever they have, you download and that's that, nothing more to it.
Speaking of which now would also be the time to fire up the old mods and re-download the game. Thanks for reminding me, hopefully, London doesn't turn out to be another Frontier, that one also looked promising until...well, it didn't.
 
Another reason to hate "the outer worlds" especially in hindsight is never releasing modding tools, say what you will about fallout but most of the reason people have been playing new vegas the last dozen years is the mods, without them its as dead as it is on consoles. outside of the obvious "make everyone white/straight" mods that would release immediately it would breathe life into a game with lots of quality ideas and writing but not much else going for it

I find myself similarly looking back at Idiocracy and how relevant it is also becoming.
the difference is that idiocracy is lily white whereas the outer worlds has a very strong but unintentionally linking of the competency crisis to diversity. what few white people there are all seem to have real intelligence or at least the capacity to have it and the old white people are leaps and bounds ahead of both the youth and diversity hires.

anyone that talks about idiocracy is a plain as day dipshit who can't read between the lines every time the news users a different euphemism for "niggers" fucking things up. Vdare used the term "goofball whites" to describe such characters. They were the unintentional villains of ASOUE and plenty of other based works,
 
Back