Fallout series

Is speech or science good in Tactics ?
Speech is nonexistent as for science, I'm not exactly sure what its use is for other than accessing certain terminals. I've heard, spoiler alert, that having high science lets you do more damage to a late game enemy type you will be facing, but I have no idea if that's true because, in typical Fallout 1 and 2 fashion, the game doesn't tell you that (another gripe I have with the early games), and I never really bothered to test whether one of my characters with a high science skill did more damage compared to the other characters.

The game is as it sounds more of a tactical game where all the non-combat stuff doesn't really matter that much.
 
What are some interesting robot concepts you have for the Fallout universe? I think a cool idea would be a roomba type robot that post war raiders strap a mine to and turn into a kamikaze drone.
 
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What are some interesting robot concepts you have for the Fallout universe? I think a cool idea would be a roomba type robot that post war raiders strap a mine to and turn into a kamikaze drone.
Should've gave synths one of those boston dynamics style dog robots. I mean its a boston company, should've made a parody of it.

Super mutants have the hounds, raiders have the guard dogs, and synths could have a robot dog that if you target its legs in vats and cripple on it falls over and can't get up.
 
What are some interesting robot concepts you have for the Fallout universe? I think a cool idea would be a roomba type robot that post war raiders strap a mine to and turn into a kamikaze drone.
I wish we would have some more cyborgs (like actually look like one) similar to Lou from Fo1
Speech is nonexistent as for science, I'm not exactly sure what its use is for other than accessing certain terminals. I've heard, spoiler alert, that having high science lets you do more damage to a late game enemy type you will be facing, but I have no idea if that's true because, in typical Fallout 1 and 2 fashion, the game doesn't tell you that (another gripe I have with the early games), and I never really bothered to test whether one of my characters with a high science skill did more damage compared to the other characters.

The game is as it sounds more of a tactical game where all the non-combat stuff doesn't really matter that much.
Is there a patch similar to the ones of 1 and 2 that fixes the resolution issues ?
 
Also is there a mod to make the NPC's from New Vegas not be bullet sponges when playing on Hardcore ?
 
Why have we never gotten fallout novels or Skyrim novels it seems like Bethesda is allergic to the idea of other forms of media I mean Halo has like 50 novels some of which are decent
Elder Scrolls has like one novel I think. Bethesda is just allergic to tie-in media and a book would require they have an actual writer on staff. Emil can barely handle penning a script for a videogame where you shoot people in the face. Can you imagine how badly he'd handle a whole novel?
 
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in other news Warlockracy
it's still in annoying subhuman Russian communist and is angry that one of the original creators of fallout 2 a new Vegas thinks he's a whiny baby for thinking that fallout has an anti capitalist message and you need to understand media literacy or something something.
 
Elder Scrolls has like one novel I think. Bethesda is just allergic to tie-in media and a book would require they have an actual writer on staff. Emil can barely handle penning a script for a videogame where you shoot people in the face. Can you imagine how badly he'd handle a whole novel?

Two, Infernal City and Lord of Souls, both released between Oblivion and Skyrim. I don't remember either getting a good reception.

But I think it's for the best Elder Scrolls/ Bethesda in general doesn't have a multimedia project going on. The lore is great for their stuff, but the actual, efforted content always seems to be the most boring option they can take.
 
Two, Infernal City and Lord of Souls, both released between Oblivion and Skyrim. I don't remember either getting a good reception.

But I think it's for the best Elder Scrolls/ Bethesda in general doesn't have a multimedia project going on. The lore is great for their stuff, but the actual, efforted content always seems to be the most boring option they can take.
Wasn't one of them responsible for the translation error thing as to why Cyodril was a tropical forest in the original game and a freaking generic medevil fantasy land in Oblivion?
 
Is speech or science good in Tactics ?
There is no speech, you are a Brotherhood recruit so there isn't much roleplaying in this one aside from your builds. All dialogue is one sided and usually only triggered by important NPCs, the speech skill is replaced by Piloting skill since this game has vehicles(it's useless, all it does is determine how fast your car turns so there is less crashing into things. You don't get to bring vehicles into missions and there is only a couple of missions with vehicles in them, so most of the time your vehicles you keep are just mobile containers for your loot).
Science is only useful towards the end of the game. It is used to unlock electronically sealed doors, such as those inside military bases or vaults, but there is none that you need to open in order to finish the game. Aside from that, it's supposed to increase critical chance against robots, but I've never seen that confirmed. You shouldn't really specialize in the skill, but I guess if you have a party member that is specializing in things like lockpicking or repair, Science isn't the worst option if they have these skills high enough.
Also is there a mod to make the NPC's from New Vegas not be bullet sponges when playing on Hardcore ?
Hardcore mode doesn't change how difficult the enemies are. You must be thinking of Fallout 4's survival mode, in NV all it does is enable thirst/hunger/sleep needs and brings back classic game mechanics such as ammo having weight or needing doctor's bags to heal limbs instead of doing so with a stimpack. If you mean enemies being bullet sponges if you turn up the difficulty, as with all Bethesda games, there really is no solution. All those difficulties do is adjust numbers so that you do less damage but enemies do more, best thing you can do is turn the difficulty to normal(you and enemies both do base amount of damage to another) and then play around with the game balance to suit your needs.
Why have we never gotten fallout novels or Skyrim novels it seems like Bethesda is allergic to the idea of other forms of media I mean Halo has like 50 novels some of which are decent
Have you SEEN Bethesda's fanbase? Emil himself straight out said that they would rather rip out pages of a book and make paper planes with them. While this is what every normal person would do to anything Emil has written, he's right about Bethesda fans being impulsive ADHD riddled retards that can't read for shit and would rather shoot something in the face. That's why instead of tie in books we have a TV show aimed at actual retards who never played the games, the closest thing to a literary work we've gotten was that comic book that came with the LE editon of Fallout New Vegas or the artbook for LE of Fallout 3.
in other news Warlockracy
it's still in annoying subhuman Russian communist and is angry that one of the original creators of fallout 2 a new Vegas thinks he's a whiny baby for thinking that fallout has an anti capitalist message and you need to understand media literacy or something something.
God those thumbnails have been ass for him as of late. I think he hired some ukrainian cuckchanner/redditor to do those for him and you can tell.
 
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An update from a lead:
They're still retarded. Even more so now it seems.

Next gen update is massively broken. They KNOW its massively broken, yet , they're STILL going to release it on next gen.


"Xdi and other plugins still need work done" THERE IS NO WORK THAT IS GOING TO FIX THIS. THE UPDATE IS BROKEN FROM ITS VERY CODE. THERE. IS. NO. FIXING. IT.

oh and i finally took a look at their patreon. Well they have a reason to stall this out:
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Even if everyone is only on the basic membership they're making 3000 dollars a month. And you can't tell me they spend it all on this shitty mod.
 
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Two, Infernal City and Lord of Souls, both released between Oblivion and Skyrim. I don't remember either getting a good reception.

But I think it's for the best Elder Scrolls/ Bethesda in general doesn't have a multimedia project going on. The lore is great for their stuff, but the actual, efforted content always seems to be the most boring option they can take.
I’ve probably said this before, but the strength of both the Elder Scrolls and Fallout is that they have next to no important central characters. The setting takes precedence. They couldn’t make a successful book because of it, but I’d rather good games anyways.
 
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