Fallout series

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The whole point of the Brotherhood of Steel is their very doctrine is stagnant and dead end as trying to horde tech to prevent another apocalypse is flawed and impossible. Their ideology is supposed to be viewed as pissing in the wind and being a supreme asshole to everyone whose "backwards" but how dare people advance past caveman in a sense.
 
The whole point of the Brotherhood of Steel is their very doctrine is stagnant and dead end as trying to horde tech to prevent another apocalypse is flawed and impossible. Their ideology is supposed to be viewed as pissing in the wind and being a supreme asshole to everyone whose "backwards" but how dare people advance past caveman in a sense.
Well, in NV onwards. In 1 they are clearly a stand-in for the Albertian Order of Leibowitz, where they preserve technology and the methods of production until the time comes that they can actually make it again. 2 still has them as goodies, albeit shadier ones.
 
Well, in NV onwards. In 1 they are clearly a stand-in for the Albertian Order of Leibowitz, where they preserve technology and the methods of production until the time comes that they can actually make it again. 2 still has them as goodies, albeit shadier ones.
My favorite interpretation of the BOS has to Sonora where they have a shadow empire off the backs of Cult of the Flame and Cyborg Tinsmiths. Trying to bring order and stability at the cost of slavery and trampling locals under boot.
 
2 still has them as goodies, albeit shadier ones.
Nah, in 2 they were definitely overly good guys, more so than than 1 even. Especially since the member you interact with the most is Matthew, who for some reason knows and believes in some myth regarding the Chosen One. I suppose he's a real Agent Harris type character.

My favorite interpretation of the BOS has to Sonora where they have a shadow empire off the backs of Cult of the Flame and Cyborg Tinsmiths. Trying to bring order and stability at the cost of slavery and trampling locals under boot.
This is the kind of direction I was hoping they would take with the BOS in Fallout 2 rather than them just being relegated to like 3 little huts.
 
Rivers of digital words have been written on the fact that Bethesda does not understand this. For the Bethesda writers the apocalypse happened always a generation ago. One, two centuries may have passed but people will keep living in ruins exchanging bottle caps because the world needs to stay sterile and in a fake-post-apoc-50ies stasis. Because it's easier, because it's what people recognize. The Brotherhood is the most triumphant example: they went from major faction in 1 to minor appearance in 2 to tragic parody of themselves in FNV, but the Bethesda fallouts needs a Paladin/Army equivalent so they resurrected them and made them a center piece. Because Power Armour is what people recognize, and god forbid doing anything else.
Which hey, I'd be completely fine with a Fallout game set just a few years after the war (Which was what they apparently first intended with Fallout 3, until they decided to twist the lore into a pretzel to accommodate muh Brotherhood of Steel and muh Enclave, because players are retarded and can't have a Fallout game without muh Brotherhood of Steel and muh Enclave).

And the worst part is that, even while they're constantly shoving the post-apocaliptic 50s setting in your face, they haven't done anything with it that isn't "Hey, did you know that the Old World was very capitalistic? And bad? And that it was bad because it was capitalistic?". We went from barely anything from the Old World in F1 (Understandable, because it had been more than 70 years at that point, people were focused on survival and there was barely anything to cling to), to "Vault-Tec worked with the government to use the vaults for testing rather than survival" (Which was a retarded premise for a multitude of reasons when you think about it for more than 10 seconds, but there we go), to every company and vault being evil to cartoonishly retarded levels in F3 and F4 because of reasons.
 
my favorite vault was the let's put 100 women and one guy in a vault because we're ebin
Paraphrasing Stonetoss:

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my favorite vault was the let's put 100 women and one guy in a vault because we're ebin
Wasn't that supposed to be in Van Buren?

Anyways, the problem I see with the Fallout show (and every single VG show in existence pretty much) is that rather than tell stories that haven't been told or elaborate on previous mentions of events like say, Raul's life could've made a great miniseries or going over the Purge mentioned in the Pitt, like dude Honest Hearts and the Pitt offered so many new places to go and elaborate on. They literally have a golden opportunity for expanding on thing they'll never have the time to make a full game for. But no guys, we can't do that because it makes sense. As it stands now all the show does is ruin things it had no business touching. At least season 2 will make /v/ seethe which I (non-admittedly) take pleasure in.
 
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