Fallout series

I don't think that could have been executed well at all. I was expecting a Nora/Nate synth to go along with the Shaun one because if Father is crazy enough to waste time perfecting his younger self I don't see why he wouldn't create some sort of fake mother/father figure for the kid. Too bad that didn't happen though.
He didn't know you or your spouse. If anything he could've tried creating a synth in your spouse's image but they'd just be another Gen 3 synth.

Edit: Sorry, I misread that. It could have made an interesting moment where your synth spouse tries to defend Shaun from you before being disabled by Father.
 
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Saying the NCR only won at Helios because they had numerical superiority and elite units is ignorant at best.

-The NCR either has a wealth of Pre-War stuff (Riot armor, weapons wielded by Rangers, heavy troopers and higher-level base troopers, etc.) or (unlike the Brotherhood) produces it's own kit in the Boneyard (Patrol armor, service rifles, etc.).
-Air Superiority, since they have access to Vertibirds, which the Mojave branch simply doesn't have.
-Logistics. If the NCR is capable of the depth of operations they've been pulling off so far, they must have a impressively-run supply chain behind all this. The Mojave Brotherhood, which spends it's time operating out of bunkers, just simply can't compete.
 
They should've played on the New England setting a lot more, especially around the Salem area. I mean for fucks sake you can make an easy quest out of a "Salem Synth Trials" or some shit.

I feel that Far Harbor did a pretty good job with that. As far as the Witch Trials go,

Covenant kind of touched on that.
 
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They should've played on the New England setting a lot more, especially around the Salem area. I mean for fucks sake you can make an easy quest out of a "Salem Synth Trials" or some shit.
The Witchcraft Museum was a pretty cool recreation of a real-life museum on the subject.
 
Saying the NCR only won at Helios because they had numerical superiority and elite units is ignorant at best.

-The NCR either has a wealth of Pre-War stuff (Riot armor, weapons wielded by Rangers, heavy troopers and higher-level base troopers, etc.) or (unlike the Brotherhood) produces it's own kit in the Boneyard (Patrol armor, service rifles, etc.).
-Air Superiority, since they have access to Vertibirds, which the Mojave branch simply doesn't have.
-Logistics. If the NCR is capable of the depth of operations they've been pulling off so far, they must have a impressively-run supply chain behind all this. The Mojave Brotherhood, which spends it's time operating out of bunkers, just simply can't compete.

Hardly.

There's no evidence that the NCR employs Vertibirds as air-support, we've seen them fight major battles at Hoover Dam and they don't deploy any air-support. Not to mention that most of the NCR's own bespoke equipment is actually fairly weak, patrol armour and services rifles. We know that the NCR does operate a long and overstretched supply line into the Mojave, but it's hardly a point in the NCR's favour since the Brotherhood simply isn't reliant on supplies from back-home.

The Brotherhood of Steel lost because:
-They were massively outnumbers and out-gunned. 15:1
-Power Armour is not good for defensive warfare; it's good when it's charging at you, not when it's trying to hunker behind a wall from 15 rifles firing 7.62mm.
-Elder Elijah didn't provide any battlefield leadership, not that it was bad but that Elijah just disappeared.
-Helios One is not a defensible location. It's a giant windowless building surrounded by a chain-link fence.
 
There's no evidence that the NCR employs Vertibirds as air-support, we've seen them fight major battles at Hoover Dam and they don't deploy any air-support.
It could be that the sudden nature of the Legion assault on Hoover Dam in both instances made it impractical to deploy CAS, as the risk of blue-on-blue was too great. CAS vertibirds are in NCR possession, as seen on the Long 15.
 
All of the sudden, PS4 Fallout mod support is officially canned. Both Sony and Bethesda could not see eye to eye, and it's gone. Just gone. I'm not finding a lot of replay value in the DLC honestly, so this is going to piss off a lot of die hard Fallout loyalists.

SONY could have just said "yeah, okay, just don't overload the servers...".
 
All of the sudden, PS4 Fallout mod support is officially canned. Both Sony and Bethesda could not see eye to eye, and it's gone. Just gone. I'm not finding a lot of replay value in the DLC honestly, so this is going to piss off a lot of die hard Fallout loyalists.

SONY could have just said "yeah, okay, just don't overload the servers...".
People have already begun cancelling their Skyrim Remaster pre-orders in disappointment as well.
 
People have already begun cancelling their Skyrim Remaster pre-orders in disappointment as well.

Regardless of how unsurprising the cancellation was, Sony could have stood by their allowed third party product by having one of the largest RPG's get equal support that compares equally to the Xbox One and PC versions. You would think they'd support it equally, but everything was for not even before we knew mods would get canceled.

SONY should think real deeply about this decision, even if it doesn't have that much of a long term impact.
 
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All of the sudden, PS4 Fallout mod support is officially canned. Both Sony and Bethesda could not see eye to eye, and it's gone. Just gone. I'm not finding a lot of replay value in the DLC honestly, so this is going to piss off a lot of die hard Fallout loyalists.

SONY could have just said "yeah, okay, just don't overload the servers...".
I always thought that Bethesda had some weird issues with Sony. I remember when I played Oblivion on the 360 awhile back hearing that the Playstation port of the game was just all around shit and buggier than the usual Bethesda game. A quick look at some of the bug sections on UESP confirmed this. Heard the same about Fallout 3 and Skyrim, that the ports felt rushed out and Bethesda just didn't address major issues in the patches they put out. I could just be mistaking incompetence for something potentially bigger, but that's always the feeling I got.
 
I always thought that Bethesda had some weird issues with Sony. I remember when I played Oblivion on the 360 awhile back hearing that the Playstation port of the game was just all around shit and buggier than the usual Bethesda game. A quick look at some of the bug sections on UESP confirmed this. Heard the same about Fallout 3 and Skyrim, that the ports felt rushed out and Bethesda just didn't address major issues in the patches they put out. I could just be mistaking incompetence for something potentially bigger, but that's always the feeling I got.

I'm almost positive Sony blocked mod support for fear of nude/sex mods tarnishing their image despite Bethesda explicitly forbidding those types of mods on Bethesda.net.
 
I redownloaded Fallout 4 on a whim and noticed that my pipboy screen was dim to the point of illegibility. Does anyone know why that might be?
 
I redownloaded Fallout 4 on a whim and noticed that my pipboy screen was dim to the point of illegibility. Does anyone know why that might be?

Is it the steam version? Try going into options and re validating the files.
 
Spent a whole day downloading F:NV on my shite throttled connection, great game but you cant sprint.

REEEEEEEEEEEE

ITT: small things in perfect video games that trigger your autism
 
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