Fallout series

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I think AWOP less version is cool too.
Putting the GRA weapons in those dungeons with another mod was a clear move.
It's better compatibility wise, but they removed a lot of cool areas in this version

I still stick with the original AWOP + revision patches
 
So I was checking the Nexus outta boredom and Long 15 apparently dropped on the 12th and none of us mentioned it, I am burnt out on playing Fallout as a whole at the moment so I haven't gotten around to playing it but I am curious if anyone here has gotten around to trying it or not.
Damn I completely missed that, and I had just finished modifying my modlist for the last time this month. Eh, one more mod and a few patches won't hurt.
Apparently they have a Legion mod similar to this one which is also focused on one of the locations we could potentially nuke in Lonesome Road, Dry Wells,
This and Nova Arizona are what inspired me to do a new Legion run after I finished my Enclave one.
 
He's an actual retard. He desperately wants to be le heccin YouTube Essayist and clearly uses the forum as an excuse to vent that desire out.
All he does is dickride youtube essays he downloaded his opinion from then acts like he's the smartest guy in the room because he watched multiple multi hour long videos to understand why he doesn't like the fallout show.
 
Replaying FNV before the show rapes it. Why can't I have Boone and Veronica in my party at the same time? I got EDE to leave but it keeps giving me the "I cant take you right now" dialogue whenever I try to recruit veronica.
 
Replaying FNV before the show rapes it. Why can't I have Boone and Veronica in my party at the same time? I got EDE to leave but it keeps giving me the "I cant take you right now" dialogue whenever I try to recruit veronica.
Vanilla New Vegas allows you to only have one human companion and one non-human companion at a time. There's plenty of mods that allow you to have a gigantic party, though.
 
Replaying FNV before the show rapes it. Why can't I have Boone and Veronica in my party at the same time? I got EDE to leave but it keeps giving me the "I cant take you right now" dialogue whenever I try to recruit veronica.
Theres a bug involving veronica that lets you stack human companions but on console it can crash your game and corrupt saves.
 
Replaying FNV before the show rapes it. Why can't I have Boone and Veronica in my party at the same time? I got EDE to leave but it keeps giving me the "I cant take you right now" dialogue whenever I try to recruit veronica.
If you don't mind using exploits, you can get around the limitation of one humanoid companion and one non-humanoid companion with a glitch in Veronica's dialogue tree. Once you've triggered Veronica's companion quest, she'll ask if you have a minute. If you tell her to ask you about it later, the game glitches out and that dialogue option is permanently added to her menu. Later, when you're standing next to Boone, you can open dialogue with her, ask her about what she wanted to talk about before, and tell her to go alone.

You should know that one principle of computer programming that gets drilled into students' heads fairly regularly is the notion that for anything representing any kind of fact, there should be one and only one definitive copy in the program, because if you have multiple authoritative copies, they can get out of sync. (This is commonly known as the SPOT principle, for "single point of truth".) Since Gamebryo is garbage, whether or not a companion NPC is your active companion or not is stored both for the player and for the NPC. When you tell Veronica to go alone, it sets the player as having no humanoid companion and sets Veronica (her specifically, not the current companion) as not being a companion anymore. You can then recruit Boone and run up to Veronica as she's walking away and open dialogue with her again. Repeat the same interaction, and it will set you as having no companions and Veronica as not being a companion, but Boone will still think he's your companion. You can then open dialogue with Veronica a third time and recruit her. It's entirely possible to recruit all humanoid companions using this method, and unsurprisingly, all companions working in unison can melt any enemy in moments, even deathclaws.

 
Replaying FNV before the show rapes it. Why can't I have Boone and Veronica in my party at the same time? I got EDE to leave but it keeps giving me the "I cant take you right now" dialogue whenever I try to recruit veronica.
If you don't mind using exploits, you can get around the limitation of one humanoid companion and one non-humanoid companion with a glitch in Veronica's dialogue tree. Once you've triggered Veronica's companion quest, she'll ask if you have a minute. If you tell her to ask you about it later, the game glitches out and that dialogue option is permanently added to her menu. Later, when you're standing next to Boone, you can open dialogue with her, ask her about what she wanted to talk about before, and tell her to go alone.
Leadership build in New Vegas is surprisingly fun, reminiscent of forming a party with a high LUCK build in Fallout 2. It does make the game easy, but that's Leadership builds for you, the player stays in the back and covers the companions while they do the work, occasionally giving them stimpacks if need be. Since you don't need to focus on combat stats, you can instead invest in non-combat skills, moreover weapons you normally wouldn't use can be useful when given to your companions, same with armor. It's an extension of a Charismatic, non-combat build, where instead of running away from enemies or sneak by them you let your companions have at them while managing their gear, and so the build should be treated as a non-combat oriented one because having the player focus on combat related skills on top of several companions is absolute overkill. Very fun build, and it's even more fun in Fallout 4 once you install AFT(pretty much required if you're ever going to use companions in that game) and crank that follower limit up to 5. It goes without saying, but Fallout Tactics is wonderful for Leadership builds as well, seeing as it is a squad based RTS where the game expects you to have 5 companions at once at any one time. In fact, I'm thinking of doing a challenge run to see if the game is even possible to complete with just a few squadmates or even by yourself, probably not with all the combat the game expects you to do. Oh, and do beware, if you're playing with Vanilla New Vegas without any patches or on consoles, having more than 1 humanoid companion WILL make the game extremely unstable, exponentially so with every one you add. Shouldn't be a problem if you have up to date fanpatches, RAM/memory expansion patches and have a good computer.
Can you type that with less obvious anger? You constantly act like your shit doesn't stink while also accusing everyone else who disagrees with you MATI.
You don't need to defend your boyfriend, both your takes are equally irrelevant. Neither of you actually know anything about the franchise and only respond like the emotional children that you are, you're practically made for one another so I won't stand in your way. Just circlejerk somewhere else if you're going to be barely on topic, @Deus Exica already has his own sperg thread in the off topic subforum if you two need a little private tourist time. It should go without saying, but I don't care about opinions of emotional redditors, constantly whining about me won't change that.
 
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You don't need to defend your boyfriend, both your takes are equally irrelevant. Neither of you actually know anything about the franchise and only respond like the emotional children that you are, you're practically made for one another so I won't stand in your way.
Least obvious projection.
Just circlejerk somewhere else if you're going to be barely on topic, @Deus Exica already has his own sperg thread in the off topic subforum if you two need a little private tourist time. It should go without saying, but I don't care about opinions of emotional redditors, constantly whining about me won't change that.
Again say this out loud and see how red your face gets
 
don't care about opinions of emotional redditors.
Except you do. You care about the opinions of YouTube essay fags that are Reddit incarnate. The real reason you're so mad at me is because I made fun of your daddy Creetosis, some D list lispy faggot who has been crying about Fallout 3 for years in a desperate bid to maintain relevancy.

You also REALLY care about MY opinion, probably because you're gay and lack a father figure.
If you don't mind using exploits, you can get around the limitation of one humanoid companion and one non-humanoid companion with a glitch in Veronica's dialogue tree
Then you have to deal with 5 companions cluttering up doorways. I also think this exploit has a tendency to corrupt saves.

If you're on PC it should be an extremely simple matter to download a mod that lets you recruit more than one NPC. Though I am not sure why you would, since what little challenge the game has would evaporate if you had 3 or more buddies at a time.

Anyway, I beat Far Harbor. It's really crazy to have an entire DLC that feels so much closer to what an actual Fallout game should be like crammed into 4. The whole DLC feels like a second draft of the main game, made by someone with competent writing skills this time.

Even so, it still has problems. I don't know why anyone would ever side with The Children of Atom aside from contrarian evil playthroughs.
 
Except you do. You care about the opinions of YouTube essay fags that are Reddit incarnate. The real reason you're so mad at me is because I made fun of your daddy Creetosis, some D list lispy faggot who has been crying about Fallout 3 for years in a desperate bid to maintain relevancy.
Whats funny is that i did watch crees latest multi hour fallout 3 video and despite being better than i expected he does in fact talk in circles about how bad fallout 3 is to pad out the run time.
You don't need to remind people about how bad the world building is or shitty writing after talking about each side quest individually.
"fallout 3/4/76/show is just so bad he needs to talk about it for that long" is just a cope by him because we didn't download crees videos as our opinion like he did.
 
The gunplay was the only 'okay' part of it. The gun modding on the other hand...
True. Worse than New Vegas, but still interesting.
Eh, felt like an excuse to have even less weaponry types than 3.

To NV's discredit, it does have a more varied arsenal, but it sure doesn't feel that way given how rare some of the weapons are.
 
True. Worse than New Vegas, but still interesting.
When I saw the cryo gun and the syringer I thought it would get interesting (enemies weak to cold or some enemies that you had no choice but to freeze) but there is never any reason to use them.

The most complex the combat gets is having Dogmeat incapacitate an enemy for you to VATS him, after you pump every drug in your inventory since there are no downsides to them anymore.
 
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To NV's discredit, it does have a more varied arsenal, but it sure doesn't feel that way given how rare some of the weapons are.
Every weapon has it's place, and most importantly, they rarely appear as simple upgrades(unique weapons and the vanilla variant with mods both have their own unique niche most of the time, for example). New Vegas easily has the most varied arsenal out of the franchise, especially with DLC, and I don't see how complaining about some rare weapons changes that. That's not even an issue for someone who played the game enough, if a weapon isn't found out in the wild then it's usually found on vendors as a general rule of thumb, you just have to look for them. Comparing even the common weapons found in Fallout New Vegas to the travesty that is 3 or 4 seems like a tourist take to me, if anything Fallout New Vegas resembles Fallout 2 or even Tactics with it's arsenal and weapon scaling. Then again, that would require one to actually play those games to understand that.
The most complex the combat gets is having Dogmeat incapacitate an enemy for you to VATS him, after you pump every drug in your inventory since there are no downsides to them anymore.
Disagree, grenades and some Legendary weapons provide quite a bit of unique niches, not to mention how many builds and permutations you can get from the armor alone. My favorite in my last playthru was using an auto pistol with the kneecapper effect, crippling enemies much faster or tougher than you, then eviscerating them in melee. It helps that once most enemies have crippled legs, they can't even fight back, they are just useless or might as well be useless. Exploding or bleeding weapons similarly let you take down much more dangerous foes than you normally would, which is useful at later levels when the enemy scaling goes off the charts and renders most ordinary weapons useless. That's Bethesda's balancing for you, unless you cheat or meta-game it becomes a slog. Honorable mention goes out to critical VATS weapons like those that frenzy or freeze, these have genuine niches in combat and the latter is especially useful for melee builds, similarly to the kneecapper effect. Taking all that into account, Fallout 4 actually has much more complexity to combat than even something like New Vegas does, in that game the best you can hope for is min-maxing with different weapons and ammo types, barely any weapons have special characterstics and those that do are often locked behind DLCs.
 
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