If Bethesda did this we would never hear the end of it
This is a non-canonical special easter egg encounter. Bethesda unironically put shit like "ghoul in the fridge" and the quest to collect 30 soda pops for a crazy woman as premier side quest content people will surely enjoy, not to mention making locations like "Little Lamplight"(that you have to visit btw) that are straight out of some cartoon. Your Bethesda rotted tourist brain isn't functioning properly, probably because you're not even a part of this fanbase, these two are nothing alike. Fallout 2 and even 1 also had ridiculous, non-canonical special encounters like this, meanwhile Todd comes out with Mothership Zeta as a full blown DLC you have to pay for(and nearly had his office burned down by implicating that aliens started the great war, altho even that is less retarded than what the TV show is doing). One of these is not like the other.
You really are one of the dumbest people I ever had the misfortune of talking about this franchise to over the last 30 years, which makes sense when you admitted you're a Fallout 3 baby. Don't bother responding to me, I have zero respect for anything you say. Thank goodness you're contained in this thread and not contaminating actual good Fallout discussions on other sites.
there's also the combat flailing itself like arcanum that filtered most people from tactics as they came from FO2, the lore stuff about robots and the calculator going haywire was just half of it, also the PS2 fallout is lowkey funny.
The game is fine when you play it in turn based mode, like you're supposed to. The amateur mistake I see most people making is playing the game in the chaotic real time mode that is just miserable to deal with. This game needed a lot more time in the oven if they were going to go down that route.
tfw the video game company dumps its money into shit that isn't video games.

Seriously, Fallout doesn't even feel like a game series anymore. It's a fucking merchandise franchise hellbent on selling as many Funko Pops and shitty branded trinkets as possible. It's unreal
Bingo, welcome to the same realization most Fallout fans made all the way back in 2008

Not surprising when they failed at the first hurdle to even understanding what this franchise is about, all they succeeded in was pimping it out. Fallout should have died with Van Buren, or at least with BOS, at least then that abomination would have been the biggest laughingstock of the IP.
Tactics was the last true fallout game before bethsidian took a fat shart all over it.
True, more canonical than Fallout 3 or 4 will ever be too. Really underrated title, thankfully most of the retarded hanger-on tourists and Bethesda babies are either unaware of it or get filtered out by the first mission so that game is relatively safe from the plebians. We can name these plebians, in fact, just by looking at your dislikes.
I miss when the silliest thing in Bethesda lore* was a vault full of clones that repeated their names.
You call it "silly", I just call it what it is, retarded. Shame too, since it's clear they had a rather good story for the vault, which was scrapped and instead we got an equivalent of a Wild Wasteland encounter. I actually made a mod to "fix" the vault, linked it here somewhere and can't be bothered to look for it again.
It was something akin to a blossoming NCR (which could have been interesting) but because of Bethesda's policy of "never post-post apocalypse", it was just randomly destroyed by a single "malfunctioning" synth (its kept rather vague if it was indeed malfunctioning or not).
Considering how many raiders there are in the region, I just assumed that the reason nothing got off the ground in the Commonwealth was due to the retarded amount of crazed bandits overrunning the region, there is so many of them that they even started invading other regions(see: Nuka World). There was never a BOS like entity with superior firepower that could somewhat tame the Commonwealth, so nobody was able to get organized enough to stop them. At best you had Minutemen, who were retarded and incompetent so they fell apart, and even Gunners can't keep all of them at bay, merely contain them in their own territory. People of Boston were doomed to live in shacks and shitty farmlands from the start, speaking of Tactics that's similar to how The MidWest worked too, the difference is that BOS came over and civilized things there. Then you have The Institute, and that's when things really fall apart, that is until BOS show up to Boston and possibly civilize the savages again. I don't know if any of this is intentional, probably not, but it is actually a neat bit of worldbuilding, kind of makes Fallout 4 feel like a sequel to both 3 and Tactics at the same time. Fallout 3 did something similar with it's setting, the reason why Capital Wasteland is such a shithole is because of the ridiculous amount of super mutants in the area, except there was no Vault Dweller to quell their numbers so they completely took it over. If it wasn't for, once again, the BOS, the entire D.C area would be overrun before Fallout 3 even starts, that is unless Enclave had other plans. Not that most people who play these games even pay attention to the background details like this, unlike the isometric titles or New Vegas toddouts aren't exactly thinking men RPGs. Or actual RPGs for that matter, Fallout 3 maybe a half-assed one but Fallout 4 definitely not.