Fallout series

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imagine ur in da vault and dis nigga sanjeep rocks up with his fucking curry and wants to microwave it
you're in an underground vault
it'd fucking kill everyone because the smell would never go away

edit: how the fuck did this nigga get hired anyway?

It looks like he's an indian antita sarkeesian type or some shit:
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This is actually just Yong Yea in jeetface.
 
On the topic of Bethesda taking concepts and some of the lore from the game, does Fallout Tactics as a whole deserve the reputation that it has within the franchise?
Tactics is fine the issues people have just stem from how far out some of its ideas and lore are, thats why bethesda said it was never fully canon and that ideas/plot points could just be introduced back into canon fallout. Why deal with the headache that is the midwest BOS directly from tactics when you can just introduce a different midwest BOS that has the cool cape power armor from the game.
The only reason it has any contention reputation at all is due to how large a departure it is from Fallout 1 and 2 gameplay wise and its other oddities with lore/factions/dialogue which, again, are pretty quaint compared to some modern Fallout.
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If Bethesda did this we would never hear the end of it
imagine ur in da vault and dis nigga sanjeep rocks up with his fucking curry and wants to microwave it
you're in an underground vault
it'd fucking kill everyone because the smell would never go away
USPG2 is down the hall and to the left
 
again calm down
you do realize who you are quoting, right?
Tactics is fine the issues people have just stem from how far out some of its ideas and lore are, thats why bethesda said it was never fully canon and that ideas/plot points could just be introduced back into canon fallout. Why deal with the headache that is the midwest BOS directly from tactics when you can just introduce a different midwest BOS that has the cool cape power armor from the game.
there's also the combat flailing itself like arcanum that filtered most people from tactics as they came from FO2, the lore stuff about robots and the calculator going haywire was just half of it, also the PS2 fallout is lowkey funny.
 
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The second season of the shitty tv show probably cost $150m also.
So $300m in total - they could've funded literally 30 Fallout: New Vegas games.
 
So which bug fix mods for NV should I install? I see there's YUP and NOPE and I can't tell if one is better than the other or if it's just mod drama.
 
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The second season of the shitty tv show probably cost $150m also.
So $300m in total - they could've funded literally 30 Fallout: New Vegas games.
Your telling me that a labour of love had less than 5% amazogs consoomerslop? Huh, never would have guessed.
So which bug fix mods for NV should I install? I see there's YUP and NOPE and I can't tell if one is better than the other or if it's just mod drama.
I like fallout dust because I hate myself.
 
So $300m in total - they could've funded literally 30 Fallout: New Vegas games.
tfw the video game company dumps its money into shit that isn't video games.:stress: Seriously, Fallout doesn't even feel like a game series anymore. It's a fucking merchandise franchise hellbent on selling as many Funko Pops and shitty branded trinkets as possible. It's unreal
 
Hey Guys, I'm running VNV + a lot of other mods and expansions I like. I was just playing Honest Hearts for the first time in a couple years the other day and the ugly LOD/render distance shit is fucking with my experience (trying to play without radio/any distractions). Do you guys have any mod suggestions to improve this? I think I'm gonna go over VNV's LOD guide again just to be sure, will update if that effectively 'solves' the problem with an addendum to this post.
 
I've tried on two occasions now to get back into FO4 and I just can't. I tried the Sim Settlements 2 mod before the Gunner expansion storyline and relatively enjoyed it.
 
I've tried on two occasions now to get back into FO4 and I just can't. I tried the Sim Settlements 2 mod before the Gunner expansion storyline and relatively enjoyed it.
dont engage with the settlement system at all, i put 500 hours into fallout 4 and never beat it and the closest i got to beating it was when completely ignored preston and went straight through the storyline till i got to the institute, i sided with the institute then started doing extra side quests and all the stuff like that, i went to concord i freed em from the museum took em back to sanctuary and did the basic tutorial building shit from sturges but as soon as he told me to go to talk to preston i fucked off, i was able to get just a few quests away from the ending but then got bored and quit
 
On the topic of Bethesda taking concepts and some of the lore from the game, does Fallout Tactics as a whole deserve the reputation that it has within the franchise?

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Is it at least better then Fallout 76 or is that a step too far?
Tactics was the last true fallout game before bethsidian took a fat shart all over it.
 
I miss when the silliest thing in Bethesda lore* was a vault full of clones that repeated their names.

You could say it was "charming" in an absurd 50's movie gone wrong way. There is a reason it became a "meme" in the community.


Gary ! >: |

Anyway, here are the thoughts from me, your fellow disgruntled Fallout veteran that wonders why modernity cant help but take all that we love and turn into garbage while trying to come up with an non antisemitic answer...


Oh well, here it comes.

Note: I think the show left me so demoralized that I cant bring myself to rant much beyond a certain point. The show is just that tiresome. But I still put some effort so I wont delete it and just leave this "unfinished".

My predictions were correct, New Vegas is fucked, or at least in a worse shape than before. Maybe not full on nuking like the NCR/California but the fact Novac is taken over (and its layout retconned to shit but what do I know? Im not a true Fallout according to "people", totally not trannies, that havent played a single entry beyond F4 and 76) by the Great Khans, who are just...here for some reason*2 , really indicates the poor state that the Mojave seems to be in. I know some tourist will try to say that The Strip will be great because Mr House's ending MUST be canon (based on nothing really) but its hard to imagine any angle that would justify The Strip being ok and the surroundings not as even Mr House knew that the surroundings needed to be at least "good enough" so that New Vegas is an attractive prospect but hey, we are dealing with "fans" that unironically think communism will magically fix their problems and that they'll totally not be worse off in it.

The Ghoul is hanged by the Khans, doesnt matter that apparently you can only kill Ghouls now with a headshot*3 , and they use that as an excuse to have Lucy, our quirky redditor female lead, just let her ally in absolute agony while she goes on and on about nonsense that shouldnt matter because, again, one of her allies is being fucking hanged.

Now, I dont think I need to say that yours truly has his fair share of familiarity with the Borderlands series, right? So I think Im at the position to comfortably say that this is something you would see in Borderlands, not only that but from MODERN Borderlands. And Fallout has been increasingly tapping into this extremely annoying millennial styled safe edgy reddit tier humor, using the nefarious excuse that "Fallout 2 had some pop culture references and FNV had Wild Wasteland, therefore our humor is valid!!1! And you lack media literacy!!...chud! ". Its weird because when you look back at Fallout 3, it mostly took itself seriously akin to F1 (may I remind you it is the only Bethesda fallout with slavery in it so the series def. lost some balls since then) and even with the "sillier" aspects such as the aliens, it still tried to play them pretty straight with the sci-fi horror aspect rather than devolving into 50's sci-fi slock spoof. Never once the characters joke about the situation and are usually very tense and serious about in how much danger they are in. My point is that Bethesda Fallout devolved with each entry, losing more of its balls and teeth, climaxing with this TV show where we have safe edgy where they keep joking around concepts that are uncomfortable and even disgusting but not exactly the sort that will get modern social media dwellers pissy at you, so ultimately a very impression-less experience. That isnt to say that Fallout is like a Garth Ennis like setting where its edgyness and bleakness for the sake of it (and totally not because Garth has issues), the game series used to have some level of balanced class between the serious but still somewhat self aware when they allow themselves to have ideas like an AI Emperor leading a faction of asians in San Francisco. There was an earnest-ness to it all while the TV show just has lazy contrived slop because you know that too much creativity can risk offending someone somehow. They didnt learn a thing from S1's criticisms, I mean, why would they with so many bots/pajeets/bugmen/consumers/tourists/normies getting behind them? Might as well go all the way in S2.

Why should I care for our leads when Lucy clearly doesnt give a shit about The Ghoul being hanged and decides to go on this confusing tangent ? It doesnt fit her character, a naive but morally good dweller. Its not like this was a distraction so you could argue it was "all according to plan" so it is justified, no, the plot decides that Lucy will stop and talk down the great Khans (who would normally start shooting right away if these were anything like the ones from the games). Then she shoots The Ghoul free and he starts killing the Khans while "Big Iron" plays during the action sequence.

Its in this moment where it really made me see how genius it is. The sheer manipulative tactics and psyops, our enemies are absolutely evil but I do applaud their ability to be able to control the mind of lesser minds. You see, by having normies pretty much taking over gaming, they have a pretty easy crowd to please because a reason many video game based products failed in the past (outside of the fact most of them were objectively bad) is the usual disregard or misuse of the source material's lore. What our overlords did was figuring out that normies not only were easier to please but if they improved things just enough, they could find that perfect middle ground that pleases just enough that normies will praise it. The veterans will see it for the bullshit that it is but you think NORMIES give a shita bout Novac? And its now altered layout? No, all normies think is "Oh, its the city with the dino! I 'member that!" and thats more than enough. And you see, normies are the perfect defenders because I like to imagine, deep down, they know this is shit but given how they attach too much of their own self worth in the garbage they consume, they will become defensive because to admit they are enjoying shit would force them to admit they have shit taste.

And we didnt see this just with Fallout, even if it is one of the biggest examples, we saw this with TLoU S1, with how normie and tourist praised it like it was the best thing since the sliced bread toasted ontop of the forehead of egghead girl. It doesnt matter that S1 turned badass Bill and his lover from a realistic and tragic relationship that reminded the player that even LGBTQ romances werent free from falling apart hard into an idealistic oscar bait "oh mah feelz" LGBTQ masturbation, what matters is that Bill was here and they really want you to know he is gay. Its weaponized social trends and beliefs, shielding it against criticism, very shameless tactics. Come S2 and the spell was "broken", mostly because the source material is THAT agonizingly bad*4 that not even globohomo was able to save it.



So yeah, we have Lucy and The Ghoul (retarded name) fighting and dispatching of The Great Khans, another familiar faction stomped by the newcomer TV original


*at least intentionally so
*2 reason being that they are a raider tribe and it doesnt matter that it doesnt make sense for them to be here as most endings has them either fucking dying off, being assimilated into Ceasar's Legion (then dying off) or fucking off from the Mojave and actually changing their ways for the better, what matters is that they are an excuse to have generic raiders while also with familiar imagery. There is no more reason why they are great Khans.
*3 I already ranted in the past about this retarded retcon, lets move on.
*4 It still won an award tho, mostly because Neil likely cashed in some "tribe" favors, wouldnt surprise me. He is running out of good graces with the industry tho...

Fuck Bethesda
Fuck Amazon
Fuck Christopher Nolan's brother (of which I cant even remember the name of)

You can argue that since Nick is a gen 1(?) Synth and is super obvious he's not a big threat, but you realize that he's a private detective whose job it is to snoop on people and...well you get the issue that @Chieftain Coke Peanut said.

If Emil didnt think about it, apparently no one else in Diamond City did.

They just really liked the image of a robot noir detective with the scanned memories of a dead which, to be fair, by itself is pretty cool but they didnt make it work into the setting, they just crammed it into it and did Critical Drinker's "Naaah, it will be fiiine", calling it a day.
The fucked up thing is that Fallout 4 does kind of try to toy with the idea that there WAS a civilization in The Commonwealth before you woke up in the form of the CPG, which The Institute was even taking an active hand in developing.

But for some reason, when negotiations were floundering (lord only knows how or why you cant ask) The Institute just decided to murder literally everyone and then go hide underground.

It was something akin to a blossoming NCR (which could have been interesting) but because of Bethesda's policy of "never post-post apocalypse", it was just randomly destroyed by a single "malfunctioning" synth (its kept rather vague if it was indeed malfunctioning or not).

In either case, sending a synth to represent the institute was a retarded idea from the start. I understand the concerns but in this delicate transition, honesty is the best policy. Maybe have synth as backup but not do the fucking talking.

Beth- I mean, The Institute just apparently dont want civilization above to go beyond crack sheds because that could possibly represent a danger to them..."eventually". This faction never made sense when you began to think about the world building and thats the key, Bethesda hates that you think about world building beyond flavor text. At least in TES, you could make an excuse why thousands of years go by and society didnt advance much technologically, but for a more "grounded" series like Fallout? It becames harder to justify without intense retcons to bail you out.
It looks like he's an indian antita sarkeesian type or some shit:
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Maybe...maybe eugenics had a point.
 
If Bethesda did this we would never hear the end of it
This is a non-canonical special easter egg encounter. Bethesda unironically put shit like "ghoul in the fridge" and the quest to collect 30 soda pops for a crazy woman as premier side quest content people will surely enjoy, not to mention making locations like "Little Lamplight"(that you have to visit btw) that are straight out of some cartoon. Your Bethesda rotted tourist brain isn't functioning properly, probably because you're not even a part of this fanbase, these two are nothing alike. Fallout 2 and even 1 also had ridiculous, non-canonical special encounters like this, meanwhile Todd comes out with Mothership Zeta as a full blown DLC you have to pay for(and nearly had his office burned down by implicating that aliens started the great war, altho even that is less retarded than what the TV show is doing). One of these is not like the other.
You really are one of the dumbest people I ever had the misfortune of talking about this franchise to over the last 30 years, which makes sense when you admitted you're a Fallout 3 baby. Don't bother responding to me, I have zero respect for anything you say. Thank goodness you're contained in this thread and not contaminating actual good Fallout discussions on other sites.
there's also the combat flailing itself like arcanum that filtered most people from tactics as they came from FO2, the lore stuff about robots and the calculator going haywire was just half of it, also the PS2 fallout is lowkey funny.
The game is fine when you play it in turn based mode, like you're supposed to. The amateur mistake I see most people making is playing the game in the chaotic real time mode that is just miserable to deal with. This game needed a lot more time in the oven if they were going to go down that route.
tfw the video game company dumps its money into shit that isn't video games.:stress: Seriously, Fallout doesn't even feel like a game series anymore. It's a fucking merchandise franchise hellbent on selling as many Funko Pops and shitty branded trinkets as possible. It's unreal
Bingo, welcome to the same realization most Fallout fans made all the way back in 2008
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Not surprising when they failed at the first hurdle to even understanding what this franchise is about, all they succeeded in was pimping it out. Fallout should have died with Van Buren, or at least with BOS, at least then that abomination would have been the biggest laughingstock of the IP.
Tactics was the last true fallout game before bethsidian took a fat shart all over it.
True, more canonical than Fallout 3 or 4 will ever be too. Really underrated title, thankfully most of the retarded hanger-on tourists and Bethesda babies are either unaware of it or get filtered out by the first mission so that game is relatively safe from the plebians. We can name these plebians, in fact, just by looking at your dislikes.
I miss when the silliest thing in Bethesda lore* was a vault full of clones that repeated their names.
You call it "silly", I just call it what it is, retarded. Shame too, since it's clear they had a rather good story for the vault, which was scrapped and instead we got an equivalent of a Wild Wasteland encounter. I actually made a mod to "fix" the vault, linked it here somewhere and can't be bothered to look for it again.
It was something akin to a blossoming NCR (which could have been interesting) but because of Bethesda's policy of "never post-post apocalypse", it was just randomly destroyed by a single "malfunctioning" synth (its kept rather vague if it was indeed malfunctioning or not).
Considering how many raiders there are in the region, I just assumed that the reason nothing got off the ground in the Commonwealth was due to the retarded amount of crazed bandits overrunning the region, there is so many of them that they even started invading other regions(see: Nuka World). There was never a BOS like entity with superior firepower that could somewhat tame the Commonwealth, so nobody was able to get organized enough to stop them. At best you had Minutemen, who were retarded and incompetent so they fell apart, and even Gunners can't keep all of them at bay, merely contain them in their own territory. People of Boston were doomed to live in shacks and shitty farmlands from the start, speaking of Tactics that's similar to how The MidWest worked too, the difference is that BOS came over and civilized things there. Then you have The Institute, and that's when things really fall apart, that is until BOS show up to Boston and possibly civilize the savages again. I don't know if any of this is intentional, probably not, but it is actually a neat bit of worldbuilding, kind of makes Fallout 4 feel like a sequel to both 3 and Tactics at the same time. Fallout 3 did something similar with it's setting, the reason why Capital Wasteland is such a shithole is because of the ridiculous amount of super mutants in the area, except there was no Vault Dweller to quell their numbers so they completely took it over. If it wasn't for, once again, the BOS, the entire D.C area would be overrun before Fallout 3 even starts, that is unless Enclave had other plans. Not that most people who play these games even pay attention to the background details like this, unlike the isometric titles or New Vegas toddouts aren't exactly thinking men RPGs. Or actual RPGs for that matter, Fallout 3 maybe a half-assed one but Fallout 4 definitely not.
 
This is a non-canonical special easter egg encounter.
Sounds like cope cause there is no confirmation this was supposed to be non canon, i thought you wanted tactics to be canon?
Your Bethesda rotted tourist brain isn't functioning properly, probably because you're not even a part of this fanbase
This is why people make fun of you lol, calling someone a tourist over shit like this is pathetic even for internet discourse over videogames.
meanwhile Todd comes out with Mothership Zeta as a full blown DLC you have to pay for(and nearly had his office burned down by implicating that aliens started the great war, altho even that is less retarded than what the TV show is doing).
I cant believe todd can single handedly make an entire dlc, why even need a whole studio at this rate. If you are still this assmad over zeta implying aliens started the great war which was immediately forgotten about then you aren't gonna make it.
You really are one of the dumbest people I ever had the misfortune of talking about this franchise to over the last 30 years, which makes sense when you admitted you're a Fallout 3 baby.
Love you too babe
Don't bother responding to me, I have zero respect for anything you say
and yet i live rent free in your head
 
tfw the video game company dumps its money into shit that isn't video games.:stress: Seriously, Fallout doesn't even feel like a game series anymore. It's a fucking merchandise franchise hellbent on selling as many Funko Pops and shitty branded trinkets as possible. It's unreal
Just look at how they handled fallout 4 and 76, shit was rigged from the start. The best selling games in the franchise and also the most insufferable pieces of garbage media you can experience, down to the last minute. Seriously, i had more fun playing Tactics than i ever had with 4. The worst part of it all was the Nuka World DLC, why the hell would they design a raider-based questline like that?
dont engage with the settlement system at all, i put 500 hours into fallout 4 and never beat it and the closest i got to beating it was when completely ignored preston and went straight through the storyline till i got to the institute, i sided with the institute then started doing extra side quests and all the stuff like that, i went to concord i freed em from the museum took em back to sanctuary and did the basic tutorial building shit from sturges but as soon as he told me to go to talk to preston i fucked off, i was able to get just a few quests away from the ending but then got bored and quit
The settlement system would've been fine if the game didn't force you to engage in it constantly to unlock basic shit, you can't even assign settlers to manage resources and build stuff for you, i think they added the system to pander for the autists that want to play civilization or cities skyline in a mad max setting, albeit with everything looking green and dull.
 
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