Fallout series

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Making a couple settlements was alright, but the issue is that it almost completely replaced all towns and cities. There's what, Goodneighbour and Diamond City in FO4. You want to have more towns to visit? Have fun making them yourself, and they'll have no content. It's just completely inferior to the previous games and doesn't work.
There's also Bunker Hill but that's pretty much it.
 
I just watched the first season of the fallout TV show. It was bad very bad, I know its not a controversial take but wtf is with these video game adaptations and not following the lore of the source material.
 
I just watched the first season of the fallout TV show. It was bad very bad, I know its not a controversial take but wtf is with these video game adaptations and not following the lore of the source material.
It's not great but it isn't that terrible imo. The best example of a TV show raping the fuck out of the game that it was adapting is imo the Halo one, the Fallout show is nowhere near as bad as that.
 
It's not great but it isn't that terrible imo. The best example of a TV show raping the fuck out of the game that it was adapting is imo the Halo one, the Fallout show is nowhere near as bad as that.
Wasn't the halo show set in its own cannon though?
 
If bunker hill counts as a town then so does atom cats garage
The thing is: you create settlements and put settlers in specific buildings to sell you products.
That was the lazy way to implement more towns than a few.
Convenant and Abenathy Farm counts a a town by those standarts.
 
The worst example of star wars sequelitis the show suffers from is how nothing makes sense logistically, and this makes it impossible to get invested in any losses or gains made by any faction.

How does Hank subdue and kidnap violent and armed wastelanders? You'll just have to make something up in your head.
The NCR? Simultaneously gone, their capital a crater and a lone military outpost unsuplied for over a decade, but also conjuring troops out of the ether when the plot demands it.
The Legion is being built up as a future obstacle even though last we saw them they their camp can barely hold more than a hundred or two men, but they're spawning from the ether as well when nevessary.
 
The thing is: you create settlements and put settlers in specific buildings to sell you products.
That was the lazy way to implement more towns than a few.
Convenant and Abenathy Farm counts a a town by those standarts.
Why would covenant not count as a town regardless?
 
The worst example of star wars sequelitis the show suffers from is how nothing makes sense logistically, and this makes it impossible to get invested in any losses or gains made by any faction.

How does Hank subdue and kidnap violent and armed wastelanders? You'll just have to make something up in your head.
The NCR? Simultaneously gone, their capital a crater and a lone military outpost unsuplied for over a decade, but also conjuring troops out of the ether when the plot demands it.
The Legion is being built up as a future obstacle even though last we saw them they their camp can barely hold more than a hundred or two men, but they're spawning from the ether as well when nevessary.
To my knowledge they don't even tie it into the Mezmatron (YOU KNOW THE FUCKING THING DESIGNED FOR MIND CONTROL?)
 
To my knowledge they don't even tie it into the Mezmatron (YOU KNOW THE FUCKING THING DESIGNED FOR MIND CONTROL?)
Mesmetron never made it out of testing and is a different type of mind control unless hank knew about it before hand like the control boxes in the show he wouldn't know it existed.
Mesmetron confuses the target and makes them susceptible to commands until it wore off while the boxes in the show erase the original mind and copy over the senator lady's values and ideals.
The Legion is being built up as a future obstacle even though last we saw them they their camp can barely hold more than a hundred or two men, but they're spawning from the ether as well when nevessary.
Yeah it's funny how the legions "salt the earth" way of conquest just isn't brought up as a problem to regain numbers, i think the "legion dies with me" note is in character for Caesar especially if he died of his tumor after the battle for hoover dam. The legion is only held together by him no one else would have the respect and loyalty all high ranking legion members under Caesar would respect anyone else in his position, this is also taking into consideration that Kevin from home alone yoinked lanius's armor after he died at the battle and that's another factor into Caesar's note.
In my honest opinion any appearance of the legion post nv that didn't have them struggling or any degree of shadows of their former selves would be bad.
 
i love clearing out nests of raiders and gunners only to turn tiny shitboxes into tiny shitboxes with generic npcs that send you on generic quests for infinity that have pointless defenses because enemies will spawn in behind any turrets you set up to lock down any weak point that can be broken through. i love the burden of responsibility in exchange for slave fields producing infinite amounts of every resource i have never needed because you can't harvest adhesives the way you can harvest everything else.
I'm autistic about building settlements but without mods it gets infuriating because of the stupid settlment attack system.
It happened to me, I had built a wall, placed turrets, had guards with good weapons even some with Power Armor I used console to get them to equip. I get the "Your settlment is being attacked", ignored it since I assumed they would be fine, nope turns out 5 Raiders with Tire Irons slaughtered my whole settlement.
So I decided to reload a save and go defend my settlment, and lo and behold the 5 raiders got insta-killed by my rocket turrets, my presence wasn't needed, but the way the game decides who wins the engagement if the player is not present is retarded. Thankfully there is a mod to fix that.
 
I think the main issue with 4's settlements out of their quantity is the relative lack of diversity in presentation and occupants. This is criticism you can apply to Fallout New Vegas to some extent, with a lot of towns forming in reaction to quests being written and designed first, but I digress.

Fallout 3: Paradise Falls (Slaver settlement), Little Lamplight (Child settlement within caves), Rivet City (Aircraft carrier), Megaton (Built around a bomb), the Citadel (The Pentagon), Tenpenny Tower (rich people oasis), Republic of Dave (Larp-ville), Arefu + Meresti Metro station* (Overpass highway + "vampires" in a metro), Underworld (Ghoul city), Big Town (Teenagers...? It has a moat), Canterbury Commons (Caravan hub), Temple of the Union/Lincoln Monument (slave sanctuary), Girdershade and Evergreen Mills** (Nuka Cola fanclub and Raider settlement)
*I combined those two because they lean on each other and Arefu has no merchants if I remember right.
**These barely counts, but it's on the same tier as most of Fallout 4's settlements, but they have a unique aspect/item/merchant and are technically settlements in-game.

Some of Fallout 3's settlements you'll never visit again after completing their associated quest or would otherwise be a decent place to get supplied if they weren't inconvenient. Meresti has a merchant but it's not worth the hassle of going through the metro again just to get there. Paradise Falls is great but their arms merchant requires 20 Chinese Assault rifles before their stock is as good as Flak and Shrapnel already is out the gate, but he also has the best repair in the game if I recall correctly. There's also a doctor on the opposite side. Tenpenny Tower is also pretty good but you'll lose access to the convenient merchants if you do the quest associated with it. In the odd situation you: blow up megaton + let the ghouls in, you're effectively leaving yourself with a single convenient spot to do all your shopping and healing (Rivet City).

Still, pretty good and diverse assortment. The most boring/never-again (after tie-in quests) are: Arefu, Meresti, Republic of Dave, Canterbury Commons, Temple of Union/Lincoln Monument, Girdershade, Evergreen Mills, Big Town. If I'm forgetting any then they'd just go here anyway.

I have a soft spot for Big Town despite it being shit by most criteria. I think I just like the quest.

Fallout 4 (sans most player settlements): Diamond City (stadium), Prywyn (BoS airship), Institute (underground/high tech), Railroad HQ (Church basement), Covenant (Walled town), Atom Cats garage (Power Armour garage), Graygarden (Mr Handy-worked greenhouse), Vault 81 (inhabited and active vault), The Slog (ghoul-worked farm), Goodneighbour ('character' - robot arms merchant, memory den, Hancock, etc), the Fort (Minutemen HQ + artillery + 5-star fort + minutemen radio), Bunker Hill (merchant hub + a famous monument).

Greygarden/The Slog don't have much going for them in the way of services until you add to them to your settlement roster, but they were included for having notable occupants even before you can customise them. The Fort was added more out of pity but it still has something going for it over most other settlements so I'll include it.

Immediate standout for being relatively unremarkable is Covenant. Fallout 3 had lots of settlements which were just a means to facilitate quests, such as Arefu, but there was some aspect of it that made seperated it from the rest. Covenant has walls and a notable robot like Diamond City, Vault 81, Goodneighbour. The GOAT exam entry requirement is neat fanservice but otherwise it's a Fallout 3 quest settlement sans any distinct visual tied to it and characters within. It being one of the few non-player settlements with a healer and merchant puts it on a select list but its spot on that list comes with nothing notable beyond its equally forgettable quest.

Bunker Hill I consider bizarre because you could've done a better version of Canterbury Commons (investing in merchants, increasing stock) but you can do no such thing. They could've done more with this, but to due its status as a settlement-to-be, the characters here can't be standouts due to them all being potential residents of a player settlement further down the road.

Fallout 4 has fewer "never again" settlements, but on a smaller list of actual settlements you're looking at a rather small list. Keep in mind you can further shrink that list if you side with the Institute, potentially losing the Prydwyn, Railroad HQ, and even the Fort if you want to. You lose the Institute either way if you join the others.

Of the true settlements:
The Prydwyn is cool, arguably the best settlement in 4.
Diamond City is probably the most disappointing but has characters of note. (the security wearing baseball gear makes sense, but why'd they do so much to hide the face, shouldn't the default show it but the 'heavy' variant hide it?)
Railroad HQ is shit. One somewhat likable character.
Institute is boring (not having any 'character' makes it easier for players to blow it up in the end, if the Institute had too much going for it the choice would actually be hard).
Covenant serves zero purpose and should kill itself.

You don't want to overload with choice, especially if you put so much work into an area and the player only visits it once because another option is preferable, but it does a lot of damage to the overall quality of the world if you do this. Fallout New Vegas arguably contains as many "never again" settlements/inhabited locations as 3 but even mundane places like the I88 reststop help serve the worldbuilding. Covenant serves zero purpose. It's like an even less notable Tenpenny Tower with an even less notable quest.

Fallout 4 technically has the most occupied places but many of them don't even have economies until the player creates one for them. There's pre-occupied settlements that don't produce enough water to provide for the occupants until the player creates water sources for them, it's just hollow.
 
Why the hell is everyone treating this show as canon when it absolutely isn't and shouldn't be?
It isn't, just tourists(who will never be part of the fandom no matter how hard they try) showing their newfaggotry.
Fallout Brotherhood of Steel remaster when?
Game is shit, not even "so bad it's good", just mediocre. Soundtrack is the best part about it, and it does not need any remastering. Still more of a proper Fallout media than the TV show.
 
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