This. Fallout is intentionally designed to side track you and throw you off on wild tangents. For instance instead of doing the main quest, I own about 20 farms that I regularly harvest for crops, and then use those crops to create hundreds of adhesives for experience. I've literally got to level 40 mostly just farming and defending my plantations.
Yes, I've turned Fallout 4 into a complicated version of Farmville.
Ghouls are super fucking OP now. Especially the glowing ones. I mean you can handle 'em sure, but holy shit I don't think I'm ever going to get used to how fucking fast they are now. I've taken less damage from a 1 on 1 fight with a Deathclaw than I have with three ghouls.
Presently I have been playing the hell out of Fallout 4... and honestly I don't know if I'm playing it the right way or the wrong way. Y'see, I've played 40+ hours thus far... but I've only done the first two main story missions and a handful of faction missions. I've met the BoS and I made it to Goodneighbor where (I think?) I've met up with the railroad... or at least I've talked with Hancock. As it is though, I haven't even done Piper's mission or even met Nick Valentine.
All I've been doing is wandering the Wasteland, looking for adventure without the game prompting me to do so, and thus far I've been having a blast. Few thing I have picked up/ noticed along the way...
Ghouls are super fucking OP now. Especially the glowing ones. I mean you can handle 'em sure, but holy shit I don't think I'm ever going to get used to how fucking fast they are now. I've taken less damage from a 1 on 1 fight with a Deathclaw than I have with three ghouls.
Super mutants on the other hand... I dunno, they seem less intimidating from how they were in Fallout 3 and NV. Maybe it's because now I can actually play a distance game and don't have to worry too often about being overcrowded by them... usually.
First time I met an Assaultron it scared the shit out of me. I didn't see it first, but I did see the ambient lighting it gives off and that noise... for a minute I thought there was a Mass Effect reaper in my game.
Had a bit of a guilty feeling after how I handled things back in Covenant...
I killed them all. Not saying I do or don't like synths yet, but just feeling guilty because they seemed to be mostly okay, just that our paths crossed at the wrong place.
I'm being a complete sperg with it comes to the settlement crafting. In Sanctuary I'm creating a sky fortress for myself and my Power Armor collection, while for my settlers I've begun to make an apartment complex and a post-apocalyptic mini mall. Had some gunners try and ruin my fun - they didn't even get past the bridge.
Glad to know I'm not the only one struggling with ghouls. I thought it was going to be like 3 and NV where you could kill them in one hit with a sturdy melee weapon or a good pair of spiked knuckles in VATS, but the little fuckers move so quick it's hard for me to land anything on em. It's really frustrating that I can punch a supermutant to death, but this scrawmy little bag of rotten flesh is dancing circles around me.
Also is anyone finding melee to be slightly more OP than usual? It seems like with the right set of perks you can turn your guy into a walking tank that can split a brotherhood member in power armor to pieces while barely losing any health.
I've been playing a stealth character. While stealth is still pretty damn OP it's nowhere near what it was in Fallout 3 or NV. Whether you attack an outdoor location during the day or the night matters now which I think is good. At night I've sniped clean entire bases without being seen. During the day I get noticed pretty quickly if I don't play it super safe and risk having to wait awhile before I'm hidden enough to be able to do another sneak attack. Two pieces of chameleon gear makes sniping easier during the daylight and the gauss rifle is pretty bad ass once you mod it and have a suppressor . Maybe I just suck but it seems like melee stealth strikes are not worth the risk. Yeah, you can get up to 10.9 multiplier with melee attacks but using a shotgun with a suppressor works pretty damn good when you have all Ninja perk levels and the range means less risk. Even better if you have a certain companion's perk to increase sneak damage.
However if you have a bulky character and some good power armor then you're almost god mode. At level 70 I was in some x01 power armor, walked right into the middle of Quincy (I wanted to see what was in there) and got a slew of missiles fired at me from the rooftops. No fucks where given. I only had my stealth weapons on me so I had to chip away at them slowly and I actually got bored during the fight.
Due to some bugs later in the story that can cause you to randomly fail faction missions that aren't time sensitive I decided to start a new character that was based around the Idiot Savant perk. If you get lucky with a proc when you turn in a mission then you can get 5x the experience. The problem is that the more intelligence you have the less it procs. You also get to make tard sounds when it does.
My biggest beef with Fallout 4 is the removal of non-Charisma checks (skills, intelligence, etc). The fun of Fallout games has always been that there were multiple ways to tackle problems and odds are you'd run into situations where at least one of your skills was high enough to create a better outcome. Now there's just two ways to approach everything. Fighting and Charisma. Considering how much technology is involved in the story and region you'd think having all the science and medicine perks would create some interesting options but nah, let me just smooth talk this super logical robot.
Fallout 2 was probably the best in the series when it came to how many ways you could solve a problem. I could seduce a mob boss's wife then after sex, if I met the dialogue checks, I could notice she sounded more well-spoken and intelligence than everyone around her. You'd then get rewarded with a device that pumped up your intelligence by one permanently. I could also work for the mob boss and win him over to get access to information and become known as a made man. Stuff like that was a common occurrence. If you were a beefy character you could always try to take things by force but you'd often risk missing out on extra jobs or information that fleshed out the world more. This is why I dislike the idea of the protagonist being voiced. I mean, I enjoy seeing my character react to things during conversations but it heavily restricts dialogue. If the Sole Survivor hadn't been voiced then I think we would have seen the old school dialogue checks and perk responses still there. It's easier to have one voice actor do a wider range of responses than it is two. Especially when you consider the fact Bethesda recycles the same voice actors, making them voice things from key characters to random townies who have only 5-10 lines. Sure, it can break the atmosphere a bit when you recognize a voice but I think the trade off is worth it. I got over the fact the Silver Shroud is the Grey Fox/every Imperial guard from Oblivion pretty quickly.
The game is still solid. It took a few steps forward in some places and a few steps back in others but that's going to happen when a series is almost two decades old and has switched developers. I just hope we get to see Obsidian do another Fallout game.
However if you have a bulky character and some good power armor then you're almost god mode. At level 70 I was in some x01 power armor, walked right into the middle of Quincy (I wanted to see what was in there) and got a slew of missiles fired at me from the rooftops. No fucks where given. I only had my stealth weapons on me so I had to chip away at them slowly and I actually got bored during the fight.
My biggest beef with Fallout 4 is the removal of non-Charisma checks (skills, intelligence, etc). The fun of Fallout games has always been that there were multiple ways to tackle problems and odds are you'd run into situations where at least one of your skills was high enough to create a better outcome. Now there's just two ways to approach everything. Fighting and Charisma. Considering how much technology is involved in the story and region you'd think having all the science and medicine perks would create some interesting options but nah, let me just smooth talk this super logical robot.
The game is still solid. It took a few steps forward in some places and a few steps back in others but that's going to happen when a series is almost two decades old and has switched developers. I just hope we get to see Obsidian do another Fallout game.
Power Armor is very powerful and very fun and it isn't hard to get all the fusion cores I need to play the entire game in a set. I'm glad that I can play like that if I want. I'd feel weird if my brotherhood character had a hard time staying in their power armor. My other character on the other hand never uses it so I actually have to use stimpacks with them.
I noticed that there is a problem with the commonwealth economy, nothing is worth a fraction of a cap. I can get 500 shots out of a fusion core for less than 500 caps but 500 5mm rounds always cost at least 500 caps. It seems the minigun is a worse weapon than than the gatling laser in every way except maybe melee damage.
Not only do I miss skill checks for other skills like medicine that actually made building different characters fun and role playing better, I miss set challenges rather chance. It was nice knowing what I needed in order to pass tests. How do I fail an orange charisma test with 8 charisma and 2 in lady killer? I guess I should be drunk at all times just in case.
Stats seem to give bonuses beyond the natural maximum of 10 (I think this is the first in the series to do that) and the same thing has happened to me so I'm assuming they actually put in charisma checks so high even if you had it maxed out you'd need bonuses from clothing, booze, or chems to ensure a successful check. The colors don't seem to be based on how difficult it will be for your character but rather how difficult it will be in general which helps even less. A red difficulty for one character could be harder than a red difficulty for another. I'm not 100% on that though.
Charisma seems to determine how many settlers you can have in a settlement which I did not know. Your max population is 10+Charisma. This kind of bummed me out because some settlements cover a big enough area where you could support way more than that. I guess I'll have to get a mod for it along with one that makes it easier to keep track of what settlers are doing what. I hate having to run around a large settlement during work hours just so I can find an idle one to assign to a shop, scavenging, or supply mine.
Charisma is pretty strange. It's almost certainly based on a chance, because when I add 3 Charisma to my character with certain clothes to make it 9, I almost never fail persuasion attempts, even red ones. However there have been times where I failed an attempt, reloaded and tried the same option and passed. So the color, I think, just indicates your chances of succeeding, and the higher your charisma the better your odds.
Didn't know that about the settlement cap though, I thought it was 21 or something and I was always confused about why it never rose above 19.
Also is anyone finding melee to be slightly more OP than usual? It seems like with the right set of perks you can turn your guy into a walking tank that can split a brotherhood member in power armor to pieces while barely losing any health.
So apparently someone found a plant in some lab or something in the game that looks like a Nirnroot and now people are thinking this means the Elder Scrolls and Fallout take place in the same universe? I know Bethesda didn't orginally make Fallout so I was wondering what people who really like the 1st and 2nd games think of this
I can't go and confirm this because I still don't own the game... SOON
So apparently someone found a plant in some lab or something in the game that looks like a Nirnroot and now people are thinking this means the Elder Scrolls and Fallout take place in the same universe? I know Bethesda didn't orginally make Fallout so I was wondering what people who really like the 1st and 2nd games think of this
I can't go and confirm this because I still don't own the game... SOON
I'm too much of a good little girl to do this also I'm so dumb I'll probably fuck up the computer again.
I'm just waiting for a sale, I could buy it now but I ain't paying 80 dolla
Reuse of assets isn't far off. The plant vault from New Vegas had some Oblivion plants outside. Easter egg also seems likely since the Grognak comic from 3 had a cover whose barbarian was a reference to the barbarian class pic from Oblivion.
Yes, of course the Elder Scrolls and the Fallout universe are the same world. The whole second moon thing you see when running around in Tamriel? Just a delusion of excessive skooma use. You're actually on the continent of Antarctica before it froze over. When the freeze did happen, the races left explore the rest of the world. The enclave are actually Altmer, while the Nords became Germans. Hitler was actually a descendant of Jarl Balgruuf of Whiterun. And the whole war that caused the apocalypse was actually a shadow war between the Dunmer (Chinese) and the Bretons (Americans), and they were pissed we had a Redguard as our President and a Congress run by Orcs.
And Dogmeat? Notice how he never dies? That's because he's actually Clavicus Vile's dog, Barbas. He decides to help the Sole Survivor because he can tell they are a descendant or the Dovahkiin by how they can carry a Fat Man in their pants and consume twenty cans of Cram in the blink of an eye.
Of course.
Or... y'know, they're just reusing the same game engine they used for Skyrim and recycling assets.
Guys, the Fallout world is totally the same as TES. I mean the first two games had midgets and TES has the Bosmer, clearly they are one and the same.
I mean it's probably just them reusing the nirnroot texture because it looks neat and they thought it would be a fun little thing for fans of both series to find. It's like how the chinese sword in 3 was just a retextured shortsword model from Oblivion, and used all the same animations.