Fallout series

So after 7 years I finally decided to play Fallout 4 for the first time ever, even if I have spoilered the story myself years ago.

Though after leaving Vault 111 I realized how much of a slog the gameplay is, even down to the basic movement of the player character itself.

Maybe it doesn't help that I finished playing Fallout New Vegas a few days ago, so the change of pace of those two games is quite different, but damn, it feels like by the time I finished the first quest of Preston Garvey and lead his group to Sanctuary Hills I would already have reached Three Dog in F3 or killed Benny in NV instead.

Does anybody else feels the same or I'm just too stupid? I really want to like Fallout 4 but so far I just get bored and quit after 10 minutes.
It's minor compared to all the other shit wrong with 4, but the more I look back on it, the worse the character designs are too. 3 and NV didn't have good character models, but they were at least unique and had variety. Everyone in 4 looks practically the same to me, and it makes the already barebones RPG aspect of the game even more repetitive and shallow.
 
Who gives a fuck what Enclave-fags want? And Fallout 4 was full of old-faction wankery, The Brotherhood are Bethesda's marketing poster-boys, they get shoved into everything they produce with the Fallout label on it. It's not even that people want the old factions back, they want the lame factions back. Come up with some other kind of power armor group if you really must.
Oh, so Bethesda should listen to the fans when it comes to the Fallout 2 fans wanting things, but they should tell the Enclave fans to fuck off?

Wow, pretty selective there, buddy. Also, not a good financial move for Bethesda, since Fallout 2 made far less sales and money than Fallout 3. Fallout 2 was at most, a cult classic known by your average PC nerd, but nowhere near Final Fantasy or Diablo in terms of popularity. Fallout 3 revitalized the franchise after Interplay killed it with bad spinoffs and sold it off like a common prostitute. And the Fallout 3 fans are mostly Enclave fans. You want the largest chunk of Fallout fans to buy your game? You need to get their approval.

Also, the only old faction in Fallout 4 was the Brotherhood. You know, the one Fallout faction that Interplay inserted into EVERY FUCKING FALLOUT GAME? Every other faction from the Institute, the Railroad, and the Minutemen were entirely new. And why is this a bad thing, when Fallout New Vegas had BOTH the Brotherhood AND the NCR, as well as some Enclave Remnants running about?

Fallout 4 is comparatively brisk compared to the start of Fallout 3 or New Vegas, but it feels ten times as long and I think that's because you know how on-rails you are. Your only real choice with the whole Preston tutorial shit is to either ignore them completely and wander off in a way that doesn't make a lot of sense in-character, or follow the quest to a T like a good little fuckboy. In New Vegas, I almost always do the Goodsprings quests the exact same way every time, but knowing that I CAN veer off and join the PGs or murder the whole lot of them, or just ignore it (in a much more believable way for your character) it doesn't feel anywhere near as hamstrung and forced.
To be fair, that matters very little in the endgame. The Powder Gangers are pleb-tier threats at best, and the most use you can have for them is using them as target practice if you want to bump up your karma rating.

And, despite how exciting the game tries to be in those opening hours, Bethesda kneecapped their pacing by immediately forcing the SS into settlement busywork right out the gate, when you should be extra and especially concerned about finding your son. You go from bang bang shooty to 'please clean up the trash and do everything for us player :('
Like every main Elder Scrolls and Fallout game in existence? Sure, the NCR/Caesar/House need you to do this thing NOW so they can get things ready for the upcoming final battle, but at any time, you can take a stop, go take a vacation in the Sierra Madre, the Big MT, the Divide, or Zion Canyon, and put Caesar, the NCR, or House on the waiting list while you gallivant around shooting tribals, blasting robo-scorpions, or running after another courier in some radioactive shithole. I can understand the NCR being lenient about it, since they need all the help they can get, but realistically, House or Caesar would get pissy at you if you took too long with their quests. I especially can't see Caesar tolerating the courier taking too long to complete a quest because they went gallivanting around in the Mojave or somewhere else.

If you want to talk realism, then every quest would have a time limit, and if you fail that time limit, you fail that quest, and most likely, you would end up dead. But that really didn't work out for Bethesda when they did that, now did it?
 
Oh, so Bethesda should listen to the fans when it comes to the Fallout 2 fans wanting things, but they should tell the Enclave fans to fuck off?
I literally never said that. Fallout 2 is pretty retarded in my opinion, I think people think much too highly of it. The Enclave were just as retarded there as they are in 3 or any other material.
You want the largest chunk of Fallout fans to buy your game? You need to get their approval.
You clearly don't.
Like every main Elder Scrolls and Fallout game in existence? Sure, the NCR/Caesar/House need you to do this thing NOW so they can get things ready for the upcoming final battle, but at any time, you can take a stop
Yeah you CAN stop right when the plot gets moving at the midway or 1/3rd of the way into the game but the difference is in context and pacing. At the start of New Vegas your courier isn't aware of any of that shit, fucking around in the wastes is encouraged at that point when the stakes are low and the endgame isn't gearing up.
If you want to talk realism, then every quest would have a time limit, and if you fail that time limit, you fail that quest, and most likely, you would end up dead.
I didn't say the rest of the games never suffered from a similar issue, just that 4 has it worse.

Sorry Fallout 4 sucks bro. Keep seething.
 
I literally never said that. Fallout 2 is pretty retarded in my opinion, I think people think much too highly of it. The Enclave were just as retarded there as they are in 3 or any other material.
It's still a faction that most Fallout fans want back, especially considering the fact that they keep adding them in by mods. So again, you gain nothing by keeping them out.

You clearly don't.
You do. Especially if you want your game to sell well with the fans.

Yeah you CAN stop right when the plot gets moving at the midway or 1/3rd of the way into the game but the difference is in context and pacing. At the start of New Vegas your courier isn't aware of any of that shit, fucking around in the wastes is encouraged at that point when the stakes are low and the endgame isn't gearing up.
Er, you can fuck around with the wastes even AFTER you got orders from Caesar or House to go finish a job. And they never question you about it, which is unrealistic as all hell, since both sides are gearing up for war, and there's obviously a short timetable before Lanius makes his move. Not to mention that there's also the part where the Courier IS RESPONSIBLE for the chip, so it makes no sense that the Courier just fucks around when he or she IS HELD RESPONSIBLE for not delivering the chip. The note on the delivery even says this to the Courier:

"You are an authorized agent of the Mojave Express Package until delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts."
-Mojave Express Delivery Order

So it makes no fucking sense that the Courier is just tooling around in the wastes, having utterly forgotten about their job. It isn't encouraged from the context of the story; you have to go to New Vegas and get that chip to House, or you will be charged for failing and they may even send mercs after you. It never happens, but again, the whole "fucking around in the wastes while forgetting to deliver that platinum chip" thing is just gameplay/story segregation, just as much as forgetting about your son in Fallout 4 is. Realistically, it would never happen, because the Sole Survivor would get survivor's guilt over not finding their son, and the Courier would have been hunted down by mercs working for House for failing to deliver the platinum chip.

I didn't say the rest of the games never suffered from a similar issue, just that 4 has it worse.
They all suffer from it, and the older games even moreso.

Realistically, the Master wouldn't blow his brains out just because the super mutants were sterile; he'd just change his plans and force all humans into his cult then uplift the worthy into super mutants while the humans act as breeding stock for super mutant candidates.

Sorry Fallout 4 sucks bro. Keep seething.
It does, to a certain extent, because so much potential is missing. Like how a FORMER AMERICAN SOLDIER like the Sole Survivor would have been the perfect starting character to join the Enclave, since the Enclave is the continuation of the government of the United States. Imagine being rescued from stasis by them, following their orders because you've been trained to follow orders as a soldier of old world America, and slowly realizing that they may not have America's best interests at heart. Now wouldn't that be a good starting point?
 
I literally never said that. Fallout 2 is pretty retarded in my opinion, I think people think much too highly of it. The Enclave were just as retarded there as they are in 3 or any other material.
I agree that FO2 gets the rose tint treatment a lot after 3 came along. It's definitely better than 4 or 76, but I actually think it's just about on par with 3 in terms of story. Both 2 and 3 have significantly dumbed-down writing from their prequel/sequel 1 and NV, and where 3 overdid it on the 50s culture references and aesthetics, 2 overdid it on the 90s pop culture reference. I think the Enclave was handled relatively well, but time constraints and rushed development fucked them over in the end. Dick Richardson and other Enclave guys you meet often give pretty good arguments for what the Enclave does and why, you're just railroaded into having to fight them no matter what. Big letdown from being able to join the Master, who also gets revealed as having reasonable motivations despite seeming blatantly evil before you meet him, even if "joining" him was obviously a less fleshed-out alternative. 3 had a chance to do something better with its factions, maybe giving you an actual choice between Lyons, Autumn, Eden, and the Outcasts, but it only did things very marginally better than 2 with a binary "help the Brotherhood and destroy the Enclave" or "help the Enclave and help the Brotherhood and destroy the Enclave and destroy the Brotherhood".

I think when people talk about doing the Enclave well, I don't think they mean that 2 was necessarily good at it or that it had some kind of flawless story, I think they just mean 3 had a lot of wasted potential and loose ends that never went anywhere, and seeing the Enclave or even Super Mutants done as well as NV's factions would be nice, even if it's something we'll probably never get at this point, not even from nu-Obdisian.
So it makes no fucking sense that the Courier is just tooling around in the wastes, having utterly forgotten about their job. It isn't encouraged from the context of the story; you have to go to New Vegas and get that chip to House, or you will be charged for failing and they may even send mercs after you. It never happens, but again, the whole "fucking around in the wastes while forgetting to deliver that platinum chip" thing is just gameplay/story segregation, just as much as forgetting about your son in Fallout 4 is. Realistically, it would never happen, because the Sole Survivor would get survivor's guilt over not finding their son, and the Courier would have been hunted down by mercs working for House for failing to deliver the platinum chip.
Don't really agree with that take. The chip's your responsibility, but it's not your fault for losing it and you wouldn't be blamed for it. You got robbed, shot, and left for dead. If anything, the Courier just chilling in the Mojave would make sense for a while, saying "fuck that" to doing more courier work at the moment. The NCR, Caesar, and even House are only interested in the Courier (at first) because of what he does to track down Benny, not because he specifically was carrying the platinum chip. Even that was just luck, since you just so happened to be the courier the Mojave Express assigned to carry the not-dummy package. It's everything you do while on Benny's trail that makes the major factions see you as a potential agent. If you didn't ever go after the chip, House would try to take Benny down and/or look for a new employee, Benny would try to take over, and NCR and Legion wouldn't even know you exist.

There's a big disconnect in 4 where you exit the Vault after watching your wife die and your son get kidnapped, yet you can just go around settlement building, doing random side jobs, and even banging NPCs without ever giving the main plot a second thought, and it really doesn't make sense to do so. The SS doesn't even acknowledge or react to any of it if you do.
 
Last edited:
There's a big disconnect in 4 where you exit the Vault after watching your wife die and your son get kidnapped,
This. The way your character is written it makes almost no sense for you to be willing to do anything but beeline it straight to your kid. In New Vegas there's a vast number of reasons and justifications you can come up with as to why you are willing to head off the beaten path.
 
This. The way your character is written it makes almost no sense for you to be willing to do anything but beeline it straight to your kid. In New Vegas there's a vast number of reasons and justifications you can come up with as to why you are willing to head off the beaten path.
No it doesn't. As the Courier, it is your job to get that damn chip back to House. They even state in the package order that you can be criminally charged for not bringing in the chip, so going off the beaten path makes no sense.

"You are an authorized agent of the Mojave Express Package until delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts."
-Mojave Express Delivery Order

At least with the Sole Survivor, you can roleplay as a parent who stopped giving a shit about your son. Hell, you can even kill said son if you want.
 
No it doesn't. As the Courier, it is your job to get that damn chip back to House. They even state in the package order that you can be criminally charged for not bringing in the chip, so going off the beaten path makes no sense.

"You are an authorized agent of the Mojave Express Package until delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts."
-Mojave Express Delivery Order

At least with the Sole Survivor, you can roleplay as a parent who stopped giving a shit about your son. Hell, you can even kill said son if you want.
Sorry but I don't understand this. How is a mailman that stopped caring over a package that got them shot even under threat of criminal charges make less sense than a parent who just (in their head) watched their spouse get murdered and son kidnapped all of a sudden stop caring about said kid?
 
Been replaying FO4 on and off for the past few months. Sometimes I get the urge to spend all my free time playing it, other times I boot it up, play it for five minutes, and then quit and don't touch it for weeks. Anyway, some random thoughts:

- I like the Brotherhood in this one. The faction feels well written this time around, especially the named NPCs connected to them. The first time I played 4 I ended up going with the Railroad because it felt like what the game wanted and I have to say the Brotherhood is infinitely better implemented and written than the Railroad is. The Minutemen are... eh. They feel too shallow and altruistic to be realistic at all and whereas the Brotherhood have the Prydwen, Vertibirds, and power armor, the MM have... some shitty Revolutionary War themed items and are tied to the tedious settlement system.

- Speaking of the settlement system, I'd like it a lot more if I didn't have to micromanage it so much. Just let me set up the place and then the NPCs do the rest but, no, instead you have to individually assign every settler a job or else they'll do nothing and starve because none of them will decide to farm by themselves. Same with setting up trade routes --you have to assign settlers to the routes and have to set up each individual route between settlements; I'd rather just build something that marks a settlement as a trade route and the NPCs do the rest, maybe have to find mercs to protect the routes and perhaps convince bigger settlements like Diamond City and Goodneighbor to trade with the smaller settlements or something. The cherry on top is that I feel like it just isn't worth it to spend any time fucking around with the settlements.

- Power armor having its own system is nice but ultimately they feel too clunky to use a lot (the player's actions just feel slower and sluggish), with the HUD in particular being cramped garbage. The worst part is that despite being one of the major features of the FO4, the game only has a total of five different power armors.

- The lack of variety and general small amount of equipment is one of my biggest complaints against the game. The weapon selection in particular is awful -- New Vegas was practically gun porn compared to this game, especially with all the DLCs installed. Any time I find a gun I like it ends up being one from a mod I installed that adds in older Fallout equipment.

- The Commonwealth is probably Betheseda's best worldspace since Morrowind. You get a good sense of how people survive now and how people lived before (and even during) the war. That said, the quality and worthwhile-ness of exploring a place varies heavily. The mayor's bunker is a great area, with a lot of loot, some good holotapes that give you an idea of what happened during the war, and even a nice synth ambush on your way out. But then you also just a lot of empty places that have nothing good (largely due to the lack of good equipment) and also a ton of repetitive raider forts; even a place like General Atomics Galleria, which seems like it should be an entertaining place to explore, ultimately has nothing interesting going on.

- I really wish you could reclaim parts of Boston you've cleared out, like have the BoS takeover the various military installations and the Minutemen settle in and fortify the various small towns and the like.

- The main plot is still utterly awful and anyone who likes it is probably retarded. The Institute, too, is utter shit. If they really wanted to do the whole 'they're replacing people!' plot they could've done a pod people-esque thing, using a modified FEV to create clones that they somehow control.

- Main plot aside, quests are mostly fine. While you don't have a lot of ways to approach a quest (largely due to the crappy 'four options only' dialogue system) the game is still pretty reactive to how a quest turned out. For example, I killed a NPC (that I could've let live) during one quest and sometime later the guy's daughter popped up, accusing me of murder and wanting to kill me. Still, there's really no quest or NPC that wows me in this game or otherwise really leaves a lasting impression.

- I wish the game would've done something more with the unique raider factions. Reading their terminals about them trying to work together or a gang war happening between them are some of the game's more interesting bits of writing. Same with the Gunners (in fact, I think they do have dialogue that was dummied out and inaccessible due them being immediately hostile, but there's a mod that lets you interact with them).

- Still haven't started Far Harbor yet, which was the main reason for replaying FO4. I think I'll leave it until after I finish the main campaign. Same with NukaWorld. I did try the VaultTech DLC quest but once I realized it was mostly based on settlement building I quickly lost interest and haven't bothered to complete it yet.
 
Any Fallout fans near Las Vegas, they're having a "New Vegas Day" at the Pioneer Saloon, the real world basis for the Prospector Saloon. Going on for the rest of the day.

1657312532283.png
 
Sorry but I don't understand this. How is a mailman that stopped caring over a package that got them shot even under threat of criminal charges make less sense than a parent who just (in their head) watched their spouse get murdered and son kidnapped all of a sudden stop caring about said kid?
Because at least a parent isn't legally obligated in the post-apocalypse to get back their kid. If the Courier fails to deliver the chip, then the offended party is legally well within their rights to fry them.
 
No it doesn't. As the Courier, it is your job to get that damn chip back to House. They even state in the package order that you can be criminally charged for not bringing in the chip, so going off the beaten path makes no sense.

"You are an authorized agent of the Mojave Express Package until delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts."
-Mojave Express Delivery Order

At least with the Sole Survivor, you can roleplay as a parent who stopped giving a shit about your son. Hell, you can even kill said son if you want.
Because at least a parent isn't legally obligated in the post-apocalypse to get back their kid. If the Courier fails to deliver the chip, then the offended party is legally well within their rights to fry them.
Did you actually play New Vegas?
 
Did you actually play New Vegas?
Yes, I did. And if you check your notes, you find this:

"You are an authorized agent of the Mojave Express Package until delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts."
-Mojave Express Delivery Order

Which means that the Courier has even less of an excuse to faff around as the Sole Survivor. The latter won't be charged as a criminal if they fail to find their son.
 
At least with the Sole Survivor, you can roleplay as a parent who stopped giving a shit about your son. Hell, you can even kill said son if you want.
I don't know how autistic you have to be to make an argument like this about a parent losing their child being more realistic, to say nothing of how every early dialogue choice you have early on is "MY SON OH FUCK MY SON WHERE IS MY SON THEY TOOK MY SON!"

You can just as easily 'roleplay' a courier who doesn't give two flying fucks about the threatening letter or your job, and getting the chip back is going to require you to be well-equipped, which would naturally lead you to doing some odd jobs on the
long trek to Vegas. The level of investment or plausible deniability is completely different.
Sorry but I don't understand this. How is a mailman that stopped caring over a package that got them shot even under threat of criminal charges make less sense than a parent who just (in their head) watched their spouse get murdered and son kidnapped all of a sudden stop caring about said kid?
It doesn't,
The lack of variety and general small amount of equipment is one of my biggest complaints against the game. The weapon selection in particular is awful -- New Vegas was practically gun porn compared to this game, especially with all the DLCs installed. Any time I find a gun I like it ends up being one from a mod I installed that adds in older Fallout equipment.
I hated the lack of weapon variety. I understand that you're able to change a 10mm pistol into what is functionally an SMG, but I still would have liked to have an SMG. Pipe weapons are also ugly as goddamn fuck.
Because at least a parent isn't legally obligated in the post-apocalypse to get back their kid. If the Courier fails to deliver the chip, then the offended party is legally well within their rights to fry them.
Sure, if you're a complete psychopath of a parent (which the Sole Survivor is explicitly written not to be, they are clearly deeply invested in discovering and recovering their baby, regardless of how you play them otherwise)

The realms of legality and the extreme moral compulsion of a parent who has had their child abducted are in two completely different spheres.
 
You can also tell John Nash that you lost the package and he doesn't flip out and tell you you're about to face criminal charges or that mercs are going to get you. You also find out that Victor is the one who set up the job and he likewise doesn't threaten you. If the developers really wanted to light a fire under the player's ass about getting the chip OR ELSE then those two would have been the vehicle to do so.

Literally the only thing that threatens you about not completing the job is a boilerplate "plz finish job" clause in a contract, which is likely a toothless threat given that this is the wasteland and you can pretty easily disappear.
 
I don't know how autistic you have to be to make an argument like this about a parent losing their child being more realistic, to say nothing of how every early dialogue choice you have early on is "MY SON OH FUCK MY SON WHERE IS MY SON THEY TOOK MY SON!"
Every early dialogue choice. Then you can basically not care about the brat later on because your search obviously ran a brick wall and you now have to deal with the fact that A) an occupying army of power-armored yahoos is on their way to the Commonwealth, and B) people are getting kidnapped and replaced by clones of themselves.

Meanwhile, it's even more unrealistic for the Courier to faff around and NOT deliver the chip, since in their possession is a notice that says that they are liable for the package they have, and if they don't deliver it, they can be branded a criminal and have mercs come after them. Also note that this is the world of New Vegas, where even the goody-goody NCR boys just shoot criminals in the face after the Powder Gangers rebelled. Getting branded as a criminal in that kind of society is quite literally, a death sentence.

You can just as easily 'roleplay' a courier who doesn't give two flying fucks about the threatening letter or your job, and getting the chip back is going to require you to be well-equipped, which would naturally lead you to doing some odd jobs on the long trek to Vegas. The level of investment or plausible deniability is completely different.
If they don't give two flying fucks about the job, then why would they have taken it in the first place? Also, I highly doubt the mercenary teams would give a flying shit about your excuses; they'll just blow your brains out, because that's what they're paid to do. Of course, this never happens, because the last time Bethesda tried timed quests, it was a disaster in Elder Scrolls, so I highly doubt Obsidian would go for that measure of "realism".

Sure, if you're a complete psychopath of a parent (which the Sole Survivor is explicitly written not to be, they are clearly deeply invested in discovering and recovering their baby, regardless of how you play them otherwise)
You can wind up waging a war on your own son and killing him if you wish to. And again, that's more realistic than some courier who took up a job delivering a package and knowing about the rather lethal consequences of failing it, then not caring that the package got away. Especially since some parents today are complete psychopaths, even ones who talk like they care about their kids, so that is realistic.

The realms of legality and the extreme moral compulsion of a parent who has had their child abducted are in two completely different spheres.
Legality in the Fallout world, especially in the time of New Vegas, means "you're a crook, henceforth, you'll either be killed or be enslaved."

Again, you just want to bitch about how bad Bethesda is while forgetting that Obsidian makes similar lapses in logic. Fallout 4's story is barely worth comparing to New Vegas, but to say that Fallout 4 is bad because it's unrealistic isn't fair when ALL Fallout games have varying degrees of being unrealistic. Even New Vegas. As wonderful as the game and its story are, the latter still has enough holes to fly the Prydwen through, like all Fallout stories.

From the start, Victor knows Benny took the chip, yet why House hesitates is beyond me. House can easily pay off Benny's second-in-command to kill him and take the chip, or send 20 Securitrons out into the Tops and force them to hand over Benny, or else. And don't tell me House cares about the delicate balance of the politics between the Three Families; the dude outright orders you to sort out the Omertas, and he barely even cares. Why Victor and House even wait for some dumb mailman is beyond me; they have the firepower, they have the legal authority, arresting and torturing Benny until he hands over the chip is well within House's power.

And that's not even getting into how the Legion runs, or how utterly retarded the Brotherhood is.

You can also tell John Nash that you lost the package and he doesn't flip out and tell you you're about to face criminal charges or that mercs are going to get you.
Why would he care? He's not the one getting charged as a criminal or having mercenary teams go after him.

You also find out that Victor is the one who set up the job and he likewise doesn't threaten you. If the developers really wanted to light a fire under the player's ass about getting the chip OR ELSE then those two would have been the vehicle to do so.
They might have, but the last time Bethesda added timed quests in a game, it was a mess. So yes, you can faff about and do all the DLCs before even getting close to the vicinity of New Vegas, even though that's unrealistic as all hell. I mean, shit, that's what I did. By the time I got to New Vegas, I had DLC weapons up the ass and enough money to just waltz right into the front door. But in my roleplaying, I justify that by saying that the original Courier 6 already got stung to death by cazadores, and the person Benny shot in the face was someone whom Courier 6 passed his package on to before he died from cazador poison.

Literally the only thing that threatens you about not completing the job is a boilerplate "plz finish job" clause in a contract, which is likely a toothless threat given that this is the wasteland and you can pretty easily disappear.
Not when people with money are looking for your ass. It's rather easy for say, Caesar's Legion or the NCR to find you if you cross them. Shit, even the Brotherhood, who are hiding in the bunker with their thumbs up their asses, can still find Veronica and kill her co-workers if she joins the Followers.
 
If the developers really wanted to light a fire under the player's ass about getting the chip OR ELSE then those two would have been the vehicle to do so.
The letter is there to provide an incentive to get out there but yes, you also learn pretty quickly that nobody that represents the courier service is especially concerned with the lost package. It's more likely that they use that contract as a way to keep people at least somewhat liable so they don't just steal shit and disappear. A mercenary reclamation team also has no real incentive to kill you if they were to hypothetically come after you if you don't have the fucking thing they want.
 
  • Like
Reactions: Atropos
The letter is there to provide an incentive to get out there but yes, you also learn pretty quickly that nobody that represents the courier service is especially concerned with the lost package. It's more likely that they use that contract as a way to keep people at least somewhat liable so they don't just steal shit and disappear. A mercenary reclamation team also has no real incentive to kill you if they were to hypothetically come after you if you don't have the fucking thing they want.
The letter is an incentive because it says that you can be branded a criminal if you fail to finish this delivery. And the mercs have the incentive that they're paid to go after anyone who fails to uphold their contract. In New Vegas, being charged as a criminal ends with a bullet to the head. So if you failed to deliver it, it doesn't matter if you have the package or not, you're a filthy criminal, and you get a bullet to the head. In the lore spelled out by the loading screens, even the NCR who are portrayed as soft and weak execute criminals on sight after that whole Powder Gangers fiasco. So why would mercenary reclamation teams act otherwise?
 
Back