Fallout series

Gimme some T-51bs with shoulder capes carrying the BoS logo.
On an unrelated note I really hope that the next game let's us add shit like bandoliers and shit for the sake of looking cool, potentially coming with an increased carry weight for ammo too.
 
Gimme some T-51bs with shoulder capes carrying the BoS logo.
On an unrelated note I really hope that the next game let's us add shit like bandoliers and shit for the sake of looking cool, potentially coming with an increased carry weight for ammo too.
Next game could use more customization in general. In addition to open backgrounds I'd like the option to play as a ghoul, or a super mutant.
 
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Next game could use more customization in general. In addition to open backgrounds I'd like the option to play as a ghoul, or a super mutant.
It would be nice but I don't see them doing it unless they make a Tactics 2 just for the sake of not restricting what items a player can use as a Super Mutant.
 
Going back to FO3 via TTW, I've come to appreciate the world design more. The story and writing may be worse than NV overall, but it's still way better than 4, and the level design is top notch, arguably better than NV. Even the memed-up endless metro tunnels look and play so much better with mods, and the amount of detail they put into everything is crazy. I also like that compared to vanilla NV NPCs generally look pretty good. There's very few weird/deformed faces around. And in the end, writing aside, it's just plain fun going through an urban wasteland blasting super mutants with NV's engine enhancements.
Next game could use more customization in general. In addition to open backgrounds I'd like the option to play as a ghoul, or a super mutant.
I could see them doing a ghoul, but I doubt we'll ever get a playable super mutant option. That'd practically require an entirely different set of equipment, perks, and other player options, let alone dialogue. I'll be happy either way if they scrap voiced dialogue and bring back some of the old writers, or at least put thought into the story/lore again. They need to go back to the tone and style of FO3 and NV, 4 got real, real dumb with things, and 76's "story" is an incoherent mess.
 
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I'm just not sure what needs to happen with Fallout in the future. Bethesda's release schedule guarantees around 15 years for new games from their IPs, all assuming Starfield doesn't become a juggernaut that makes Microsoft demand a sequel ASAP. Even if their development schedule wasn't packed, I don't trust Obsidian to make a new Fallout from scratch after how painfully mediocre The Outer Worlds was. inXile has proven to be solid when it comes to RPGs, but they lack the experience needed to make a modern Fallout (although an isometric spinoff like Wasteland could be neat). A new studio dedicated to Fallout may be the best option, but that runs the risk of it becoming as unproductive as 343 has become with Halo (assuming they don't "put their own spin" on the series that further divides the fanbase).

I hope this series doesn't end up being content updates for a game that plays second fiddle to The Elder Scrolls Online this decade.
 
You know, would it make sense for a Fallout 5 to be set in a thriving (but still dangerous) Capital Wasteland ? (Except we get a bigger map with wild, mysterious and uncharted places thanks to better tech).

Because I did have an image of F5 taking place there except the BOS is either on the run or weaker than we saw in F4 and maybe even 3. The reason for that is because the BOS was defeated in the Commonwealth (confirming that all endings but the BOS's are possibly canon), they lost Maxon, Liberty Prime and the Prydwen in one fatal swoop (it doesnt go into details which faction did them in). So any survivors came running back to TCW and the BOS was back to their leadership problem as nobody came close to Maxon or Lyons in terms of leadership.

Meanwhile, TCW started to grow tired of living under the BOS's increasingly tighter grip, until the people rebelled, focusing on taking control of Jefferson Memorial (and Project Purity as consequence) from the BOS, which is a devastating blow to their already weakening influence. The game would state that the one leading the charge was "related to the true creators", implying it may have been The Lone Wanderer. The end result would be a TCW divided between a body of government trying to get its footing (it is meant to reflect the early stages of the NCR, as if the BOS cant get rid of that situation) and the BOS (they would be, for once, the "evil" faction as now they want to take back control, even if they gotta take extreme methods that would make even Maxson's brotherhood seem nice in comparison).

I feel like we should pick our backstory in this entry, tho for gameplay purposes, I dont think it changes much (mostly where you start in the map, faction relationships, equipment, dialogue options and skill points, those obviously would return for this). All of them begin with you getting your hands on a Pip-boy or, get this, a pip-boy equivalent (Im surprised no one has tried to replicate that tech) like with the BOS. You would probably get the classic one (or maybe the F3 version for the sake of nostalgia) if you start in this "Capital Concordance Society" or maybe in Vault 101 (tho the place has been converted into a research facility where the brightest minds of TCW reside, with the vault door serving as perfect defense against any invading forces)

In the end, you can decide which faction controls TCW, the CCS, the BOS or other factions that pop up.

Maybe its a tad fanfiction-y but I feel like this would have the right amount of nostalgia and moving on with a familiar setting (while still tying up with the events of F4)
 
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I'm just not sure what needs to happen with Fallout in the future. Bethesda's release schedule guarantees around 15 years for new games from their IPs, all assuming Starfield doesn't become a juggernaut that makes Microsoft demand a sequel ASAP. Even if their development schedule wasn't packed, I don't trust Obsidian to make a new Fallout from scratch after how painfully mediocre The Outer Worlds was. inXile has proven to be solid when it comes to RPGs, but they lack the experience needed to make a modern Fallout (although an isometric spinoff like Wasteland could be neat). A new studio dedicated to Fallout may be the best option, but that runs the risk of it becoming as unproductive as 343 has become with Halo (assuming they don't "put their own spin" on the series that further divides the fanbase).

I hope this series doesn't end up being content updates for a game that plays second fiddle to The Elder Scrolls Online this decade.
I at least hope they SOMEHOW manage to do to 76 what they did with ESO and actually make it something people can enjoy, rate me optimistic if ya want about that,
 
It would be nice but I don't see them doing it unless they make a Tactics 2 just for the sake of not restricting what items a player can use as a Super Mutant.
I mean in my fantasy dreamland I think that'd be an interesting way to balance playing as a SM. You are locked out of certain items and weapons, but you get higher base stats like endurance and strength. I can see why they wouldn't want to bother, though, given it'd be a nightmare to design and most people would just play humans anyway. Ghouls, though, I feel like it's time those make a playable appearance. Bethesda already allows you to play as Vampires and werewolves in their fantasy games, with hefty changes to the systems for both. A charisma penalty and some "wow you look like shit" from the NPCs in exchange for radiation immunity and a stat penalty sounds more reasonable.
Going back to FO3 via TTW, I've come to appreciate the world design more. The story and writing may be worse than NV overall, but it's still way better than 4, and the level design is top notch, arguably better than NV. Even the memed-up endless metro tunnels look and play so much better with mods, and the amount of detail they put into everything is crazy. I also like that compared to vanilla NV NPCs generally look pretty good. There's very few weird/deformed faces around. And in the end, writing aside, it's just plain fun going through an urban wasteland blasting super mutants with NV's engine enhancements.
Love it or hate it, there's no denying that Fallout 3 provides a really solid post apocalypse experience. Bethesda was firing on all cylinders for that one, I think, and it really shows. With some added mods and New Vegas' updated gameplay it's really damn fun.
They need to go back to the tone and style of FO3 and NV, 4 got real, real dumb with things, and 76's "story" is an incoherent mess.
Funnily enough, 4 really reminds me of Bethesda's 4th Elder Scrolls as well in that it's got a weirdly light tone and things are just kind of 'off' the whole way through. 4 sits in this really awkward middle ground tonally where they gloss over the horrors of a post-nuclear world but still have bleak elements. The complete and total absence of human slavery is really strange to me, since it's a common element of The Wasteland to some extent in almost every game.

Fallout 4 feels like a Disneyfied version of the Fallout universe. All the goofy retrofuturism is cranked up, the world is nostalgic and colorful, life before the bombs is painted like some kind of idyllic wonderworld. Fallout 3's world design, the remnants of the old world you can see, are also super bleak and seem to fit into more of the established Orwellian aesthetic of the first few games. All that creepy architecture, the strange statues, the newspaper clippings talking about the annexation of Canada and the War Propaganda clinging to ancient billboards like grim reminders that the world before the nuke dropped was no picnic.

I miss that element of the setting.
I'm just not sure what needs to happen with Fallout in the future. Bethesda's release schedule guarantees around 15 years for new games from their IPs, all assuming Starfield doesn't become a juggernaut that makes Microsoft demand a sequel ASAP. Even if their development schedule wasn't packed, I don't trust Obsidian to make a new Fallout from scratch after how painfully mediocre The Outer Worlds was
This is the real Monkey's Paw timeline. Microsoft owning both Obsidian and Bethesda means that more spinoffs helmed by them is likely, but it's nu-Obsidian, where all the real talent was chased off and replaced with millennial quirksters who, when given the reins on an all-new sci-fi setting, made Borderlands with flavors of Rick and Morty.

I think Fallout's setting demands some level of introspection and seriousness, so they might not quite lean into retardation, but really, it's just time to kind of admit that we likely won't be seeing anything great from the series ever again. The thing I'm looking forward to most from the franchise right now is the Sonora translation. Just hope that fans can pick up Bethesda's slack, I guess, like that hasn't always been the case.
You know, would it make sense for a Fallout 5 to be set in a thriving (but still dangerous) Capital Wasteland ? (Except we get a bigger map with wild, mysterious and uncharted places thanks to better tech).
I wouldn't mind a return to the Capital Wasteland after years of having its infrastructure slowly built back up by The Brotherhood, but I'd want another big area to explore that's all new too.
 
I at least hope they SOMEHOW manage to do to 76 what they did with ESO and actually make it something people can enjoy, rate me optimistic if ya want about that,

The thing is, they could, I've played it, there is the potential for fun there. I legitimately enjoyed parts of the game even before wastelanders came out, and wastelanders was, while not fixing everything, still a massive step forward.



But I don't think they ever will, after wastelanders, they just kinda stalled out, the most recent update was literally just a reskinned daily ops and like two new events.

There is no endgame content besides The Scorchbeast queen (who has been in the game from the start) and fucking Earl down in the mines that got introduced with wastelanders.

So basically people just grind gold to buy certain schematics and hope for a god roll legendary now, whil bethesda pumps out more 10 dollar power armor skins and slightly different fucking filing cabinet's as rewards for challenges.

The game is just there to milk microtransactions from idiots at this point.

I'd love to be wrong, but I'm pretty sure I'm right.
 
Having gotten into ESO last month, I can say that game blows 76 out of the water in almost every way outside of combat (76 plays like a slightly stripped down 4, whereas ESO was mainly me spamming the same abilities, although I'm uncertain how veteran dungeons play). Only now has 76 started to make content outside of Appalachia, and that's just daily missions with extra steps, while ESO goes for at least two new zones that feature tons of side quests and dungeons a year.

Wastelanders & Steel Dawn/Reign were good content, but that's still about five hours a piece. Everything else is just hit or miss events that aren't guaranteed to stick around and new cosmetics, Even with a third party studio brought in to support 76 (I honestly thought 76 would get abandoned in favor of Starfield), it's abundantly clear that ESO's the favorite in Bethesda's eyes, and that will remain for the foreseeable future.
 
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I wouldn't mind a return to the Capital Wasteland after years of having its infrastructure slowly built back up by The Brotherhood, but I'd want another big area to explore that's all new too.

Like I said, we explore a map thats way bigger (because honestly, with current gaming tech, we should be able to get a significantly bigger one) that has TCW in the center but the surroundings would be entirely new.
Love it or hate it, there's no denying that Fallout 3 provides a really solid post apocalypse experience. Bethesda was firing on all cylinders for that one, I think, and it really shows. With some added mods and New Vegas' updated gameplay it's really damn fun.
Funnily enough, 4 really reminds me of Bethesda's 4th Elder Scrolls as well in that it's got a weirdly light tone and things are just kind of 'off' the whole way through. 4 sits in this really awkward middle ground tonally where they gloss over the horrors of a post-nuclear world but still have bleak elements. The complete and total absence of human slavery is really strange to me, since it's a common element of The Wasteland to some extent in almost every game.

Fallout 4 feels like a Disneyfied version of the Fallout universe. All the goofy retrofuturism is cranked up, the world is nostalgic and colorful, life before the bombs is painted like some kind of idyllic wonderworld. Fallout 3's world design, the remnants of the old world you can see, are also super bleak and seem to fit into more of the established Orwellian aesthetic of the first few games. All that creepy architecture, the strange statues, the newspaper clippings talking about the annexation of Canada and the War Propaganda clinging to ancient billboards like grim reminders that the world before the nuke dropped was no picnic.

I miss that element of the setting.

Im going to slightly play Devil's Advocate with Bethesda (keyword is slightly) and say that a lot of F4's asthetics and design were built around the criticism about things like the green filter and the "boring dead" appearance of the game with "no color" and were applauding New Vegas for changing it and having a more colorful and more post-post-apocalyptic style.

What I am saying is that some gamers dont really know what they want, they complain, you change it around those complaints and they complain that its not like before.

That was a big pet peeve with F3, saying its not consistent with what we saw in 2 and etc and etc. I never personally minded (in fact, I loved it, even the green filter) but I could see why someone COULD be bothered (but...come on, man, you are playing a game called FALLOUT for what? Colors?)

F4 was "better" looking but at what cost? Ironically Far Harbor is the closest we get to something akin to F3 since the radiation is a constant presence, even if slightly.

Im not blaming gamers for F4, ultimately that is Bethesda's fault but I will point out a lot of things people are complaining about it came from the fact they complained about t
 
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Like I said, we explore a map thats way bigger (because honestly, with current gaming tech, we should be able to get a significantly bigger one) that has TCW in the center but the surroundings would be entirely new.



Im going to slightly play Devil's Advocate with Bethesda (keyword is slightly) and say that a lot of F4's asthetics and design were built around the criticism about things like the green filter and the "boring dead" appearance of the game with "no color" and were applauding New Vegas for changing it and having a more colorful and more post-post-apocalyptic style.

What I am saying is that some gamers dont really know what they want, they complain, you change it around those complaints and they complain that its not like before.

That was a big pet peeve with F3, saying its not consistent with what we saw in 2 and etc and etc. I never personally minded (in fact, I loved it, even the green filter) but I could see why someone COULD be bothered (but...come on, man, you are playing a game called FALLOUT for what? Colors?)

F4 was "better" looking but at what cost? Ironically Far Harbor is the closest we get to something akin to F3 since the radiation is a constant presence, even if slightly.

Im not blaming gamers for F4, ultimately that is Bethesda's fault but I will point out a lot of things people are complaining about it came from the fact they complained about t
It does seem like somewhat of an overcorrection on their part, it's very clear someone watched The Shandification of Fallout at Bethesda and took it personally. They even went so far as to make YOU plant the crops in the settlements. You want farms so bad? Make 'em yourself, you pedantic NERDS.

On the surface of it, I don't mind The Commonwealth being more colorful or the game having a slightly lighter tone, it's just how the whole thing is laid out. Everything is lighter, goofier, unpleasant details are completely glossed over rather than at least hinted at. New Vegas has silly shit like a faction full of hockey-pad wearing Romans, but the content is handled seriously and realistically.

I guess 4's key issue is a lack of depth all around, not just mechanically, but in terms of tone and worldbuilding as well. Like I said, it's very Disney. There's dark elements and bad things have happened but nothing too yucky for the mass market audience, like human slaves or rape. I don't mind a game with less grit than 3, but 4 has no teeth AT ALL.
 
In the remote chance New Vegas gets remade with 4's version of Creation, maybe dusters can finally be able to sway a bit.
Dusters already sway in F4 when moving.
If you mean swaying in the wind while standing still in some cinematic pose, lolno, not happening.
 
Dusters already sway in F4 when moving.
If you mean swaying in the wind while standing still in some cinematic pose, lolno, not happening.
Oh right, the Silver Shroud outfit.
Not 100% a duster but have some inner physics when moving.
 
Even the Brotherhood's rather irrational attitude in Fallout 4 is a product of over-reaction from fan criticism. Bethesda took note of how fans complained that the FO3 Brotherhood was too nice, and then made them xenophobic jerks who want to massacre an entire race because of the circumstances of their birth. Instead of, you know, preserving technology by seizing the means of producing synths and producing their own synth army so they can clean up the Commonwealth with an army of expendable half-organic machines?

I mean, shit, if I were the BoS Elder in Fallout 4, we'd just focus on trying to take over or making a deal with the Institute. Then when we have their technology, we'd do THIS to the feral mutants and other monsters that populate Boston:


Hey, what are expendable soldiers for, if not clearing out all opposition while you sit in your chair and eat popcorn?

I pretty much feel like the BoS continuing its thing in Fallout 4 just made no sense. They were declared heretics by the California Brotherhood. They should have developed into their own nation. Hell, their control over the American capital would have given them some legitimacy to be their own faction. Imagine if, instead of continuing to be the Brotherhood, the Lyons Brotherhood pooled their efforts with the local communities within the Capital Wasteland. And imagine that the East Coast Enclave surrenders to them after the death of President Eden and their defeat at Adams Air Force Base, adding their tech and manpower to this growing faction.

With no contact from the California Brotherhood, and with control over a large pile of tech, resources, and manpower within the capital wasteland, they could just outright declare themselves the reborn United States of America. Rebuild the Capitol, rebuild the White House, convene a new government with the locals, the Lyons Brotherhood, and what's left of the East Coast Enclave making up the new American government. They elect Owyn Lyons as their first president, and once he passes away, they elect Sarah as his successor. And their first task after securing the capital? Expanding to nearby states up north, to regain lost ground and make contact with local settlements who survived the nuclear apocalypse.

Then they hear about the Boston Commonwealth, they hear tales of the Minutemen having problems controlling the area, and they hear about the advanced technology of the Institute and their Synths. They then realize that there's advanced technology in Boston, as well as human communities in need of order and peace, so they send an expeditionary force under General Arthur Maxson, the right hand of President Sarah Lyons, to re-establish order in the heartland of American liberty, as well as to find and take control of whatever advanced technology that exists in the Boston Commonwealth.

And when their airship arrives in Boston, the Sole Survivor and the locals in Boston hear patriotic Enclave Radio music and American propaganda blaring from the airship and its accompanying vertibirds, while Liberty Prime is deployed, dropping down from the airship to the ground and, fighting alongside squads of men in Enclave power armor, eradicating entire populations of mutated monsters. When the Sole Survivor approaches one of their power-armored soldiers and asks them if they're the military, they say that yes, they are part of the American military, and they're there to restore order. When the SS tells them about their past as an American soldier, the soldiers tell him that they're more than open to recruit all true-blooded Americans to help bring order back to the wasteland.
 
Even the Brotherhood's rather irrational attitude in Fallout 4 is a product of over-reaction from fan criticism. Bethesda took note of how fans complained that the FO3 Brotherhood was too nice, and then made them xenophobic jerks who want to massacre an entire race because of the circumstances of their birth. Instead of, you know, preserving technology by seizing the means of producing synths and producing their own synth army so they can clean up the Commonwealth with an army of expendable half-organic machines?

I mean, shit, if I were the BoS Elder in Fallout 4, we'd just focus on trying to take over or making a deal with the Institute. Then when we have their technology, we'd do THIS to the feral mutants and other monsters that populate Boston:


Hey, what are expendable soldiers for, if not clearing out all opposition while you sit in your chair and eat popcorn?

I pretty much feel like the BoS continuing its thing in Fallout 4 just made no sense. They were declared heretics by the California Brotherhood. They should have developed into their own nation. Hell, their control over the American capital would have given them some legitimacy to be their own faction. Imagine if, instead of continuing to be the Brotherhood, the Lyons Brotherhood pooled their efforts with the local communities within the Capital Wasteland. And imagine that the East Coast Enclave surrenders to them after the death of President Eden and their defeat at Adams Air Force Base, adding their tech and manpower to this growing faction.

With no contact from the California Brotherhood, and with control over a large pile of tech, resources, and manpower within the capital wasteland, they could just outright declare themselves the reborn United States of America. Rebuild the Capitol, rebuild the White House, convene a new government with the locals, the Lyons Brotherhood, and what's left of the East Coast Enclave making up the new American government. They elect Owyn Lyons as their first president, and once he passes away, they elect Sarah as his successor. And their first task after securing the capital? Expanding to nearby states up north, to regain lost ground and make contact with local settlements who survived the nuclear apocalypse.

Then they hear about the Boston Commonwealth, they hear tales of the Minutemen having problems controlling the area, and they hear about the advanced technology of the Institute and their Synths. They then realize that there's advanced technology in Boston, as well as human communities in need of order and peace, so they send an expeditionary force under General Arthur Maxson, the right hand of President Sarah Lyons, to re-establish order in the heartland of American liberty, as well as to find and take control of whatever advanced technology that exists in the Boston Commonwealth.

And when their airship arrives in Boston, the Sole Survivor and the locals in Boston hear patriotic Enclave Radio music and American propaganda blaring from the airship and its accompanying vertibirds, while Liberty Prime is deployed, dropping down from the airship to the ground and, fighting alongside squads of men in Enclave power armor, eradicating entire populations of mutated monsters. When the Sole Survivor approaches one of their power-armored soldiers and asks them if they're the military, they say that yes, they are part of the American military, and they're there to restore order. When the SS tells them about their past as an American soldier, the soldiers tell him that they're more than open to recruit all true-blooded Americans to help bring order back to the wasteland.

Eh america turned into capitalist hell in fallout, best just to let that die forever.

Build thier OWN nation, not "Weekend at bernies" the corpse of a long dead one.
 
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Eh america turned into capitalist hell in fallout, best just to let that die forever.

Build thier OWN nation, not "Weekend at bernies" the corpse of a long dead one.
Then explain to me the NCR. It's basically just America: Round 2. And it's the faction that Obsidian and the Black Isle writers clearly favored. Joining them is the good karma route.

In fact, if the NCR just goes full Enclave and declares itself the United States in a future Fallout game, all that will change would be the name and the flag. It's already got everything that old America had. Down to the capitalism, the politics, and even the corruption. Which is what I did with my Fallout 5; the NCR just decides to become the US in name, because it became the United States in fact, already.

It just makes more sense that the eastern Brotherhood would go full NCR and revive American democracy in the capital of the old United States. Especially since they're surrounded by the technology and monuments of it. And once they've beaten the Enclave and incorporated its remnants into their fold, they'll be filled with people who genuinely want the old America back. And of course, the communities in the capital wasteland will want the old America back, just so they can have a vote and a say in how things are run, as opposed to having some old twat in pseudo-religious garb telling everyone what to do.

But no, people threw a fuss about how bad it was that the Brotherhood became a force for good, so they became assholes once again. And that is the Fallout 4 that we'll have to live with; influenced by people who complained that the Brotherhood in Fallout 3 evolved, like any human institution does. They want a static "they'll always be Space Marine Jawas who act like dicks" instead of having a faction evolve due to the circumstances. They'd rather have static factions rather than have the factions evolve like real human institutions do.
 
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Its a shame Tandi didnt have any children of her own (as far as we know), its clear that her and her father seemed to be the only leaders of the NCR that knew what they were doing and legit had the people's best interest in their minds.

I mean, lets face it, its preferable having a bloodline of strong leaders than a group of elitist idiots running the show
 
Then explain to me the NCR. It's basically just America: Round 2. And it's the faction that Obsidian and the Black Isle writers clearly favored. Joining them is the good karma route.

In fact, if the NCR just goes full Enclave and declares itself the United States in a future Fallout game, all that will change would be the name and the flag. It's already got everything that old America had. Down to the capitalism, the politics, and even the corruption. Which is what I did with my Fallout 5; the NCR just decides to become the US in name, because it became the United States in fact, already.

It just makes more sense that the eastern Brotherhood would go full NCR and revive American democracy in the capital of the old United States. Especially since they're surrounded by the technology and monuments of it. And once they've beaten the Enclave and incorporated its remnants into their fold, they'll be filled with people who genuinely want the old America back. And of course, the communities in the capital wasteland will want the old America back, just so they can have a vote and a say in how things are run, as opposed to having some old twat in pseudo-religious garb telling everyone what to do.

But no, people threw a fuss about how bad it was that the Brotherhood became a force for good, so they became assholes once again. And that is the Fallout 4 that we'll have to live with; influenced by people who complained that the Brotherhood in Fallout 3 evolved, like any human institution does. They want a static "they'll always be Space Marine Jawas who act like dicks" instead of having a faction evolve due to the circumstances. They'd rather have static factions rather than have the factions evolve like real human institutions do.

And the NCR is explicitly doing an old world speed run and rotting away faster than america did.

Best ending in NV is wildcard.

The brotherhood would still evolve but I imagine it would still go to something more... feudal no matter what, even with lyons at the head. It would just be more like how a feudal system is ideally supposed to work instead of what it actually ended up in fallout 4.
 
Just finished Lonesome Road for the first time in a long ass time, I think my last run of it was in like 2016ish, and man I forgot how Ulysses for as much as I like to call the haha funny bear and bull schizoman still has a great backstory.
 
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