Fallout series

That makes me think that they ran the capital wasteland to the ground between FO3 and FO4.
Not going to touch on the rest, but its heavily implied that the Prydwen's reactor came from Rivet City... and the BoS didn't ask politely.
The Brotherhood in 3 had a huge reality check when they realize Supermutants have an infinite supply of Surge
Surge? You mean FEV? Because according to idle chatter from Super Mutants out in the Wasteland they either ran out or are running low on it. The BoS could eventually simply outlast them as a result.

And don't get me started on the FO4 factions. What I would have done is have the Minutemen be the player's main faction, operating out of Concord after being broken in battle against the Gunners, and you work with them setting up outposts to rebuild and retake the Commonwealth settlement by settlement, your job taking you all sorts of places that let you dig up info on who took Shaun and why. You eventually find out it was the Institute, and then after dealing with Kellogg and making contact with the BoS and Railroad, the Institute takes out your boss in a hit and you get the top spot because plot reasons. You can then pick and choose between the idealism of the Railroad or the pragmatism of the BoS when it comes to dealing with the Synths and Institute. And since the Gunners are being employed and equipped by the Institute as a direct action unit that can be used in ways the synths can't, its personal for the Minutemen. So picking Railroad or BoS has other effects regarding story, the BoS acting as heavy hitters if you side with them and fighting directly against the Gunners with the Minutemen stuck dealing with synth black ops units, both overt and covert in a shadow conflict they really don't like or want, but if you side with the Railroad the Minutemen are forced to go up against the Gunners themselves in what will inevitably be a lot bloodier than if the BoS handled it, but the Railroad are much better at engaging the Institute in shadow war.
 
Not going to touch on the rest, but its heavily implied that the Prydwen's reactor came from Rivet City... and the BoS didn't ask politely.

Surge? You mean FEV? Because according to idle chatter from Super Mutants out in the Wasteland they either ran out or are running low on it. The BoS could eventually simply outlast them as a result.

And don't get me started on the FO4 factions. What I would have done is have the Minutemen be the player's main faction, operating out of Concord after being broken in battle against the Gunners, and you work with them setting up outposts to rebuild and retake the Commonwealth settlement by settlement, your job taking you all sorts of places that let you dig up info on who took Shaun and why. You eventually find out it was the Institute, and then after dealing with Kellogg and making contact with the BoS and Railroad, the Institute takes out your boss in a hit and you get the top spot because plot reasons. You can then pick and choose between the idealism of the Railroad or the pragmatism of the BoS when it comes to dealing with the Synths and Institute. And since the Gunners are being employed and equipped by the Institute as a direct action unit that can be used in ways the synths can't, its personal for the Minutemen. So picking Railroad or BoS has other effects regarding story, the BoS acting as heavy hitters if you side with them and fighting directly against the Gunners with the Minutemen stuck dealing with synth black ops units, both overt and covert in a shadow conflict they really don't like or want, but if you side with the Railroad the Minutemen are forced to go up against the Gunners themselves in what will inevitably be a lot bloodier than if the BoS handled it, but the Railroad are much better at engaging the Institute in shadow war.
No, I mean the infinite amount of Surge Soda they have in the Vault that breaks canon and causes NMA to freak out.

My issue with the Bethesda Fallout is that they very will do bullshit like have a heavily armed group appear in a region and never do the fun stuff that better games have done. Raiders are just Raiders, they're not given any background. They exist as anarchists who hate people who do anything, crazy cults exist that are just that. New Vegas had the fiends who literally are a bunch of violent drug addicts chasing highs, Powder Gangers who are convicts running from the law that will kill them on sight, and other gangs that ran to Vegas to escape the expanding influence of the NCR. Some of these groups are just callbacks to Fallout 1 and 2 or literally drug addicts who will rob you for more crack money.

My big issues with Fallout 4 beyond lack of RPG elements:
1.
The Gunners are not even anything beyond raiders with combat armor. You never even talk to them, they might as well be Super Mutants. They aren't an actual faction, they exist to shoot at the character no matter who you ally with.
2. Bethesda sets up locals being upset about the BoS not actually fucking learning about the locals or the area, but never actually has groups hating them for fucking up. 'Raiders' being pissed off locals who take pot shots at BoS and fuck over their infrastructure would be a fun mix.
3. Locals are have no actual control of the area they live in. They are at the mercy of the larger factions rather than factions of their own. The Minutemen do not exist, it's one guy. If the Minutemen were a militia group formed after settlements got destroyed by the Institute that'd be neat. They'd be the Knights of Malta in fallout.
4. You can not get off the rails. NPC's are immortal and YOU WILL ENJOY THE SHITTY DIALOGUE THAT EMIL HAS WRITTEN! YOU WILL ENJOY THE LACK OF VARIETY OF WEAPONS! YOU WILL WASTE HOURS BEFORE REALIZING BASE BUILDING IS SHIT! AND YOU WILL LOVE TODD!

I don't think Fallout 4's story could have been saved. It's a really long side quest blown up and then you're given the shitty settlement building mechanic to waste your time with. 76 is honestly worse because it gives illusions of control. The weapons have no real difference in them, the whole Borderlands-esque legendary weapons is terrible. The design of them sucks too. The perk cards and lack of skills drags the series down. I have watched one Fallout youtuber who defends 4 and 76 and it hurts.

76 does have a quest where a BoS Paladin fucks up tremendously and kills a town because of her shitty judgement. I tried killing her so many times because she was just sanctimonious about trying to help people out of guilt, hiding her fuck-up, and browbeating the guy who's trying to deal with her fuck-ups. The other guy is not any better, but he's tolerable by comparison.
 
My problem with FO4 factions is that I don't fucking understand them. I played the game for a few times, completed the story for every faction. Tried to listen to dialog carefully, to read terminal entries. Payed attention to what is going on around me. And I still don't understand them.
So, okay, the Institute? What is they end goal? I still don't understamd what they are trying to achieve. Why they created synths? What's more, why are they trying to destroy synths with self-consciousness? Why they created them in the first place if they hate sentient synths so much? Why they created them so human-like? Wouldn't it make sense to make them more versatile in their design, like a construction worker synth, who looks like giant mech that can pick up heavy shit. Or something like Mr. Handy who has multiple limbs with various instruments, so he can easily do his job.
Also I don't understand how synths are different from robots, except that they look like humans. Late-gen synths are sentient, but so are robots. When you start the game, the first person you meet is Codsworth, who gets really emotional and you can see that he felt sad and lonely and missed your family. Robots are sentient in FO4, they have feelings and can get attached to their families. So how are they different to synths? Why there is no Railroad for robots?
Maybe this shit is explained in the game in some very obscure terminal entry that you need to find in some butt-fuck of nowhere. But I don't have time for this shit. I need to know the basics of the story even if you don't pay attention at all. And I tried to pay attention, but still a lot of shit just flew over my head.
 
I'd honestly prefer if they ditch fusion cores entirely in the next game, because the only reason they exist is for Bethesda to somewhat balance the fact that you get power armor in the first ten minutes of the game. It wouldn't have been a problem at all if power armor was a late game thing like every other Fallout game.
It could actually be fun if you ran out of juice, had to step out of the incredible rare power armor, it is way too heavy to put into inventory so you must leave it unattended in the open for the time being. Then sometimes raiders/niggas stole your power armor and you had to go get it back, it could be a point of contact enabling open up a dialogue with small gangs. In F4 something like that could have been used to establish settlements by convincing raiders that it is in their best interest... And you will provide some supplies.
 
My problem with FO4 factions is that I don't fucking understand them. I played the game for a few times, completed the story for every faction. Tried to listen to dialog carefully, to read terminal entries. Payed attention to what is going on around me. And I still don't understand them.
So, okay, the Institute? What is they end goal? I still don't understamd what they are trying to achieve. Why they created synths? What's more, why are they trying to destroy synths with self-consciousness? Why they created them in the first place if they hate sentient synths so much? Why they created them so human-like? Wouldn't it make sense to make them more versatile in their design, like a construction worker synth, who looks like giant mech that can pick up heavy shit. Or something like Mr. Handy who has multiple limbs with various instruments, so he can easily do his job.
Also I don't understand how synths are different from robots, except that they look like humans. Late-gen synths are sentient, but so are robots. When you start the game, the first person you meet is Codsworth, who gets really emotional and you can see that he felt sad and lonely and missed your family. Robots are sentient in FO4, they have feelings and can get attached to their families. So how are they different to synths? Why there is no Railroad for robots?
Maybe this shit is explained in the game in some very obscure terminal entry that you need to find in some butt-fuck of nowhere. But I don't have time for this shit. I need to know the basics of the story even if you don't pay attention at all. And I tried to pay attention, but still a lot of shit just flew over my head.
So the Institute's end goal is self sufficiency away from the surface. They wish to obtain the beryllium agitator to fuel a nuclear reactor powerful enough so that they no longer have an energy crisis and can go on to be completely energy self reliant, whereas before they had blackouts and energy allocations using the energy guzzling teleporter.

The Institute destroys Synths with supposed consciousness because all Synths, from the robot skeletons to cloned meat version, are seen as just advanced robots with sentience being a personality glitch to be patched out instead of tolerating (the classic you don't want to debate philosophy with your toaster to get toast).

The Institute creates meat suit Synths that look like regular humans for about 3 reasons;

1: For infiltration of surface organizations such as Diamond City (replacing Mayor McDonagh) or to run experiments such as with Warwick Homestead (replacing Roger Warwick).

2: To make longer lasting servants, as the skeleton and plastic covered Synths are breaking down and are in need of repairs that Meat Synths simply don't need as basically being cloned Humans. You don't need to machine replacement parts or highly complicated and resource intensive electronics, you can simply stick a stimpack in a meat synth like a human and they're good to go

3: Finally, they are more aesthetic to look at than the skeleton and plastic Synths which look creepy even in the video game. Having a human looking servant would appeal to the Institute inhabitants in the same way one would like a dog to appear like a dog instead of a smooth, plastic covered fake dog built by Google.

As for the Railroad, Deacon does mention that there is controversy among the ranks about where the cutoff point in Synth liberation is. Some just want to liberate meat Synths that look like humans and others want to liberate the plastic and skeleton Synths. Deacon even mentions that at the Skeleton Synth point, which are just streamlined robots like Protectrons, that you start debating liberating aforementioned Protectrons and turrets.
 
My issue with the Bethesda Fallout is that they very will do bullshit like have a heavily armed group appear in a region and never do the fun stuff that better games have done. Raiders are just Raiders, they're not given any background. They exist as anarchists who hate people who do anything, crazy cults exist that are just that. New Vegas had the fiends who literally are a bunch of violent drug addicts chasing highs, Powder Gangers who are convicts running from the law that will kill them on sight, and other gangs that ran to Vegas to escape the expanding influence of the NCR. Some of these groups are just callbacks to Fallout 1 and 2 or literally drug addicts who will rob you for more crack money.
What's funny to me is that they got even lazier over time and reduced factions with backstories that could be interesting into just raiders who shoot at you. Like the Children of Atom are a weirdo cult who worship radiation. Every single group you meet, sans one in The Glow, shoot at you on sight.
 
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So the Institute's end goal is self sufficiency away from the surface. They wish to obtain the beryllium agitator to fuel a nuclear reactor powerful enough so that they no longer have an energy crisis and can go on to be completely energy self reliant, whereas before they had blackouts and energy allocations using the energy guzzling teleporter.
Why they build so much shit then if they can't sustain themselves? The Institute is built like they have infinite resources.

The Institute destroys Synths with supposed consciousness because all Synths, from the robot skeletons to cloned meat version, are seen as just advanced robots with sentience being a personality glitch to be patched out instead of tolerating (the classic you don't want to debate philosophy with your toaster to get toast).
How can you accidentally created a sentient robot?

: For infiltration of surface organizations such as Diamond City (replacing Mayor McDonagh) or to run experiments such as with Warwick Homestead (replacing Roger Warwick).
This one is actually really cool and one of a few things that I like about The Institute. Such a neat concept
To make longer lasting servants, as the skeleton and plastic covered Synths are breaking down and are in need of repairs that Meat Synths simply don't need as basically being cloned Humans. You don't need to machine replacement parts or highly complicated and resource intensive electronics, you can simply stick a stimpack in a meat synth like a human and they're good to go
Uh oh. Except if a plastic synth got his head blown off, you can replace it with spare parts. If an organic got his head blown off, he is basically dead.
And at this point, it would be way easier to enslave people and turn them into servants than to do all this bullshit with creating live from scratch.
Finally, they are more aesthetic to look at than the skeleton and plastic Synths which look creepy even in the video game. Having a human looking servant would appeal to the Institute inhabitants in the same way one would like a dog to appear like a dog instead of a smooth, plastic covered fake dog built by Google.
Creating a cute non-humanoid design is even easier, since they don't fall into uncanny valley.
 
"Niggas stole my power armor. Can't have shit in the wasteland!"
I now want to see a Fallout set in Detroit, but purposefully having it look exactly like Modern Detroit.

It’s not like Nuclear Fire could make that city much worse…
 
Why they build so much shit then if they can't sustain themselves? The Institute is built like they have infinite resources.
Many a people and countries live and act as if they do have infinite wealth or resources and can act however they like, damn the consequences. An example that comes to mind is Venezuela, which ran like the oil wealth would never end which we can see the consequences of today.

How can you accidentally created a sentient robot?
Fallout robots seem to be prone to sentience. As of Fallout 76, we have a sentient robot of every robot model (barring the Liberator robots) so it seems in Fallout of you build your machine advanced enough it runs the risk of developing an independent mind.

This one is actually really cool and one of a few things that I like about The Institute. Such a neat concept

Uh oh. Except if a plastic synth got his head blown off, you can replace it with spare parts. If an organic got his head blown off, he is basically dead.
And at this point, it would be way easier to enslave people and turn them into servants than to do all this bullshit with creating live from scratch.
Yeah, I agree, another explanation is that the Institute wants to build Meat Synths because they can and it's an example of their brilliance. How they basically outdone the Pre War scientists and want an example everywhere they look

Creating a cute non-humanoid design is even easier, since they don't fall into uncanny valley.
But Meat Synths don't fall into uncanny valley because they look exactly like a regular human. When I say Meat Synth, I legitimately mean that the only unnatural component of a Synth (barring how they were constructed) is the Synth Component. Everything else about a Synth from the blood to the bones to the meat is exactly like a regular human.
 
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What's funny to me is that they got even lazier over time and reduced factions with backstories that could be interesting into just raiders who shoot at you. Like the Children of Atom are a weirdo cult who worship radiation. Every single group you meet, sans one in The Glow, shoot at you on sight.
The Children of Atom existed 3 and there it was basically just lunatics who see mutants as superior if you dig. Certain groups want to become ghouls and shit because life is easier that way (although you cannot breed after Ghoulification, although Van Buren or BoS had the idea of breeding Ghouls or cloning them as shock troops to flank in highly erradiated areas.)
3 actually set some stuff and made the crazy people, the issue is that it supposedly was a mix of them changing shit halfway through production where it was supposed to be like 12 years after the bombs dropped so you get retarded shit like Little Lamplight.

I now want to see a Fallout set in Detroit, but purposefully having it look exactly like Modern Detroit.

It’s not like Nuclear Fire could make that city much worse…
I wanted Fallout Detroit because if it's molded after 1950's Detroit then you get a fuck ton of arms and munitions. Todd actually set-up Toronto as some raider nation-state and the Chicago Enclave/ BoS hybrid was supposedly full on recruiting Super Mutants to serve as muscle. I'd want it just because you might be Canadian Ghouls trying to continue to freedom fight even after the war ended.

Also, the new Ghoul Designs suck.
 
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Firestarter?
 
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