Fallout series

New Vegas really takes the first two games into consideration with neat touches like remnants of The Master's army settling in Jacobstown. A lot better than in 3 where the Brotherhood and the Enclave decided to go to the other side of the country because of reasons. Also it's just so convenient that Super Mutants are also present in D.C. too. I really hate Bethesda's obsession with shoving in Super Mutants and then doing nothing interesting with them and just making them bigger, stronger raiders.
 
New Vegas really takes the first two games into consideration with neat touches like remnants of The Master's army settling in Jacobstown. A lot better than in 3 where the Brotherhood and the Enclave decided to go to the other side of the country because of reasons. Also it's just so convenient that Super Mutants are also present in D.C. too. I really hate Bethesda's obsession with shoving in Super Mutants and then doing nothing interesting with them and just making them bigger, stronger raiders.

One of my favorite touches along those lines is that NV actually addresses the currency situation, going so far as to have alternate NCR dollars and Legion coin and a quest built around counterfeit bottlecaps. By Fallout 2 money had made a comeback; Fallout 3 brought back bottlecaps for no other reason than they were part of the game's brand. Shit, even Tactics used ring pulls instead of caps, though that might have been a goof on Midwest beer drinking habits.
 
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One of my favorite touches along those lines is that NV actually addresses the currency situation, going so far as to have alternate NCR dollars and Legion coin and a quest built around counterfeit bottlecaps. By Fallout 2 money had made a comeback; Fallout 3 brought back bottlecaps for no other reason than they were part of the game's brand. Shit, even Tactics used ring pulls instead of caps, though that might have been a goof on Midwest beer drinking habits.
Eh, I'm still confused as to why caps are the mainstay of the Mojave. Unless the majority population are NCR settlers, they wouldn't do jackshit for it if they didn't set it up as their own form of currency. You'd think they'd be a barter economy with how scarce resources are. Then again, that's in most games. Caps are just super prevalent in Vegas as DC with there being no real reason for them to be.
 
Eh, I'm still confused as to why caps are the mainstay of the Mojave. Unless the majority population are NCR settlers, they wouldn't do jackshit for it if they didn't set it up as their own form of currency. You'd think they'd be a barter economy with how scarce resources are. Then again, that's in most games. Caps are just super prevalent in Vegas as DC with there being no real reason for them to be.

My guess would be it was something Bethesda wouldn't let them change.
 
Eh, I'm still confused as to why caps are the mainstay of the Mojave. Unless the majority population are NCR settlers, they wouldn't do jackshit for it if they didn't set it up as their own form of currency. You'd think they'd be a barter economy with how scarce resources are. Then again, that's in most games. Caps are just super prevalent in Vegas as DC with there being no real reason for them to be.
Caps are used in the West as a general trade currency among groups, and vouched for by the merchant caravans of the Hub. The NCR is trying to replace them with dollars for internal transactions, as mentioned by Chomps Lewis in Sloan. The NCR has also been in the area for years (first showed up in 2274, First Battle of Hoover Dam 2277, New Vegas takes place in 2282), so even if their settlers aren't there in quantity, their soldiers, Vegas tourists, and merchants sure are.
 
Caps are used in the West as a general trade currency among groups, and vouched for by the merchant caravans of the Hub. The NCR is trying to replace them with dollars for internal transactions, as mentioned by Chomps Lewis in Sloan. The NCR has also been in the area for years, so even if their settlers aren't there in quantity, their soldiers, Vegas tourists, and merchants sure are.
I guess I can buy that. Helps that the Vegas merchants have jackshit in caps when compared to NCR merchants.
 
I guess I can buy that. Helps that the Vegas merchants have jackshit in caps when compared to NCR merchants.
Yeah. Obsidian put a lot of work into creating the backstory and area of New Vegas. Far more than Bethesda did with FO3.
 
One of the things I loved about New Vegas was how the writers remember some of the little details from the older games.

In Fallout 1, there's an easily overlooked piece of dialogue talking about how a large amount of the people in the BoS don't even know who the founder is. In New Vegas, when asked about them, Caesar would talk about how one initiate they captured and interrogated didn't know his name either and uses it as a reason why they are a dead end.

I personally never saw the line up until my fifth or so playthrough of Fallout 1. So it's awesome to me how the writers remembered those little details that really help flesh out a faction.
 
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New Vegas really was lightning in a bottle, it was like a dream team at Obsidian even ignoring the fact that the series creators were involved in it. Even with the restrictions and limitations Bethesda put in place they managed to not only vastly improve on Fallout 3 mechanically but also give us overall one of the better narratives in a Western game, especially if we include the DLCs.
 
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New Vegas really was lightning in a bottle, it was like a dream team at Obsidian even ignoring the fact that the series creators were involved in it. Even with the restrictions and limitations Bethesda put in place they managed to not only vastly improve on Fallout 3 mechanically but also give us overall one of the better narratives in a Western game, especially if we include the DLCs.
It honestly feels like both a labor of love and a swan song to Fallout as a whole. No matter who wins at the Dam, civilization returns to New Vegas, as it has to so much of the rest of the West.
 
I was in Sloan and took a mission to go hunt the Deathclaws. I don't know if that triggered something or it was a coincidence, but then a Deathclaw Alpha Male came and murdered everyone.

That thing is ridiculously fast and powerful, how the hell are you supposed to kill it legitimately? Seems like a late game enemy but it just doesn't seem like it should have been there like that.
 
I was in Sloan and took a mission to go hunt the Deathclaws. I don't know if that triggered something or it was a coincidence, but then a Deathclaw Alpha Male came and murdered everyone.

That thing is ridiculously fast and powerful, how the hell are you supposed to kill it legitimately? Seems like a late game enemy but it just doesn't seem like it should have been there like that.
Snipe its feet.
If you're a gigachad unarmed guy, you can sweep his legs and stunlock him with super slam as you beat his ass to death with your bare hands.
 
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I'm not like a lot of you in that aspect. I like NV a lot but I see it as a highly flawed game.
Oh no it definitely has its flaws, like I will praise Honest Hearts' characters and overall writing but my God is it probably the most boring thing in the game in regards to the quests unless you side with Joshua at the end. Nice relaxing area to walk around in outside of when you are playing Dust though. And the mountains of unused content or unfinished content let alone it probably being more buggy than 3 was due to the time constraints under which it was developed.
 
Oh no it definitely has its flaws, like I will praise Honest Hearts' characters and overall writing but my God is it probably the most boring thing in the game in regards to the quests unless you side with Joshua at the end. Nice relaxing area to walk around in outside of when you are playing Dust though. And the mountains of unused content or unfinished content let alone it probably being more buggy than 3 was due to the time constraints under which it was developed.
I just kill Daniel after he spergs out at you not going along with his fetch quests and slaughter every filthy half-assed tribal in Zion. Graham's always in the way, so he goes too. Leave that place with my skin intact, an epic tail of a survivor, and a trail of bodies behind me.
 
I just kill Daniel after he spergs out at you not going along with his fetch quests and slaughter every filthy half-assed tribal in Zion. Graham's always in the way, so he goes too. Leave that place with my skin intact, an epic tail of a survivor, and a trail of bodies behind me.
I always just go with Joshua for killing the White Legs at the end but talking him into letting the Chief having an honorable death by letting him fight back, feels like a better fuck you to Daniel and let's me enjoy chilling with one of my favorite characters in the series for a bit.
 
New Vegas really takes the first two games into consideration with neat touches like remnants of The Master's army settling in Jacobstown. A lot better than in 3 where the Brotherhood and the Enclave decided to go to the other side of the country because of reasons. Also it's just so convenient that Super Mutants are also present in D.C. too. I really hate Bethesda's obsession with shoving in Super Mutants and then doing nothing interesting with them and just making them bigger, stronger raiders.
You don't even have to care about any of that shit. Objectively-speaking there are so many mods for New Vegas that tweak visuals, gameplay, add new mechanics, etc. that it becomes the best Fallout simply from a content standpoint. Obviously there's hand-made mods of Fallout 1/2's isometric engine but even with those entire brand new games they still don't approach the sheer amount of ways you can fuck around with New Vegas.
 
I always just go with Joshua for killing the White Legs at the end but talking him into letting the Chief having an honorable death by letting him fight back, feels like a better fuck you to Daniel and let's me enjoy chilling with one of my favorite characters in the series for a bit.
on non-legion characters, i go for that
except i don't really play non-legion
 
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