Fallout series

Off topic. A while ago I got the GOTY Edition of FO3. I've tried downloading the DLC onto a 16GB PNY Flash Drive. I recently installed the game onto that flash drive because of glitching, freezing and skipping. Do I really need a Hard Drive to download the DLC or should I erase the installation of the game to install the DLC?
 
Anyone explore outside of New Vegas's map? There's a notch in the invisible barrier somewhere in Searchlight Airport, and if you hop onto the tank, you can jump right over the gap which takes up the width of the tank. There's not much to do, or any way to quickly explore the entire area, but you can get some excellent views and even get to the Fort early.
 
Another tip: In the New Vegas Ruins just outside Vault 3, at least one raider will be hard to kill or reach because he's on a building whose stairs are blocked off by rubble. If you want to kill the guy easy and take the crap off his corpse, explosives plus Bloody Mess will work nicely (at least one of his gory bits should fall far enough from the building).

Fallout 4 tip: If you check around the border of the Red Rocket Garage (on the Concord facing side), you'll find a mole rat cave, don't go in unless you're well prepared at low levels.
 
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I really hate the feral ghouls in 4. Every time I go in one of their dens I end up losing half my max health to radiation poisoning. They're still weak and easy to kill, but they're so damn fast and right when I think I've killed them all I end up getting caught off gaurd by one that was hiding in another building.
 
i joined the institute because they have the only clean toilets. fuck the brotherhood of nazis, the basement dwellers in the railroad and those damn rednecks in the minutemen
 
About the criticism F4 is receiving:

As much as I do love Fallout 4 for its strengths (The combat, the atmosphere and the world), it did lose out on some of its in-depth RPG elements. I did not dig the new dialog system and I still believe that it was a bad idea, and the constant amount of killing and fighting made it a little less meaningful. And the large amount of missed opportunities (Thankfully, the DLC is clearly going to improve on that).

However, does that mean that it is a bad game? No. It's just different. In a world where yearly franchises keep coming out with the same basic structure, where new IPs simply take the mold of older ones (Mad Max, I'm looking at you), some changes are needed to keep things fresh. While there will be the occasional bad overhaul, it doesn't invalidate Bethesda's Fallout. If you are so desperate for a post-apocalyptic CRPG experience, Wasteland 2 is going to give you exactly that. Niche games are not going away.

And yes, the crazy ass amount of comparisons between the Witcher 3 and F4. Both games are equally good in my opinion. W3 has an emphasis on characters and story, while F4 has an emphasis on combat and world-building. Not to mention that the W3 isn't as deep as its fanboys claim. There aren't a lot of variations in combat in the W3 to say the least, not to mention that the dialog system is nearly the same compared to F4.
 
Rockville Slugger (BLADED) + 2076 World Series Baseball Bat + CHEMS, LOTS AND OF CHEMS = Best fun I had killing every major Brotherhood of Steel characters.

DIE DANSE

DIE RHYS

DIE whoever her name was

DIE PROCTOR INGRAM

DIE PROCTOR JEW

DIE ELDER MAXSON!!
 
Somehow the console version patches have dumbed down the performance of Fallout 4. I am too much of a broke ass to upgrade from a console I picked up two years ago. If you VATS an enemy with 0% hit chance it, bizarrely enough, chugs you framerate.
 
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About the criticism F4 is receiving:

As much as I do love Fallout 4 for its strengths (The combat, the atmosphere and the world), it did lose out on some of its in-depth RPG elements. I did not dig the new dialog system and I still believe that it was a bad idea, and the constant amount of killing and fighting made it a little less meaningful. And the large amount of missed opportunities (Thankfully, the DLC is clearly going to improve on that).

However, does that mean that it is a bad game? No. It's just different. In a world where yearly franchises keep coming out with the same basic structure, where new IPs simply take the mold of older ones (Mad Max, I'm looking at you), some changes are needed to keep things fresh. While there will be the occasional bad overhaul, it doesn't invalidate Bethesda's Fallout. If you are so desperate for a post-apocalyptic CRPG experience, Wasteland 2 is going to give you exactly that. Niche games are not going away.

And yes, the crazy ass amount of comparisons between the Witcher 3 and F4. Both games are equally good in my opinion. W3 has an emphasis on characters and story, while F4 has an emphasis on combat and world-building. Not to mention that the W3 isn't as deep as its fanboys claim. There aren't a lot of variations in combat in the W3 to say the least, not to mention that the dialog system is nearly the same compared to F4.

Yeah, I really don't buy into most of the supposedly negative changes reviewers have raised about the game, and I'm old enough to have played all games in the series save for BoS. I had a blast with 4. My biggest qualm where the dialogue replies only show "yes" and the like without revealing the full response of your character up until you make a choice is easily fixed by a mod. Agreed on the need to introduce new concepts and streamlining the game. Everything else feels new, yet still familiar.

I do wish Bethesda licensed more tracks and added a couple of other radio stations, though. That's one thing NV has over 4.
 
Does it seem to anyone else like there's a disproportionate amount of Deathclaws in 4? I've been playing it for a while and it seems like I've dealt with far more of them in 4 by level 6 than I have at level 15 in the other games. Not that I'm complaining, deathclaws are really fun to deal with.
 
Am I the only one who thinks Covenant (post-war community, Fallout 4) is a reference to the Walking Dead?
 
Am I the only one who thinks Covenant (post-war community, Fallout 4) is a reference to the Walking Dead?

Not particularly, Bethesda's references are never that subtle and well-incorporated. The name "Covenant" fits within the frame of the game and the area's narrative well enough it's probably just two people using the same word
 
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So I've just done the main questline for Automaton. I really enjoyed it. I thought the dungeon was really nicely designed with an entire, utterly creep-tastic facility and that slightly off storyline that it deserved.

That being said, you can make the game unintentionally hilarious by giving Ada Sentry-bot tracks so she can fit precisely nowhere on the inside on buildings, causing the AI to spazz out completely.

Bethesda basically said this is one of the smallest DLCs they're handing out first (wasteland workshop is mostly Cosmestic crap and bloodsports) and it's not bad but... well, it's just not as good as the stuff included in the NV DLCs. I do like the customization but it seems to be pursuing that to the detriment of more quests and highly repeatable ones (Basically you now have settlements to deal with and groups of bots on a repeated basis).

Had I not already got the season pass? I'd give this one a miss and wait for Far Harbour coming out May-time, which seems to heavily hint to being Nantucket or Martha's Vineyard. That I'd actually be looking forward to exploring, especially if they push down the Stephen King route of "Everything bad and creepy happens in Maine."
 
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