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I largely agree with everything you said, but I would consider Anchorage more of a wasted opportunity than anything else. Here you are, giving the player an opportunity to explore the pre-world universe via the simulation, and what do you do with it? You give them a 3 hour COD mod without actually improving the dogshit Oblivion combat in any way, you rip of MGS as well with the Chinese Stealth Suit design, and despite this being a minimalist story nobody cares about they still fuck it up(why the hell are we blowing up FUEL when this is what the war was started over? Nobody in command would ever allow this, and yes I know the story is supposed to be unreliable due to this being Chase's little power trip but that doesn't make it not dogshit writing either. Chimera Tanks are stupid too but they could theoretically be something one Chinese outpost jury-rigged together at one point). The squad force mechanic is a nice idea but executed poorly, you have low selection of weapons(good luck completing this if you aren't using Small Guns) and the last fight of the game bugs out if you take too long and the invincible power armored troops turn on you(they ignore the chink, so they're actually in cahoots with one another). Oh, and the Outcasts are given more characterization here than they were given in the base game(their biggest quest, likely how you would reunite Outcasts with the BOS and find the Alien Blaster in the process, was cut so nothing but a boring fetch quest remains) and yet all it amounts to is an unavoidable fight at the end with a repairman at the end if one particular extremely flimsy NPC somehow survives. The end, here is your Power Armor.What the Fuck (Anchorage and Mothership Zeta.)
I don't even count them as DLC and the only reason I even own them is because I had to download them for London. For years, I just ignored them and had Automatron/Far Harbor/Nuka World ie actual DLCs.The workshop dlcs are the biggest hackfraud swindles and the only reason anyone owns them is because the bundle is as cheap or cheaper than the base game and because the unofficial patch requires them
I watched the video live and it was decent background noise. I did kinda laugh at the end when he said "Hopefully this is the last time I ever have to talk about this God awful game until the inevitable remaster comes along", because I know he's going to make several more Fallout 3 videos in the future. It's his bread and butter, even though this cow is rather milked dry.
I would recommend playing it via Tale of Two Wastelands. There's even a suite of mods that you can add specifically to better merge the two games.The retard level of hate for Fallout 3 where autists feel the need to over-analyze a "meh" game is somehow making me want to give the game another try.
What else?, Ad revenue and watch time. The only reason anybody watches Creetosis is because of his Fallout whining. Would you want to listen to that nasally stuffy fag otherwise?I'm not even entirely certain why he made this video? There's nothing new in it.
To be fair, do you need an excuse to bully Bethesda tourists? I sure don't, just look at the last few pages. If you're right and nobody can prove you wrong, nothing else matters cause you're in the right.I'm not even entirely certain why he made this video? There's nothing new in it. Honestly, his MATN response video had more depth than this one did. It feels like 50% of this video is just so he can complain about Megaton some more.
Ok I understand Creetosis is incredibly autistic and nitpicks the hell out of everything due to his severe 'tism, but his responses towards Manly a troon nerd are exactly what those dishonest piece of shit videos about 3 and 4 being "better than you think" deserved, the way John lies and misrepresents aspects of Fallout 3 and 4 when comparing them to NV is so goddamn annoying, I get Creetosis is a severely uncharismatic autist but credit where credit is due, that faggot bong deserved to be torn apart by an insufferably verbose autist, it's not fair just to dismiss them because of their length, John's videos are actually that laden with blatant lies that Creetosis has to stop nearly every minute he opens his mouth, it is baffling how much MATN lies in those videos, and this is coming from someone who still enjoys Fallout 3 despite it's many many objective flaws. Fuck 4 though, that game can eat shit and die and anyone who defends it deserves the cross.I checked, he has made 18 fallout videos that either reach or pass the 1 hour mark. 9 of those were about the Fallout show alone. I didn't like the Fallout show, but how the fuck do you find enough stuff to complain about to make a combined total of over 24 hours of content? I'm not even going to bother doing the math on how long he talked about Fallout 4 and 3, but for comparison:
View attachment 7744614
The first 2 Fallout videos on his channel are responses to Many a True Nerd videos,
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Both of which are at least double the length of the videos he's responding to, The Fallout 3 one being a bit over 4 times the length of the original video.
You're wasting your time dude, these people have legit ADHD and can't watch any video over 10 minutes long so they will just call it shit no matter what, no matter what you tell them it is about or what arguments were used. You have a better chance of trying to win a game of chess with a pigeon, altho even if you win the pigeon will stroll around and shit all over the board, proclaiming itself to be victorious, so that's a waste of time too.Ok I understand Creetosis is incredibly autistic and nitpicks the hell out of everything due to his severe 'tism, but his responses towards Manly a troon nerd are exactly what those dishonest piece of shit videos about 3 and 4 being "better than you think" deserved, the way John lies and misrepresents aspects of Fallout 3 and 4 when comparing them to NV is so goddamn annoying, I get Creetosis is a severely uncharismatic autist but credit where credit is due, that faggot bong deserved to be torn apart by an insufferably verbose autist, it's not fair just to dismiss them because of their length, John's videos are actually that laden with blatant lies that Creetosis has to stop nearly every minute he opens his mouth, it is baffling how much MATN lies in those videos, and this is coming from someone who still enjoys Fallout 3 despite it's many many objective flaws. Fuck 4 though, that game can eat shit and die and anyone who defends it deserves the cross.
Obsidian has wanted to do a lot more with post release content, but even if they had the knowledge on how to work with the engine, the funds and time, they still wouldn't be able to do anything due to how the engine works. Essentially, you cannot add anything that interferes with any existing vanilla game content, so any Legion quests would have to be completely divorced from anything happening in the main game and impact nothing in the main quest. For reference, Police Pistol in Dead Money is not effected by Cowboy perk and neither is the Pre Order Caravan Shotgun for shotgun perks without mods on PC since this would modify the list that the perk uses, obviously vanilla game content. Obsidian knew this was the issue, but were unable to fix it and every new DLC would only introduce new problems if they did. Likewise, Obsidian had to get creative to do crossovers with the vanilla game to the extent that they did, the dialogue with Veronica over Elijah after finishing the DLC for example is still in the files of vanilla game, even the 1.0 release, it's just hidden away deep in the game files, unused and without the DLC it uses pointers for NPCs and quests that don't exist to throw data miners off. That data, however, is used when DLC is installed and integrated flawlessly with the ending of Dead Money, note how Veronica is very vague when talking about Elijah and rarely mentions him in those post-DLC lines. The fake quest and NPCs presented in the vanilla game talk about Veronica referencing a cut quest about a ghoul here, so what she said had to be as vague as possible to match whatever the devs wanted to include, especially as they would not be able to get Felicia Day back into the recording studio even if they had the time and budget to do so.More Legion content? Adding back cut content? Post-Ending content? Nah
Dude, I know you're a faggot but it's getting kind of weird how you'll just randomly drag me back into a thread I'm not even actively participating in to keep sperging about whatever the fuck.Case and point: @Deus Exica sperged out so much in an unrelated thread trying to one-up and get the last word instead of actually forming proper counter arguments that his posts were taken to Mass Debates and now he has his own thread there which I can shit up any time I want with zero consequences whatsoever.
Honestly the first thing that comes to mind is find a way to include the missing burroughs, it's always been one of those things that really bothered my autism.Since we are discussing Fallout 3, I got a thing for you. It is 2004, and you are in charge of developing Fallout 3, you have creative control, what would you do differently and with the benefit of hindsight?
Your only limitations are that it must still take place in DC and it must use the same engine.
Just make Van Buren, that game was pretty much already written out and if the devs are to be believed, nearly complete before Interplay cancelled it. Finish Van Buren and then start working on your own project in the meantime, you should be able to release Van Buren in 2005 which gives it ample time to get people fired up for whatever Bethesda is working on and maybe warm the fanbase up to their style of games.Since we are discussing Fallout 3, I got a thing for you. It is 2004, and you are in charge of developing Fallout 3, you have creative control, what would you do differently and with the benefit of hindsight?
Your only limitations are that it must still take place in DC and it must use the same engine.
There is quite a bit of cut content in Fallout 3 that would actually benefit the game. I don't think even more useless dungeons would have improved the game any, but bringing back things like Outcasts reuniting with Brotherhood or Enclave taking over Rivet City or even bringing back the idea of your father being turned into a mutant in Vault 87(He was supposed to be the "failed FEV subject" you find in the vats and you would have to kill him). Not sure why some of the more interesting elements of the game were cut, but they would go a long way towards the criticisms of the main quest being forgettable or there not being enough well written side quests. The only location I would actually like to see brought back from the top of my head aren't the burroughs, but the Rock Creek Estates. It's a very unique area made early on, with lots of trees that make it look like you're in a forest(we would have to wait for New Vegas to include a location like that, the forest around Jacobstown) with roaming Yao Guai and Rock Creek Hunters(the same ones that Grandma Sparkle talks about actually, which means that after the location was cut, she was transported to Wilhem's Wharf, which happened quite a lot towards the end of the game's development when Bethesda re-shuffled various locations and NPCs while extending the size of the world map).Honestly the first thing that comes to mind is find a way to include the missing burroughs, it's always been one of those things that really bothered my autism.

I really couldn't care less about the TV show and I say that genuinely. Anyone who likes it is not even a tourist, they're a moron with no taste in any media, let alone Fallout, and the whole thing is 100% non-canon. If Todd actually goes thru with making Fallout 5 based off the TV show, then that shit will fail harder than Starfield.View attachment 7769366
I haven't caught up to any recent Fallout news, but this appeared when I was Google searching about FNV mods. This will be in Season 2 of the Fallout TV show? Any like guesses to what this means?
I thought the Fallout TV show killed off the NCR and all of the Mojave. Is this for like a flashback scene? Or are they really trying to over-correct with a retcon "oh ackshully, the NCR never fell, Kimball PQTRIQTS QRE IN CQTRQL!"
The Fallout TV show's timeline is a fucking mess. What happened to the NCR outside of Shady Sands and it's immediate surroundings is a mystery with no actual answer. Hell for a while it was debated if Fallout New Vegas even happened in the shows timeline, since people took the "Fall of Shady Sands" to mean the nuking of it, but I believe someone involved with the writing of it came out and said it happened in 2283 or so, after FNV.I thought the Fallout TV show killed off the NCR and all of the Mojave. Is this for like a flashback scene? Or are they really trying to over-correct with a retcon "oh ackshully, the NCR never fell, Kimball PQTRIQTS QRE IN CQTRQL!"
That's easy. Heck Gunderson sells it to them and, if you play your cards right in the Ultra Luxe when rescuing his son from the cannibals, you can have him cut off the city's food supply. (I tried to find a clip on YouTube, but it turns out there are a million clips of Heck getting framed for the murder of his own son and none of this resolution, so just watch Badger's video and skip to 23 minutes in.)Same stuff can be levied at New Vegas in several places, but it's unimportant. How does the Strip manage to supply food for the incoming tourists?
I set it only 75-100 years after the bombs fell, and remove the Dad story. It is what it is but there are easier and better ways to tell the point. You are a vault dweller you create and one day your vault gets cracked open by an unknown group who demands a vast amount of purified water. An amount your purifier would be unable to maintain. Your vault, 101, contains a vast resource of information on the various projects going on in DC prior to the war- old metro map tunnels and ideas for a hyper train, various weapon and technology schematics, even some research on turning the Jefferson Rotunda into a super powered water purifier. The head scientist in the vault tells the overseer they can build this thing and make the amount of water necessary to please the thugs if they put the effort in. The game is you traveling from area to area solving problems and collecting the technology you need to build the purifier. Maybe BoS is there in an airship and you have to destroy it or convince them to give up some tech willingly or become active participants in the effort to build the purifier. Maybe the enclave shows up with the intent to secure the purifier and keep the water for themselves. In the end depending on your choices you placate the initial group with the water in a tense peace, or with new friends on the surface wipe them out, or make true allies of them. Depending on your efforts you only have so much water to give and thus won’t be able to supply everyone. There will be communities that die because of your decisions.Since we are discussing Fallout 3, I got a thing for you. It is 2004, and you are in charge of developing Fallout 3, you have creative control, what would you do differently and with the benefit of hindsight?
Your only limitations are that it must still take place in DC and it must use the same engine.