Fallout series

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The workshop dlcs are the biggest hackfraud swindles and the only reason anyone owns them is because the bundle is as cheap or cheaper than the base game and because the unofficial patch requires them
 
What the Fuck (Anchorage and Mothership Zeta.)
I largely agree with everything you said, but I would consider Anchorage more of a wasted opportunity than anything else. Here you are, giving the player an opportunity to explore the pre-world universe via the simulation, and what do you do with it? You give them a 3 hour COD mod without actually improving the dogshit Oblivion combat in any way, you rip of MGS as well with the Chinese Stealth Suit design, and despite this being a minimalist story nobody cares about they still fuck it up(why the hell are we blowing up FUEL when this is what the war was started over? Nobody in command would ever allow this, and yes I know the story is supposed to be unreliable due to this being Chase's little power trip but that doesn't make it not dogshit writing either. Chimera Tanks are stupid too but they could theoretically be something one Chinese outpost jury-rigged together at one point). The squad force mechanic is a nice idea but executed poorly, you have low selection of weapons(good luck completing this if you aren't using Small Guns) and the last fight of the game bugs out if you take too long and the invincible power armored troops turn on you(they ignore the chink, so they're actually in cahoots with one another). Oh, and the Outcasts are given more characterization here than they were given in the base game(their biggest quest, likely how you would reunite Outcasts with the BOS and find the Alien Blaster in the process, was cut so nothing but a boring fetch quest remains) and yet all it amounts to is an unavoidable fight at the end with a repairman at the end if one particular extremely flimsy NPC somehow survives. The end, here is your Power Armor.
I don't hate any of the DLCs in Fallout 3, not even Mothership Zeta(I know NMA did but I never agreed with everything they said), but Anchorage just feels like a waste. It could be something amazing, but it was shat out without a thought. It borderlines on just being Horse Armor of the game, at least they give you a 2-3 hour quest to get it first but you're never ever doing Anchorage if you're not gunning for that armor.
The workshop dlcs are the biggest hackfraud swindles and the only reason anyone owns them is because the bundle is as cheap or cheaper than the base game and because the unofficial patch requires them
I don't even count them as DLC and the only reason I even own them is because I had to download them for London. For years, I just ignored them and had Automatron/Far Harbor/Nuka World ie actual DLCs.
And as someone who at least played around with the settlement mechanic, nothing any of these packs introduce matters in any way, except for maybe the gun racks or dirt plots/water pumps you can put on concrete, both of which should have been part of the main game.
 
I watched the video live and it was decent background noise. I did kinda laugh at the end when he said "Hopefully this is the last time I ever have to talk about this God awful game until the inevitable remaster comes along", because I know he's going to make several more Fallout 3 videos in the future. It's his bread and butter, even though this cow is rather milked dry.

I do feel like he was incredibly nitpicky at points though. Like when he was analyzing Agatha's Song. He criticizes her for saying that nobody knows what happened to the vault she's sending you to, but she also insinuates that the vault is dangerous, which she supposedly couldn't have known if she didn't know what state the vault was in. I get the writing issue here, she shouldn't know that the vault is abandoned, but it still feels very very minor to me.

Also, basically the entirety of the Mothership Zeta section is sperging about Bethesda not understanding Fallout. Which, yeah, I also get, but this tells me nothing about the content of the DLC itself. Yeah, it's a dumb DLC, but sperging for several minutes about how Bethesda doesn't treat the IP properly tells me nothing about what you'll be experiencing on this spaceship.

Also, this video contains a fuckton of Megaton bashing. Like, alot. I get that he despises the town and the quest attached to it, but his hatred to so front and center in this video. At one point, I believe he says that he thinks Tenpenny Tower as a location is better in his eyes than Megaton is.

I'm not even entirely certain why he made this video? There's nothing new in it. Honestly, his MATN response video had more depth than this one did. It feels like 50% of this video is just so he can complain about Megaton some more.
 
The retard level of hate for Fallout 3 where autists feel the need to over-analyze a "meh" game is somehow making me want to give the game another try.
I would recommend playing it via Tale of Two Wastelands. There's even a suite of mods that you can add specifically to better merge the two games.
I'm not even entirely certain why he made this video? There's nothing new in it.
What else?, Ad revenue and watch time. The only reason anybody watches Creetosis is because of his Fallout whining. Would you want to listen to that nasally stuffy fag otherwise?
 
I'm not even entirely certain why he made this video? There's nothing new in it. Honestly, his MATN response video had more depth than this one did. It feels like 50% of this video is just so he can complain about Megaton some more.
To be fair, do you need an excuse to bully Bethesda tourists? I sure don't, just look at the last few pages. If you're right and nobody can prove you wrong, nothing else matters cause you're in the right.
 
I checked, he has made 18 fallout videos that either reach or pass the 1 hour mark. 9 of those were about the Fallout show alone. I didn't like the Fallout show, but how the fuck do you find enough stuff to complain about to make a combined total of over 24 hours of content? I'm not even going to bother doing the math on how long he talked about Fallout 4 and 3, but for comparison:
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The first 2 Fallout videos on his channel are responses to Many a True Nerd videos,
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Both of which are at least double the length of the videos he's responding to, The Fallout 3 one being a bit over 4 times the length of the original video.
Ok I understand Creetosis is incredibly autistic and nitpicks the hell out of everything due to his severe 'tism, but his responses towards Manly a troon nerd are exactly what those dishonest piece of shit videos about 3 and 4 being "better than you think" deserved, the way John lies and misrepresents aspects of Fallout 3 and 4 when comparing them to NV is so goddamn annoying, I get Creetosis is a severely uncharismatic autist but credit where credit is due, that faggot bong deserved to be torn apart by an insufferably verbose autist, it's not fair just to dismiss them because of their length, John's videos are actually that laden with blatant lies that Creetosis has to stop nearly every minute he opens his mouth, it is baffling how much MATN lies in those videos, and this is coming from someone who still enjoys Fallout 3 despite it's many many objective flaws. Fuck 4 though, that game can eat shit and die and anyone who defends it deserves the cross.
 
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Ok I understand Creetosis is incredibly autistic and nitpicks the hell out of everything due to his severe 'tism, but his responses towards Manly a troon nerd are exactly what those dishonest piece of shit videos about 3 and 4 being "better than you think" deserved, the way John lies and misrepresents aspects of Fallout 3 and 4 when comparing them to NV is so goddamn annoying, I get Creetosis is a severely uncharismatic autist but credit where credit is due, that faggot bong deserved to be torn apart by an insufferably verbose autist, it's not fair just to dismiss them because of their length, John's videos are actually that laden with blatant lies that Creetosis has to stop nearly every minute he opens his mouth, it is baffling how much MATN lies in those videos, and this is coming from someone who still enjoys Fallout 3 despite it's many many objective flaws. Fuck 4 though, that game can eat shit and die and anyone who defends it deserves the cross.
You're wasting your time dude, these people have legit ADHD and can't watch any video over 10 minutes long so they will just call it shit no matter what, no matter what you tell them it is about or what arguments were used. You have a better chance of trying to win a game of chess with a pigeon, altho even if you win the pigeon will stroll around and shit all over the board, proclaiming itself to be victorious, so that's a waste of time too.

Case and point: @Deus Exica sperged out so much in an unrelated thread trying to one-up and get the last word instead of actually forming proper counter arguments that his posts were taken to Mass Debates and now he has his own thread there which I can shit up any time I want with zero consequences whatsoever. Knowing what you're talking about does pay off, especially when your opponent has a tik tok brain and has about as much knowledge of the game as your average tik tok user anyways. My posts in that same thread were largely untouched because I actually stayed on topic and engaged with other users instead of getting pissy and engaging in poorly thought out ad-hominems or strawman posts. So, I guess what I am saying is, flipping the chess board, shitting all over it and proclaiming yourself the victor doesn't work out every single time, sometimes you actually have to earn that victory the old fashioned way.

Re: MATN
That guy does really good Fallout series(You Only Live Once, Kill Everything, Survival Mode, Various other challenge runs ect.) but he is godawful and goes up his own ass a lot whenever he does a video essay. His "Fallout 3/4 is better than you think" videos are a perfect example, and if you believe the rumors the only reason he made one of these is so he could get noticed by Bethesda and get a spot as a paid shill and be flown out to West Virginia to playtest Fallout 76, which I guess worked because that's exactly what happened. Really disingenious too since he admits time and time again that his favorite game of all time is Fallout New Vegas, and for all the reasons people generally shit on Bethesda entries: Because it has more depth, actual role playing, better dialogue, better worldbuilding ect. Funnily enough, despite glazing Bethesda, he never bothered to talk about or do any series with Starfield after playing thru it, and had a much better time playing Outer Worlds(including going over the two DLC packs, I dunno if John even touched Starfield, let alone it's expansion again after his last video), so I guess there isn't going to be a "Starfield is much better than you think" video in the near future.
Creetosis isn't the only Fallout sperg that picked his videos apart, Father Evangelical did a whole series on doing just that and even references them in his more recent lore videos(for example, debunking the claim that Mole Rats are Megaton's food supply. Yes, this is what Bethesdoids actually believe, but I guess someone like @R00T could tell you all about that, behind 17 layers of jokes and irony because if you can't win an argument, you can always piss yourself and laugh that everyone around you is a silly billy for caring about your soiled shorts). His videos are much more entertaining, to the point and actually explain to the layman the argument or lore in a way they can understand if they have even a passive interest in the franchise. I don't think anybody is going to watch Creetosis unless they have the exact same interests and opinions he does.
 
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I think the New Vegas DLCs are much worse because the game really could've needed more meat on it. Instead we got a few quests that should've been in the base game and can be finished in an hour (HH), a failed attempt of turning the game into an horror game (DM), a kinda cool area that get's ruined by unfunny millenial humour (OWB) and an entire DLC which mostly consists of a pretentious prick monologuing like a giant redditor (LR).
More Legion content? Adding back cut content? Post-Ending content? Nah just pay money to tardwrangel some retards in an casino, listen to cringe dialogue from le hacky whacky robots and to get a giant lecture from a redditor about something you don't care about.
 
More Legion content? Adding back cut content? Post-Ending content? Nah
Obsidian has wanted to do a lot more with post release content, but even if they had the knowledge on how to work with the engine, the funds and time, they still wouldn't be able to do anything due to how the engine works. Essentially, you cannot add anything that interferes with any existing vanilla game content, so any Legion quests would have to be completely divorced from anything happening in the main game and impact nothing in the main quest. For reference, Police Pistol in Dead Money is not effected by Cowboy perk and neither is the Pre Order Caravan Shotgun for shotgun perks without mods on PC since this would modify the list that the perk uses, obviously vanilla game content. Obsidian knew this was the issue, but were unable to fix it and every new DLC would only introduce new problems if they did. Likewise, Obsidian had to get creative to do crossovers with the vanilla game to the extent that they did, the dialogue with Veronica over Elijah after finishing the DLC for example is still in the files of vanilla game, even the 1.0 release, it's just hidden away deep in the game files, unused and without the DLC it uses pointers for NPCs and quests that don't exist to throw data miners off. That data, however, is used when DLC is installed and integrated flawlessly with the ending of Dead Money, note how Veronica is very vague when talking about Elijah and rarely mentions him in those post-DLC lines. The fake quest and NPCs presented in the vanilla game talk about Veronica referencing a cut quest about a ghoul here, so what she said had to be as vague as possible to match whatever the devs wanted to include, especially as they would not be able to get Felicia Day back into the recording studio even if they had the time and budget to do so.

The best they could come up with in that regard at the end of the day is adding back a few pieces of cut gear, like the All Purpose Science Suit in the Followers Safehouse, as it would not impact the game any to place some random loot that was part of the game's database from day one. Otherwise, adding in new loot for vendors like in Gun Runners Arsenal is the most you can do with this engine, note there is no new NPCs or locations to get these weapons from as there wasn't enough memory in the game to include new content in the vanilla NV gameworld/cells and even if there was, there was no time to properly test it(for reference, most patches from the start the end of the game's support were mainly focused on removing assets from Hoover Dam and Freeside, as the game barely runs on consoles in those locations and the devs needed to chip away at removing what they could get away with until they had enough memory for DLC content. Many bugs were actually not fixed because of this, so adding in brand new content into the base game outside of the bare minimum is out of the question).

People can say what they want about the DLC episodes, but doing isolated short self-contained stories that at most reference one another with an overarching narrative is the best they could do. Bethesda's engine doesn't allow for much else, note how Oblivion's DLCs were largely garbage like new player homes or horse armor, something laughably easy to include seamlessly. Everything else is new content, usually in a new cell, the only reason something like Broken Steel in Fallout 3 even got produced was because 1) No post game content means that you technically don't overwrite anything and 2) It seems that they already began work on the DLC, or at least on a post-game quest, before the game was even finished and shipped off, so they could just continue doing that work and release it as DLC. Another good example of how even modern Bethesda games aren't good with integrating DLC content into the main game is how Nuka World in Fallout 4 all but adds a 5th faction you can side with, except that letting you do the main quest with them instead of the other 4 existing factions would be too hard to program and too much work to modify existing scripts, so the most you can do is fuck around with the settlement system nobody wanted and bully farmers around after the DLC questline is over. You can't even kill Preston Garvey even when he tells you to go to hell to your face and opens fire on any raiders in the same settlement he is in, he is that integral to the main quest and modifying him was out of the question without doing way more work than needed. You might have to end up working for Preston even as a raider, no matter how ridiculous that sounds, since entangled web of poorly done quest scripts was too much for them to handle to simply add a 5th faction to finish the game with, forget how modders were able to easily do this years down the line with the Enclave in "America Rising 2" mod down the line.

While I do agree that there is so much more potential with post game updates for New Vegas, even when we forget it was 2010 and games simply weren't updated like this in any regularity as the games of today, what Obsidian did was no different than the approach Bethesda took, these are just the limitations of working with the engine. Arguably, Obsidian has proven it is capable of integrating DLC content into the main game since Outer Worlds DLCs do that to an extent, for example the ending slides are updated at the end to include endings for the two DLCs as if they were part of the main game, and one of the DLCs largely takes part in already existing vanilla game locations that had new areas added to them, ala Broken Steel, so we can confirm they're capable proper DLC/Vanilla content integration if they are in control at least.
 
Case and point: @Deus Exica sperged out so much in an unrelated thread trying to one-up and get the last word instead of actually forming proper counter arguments that his posts were taken to Mass Debates and now he has his own thread there which I can shit up any time I want with zero consequences whatsoever.
Dude, I know you're a faggot but it's getting kind of weird how you'll just randomly drag me back into a thread I'm not even actively participating in to keep sperging about whatever the fuck.

Listen, buddy, I'll let you down easy. I do not want to fuck you. I'm sorry. I know as a gay man you want to have sex with handsome big dicked studs such as myself, but you're barking up the wrong tree. Try not to kill yourself over the rejection.
 
@30+GameOvers i'm not sure what your deal is but you have some sort of obsession with people soiling themselves. It's gross. I don't know why in particular you are focusing on me while you do it but it comes off as really unhinged.

I dunno you might just have terminal autism. Like you're functioning on a perceived different level but not in the direction you think it is. When I play these games I play to have fun and enjoy myself. When I look at Megaton the first thing I think isn't "what do they eat this is a terrible settlement." I use my functioning brain and assume they'd get food through any means humans have been using to get food for a millennia. They likely farm, hunt, and trade. I don't need the game to hold my hand in coming to these conclusions. I understand, as a functioning person, that these things were omitted out of time limitations, design plans for other things, or just out of forgetfulness. It's not a big deal in the long run. I found the town charming for what it was, reminded me of little pit stops on the highway that have stupid stuff. "Come see the largest collection of yarn, stay to keep our one restaurant and the motel across the street open please god."

Same stuff can be levied at New Vegas in several places, but it's unimportant. How does the Strip manage to supply food for the incoming tourists? There is one farm in the local area that primarily serves NCR, where are they fielding all the steaks? No one talks about their stills ability to provide liquor to the clientele. You don't even see them in game. The only conversation you have about stills is with the Garretts, and it's an unmarked quest in Freeside. If they're able to make their booze and supply chems for detox to the Followers these things would have to be pretty big. You don't even get to see them. One time while touching grass I got to tour a microbrewery setup. This was a relatively early one before everyone and their hipster cousin started microbrew bars. Their bar was the first floor of the brownstone and their stills were up on the second floor. An entire room just for one tiny bar. Supplying something like the Tops? You'd need a lot of space.

"Caravans bring it." What caravans? The ones that just amble about until they disappear into the desert?

These are things a normal person just shrugs and goes "I get the point." Do you fall into a frothing rage when Avatar pulls a Luger out and shoots his brother in Wizards because he didn't walk like he had a piece hidden up his sleeve? Besides arguing with you is a waste of time and I don't plan to do it again. The one time I put together a bullet pointed list you demanded I make a 2 hour video essay instead of just responding like a normal person. You're either disingenuous or your form of autism forces you to have 8 different methods of stimming available at once, and it's just harder to hug your knees and rock while reading vs listening to a video.
 
Since we are discussing Fallout 3, I got a thing for you. It is 2004, and you are in charge of developing Fallout 3, you have creative control, what would you do differently and with the benefit of hindsight?
Your only limitations are that it must still take place in DC and it must use the same engine.
 
Since we are discussing Fallout 3, I got a thing for you. It is 2004, and you are in charge of developing Fallout 3, you have creative control, what would you do differently and with the benefit of hindsight?
Your only limitations are that it must still take place in DC and it must use the same engine.
Honestly the first thing that comes to mind is find a way to include the missing burroughs, it's always been one of those things that really bothered my autism.
 
@R00T You argue like a retarded Bethesda tourist so I can see why you would hide behind 17 layers of irony and petty insults. You should should go back to it, cause whatever you wrote isn't even worth a response, little wonder Megaton is a sore spot for you if you have to cope so much how "New Vegas has poor world building too, look at these examples I just pulled out of my ass to make a point!".
Since we are discussing Fallout 3, I got a thing for you. It is 2004, and you are in charge of developing Fallout 3, you have creative control, what would you do differently and with the benefit of hindsight?
Your only limitations are that it must still take place in DC and it must use the same engine.
Just make Van Buren, that game was pretty much already written out and if the devs are to be believed, nearly complete before Interplay cancelled it. Finish Van Buren and then start working on your own project in the meantime, you should be able to release Van Buren in 2005 which gives it ample time to get people fired up for whatever Bethesda is working on and maybe warm the fanbase up to their style of games.
Honestly the first thing that comes to mind is find a way to include the missing burroughs, it's always been one of those things that really bothered my autism.
There is quite a bit of cut content in Fallout 3 that would actually benefit the game. I don't think even more useless dungeons would have improved the game any, but bringing back things like Outcasts reuniting with Brotherhood or Enclave taking over Rivet City or even bringing back the idea of your father being turned into a mutant in Vault 87(He was supposed to be the "failed FEV subject" you find in the vats and you would have to kill him). Not sure why some of the more interesting elements of the game were cut, but they would go a long way towards the criticisms of the main quest being forgettable or there not being enough well written side quests. The only location I would actually like to see brought back from the top of my head aren't the burroughs, but the Rock Creek Estates. It's a very unique area made early on, with lots of trees that make it look like you're in a forest(we would have to wait for New Vegas to include a location like that, the forest around Jacobstown) with roaming Yao Guai and Rock Creek Hunters(the same ones that Grandma Sparkle talks about actually, which means that after the location was cut, she was transported to Wilhem's Wharf, which happened quite a lot towards the end of the game's development when Bethesda re-shuffled various locations and NPCs while extending the size of the world map).
 
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I haven't caught up to any recent Fallout news, but this appeared when I was Google searching about FNV mods. This will be in Season 2 of the Fallout TV show? Any like guesses to what this means?

I thought the Fallout TV show killed off the NCR and all of the Mojave. Is this for like a flashback scene? Or are they really trying to over-correct with a retcon "oh ackshully, the NCR never fell, Kimball PQTRIQTS QRE IN CQTRQL!"
 
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I haven't caught up to any recent Fallout news, but this appeared when I was Google searching about FNV mods. This will be in Season 2 of the Fallout TV show? Any like guesses to what this means?

I thought the Fallout TV show killed off the NCR and all of the Mojave. Is this for like a flashback scene? Or are they really trying to over-correct with a retcon "oh ackshully, the NCR never fell, Kimball PQTRIQTS QRE IN CQTRQL!"
I really couldn't care less about the TV show and I say that genuinely. Anyone who likes it is not even a tourist, they're a moron with no taste in any media, let alone Fallout, and the whole thing is 100% non-canon. If Todd actually goes thru with making Fallout 5 based off the TV show, then that shit will fail harder than Starfield.
This looks like some poor man's mod for Fallout New Vegas, in fact I believe I saw something similar years back. No originality in that show whatsoever.
 
I thought the Fallout TV show killed off the NCR and all of the Mojave. Is this for like a flashback scene? Or are they really trying to over-correct with a retcon "oh ackshully, the NCR never fell, Kimball PQTRIQTS QRE IN CQTRQL!"
The Fallout TV show's timeline is a fucking mess. What happened to the NCR outside of Shady Sands and it's immediate surroundings is a mystery with no actual answer. Hell for a while it was debated if Fallout New Vegas even happened in the shows timeline, since people took the "Fall of Shady Sands" to mean the nuking of it, but I believe someone involved with the writing of it came out and said it happened in 2283 or so, after FNV.
The few looks we got of the Mojave at the end of season 1 show some sort of settlements still existing around Vegas, but Vegas itself is a big old question mark. It might be wrecked, it might be a-ok and the NCR still exists out of the Embassy. I wouldn't rule out them saying "um actually, the NCR still exists even though you never see them and they made zero attempt to bring refugees from Shady Sands back home.", despite there literally being zero evidence that any form the NCR still exists. Remember, the show brought back the fucking Enclave for the 70th time, anything is possible at this point.

Them touching Vegas is going to be a mine field, because it involves choosing one of the endings to be canon and that will piss off a good chunk of fans. I assume they'll either go Mr House or Independent Vegas.
 
Same stuff can be levied at New Vegas in several places, but it's unimportant. How does the Strip manage to supply food for the incoming tourists?
That's easy. Heck Gunderson sells it to them and, if you play your cards right in the Ultra Luxe when rescuing his son from the cannibals, you can have him cut off the city's food supply. (I tried to find a clip on YouTube, but it turns out there are a million clips of Heck getting framed for the murder of his own son and none of this resolution, so just watch Badger's video and skip to 23 minutes in.)
 
Since we are discussing Fallout 3, I got a thing for you. It is 2004, and you are in charge of developing Fallout 3, you have creative control, what would you do differently and with the benefit of hindsight?
Your only limitations are that it must still take place in DC and it must use the same engine.
I set it only 75-100 years after the bombs fell, and remove the Dad story. It is what it is but there are easier and better ways to tell the point. You are a vault dweller you create and one day your vault gets cracked open by an unknown group who demands a vast amount of purified water. An amount your purifier would be unable to maintain. Your vault, 101, contains a vast resource of information on the various projects going on in DC prior to the war- old metro map tunnels and ideas for a hyper train, various weapon and technology schematics, even some research on turning the Jefferson Rotunda into a super powered water purifier. The head scientist in the vault tells the overseer they can build this thing and make the amount of water necessary to please the thugs if they put the effort in. The game is you traveling from area to area solving problems and collecting the technology you need to build the purifier. Maybe BoS is there in an airship and you have to destroy it or convince them to give up some tech willingly or become active participants in the effort to build the purifier. Maybe the enclave shows up with the intent to secure the purifier and keep the water for themselves. In the end depending on your choices you placate the initial group with the water in a tense peace, or with new friends on the surface wipe them out, or make true allies of them. Depending on your efforts you only have so much water to give and thus won’t be able to supply everyone. There will be communities that die because of your decisions.

And corn. Corn everywhere.
 
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