So he goes on a rant about the opening narrator's final line in the intro saying "This is here you are born and this is here you will die" and he goes on some massive spergout over the fact this is misleading and it's supposed to be a reference to the ending on the game which is completely un-fucking-true. The line is supposed to be in reference to vault dwellers living in the vault forever and "dying" in the vault never leaving. It's supposed to be a threatening, ominous descriptor about life in the vault but Creetosis, being the superior intellectual, completely misreads this line that it's supposed to be a reference to the ending.
Then he goes into some weird word salad rant about how this should be something that's told to you via a character or someone in the universe and, to me, it doesn't fucking matter who tells it. And if we're seriously painting that fact as being a negative it's a small one and it's a minor writing oversight. It doesn't need three minutes of rambling to tell me that this line is bullshit and it should've been written how Creetosis wanted.
Well, he's right, compared to the intro of Fallout 1/2/New Vegas and even fucking Tactics this is a large nothing burger word salad. The story that Emil intended was indeed meant to come full circle, with you dying where you were born. That is to say, in the Jefferson Memorial, since that's where you were actually born, since the canon option(pre Broken Steel) is to sacrifice yourself at the end. So yes, it is a reference to the ending you clearly missed, and that intro isn't "threatening" since anyone with a brain would know you would escape out of the Vault somehow. Otherwise, we wouldn't have a game, and it's clear within the first hour of the game that was a lie too, so a complete waste of time narration wise. Fallout 1 narrates the urgency to find the Water Chip and Fallout 2 narrates the urgency to find the GECK much better without telling the listener any lies. Hell, even Tactics sets up the premise of the game much better, even tho it does spoil who the end game threat will eventually be.
And yes, we should know a bit more about the Vault, we knew what the Vaults were in Fallout 1 intro and we were told what happened to the world after the events of that game in Fallout 2. New Vegas sets up the premise around Mojave between NCR, Vegas and Legion nicely and similarly Tactics shows why we have a new, more open minded Brotherhood in the Mid West inbetween the events of Fallout 1 and 2. Fallout 3 just has Ron Perlman scare his audience, children apparently with how the intro is written, and then he lies at the end for absolutely no reason. We know nothing about the DC ruins, the people within them, what Vault 101 is except for "place you never leave" which is a lie, and the game literally just shits you out of your mom the next moment. Yes, the "plot twist" Emil is so proud of here that you weren't born in the vault and that people indeed left the vault is neither clever nor is it something you find at the end after a lot of suspense, it is obvious all the way at the start of the game when you read the Overseer terminals and speak to Colin Moriarty or Moira Brown, both of whom tell you that Vault 101 residents are uncommon but a regular occurrence. The Fallout 3 intro is bad and factually incorrect and Creetosis is more than welcome to complain about it. Just like everything else in the game, the intro should have been re-written instead of handing Ron something Emil wrote on a napkin at the last minute when Todd told him they needed a classic Fallout styled intro, I guess he forgot to told him that they needed those 200 endings too but that's a topic for another day.
Is this a "nitpick"? Yeah, probably, but it warrants the autism involved in picking it apart at something so stupidly written. Your autism game, on the other hand, is weak if this is what filters you out. I suggest not watching any further.
The retard level of hate for Fallout 3 where autists feel the need to over-analyze a "meh" game is somehow making me want to give the game another try.
It takes no effort to "over-analyze" something that is so obviously broken and badly written, but it is satisfying. On the other hand, Bethesdoids can't hope to do the same to New Vegas or even defend their own shitty game in return.