Fallout series

I wanted to confirm if you got filtered out within 6 minutes of a 6 hour video, that's all
Also, the intro to Fallout 3 is horrible, just like the one in Fallout 4, so I won't even bother defending it. If he nitpicks it, more power to him, that means he gave it more thought than anyone ever did at Bethesda.
If you can ever get past more than just the first 10 minutes of that video, feel free to tell me what other points you didn't agree with.
I'll go into more detail presuming you're not Creetosis and you aren't just some sock puppet account given that I literally just rewatched the part.
So he goes on a rant about the opening narrator's final line in the intro saying "This is here you are born and this is here you will die" and he goes on some massive spergout over the fact this is misleading and it's supposed to be a reference to the ending on the game which is completely un-fucking-true. The line is supposed to be in reference to vault dwellers living in the vault forever and "dying" in the vault never leaving. It's supposed to be a threatening, ominous descriptor about life in the vault but Creetosis, being the superior intellectual, completely misreads this line that it's supposed to be a reference to the ending.

Then he goes into some weird word salad rant about how this should be something that's told to you via a character or someone in the universe and, to me, it doesn't fucking matter who tells it. And if we're seriously painting that fact as being a negative it's a small one and it's a minor writing oversight. It doesn't need three minutes of rambling to tell me that this line is bullshit and it should've been written how Creetosis wanted.
 
The retard level of hate for Fallout 3 where autists feel the need to over-analyze a "meh" game is somehow making me want to give the game another try.
The DLC for 3 might actually be better than FNV, because at least in the pulp sci-fi FO3 DLC, you at least don't have to deal with the dialogue of 5 ultra-redditors demanding your upvotes and being "zany".
You also get to blow up Canada, which is based.
 
So he goes on a rant about the opening narrator's final line in the intro saying "This is here you are born and this is here you will die" and he goes on some massive spergout over the fact this is misleading and it's supposed to be a reference to the ending on the game which is completely un-fucking-true. The line is supposed to be in reference to vault dwellers living in the vault forever and "dying" in the vault never leaving. It's supposed to be a threatening, ominous descriptor about life in the vault but Creetosis, being the superior intellectual, completely misreads this line that it's supposed to be a reference to the ending.

Then he goes into some weird word salad rant about how this should be something that's told to you via a character or someone in the universe and, to me, it doesn't fucking matter who tells it. And if we're seriously painting that fact as being a negative it's a small one and it's a minor writing oversight. It doesn't need three minutes of rambling to tell me that this line is bullshit and it should've been written how Creetosis wanted.
Well, he's right, compared to the intro of Fallout 1/2/New Vegas and even fucking Tactics this is a large nothing burger word salad. The story that Emil intended was indeed meant to come full circle, with you dying where you were born. That is to say, in the Jefferson Memorial, since that's where you were actually born, since the canon option(pre Broken Steel) is to sacrifice yourself at the end. So yes, it is a reference to the ending you clearly missed, and that intro isn't "threatening" since anyone with a brain would know you would escape out of the Vault somehow. Otherwise, we wouldn't have a game, and it's clear within the first hour of the game that was a lie too, so a complete waste of time narration wise. Fallout 1 narrates the urgency to find the Water Chip and Fallout 2 narrates the urgency to find the GECK much better without telling the listener any lies. Hell, even Tactics sets up the premise of the game much better, even tho it does spoil who the end game threat will eventually be.

And yes, we should know a bit more about the Vault, we knew what the Vaults were in Fallout 1 intro and we were told what happened to the world after the events of that game in Fallout 2. New Vegas sets up the premise around Mojave between NCR, Vegas and Legion nicely and similarly Tactics shows why we have a new, more open minded Brotherhood in the Mid West inbetween the events of Fallout 1 and 2. Fallout 3 just has Ron Perlman scare his audience, children apparently with how the intro is written, and then he lies at the end for absolutely no reason. We know nothing about the DC ruins, the people within them, what Vault 101 is except for "place you never leave" which is a lie, and the game literally just shits you out of your mom the next moment. Yes, the "plot twist" Emil is so proud of here that you weren't born in the vault and that people indeed left the vault is neither clever nor is it something you find at the end after a lot of suspense, it is obvious all the way at the start of the game when you read the Overseer terminals and speak to Colin Moriarty or Moira Brown, both of whom tell you that Vault 101 residents are uncommon but a regular occurrence. The Fallout 3 intro is bad and factually incorrect and Creetosis is more than welcome to complain about it. Just like everything else in the game, the intro should have been re-written instead of handing Ron something Emil wrote on a napkin at the last minute when Todd told him they needed a classic Fallout styled intro, I guess he forgot to told him that they needed those 200 endings too but that's a topic for another day.

Is this a "nitpick"? Yeah, probably, but it warrants the autism involved in picking it apart at something so stupidly written. Your autism game, on the other hand, is weak if this is what filters you out. I suggest not watching any further.
The retard level of hate for Fallout 3 where autists feel the need to over-analyze a "meh" game is somehow making me want to give the game another try.
It takes no effort to "over-analyze" something that is so obviously broken and badly written, but it is satisfying. On the other hand, Bethesdoids can't hope to do the same to New Vegas or even defend their own shitty game in return.
 
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*Sonic Emitter - Tarantula is the best weapon in the game. Now, you might be confused, but hear me out: Sonic Emitter is a generic weapon given to you at the start of Old World Blues and you can buy more from the sink CIU later. Base Sonic Emitter(Revelation) is crappy, but you can upgrade it to various variants that have differing stats and critical damage effects. You can forget about all of them, only Tarantula matters, and it is found in the same area(Higgs Village) where the Jukebox needed for upgrades is found anyways. So, what makes it so special, you ask? Well, that's simple, it's critical damage effect just straight up kills any enemy in the game, period. Legendary Deathclaw? Gone. Legendary Bloatfly(which is even more dangerous)? Gone. Rawr, the most dangerous Deathclaw in the game found in Lonesome Road? Gone. Ulysses? Gone. Legate Lanius? Gone, all you need is a critical hit, which is guaranteed while sneaking and there is a way to raise critical hit rate with a certain character build and gear to always be 100%. The downside is that the weapon doesn't fire right away, it charges up for a second and fires this weird blue projectile, similar to the one Lakelurks and Robobrains use. It is hard to hit enemies at range and misses a lot, so it should be used in close-medium range. Without criticals, it hits hard but too slow to do any real damage in a prolonged fight. Still, a bugged one-hit kill is not something you should overlook, none of the other Sonic Emitters even come close to being as effective. Perfect sidearm to put those energy cells to use, and you need to keep at least one Sonic Emitter in the DLC for taking down force fields anyways.
Didn't you go over how this was only in the 360 port sometime before now?
[2 pages+ long slapfight over Fo3's quality or lack thereof, evolving into a slapfight over how the community is dogshit or not when it comes to them]
I'm not even going to bother reading that. You all get puzzle pieces in spirit.
Anyone have any decent New Vegas mods to recommend? I've already got quite a few common ones, so stick to something that might be more niche or difficult to find.
 
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Didn't you go over how this was only in the 360 port sometime before now?
I did research on it recently and it works on PC as well, even modded a few weapons to have that same effect. When modded on a semi auto laser pistol like weapon it becomes devastating.
My posts about it are somewhere in this thread, can't care to look now. TLDR is that there is two weapon effects meant for the weapon, one(unused) is borderline useless but the other is extremely OP one shot kill and it is not known if this is a bug or intentional, the devs rather infamously are not familiar with how the GECK works due to how little time Bethesda gave them(especially with the hacked together solutions for some scripts and quest sin the base game). The description for both effects is the same, meaning that the gun that is supposed to set the enemy on fire with a critical effect for a measley 2 points of damage for 5 seconds(much like Firelance in Fallout 3) actually explodes the enemy into giblets, one-hit killing them creating a small localized explosion(much like setting off gas leaks with a firearm) and setting that corpse on fire. So, not technically incorrect, but you would never know from the description, and for whatever reason the wiki article still says this is not the case years later when you can test this yourself.
 
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The DLC for 3 might actually be better than FNV,
It all really depends on how you define "better"
In my opinion Fallout 3's DLCs really break down into 3 groups: Pretty good expansions (The Pitt and Point Lookout), Really should have been in the base game (Broken Steel), and What the Fuck (Anchorage and Mothership Zeta.) None of them are better than the base game, but outside of the WTF ones being a bit of a slog to play through, none of them take away anything either. (Broken Steel is debatable given how it rewrites the ending.)
New Vegas, in general, has a better standard of quality but I feel like none of it's DLCs are exceptional. They all suffer from boring maps with some neat areas occasionally, and certain characters who come off as way too "deep".
Fallout 4 is the only game that I'd say has a DLC that surpasses the base game, but It also has the most abysmal dogshit DLCs in the various workshop addons.

Personally I'll always prefer The Pitt and Point Lookout over any of New Vegas's and 4's DLCs, Fallout 3 era Bethesda were great at making game worlds and for that reason alone I find Fallout 3 beating New Vegas out in my heart.
 
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The workshop dlcs are the biggest hackfraud swindles and the only reason anyone owns them is because the bundle is as cheap or cheaper than the base game and because the unofficial patch requires them
 
What the Fuck (Anchorage and Mothership Zeta.)
I largely agree with everything you said, but I would consider Anchorage more of a wasted opportunity than anything else. Here you are, giving the player an opportunity to explore the pre-world universe via the simulation, and what do you do with it? You give them a 3 hour COD mod without actually improving the dogshit Oblivion combat in any way, you rip of MGS as well with the Chinese Stealth Suit design, and despite this being a minimalist story nobody cares about they still fuck it up(why the hell are we blowing up FUEL when this is what the war was started over? Nobody in command would ever allow this, and yes I know the story is supposed to be unreliable due to this being Chase's little power trip but that doesn't make it not dogshit writing either. Chimera Tanks are stupid too but they could theoretically be something one Chinese outpost jury-rigged together at one point). The squad force mechanic is a nice idea but executed poorly, you have low selection of weapons(good luck completing this if you aren't using Small Guns) and the last fight of the game bugs out if you take too long and the invincible power armored troops turn on you(they ignore the chink, so they're actually in cahoots with one another). Oh, and the Outcasts are given more characterization here than they were given in the base game(their biggest quest, likely how you would reunite Outcasts with the BOS and find the Alien Blaster in the process, was cut so nothing but a boring fetch quest remains) and yet all it amounts to is an unavoidable fight at the end with a repairman at the end if one particular extremely flimsy NPC somehow survives. The end, here is your Power Armor.
I don't hate any of the DLCs in Fallout 3, not even Mothership Zeta(I know NMA did but I never agreed with everything they said), but Anchorage just feels like a waste. It could be something amazing, but it was shat out without a thought. It borderlines on just being Horse Armor of the game, at least they give you a 2-3 hour quest to get it first but you're never ever doing Anchorage if you're not gunning for that armor.
The workshop dlcs are the biggest hackfraud swindles and the only reason anyone owns them is because the bundle is as cheap or cheaper than the base game and because the unofficial patch requires them
I don't even count them as DLC and the only reason I even own them is because I had to download them for London. For years, I just ignored them and had Automatron/Far Harbor/Nuka World ie actual DLCs.
And as someone who at least played around with the settlement mechanic, nothing any of these packs introduce matters in any way, except for maybe the gun racks or dirt plots/water pumps you can put on concrete, both of which should have been part of the main game.
 
I watched the video live and it was decent background noise. I did kinda laugh at the end when he said "Hopefully this is the last time I ever have to talk about this God awful game until the inevitable remaster comes along", because I know he's going to make several more Fallout 3 videos in the future. It's his bread and butter, even though this cow is rather milked dry.

I do feel like he was incredibly nitpicky at points though. Like when he was analyzing Agatha's Song. He criticizes her for saying that nobody knows what happened to the vault she's sending you to, but she also insinuates that the vault is dangerous, which she supposedly couldn't have known if she didn't know what state the vault was in. I get the writing issue here, she shouldn't know that the vault is abandoned, but it still feels very very minor to me.

Also, basically the entirety of the Mothership Zeta section is sperging about Bethesda not understanding Fallout. Which, yeah, I also get, but this tells me nothing about the content of the DLC itself. Yeah, it's a dumb DLC, but sperging for several minutes about how Bethesda doesn't treat the IP properly tells me nothing about what you'll be experiencing on this spaceship.

Also, this video contains a fuckton of Megaton bashing. Like, alot. I get that he despises the town and the quest attached to it, but his hatred to so front and center in this video. At one point, I believe he says that he thinks Tenpenny Tower as a location is better in his eyes than Megaton is.

I'm not even entirely certain why he made this video? There's nothing new in it. Honestly, his MATN response video had more depth than this one did. It feels like 50% of this video is just so he can complain about Megaton some more.
 
The retard level of hate for Fallout 3 where autists feel the need to over-analyze a "meh" game is somehow making me want to give the game another try.
I would recommend playing it via Tale of Two Wastelands. There's even a suite of mods that you can add specifically to better merge the two games.
I'm not even entirely certain why he made this video? There's nothing new in it.
What else?, Ad revenue and watch time. The only reason anybody watches Creetosis is because of his Fallout whining. Would you want to listen to that nasally stuffy fag otherwise?
 
I'm not even entirely certain why he made this video? There's nothing new in it. Honestly, his MATN response video had more depth than this one did. It feels like 50% of this video is just so he can complain about Megaton some more.
To be fair, do you need an excuse to bully Bethesda tourists? I sure don't, just look at the last few pages. If you're right and nobody can prove you wrong, nothing else matters cause you're in the right.
 
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