This part is so out there it fits with the original Fallout 1/2 vibe and vision of Pulp and Neo-Noir.
No, no it doesn't. The devs don't understand the world of Fallout, and I think the only reason they even went thru with it was because they needed their super spooky scare sequences(they got a guy who works on horror mods to work on Frontier. He was in the process of creating another one when he was hired to work on Frontier, so he just shoehorned in the sequences into the mod itself. This is why the mod is so full of them). The entire space station sequence wasn't Fallout, it was Dead Space or System Shock. Granted, what you see in-game was originally the FINALE of the Enclave questline, before the faction was cut due to them being "Trump Supporters", so maybe with a bit of context this would have been more meaningful and better done. As is? No, this one sequence shows everything wrong with Frontier in a nutshell. Shall we not forget the Wolfenstein doctor, Sans from Undertale mini-boss, technology even Big MT doesn't have?(remember, all Enclave has over the BOS in 2 and 3 is more advanced weaponry, power armor and vertibirds, all of which are military prototypes that were likely already in production to a certain point before the war or at least were being researched and developed. Nowhere did it say they had access to spaceships, brand new offshoot of AI, brand new offshoot of FEV, brand new even more advanced power armor build off what resources nobody knows(Hellfire armor from 3 was a last-ditch effort and many other resources like eyebots had to be scrapped for metal to produce it, only for it to just barely be just as effective as pre-war T51b models, a far cry from the APA MK2 of F2). Remember the impressive mobile crawler from Broken Steel? They didn't produce it, this is actually based off of existing NASA hardware, and in-lore Enclave took it from Florida base it currently resides in the real world, and The Enclave outpost in that region will be further explored in the upcoming "Fallout Miami" mod.)
It should be noted that a space station climax was planned for Van Buren aka cancelled Fallout 3 before Bethesda bought the licence, even then it was just going to be an ordinary, tiny space station with a few combat encounters and an optional robot companion for Science Boys. The most sci-fi thing about it would have been an orbital nuke platform which would be primed and ready to fire, the last option of the game would come down to which communities you met would be nuked and which would be spared(an idea recycled for Lonesome Road DLC in New Vegas). A far cry from the techno-base The Enclave uses in Frontier, with technology that doesn't even belong in the universe. Once again, Enclave aren't Big MT they are just a pre-war military sitting on some pre-war state of the art hardware and had time to finish a few pre-war prototypes, and The Four Friends channel who did a great series on the mod did bring up a good point: "If your technology is more advanced than Big MT(peak of pre war technology and research), it probably doesn't belong in the universe". It deserved to be scrapped for that stupid neon sign that wouldn't be out of place on The Strip advertising it that you see in the intro for the mission alone.
Tim Cain said in a video that the original intention of the vaults was that they were experiments testing for future space travel because the Government/vault-tec thought earth wouldn't be inhabitable after the war. Though the frontier is retarded trash this could be something the enclave is capable of doing going by information presented.
Enclave space station is a great idea, however the execution is horrible. See above.
Let The Enclave rest already