Fallout series

You know...
I made one time all their substories but i always relying on Dogmeat in the end.
I think mixing Lone Wanderer with Attack Dog and having a neat %40 damage reduction is powerful in late-game.
I'm inclined to agree, I think part of what makes me gravitate towards using Dogmeat over everyone else, even though I usually do have the mods that let you use him with another companion installed, is he loves you conditionally and won't bitch when you have to briefly cross through something irradiated. It gets annoying when I am in an area with a lot of water.
 
I don't really like companions in any of the games. Really detract from the experience getting obliterated by my own ally or having to maneuver them away from spaces. I do take them with me as part of the story in my head I make as I play the games.
>Fix ED-E because complex tech make big brain tingle
>adventuring end up with Boone, a man's man in dire need of guidance
>recruit Brotherhood dyke so she can lead me to the sheep's Brotherhood's den
>uncover ED-E's secrets before leaving him to rust in the 38 after an upgrade
>tell Boone to stop being a self-hating faggot before my gigachad legionhood makes him run away in NCR cuck fear
>have Felicia Day suffer a fate worse than death by having to live knowing her actions got tons of innocent people and her family killed
>get in good with the followers so I have access to their supplies (better me than the junkies they support) and their weirdly connected faggot
>he has a squad of pipe-hitting Enclave Old Timers in his social circle
>recruit Rex after turning the Kings against the NCR
>Gather the Old Timers for one last job for the right side behind his back before selling him to Caesar
>Honorably put down Lupa before the last job and implant her brain in Rex
>Have a small cave-adventure with grandma Nightkin before never using her again
>Jobs for Crimson Caravan put me in touch with Cass
>Use her blind rage to destroy the NCR's supply lines in Nevada
>Somewhere in all that recruit Danny Trejo
>Tell him the vaquero outfit makes him look like a maricon so he settles down as a ghoul abuello mechanic
All in a run's work.
 
I don't really like companions in any of the games. Really detract from the experience getting obliterated by my own ally or having to maneuver them away from spaces. I do take them with me as part of the story in my head I make as I play the games.
>Fix ED-E because complex tech make big brain tingle
>adventuring end up with Boone, a man's man in dire need of guidance
>recruit Brotherhood dyke so she can lead me to the sheep's Brotherhood's den
>uncover ED-E's secrets before leaving him to rust in the 38 after an upgrade
>tell Boone to stop being a self-hating faggot before my gigachad legionhood makes him run away in NCR cuck fear
>have Felicia Day suffer a fate worse than death by having to live knowing her actions got tons of innocent people and her family killed
>get in good with the followers so I have access to their supplies (better me than the junkies they support) and their weirdly connected faggot
>he has a squad of pipe-hitting Enclave Old Timers in his social circle
>recruit Rex after turning the Kings against the NCR
>Gather the Old Timers for one last job for the right side behind his back before selling him to Caesar
>Honorably put down Lupa before the last job and implant her brain in Rex
>Have a small cave-adventure with grandma Nightkin before never using her again
>Jobs for Crimson Caravan put me in touch with Cass
>Use her blind rage to destroy the NCR's supply lines in Nevada
>Somewhere in all that recruit Danny Trejo
>Tell him the vaquero outfit makes him look like a maricon so he settles down as a ghoul abuello mechanic
All in a run's work.
All I remember of the companions in NV was that Ed-E + Boone was an absolutely broken combo of perks for sniper characters, which is what I end up being in most of the games anyway. Just leave them behind so they don't kill steal or aggro shit before I want them to, and I'm basically a ghost headshotting shit from 2 miles away.
 
I don't really like companions in any of the games. Really detract from the experience getting obliterated by my own ally or having to maneuver them away from spaces. I do take them with me as part of the story in my head I make as I play the games.
The biggest downsides to companions is that the A.I. is generally just retarded and boneheaded. They cannot traverse hills or mountains without getting completely lost. They often freeze in combat or engage in the most inefficient ways possible. They aren't programmed to use certain healing or aid items. It just kills the immersion when they are running headfirst into a Deathclaw group. Or running around in circles in one spot and shooting their weapon into a rock formation like a chicken with its head cut off.

The companions also barely interact with each other and barely interact with the world either. Obviously this would take tons of programming and work and time to seamlessly involve the companions with the entire game world like the player is in something like New Vegas. But it does hurt the immersion when the companions have almost zero autonomy.
All I remember of the companions in NV was that Ed-E + Boone was an absolutely broken combo of perks for sniper characters, which is what I end up being in most of the games anyway.
Upgraded Ed-E with the improved plasma cannon and upgraded Boone with higher critical hits are the best overall. They can also be recruited at the beginning of the game. Ed-E with the Lonesome Road upgrades is even better. And Ed-E gives you essentially infinite Perception stat as well. Veronica probably has the highest DPS in theory with a Power Glove but this relies on her A.I. actually solving close combat and not functioning like a blind schizophrenic in battle.
 
The biggest downsides to companions is that the A.I. is generally just retarded and boneheaded. They cannot traverse hills or mountains without getting completely lost. They often freeze in combat or engage in the most inefficient ways possible. They aren't programmed to use certain healing or aid items. It just kills the immersion when they are running headfirst into a Deathclaw group. Or running around in circles in one spot and shooting their weapon into a rock formation like a chicken with its head cut off.

The companions also barely interact with each other and barely interact with the world either. Obviously this would take tons of programming and work and time to seamlessly involve the companions with the entire game world like the player is in something like New Vegas. But it does hurt the immersion when the companions have almost zero autonomy.
Companions have gotten a complete overhaul in a Fallout adjacent game, Outer Worlds(also made by Obsidian). In that game, the companions seem to be a lot smarter, more effective, have special moves they can use, you can actually improve how much more powerful they get by handing them out perks every few levels and leveling up Leadership skills for more health/higher damage dealt. They also interact a whole lot more with the world, both with each other and NPCs, as well as comment on almost every location, that includes DLCs. I would love to see a Fallout game with companions done in this fashion, I think how they were handled in New Vegas was a prototype(or an inspiration) for how they would be done in OW nearly 10 years later. That game aside, I do like how Bethesda done companions and made them an integral part of the game in 4, altho they are still braindead in combat and don't have too much interactions outside main quests and their own quests.
Still, we've come a long way since the 3 hanger-ons in 1. Funny story with them, companions were not even going to be in the game until the last minute, that's why they are so basic(you cannot even give them any armor in 1 without fan fixes and they can only use very limited weapon pool due to their sprites only using some weapon animations). If I recall companions were only thought of when a NPC duplication glitch effected Ian, one of the NPCs that was supposed to help you with radscorpions in Shady Sands. Having several Ians help you out when the glitch happened was so fun that the devs decided it would be cool to have more NPCs follow you and fight alongside you anywhere you went, you can tell they wanted to make that a proper game mechanic in 2 right from the get-go. Even funnier that Fallout 3 would repeat history, companions in that game were also done at the last minute since Bethesda didn't have experience with them in their own games, and they infamously didn't even have time to program in radiation immune companions to walk into the chamber at the end in your place(fixed with DLC but still). Without mods, most of the time the companions in 3 will not even equip their weapons, they will intensely stare at the enemy with their arms on their side and get shot at unless you talk to them during combat and enter their inventory so they can "equip" all their inventory again. Pray to your lucky stars that they fixed this in NV, otherwise companions would be unusable in that game as well.
 
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Reactions: gmax alcremie
I have given up, modding gamebryo is like drawing blood from a stone. I am retreating to the originals.
Why the fuck did Bethesda have to be the ones to get the Fallout rights? Literally any other engine...
 
fallout 2 would be a great game if they didn't bombard you with lmao 4th wall break and pop culture references every 10 seconds
Honestly at some point you get used to it and start to consider it one of the game's quirks. Or you just brain off and ignore it like I do with Myron's existence because I always put a bullet in that rapist's head.
 
>be Myron
>create jet
>rape the chosen one
>cum in her eye
>get stabbed
Date rape no less, but only if she is a retard and hot and he fails to do it if she is durable enough. It is kinda funny but god do I fucking hate that kid so much I do not mind the jet retcons from the Bethesda games just out of spite towards him. I am so glad he is so universally hated in universe that killing him doesn't give you bad karma or send bounty hunters on your ass.
 
fallout 2 would be a great game if they didn't bombard you with lmao 4th wall break and pop culture references every 10 seconds
For me, it was having to play a fucking milennial that somehow came from a post-apocalyptic tribe, which itself came from a society of vault-dwelling normies that devolved into tribalism not even two generation later.
 
society of vault-dwelling normies that devolved into tribalism not even two generation later
This was borrowed from the post apocalyptic story earth abides where during the main character's life his people start to regress to tribalism and I thought it was a reasonable excuse for the vault dwellers people regressing. The vault dweller probably wasn't a teacher or anyone that could pass on knowledge to a large group of people and what little knowledge they did pass on became tribalized.
 
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Reactions: God of Nothing
fallout 2 would be a great game if they didn't bombard you with lmao 4th wall break and pop culture references every 10 seconds
the worst part about fallout 2 is the insane focus on combat. listening to a dev talk about the company make him create an unskipable combat heavy tutorial was telling. fallout 1 i had tons of fun even being far less prepared for combat at certain points. you could still be clever even if you had few skills that you actually focused on correctly, really fun game to beat. i never finished fallout 2. every other second its kill ten things inbetween the first town or so
 
If it were to be truly forgotten, all records of it must not be mentioned from wiki's to walkthrough's and such. Still, getting back to the Fallout games, anyone here really played Fallout 2 with the Restoration mod?
FO2 Restoration mod is fairly good, in my opinion. The EPA is a bit of a slog, but you can get some decent stuff, and a good party member, if your Doctor/Science skills are high enough. Don't bother bringing any of the dog companions, or the Skynet robot with you, as they can't climb down the rope in the elevator shaft to get into the EPA proper.
 
  • Informative
Reactions: Snekposter
Got done with Dead Money recently. Easily the best DLC. Also, blatantly unfinished, like the rest of the game. It's disappointing how the worst DLC was the most developed.
Dean Domino is legitimately my favorite Fallout companion. I think it's a real shame that he's bound to just being DLC content.
 
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