Fallout series

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WHAT THE ACTUAL SHIT. THEY'RE STILL WORKING ON THIS?
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The frontier devs have the chance to do the funniest thing to team folon.


Just fucking imagine... your game is so delayed the fucking frontier gets updated before you can release it
I'm pretty sure the reword was actually cancelled, as the only people working on it were the 2 and a half trannies that were turning all the Enclave soldiers trans out of spite or something. Anyone with any talent is gone, so there is only so much they can do without artists, script writers, programmers, composers ect.

The kind of people making FOLON are the same kind of people making the Black Swamp expac for that Skyrim mod thing. And we remember the leaks about that.

Speaking on modding are any of the vehicle mods worth it? I like the idea of having a swanky mobile base.
I'm not a Skyrim player, what's the deal with that Black Swamp mod?
As for a mobile base, there is two that I know of: A mobile crawler and a submarine that let you travel between regions in TTW. As for actual vehicles, I'm not sure tainting your hard drive with Frontier is worth it, but I know the original Highwayman from Fallout 2 is modded in.
 
I'm pretty sure the reword was actually cancelled, as the only people working on it were the 2 and a half trannies that were turning all the Enclave soldiers trans out of spite or something. Anyone with any talent is gone, so there is only so much they can do without artists, script writers, programmers, composers ect.


I'm not a Skyrim player, what's the deal with that Black Swamp mod?
As for a mobile base, there is two that I know of: A mobile crawler and a submarine that let you travel between regions in TTW. As for actual vehicles, I'm not sure tainting your hard drive with Frontier is worth it, but I know the original Highwayman from Fallout 2 is modded in.
Black Marsh is the argonian territory. The modders behind it were all crazy, disgusting trannies they made the lore just as you'd expect from those types of people.

Any vehicle mods for Fallout 4?
 
Not any worth your time. No mods in general worth your time, especially now that London is confirmed KIA
Fallout 4 Mods vs Fallout New Vegas Mods.mp4
America rising 2 is alright. The only good story mod for 4 really. Well... sim settlements 2 might have been an enjoyable story if it didn't consistently shit the bed and break anytime you use it in a big load order.
 
Whichever cocksucker designed the Vim! factory in Far Harbor deserves a fucking lynching for making every single terminal require you exit your power armor to use them.
 
Whichever cocksucker designed the Vim! factory in Far Harbor deserves a fucking lynching for making every single terminal require you exit your power armor to use them.
Calm down bro
Just clear the dungeon and then get out of your power armor. Nothing more to it.
I believe there is only two terminals which give you anything worthwhile other than lore anyways(Vim recipes and power armor paint)
I’m starting to think that lizard people are the Fallout mod equivalent to the Sonichu medallion.
FOLON had many redflags, just like Frontier. I think it's just these two, I don't remember any lizards in New California, Beyond the Boulder Dome or any other big mods.

Speaking of which, I'm guessing the London team is still pretending everything is fine and trying to ignore/delete all the comments laughing at their leaks, right?
Edit: The guy who leaked the footage is releasing more in 11 hours, lmao
I wonder how much more he has?
As for the existing leak video, I still see new comments and the author replying to many of them. This is still making the rounds, lmao
This mod will become known as Frontier 2.0 solely for the lizard people before it ever releases(if it ever releases) at this rate. We might see people leaving out of shame like during Frontier, except this project isn't even finished which might mean it will never see the light of day(in a finished state, anyways. We might see them release what they have, just like New California devs or get another pissy discord tranny leaking a beta/developer build)
 
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Calm down bro
Just clear the dungeon and then get out of your power armor. Nothing more to it.
I believe there is only two terminals which give you anything worthwhile other than lore anyways(Vim recipes and power armor paint)
I will NOT calm down! Half the reason I play these games is to read lore from terminals and having to spend even the 3 seconds getting in/out of my armor is too much. No other location in the game has this amount of terminals like this and some dev obviously did it intentionally. I WILL find them and they WILL pay! >:(

Speaking of lore, the Beaver Creek Lanes story is cute. Just a bunch of guys trying to do something nice for their buddy who got crippled in the war.
 
Speaking of terminal lore, I love (hate) how literally everything seems to be going down on October 23rd, 2077. A company's about to go out of business? On the 23rd, of course. Some corrupt employees are going to sell company secrets? They'll strike on the 23rd. A man is planning to propose to his girlfriend...on the 23rd. Like wow Bethesda, all of this irony sure is clever and certainly didn't get old at any point.
 
So I'll say allegedly because obviously this could be faked in seconds but a rogue team member to have leaked internal documents for london out of spite.


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Could be fake. Could be real. Doesn't really matter at this point as all of its wrong by now. Aprils come and gone.

Is it probably fake? Yes. Would i be suprised if it wasn't? No. The people in charge of this are beyond incompetent. Anything is possible.
 
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To anyone who has played Fallout Nevada. what is the plot of it and being a prequel to Fallout 1 is it as desolate as that game was or more light hearted like 2?
 
To anyone who has played Fallout Nevada. what is the plot of it and being a prequel to Fallout 1 is it as desolate as that game was or more light hearted like 2?
It's a very interesting title. It starts right after the bombs fall, like 20 something odd years, during the first outside expedition for Vault 8(Your Vault, the same one that would end up becoming Vault City in Fallout 2). A routine repair is something of a tutorial, altho you can skip it entirely. Man that would end up becoming The Master in Fallout 1 is actually escorting you, which is a nod to some of the lore that isn't mentioned in the games.

You wake up out of a coma much later, it turns out that was just a dream. It is much later, but before the events of Fallout 1. The world is still trying to rebuild, but there is hope of government still picking up the pieces and enforcing order, to the point where the game uses pre war money as currency still. You are told that a biker called Jay Kukish brought you back to the Vault, seemingly wounded, altho he only did so to use you as bait: When he was escorting you inside, he uses a device to non-lethally subdue the guards and the overseer and steals a very important device the Vault needs to survive. You don't know what it's for or what it looks like, all you know is that you need to find the biker. Surprisingly enough, Jay left you a mysterious set of codes that you cannot decipher, which end up being radio codes that other bikers use to communicate with one another. Why he left those for you, and why he stole the device is the mystery for the first act of the game. You get to visit places like Reno(Back when anarchy and lawlessness has just begun to erupt), Black Rock(where the Burning Man festival used to take place before the war), Hawthorne Military Base(where Boomers in New Vegas got their artillery from years later), Las Vegas(before it fell apart and the civilized people there became tribals), Salt Lake City(the city of Mormons without actual Mormons since the devs thought they would be out of place, you get your first glimpse of it in the intro cutscene) or Winds of War(descendants of pre war military deserters situated in Pahrump that are on the verge of becoming a raider gang and hate all outsiders). The game has a very dark tone, it understand what Fallout is actually supposed to be about and not only doesn't bullshit you with it's writing or setting but gives you an opportunity to solve your problems in many different ways, true to the classic Fallout philosophy. The game also introduces some elements from later games that were not present in isometric titles, such as a reloading bench or crafting items, a metal detector for finding hidden goodies ala Pokemon, traps systems for laying mines and bear traps like in the 3D titles as well as a whole sickness system where you might get infected from contact with people or animals or even spending too much time out in the desert(being a weakling Vault Dweller and all), you will have to heal yourself by a campfire if you have the ingredients and enough Outdoorsman(in a typical oldschool Fallout fashion, absolutely everything around you requires certain skills or SPECIAL and you're fucked if they're too low), or you have to pay for a doctor's appointment or buy medicine if you're among "civilization". Normally useless skills like Outdoorsman, First Aid/Doctor and Repair/Science have a lot of use and you will find yourself in very tough situations without raising them(Without at least 65 Repair and extremely good combat or sneaking skills you CANNOT get a suit of power armor. The game doesn't fuck around with it's skill requirements, be prepared to lose out on a lot of unique gear or extra dungeons if you don't have a good build).

I'm not gonna spoil the story, but it does explain a lot about what would become Vault City, and all the endings can lead to a canon outcome. The story isn't the game's main strength, especially as the English translation...isn't the best. It's the side content and the game world that will immerse you. There is a bit of intrigue in the game's first act, when you're looking for Kukish and trying to figure out why he stole the device, but when act 1 ends and you start the game's second act, it all falls apart. I think there was supposed to be a middle chapter but it never got made, stuff just happens and before you know it you're facing off end game threats with your crappy leather or metal armor and starting tier guns(this is part of the setting btw, humanity still hasn't gotten it's act together so most military bases haven't been cracked yet and most weapons are pre war pieces from gun shops or civilian homes. When you go raid Hawthorne, it's treated like a big deal and everybody wants what's in there.). Expect combat to be hard and punishing, but the real meat lies in skills outside of combat, like Speech/Stealth or the side ones I listed. I definitely recommend it, but you will be SOL without a guide and there barely exist any for English speakers, the translation isn't all that good either. Be prepared to be confused and learn on the fly, in true classic CRPG fashion.




In other news, a new London leak just dropped
It is nothing special, just some generic dungeon that looks no different from the dozens you see in the base game of Fallout 4. Between this, the discord logs above and the fish people, I would be worried if you were looking forward to this one.
 
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Fallout: Chicago is looking lit:
Fallout Tactics? It's already got an original intro track that plays on a radio, and thank god it's not nigger noises:
Honestly, I'm over old timey songs at this point. Bethesda ruined them for me, especially Fallout 4 where every other song is about nuclear bombs or radiation.
New Vegas did it much better, they feel less like le 50s songs that are so marketable for the franchise these days and fit in more with the lone survivor/cowboy theme the game has going for it.
I want something more experimental for future entries. I want more instrumental tracks, maybe some country or other lesser known genres if you have to bring lyrics. Hell, do what Fallout: Brotherhood of Steel or New California did and give us some heavy metal, say that this genre only started to take off around the time of the great war and was heavily censored by the government, hence why you can't find any records of it anywhere easily. BOS is a POS but one thing it has going for it is it's OST. You got Slipknot, you got Skin Lab, you got Chimaira, you got Killswitch Engine and you got Celldweller in one package, definitely a good mixtape. Sure, maybe these specific tracks are too much, but New California handled it pretty well, having it's own slew of more traditional tracks being composed by one dude and then having a second group make original metal tracks with their own backstory for the radio station. Hell, get another violin station like we've seen in Fallout 3, anything to get away from the retro slop.

Since we're on the subject and London seems to be a hot topic lately, it should be noted that the one thing they actually do have finished is their own entire OST
I haven't listened to the whole thing yet, but what I did hear was pretty good. Even if the project gets cancelled or turns into vaporware, at least we will have a handful of original mods and 5 hours of music out of it.
 
Putting aside all other bizarre design decisions London is a very strange choice for a setting. Pretty much fallout's entire shtick is Norman Rockwell esq Americana turned post nuclear nightmare.

A European setting makes very little sense given how centered around American culture the franchise is.

It would be like setting the next Stalker game in Biloxi Illinois for some reason, what that make sense or would it be incredibly stupid?
 
When you go raid Hawthorne, it's treated like a big deal and everybody wants what's in there.). Expect combat to be hard and punishing, but the real meat lies in skills outside of combat, like Speech/Stealth or the side ones I listed. I definitely recommend it, but you will be SOL without a guide and there barely exist any for English speakers, the translation isn't all that good either. Be prepared to be confused and learn on the fly, in true classic CRPG fashion.
I really do wish some of these mods were also modded in New Vegas or 3 or if interplay remade them in 3d. Isometric will never be for me.
 
Putting aside all other bizarre design decisions London is a very strange choice for a setting. Pretty much fallout's entire shtick is Norman Rockwell esq Americana turned post nuclear nightmare.

A European setting makes very little sense given how centered around American culture the franchise is.

It would be like setting the next Stalker game in Biloxi Illinois for some reason, what that make sense or would it be incredibly stupid?
I disagree, other nations will have be changed by the point of divergence, that said I think a Fallout in the UK would be better in the north in cities like Newcastle or Liverpool, it would really add more to a bleak post apocalypse vibe and retain the mostly rural environment Fallout is known for.
 
I disagree, other nations will have be changed by the point of divergence, that said I think a Fallout in the UK would be better in the north in cities like Newcastle or Liverpool, it would really add more to a bleak post apocalypse vibe and retain the mostly rural environment Fallout is known for.
Yeah, but that would be like Fallout: Detroit. Nobody would notice the difference before and after the bombs fell.
 
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