To anyone who has played Fallout Nevada. what is the plot of it and being a prequel to Fallout 1 is it as desolate as that game was or more light hearted like 2?
It's a very interesting title. It starts right after the bombs fall, like 20 something odd years, during the first outside expedition for Vault 8(Your Vault, the same one that would end up becoming Vault City in Fallout 2). A routine repair is something of a tutorial, altho you can skip it entirely. Man that would end up becoming The Master in Fallout 1 is actually escorting you, which is a nod to some of the lore that isn't mentioned in the games.
You wake up out of a coma much later, it turns out that was just a dream. It is much later, but before the events of Fallout 1. The world is still trying to rebuild, but there is hope of government still picking up the pieces and enforcing order, to the point where the game uses pre war money as currency still. You are told that a biker called Jay Kukish brought you back to the Vault, seemingly wounded, altho he only did so to use you as bait: When he was escorting you inside, he uses a device to non-lethally subdue the guards and the overseer and steals a very important device the Vault needs to survive. You don't know what it's for or what it looks like, all you know is that you need to find the biker. Surprisingly enough, Jay left you a mysterious set of codes that you cannot decipher, which end up being radio codes that other bikers use to communicate with one another. Why he left those for you, and why he stole the device is the mystery for the first act of the game. You get to visit places like Reno(Back when anarchy and lawlessness has just begun to erupt), Black Rock(where the Burning Man festival used to take place before the war), Hawthorne Military Base(where Boomers in New Vegas got their artillery from years later), Las Vegas(before it fell apart and the civilized people there became tribals), Salt Lake City(the city of Mormons without actual Mormons since the devs thought they would be out of place, you get your first glimpse of it in the intro cutscene) or Winds of War(descendants of pre war military deserters situated in Pahrump that are on the verge of becoming a raider gang and hate all outsiders). The game has a very dark tone, it understand what Fallout is actually supposed to be about and not only doesn't bullshit you with it's writing or setting but gives you an opportunity to solve your problems in many different ways, true to the classic Fallout philosophy. The game also introduces some elements from later games that were not present in isometric titles, such as a reloading bench or crafting items, a metal detector for finding hidden goodies ala Pokemon, traps systems for laying mines and bear traps like in the 3D titles as well as a whole sickness system where you might get infected from contact with people or animals or even spending too much time out in the desert(being a weakling Vault Dweller and all), you will have to heal yourself by a campfire if you have the ingredients and enough Outdoorsman(in a typical oldschool Fallout fashion, absolutely everything around you requires certain skills or SPECIAL and you're fucked if they're too low), or you have to pay for a doctor's appointment or buy medicine if you're among "civilization". Normally useless skills like Outdoorsman, First Aid/Doctor and Repair/Science have a lot of use and you will find yourself in very tough situations without raising them(Without at least 65 Repair and extremely good combat or sneaking skills you CANNOT get a suit of power armor. The game doesn't fuck around with it's skill requirements, be prepared to lose out on a lot of unique gear or extra dungeons if you don't have a good build).
I'm not gonna spoil the story, but it does explain a lot about what would become Vault City, and all the endings can lead to a canon outcome. The story isn't the game's main strength, especially as the English translation...isn't the best. It's the side content and the game world that will immerse you. There is a bit of intrigue in the game's first act, when you're looking for Kukish and trying to figure out why he stole the device, but when act 1 ends and you start the game's second act, it all falls apart. I think there was supposed to be a middle chapter but it never got made, stuff just happens and before you know it you're facing off end game threats with your crappy leather or metal armor and starting tier guns(this is part of the setting btw, humanity still hasn't gotten it's act together so most military bases haven't been cracked yet and most weapons are pre war pieces from gun shops or civilian homes. When you go raid Hawthorne, it's treated like a big deal and everybody wants what's in there.). Expect combat to be hard and punishing, but the real meat lies in skills outside of combat, like Speech/Stealth or the side ones I listed. I definitely recommend it, but you will be SOL without a guide and there barely exist any for English speakers, the translation isn't all that good either. Be prepared to be confused and learn on the fly, in true classic CRPG fashion.
In other news, a new London leak just dropped
It is nothing special, just some generic dungeon that looks no different from the dozens you see in the base game of Fallout 4. Between this, the discord logs above and the fish people, I would be worried if you were looking forward to this one.