Fallout series

I can't help but notice that people already stopped talking about London. LMAO what a flop, it was definitely not ready for launch. It doesn't even have too much to really make fun of, it's just a mediocre mod on all accounts. I still think the initial fish people leak tanked people's expectations and they simply never recovered, leading to this middling coverage from only the biggest shills/FO4 fans.
It was the writing that finally made me drop it, I get that The Frontier backlash has made people afraid of writing anything too silly, or over the top, or bombastic but man is the writing for this game dull as fuck. It's made even worse by the fact that London does what a lot of bad fan games do which is make everything way way too verbose.

NPCs just go on and on and on and none of it is interesting. This is going to sound hypocritical coming from an RPG fan who enjoyed The Witcher and BGS3 but there's also way way too much flavor text. Every NPC has a "tell me about yourself" option that does not need to exist and adds nothing.
 
I don't categorically deny that the Bethesda games had flaws. 4 was just a watered-down rehash of 3. But spazzing about dialogue options such as "I'm looking for my father, middle-aged guy" being "bad writing"? Of all the things you could criticize, you flip shit about that utterly inconsequential part?
And 3 was just a watered down mish-mash of Fallout 1 and 2.
Tbh I saw the Bethesda games as a soft reboot of the series and I feel like they did too considering the choice to place the games on the complete opposite side of the country. Though they should've made new factions instead of reintroducing classic ones that made no sense like the Brotherhood of Steel and the Enclave.
I mean, I could buy remnants of the Enclave still being around especially on the other side of the country but that still doesn't excuse the generally poor writing of the Bethesda games.
For instance I recognize that Fallout 4 probably has the best gameplay in terms of everything being convenient and streamlined but it doesn't matter at all if the writing doesn't engage me in the slightest. The game just becomes a chore when I'm not actually interested in anything that's going on. Hence why I'm glad there's simply mods to introduce some of those QoL features into New Vegas instead a game that is much better at capturing my attention.

With Fallout 3 and 4 I pretty much always reach the point of just rapidly skipping through dialogue and not really giving a shit about whatever is going on because none of it grabs my interest. I just skim the dialogue to have an idea of what's going on but that's about it.

"Here, spend hours on a wild goose chase. No, we won't give you details on how to meet your objective or what to even look for. Oops, you just got one-hit killed by an unarmed NPC in spite of having armor and a gun, because you chose a dialogue option that set him off for no reason! Too bad, serves you right for not reading the game's mind, fuckin' casual!"
Yeah like yes, the manual does help a lot but there's also a fuckton of things a lot of people probably wouldn't figure out without the internet. (I can attest I tried my best to only look things up when I absolutely had to. It wasn't exactly easy. But I'm also biased since I admit I'm just not too good at those types of games to begin with.)

You know, it's fine to have your own tastes and opinions, but if your argument as to why you don't like the game comes down to "There is no quest arrow telling me where to go, there is no quest log telling me what to do and the game actually has consequences for the dumb shit you say and do!", then maybe you should keep it to yourself, lol. Fallout 1 and 2 are some of the more casual CRPGs that casuals can get into, so if you get filtered out by even them, oh boy.
It's not even that I mean I literally just don't jive with the gameplay style of the originals. I've always preferred being in control of the combat and engaged rather than just picking options from a menu and watching them play out.
That's just me.
 
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"Here, spend hours on a wild goose chase. No, we won't give you details on how to meet your objective or what to even look for. Oops, you just got one-hit killed by an unarmed NPC in spite of having armor and a gun, because you chose a dialogue option that set him off for no reason! Too bad, serves you right for not reading the game's mind, fuckin' casual!"
Have you never played a CRPG before? Never mind, we all know the answer to that. Thank goodness modern Fallout games all have quest arrows so you won't ever get lost, right? And they're super easy so nobody will have to have any hardships in their RPG, no wonder Todd leaves out stimpacks in his games like candy.
It was the writing that finally made me drop it, I get that The Frontier backlash has made people afraid of writing anything too silly, or over the top, or bombastic but man is the writing for this game dull as fuck. It's made even worse by the fact that London does what a lot of bad fan games do which is make everything way way too verbose.

NPCs just go on and on and on and none of it is interesting. This is going to sound hypocritical coming from an RPG fan who enjoyed The Witcher and BGS3 but there's also way way too much flavor text. Every NPC has a "tell me about yourself" option that does not need to exist and adds nothing.
Flavor text means jack shit if it isn't interesting or well written, and from what I heard most of the writing is stereotypical "tea and crumpets with top hats" shit you would expect an American to think up. Then you have the fish people that the game never explains.
Yeah like yes, the manual does help a lot but there's also a fuckton of things a lot of people probably wouldn't figure out without the internet. (I can attest I tried my best to only look things up when I absolutely had to. It wasn't exactly easy. But I'm also biased since I admit I'm just not too good at those types of games to begin with.)
It always helps to have a guide and there is no shame in that. Even if you finished the game a gorillion times like I have, having an easy access to skill/SPECIAL requirements for an interaction or quest always helps. Fallout 1 and 2 I feel are more intuitive than other RPGs when it comes to just knowing what you have to do, especially the first game that has an optional tutorial that goes over everything. Obviously there is trial and error but that's expected from games of that time. Only the ultra casual gamers of today expect to be done with the game 100% after their first playthru, you're expected to play thru these games over and over and over again and learn more everytime. Of course, if all you're going to do is complain about how hard they are, you will never finish them even once, that's how you get the pathetic excuse for a fanbase modern Fallout has that reduced the IP to a shitty TV show and an always online looter shooter of 76 with barebones writing. Even something like Fallout 4 is starting to be too difficult to them to understand, with the minimal dialogue getting in the way of shooting things in the head and any quest not related to shooting things in the head being "boring" for them.
 
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"Here, spend hours on a wild goose chase. No, we won't give you details on how to meet your objective or what to even look for.
You're meant to actually figure things out on your own. You need to explore and talk to the people in the locations as well as physically write down the information they give you. It's not always easy to find the right person to talk to to advance the quests but for the most part the details are all in the game you need to find them kind of how it would be if you were to try to do it in real life. It's a lot different then stuff these days but I like this type of quest design a lot more then the new games which just give you a quest marker to follow. If you give it time and get use to it it's very rewarding and a lot of fun.
Oops, you just got one-hit killed by an unarmed NPC in spite of having armor and a gun, because you chose a dialogue option that set him off for no reason! Too bad, serves you right for not reading the game's mind, fuckin' casual!"
Do you have a example of when this actually happened to you? I could be wrong but I swear that the game makes a point to make it obvious which dialog leads to combat. I beat fallout 2 not too long ago with a build that didn't focus on combat at all and I only got in like three fights the whole game.
 
Do you have a example of when this actually happened to you?
Buck and Chuck in Klamath. All I did was notice a brahmin with a different marking. Evidently, that was confronting them for cattle rustling.
Have you never played a CRPG before?
My time on this planet is finite. I'm not gonna spend it doing something I find as enjoyable as a root canal just so some neckbeards will stop judging me.

Have you been outside before?

ETA: I don't have this problem in New Vegas, because you can take visual and auditory cues from voiced NPCs on how they're going to act or react. You are talking to a (usually) unique individual character, not reading and parsing walls of text from indistinguishable overworld sprites.
 
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Buck and Chuck in Klamath.
They should've named them Chuck and Sneed instead.
All I did was notice a brahmin with a different marking. Evidently, that was confronting them for cattle rustling.
This doesn't seem like it was for no reason. It would make sense for someone to attack you if you noticed they were committing a crime wouldn't it? Sure it's kind of unfair but the game is trying to be realistic. It's why the number one rule with theses types of games it to save your game a lot.
 
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Buck and Chuck in Klamath. All I did was notice a brahmin with a different marking. Evidently, that was confronting them for cattle rustling.

My time on this planet is finite. I'm not gonna spend it doing something I find as enjoyable as a root canal just so some neckbeards will stop judging me.

Have you been outside before?

ETA: I don't have this problem in New Vegas, because you can take visual and auditory cues from an NPC with voice acting. You are talking to a (usually) unique individual character, not reading walls of text from indistinguishable overworld sprites.
I don't want to be mean to you, but you do sound just like a typical NCR drone, right down to being angry and confused that you're left to think on your own.
BTW, if you know someone is rustling cattle, and they're big and mean unarmed combatants, why would you confront them instead of just turning them in? You can do that, at least in RP. That's on you if you do dumb shit that would get your ass kicked in real life, the game does a good job telegraphing what dialogue choices are good and which ones aren't(there is even a perk that literally color codes your dialogue choices if you're that clueless)
 
BTW, if you know someone is rustling cattle
This doesn't seem like it was for no reason. It would make sense for someone to attack you if you noticed they were committing a crime wouldn't it?
I didn't know they were rustling cattle. Didn't even think about it. I was asking around town regarding a different quest, and didn't give a shit what they were up to.

A well-written encounter would have them at least try to lie their way out of it, not just get belligerent right off the bat because you asked them a question.
I don't want to be mean to you, but you do sound just like a typical NCR drone, right down to being angry and confused that you're left to think on your own.
Well, excuse me for wanting to play a game that has input and feedback, instead of a throwing-shit-at-the-wall simulator. Does getting to be a smug fucking cunt on the internet about vidya games make you feel accomplished in life?
 
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I still think the initial fish people leak tanked people's expectations and they simply never recovered, leading to this middling coverage from only the biggest shills/FO4 fans.
I feel like it's more due to retards not knowing how to pirate a gog copy and install a mod that will take 2 hours tops if you know how to operate a computer. (plus the mod itself running like shit)

The fish people are one of the only factions I saw so far that make sense and feel like they have some sort of civilization going on. (the models they have tho, lol)
 
I didn't know they were rustling cattle. Didn't even think about it. I was asking around town regarding a different quest, and didn't give a shit what they were up to.

A well-written encounter would have them at least try to lie their way out of it, not just get belligerent right off the bat because you asked them a question.
So you're saying that you run around cluelessly like a chicken without it's head the moment there is no big flashing quest arrow telling you where to go, and you don't actually read any dialogue the game throws at you?
Wew. I've heard of people being filtered out at Temple of Trials(fair enough, it is the worst introduction of any Fallout games, even the devs were forced to include it against their will by Interplay), and people being filtered out when making their way to Vault City thanks to a massive difficulty spike in the random encounters. But Klamath, the world's friendliest tutorial town? That's a first.
I take it back, I think you should definitely stick to 3D titles, preferably with as little RPG elements in them as possible.

I feel like it's more due to retards not knowing how to pirate a gog copy and install a mod that will take 2 hours tops if you know how to operate a computer. (plus the mod itself running like shit)

The fish people are one of the only factions I saw so far that make sense and feel like they have some sort of civilization going on. (the models they have tho, lol)
Speaking of which, what's the ideal guide on installing this thing with a fresh copy of the game? Since a user here has graciously given me a Steam code, I think I want to try it out. I will download the full game, get the downgrader from Nexus and then what? I'm not going to dox myself for a mod, is torrenting/pirating it the only option left?
Is there an actual explanation for the fish people, as in why they are like this? They heavily remind of the talking sentient raccoon people from Fallout 1, which were cut from the game because the devs realized how monumentally stupid idea that was.
 
If you find a certain merchant, he might offer you an Alien Blaster
That's not even that great of a gun by Fo2 standards from what i played it's deff not as energy weapons oriented as F01 you can just max guns and abuse burst with P90 and it's one of the best things in the game also vindicator and avenger minigun are really good.
Unarmed is also really good but has a bad mid game until powerfist
 
That's not even that great of a gun by Fo2 standards from what i played it's deff not as energy weapons oriented as F01 you can just max guns and abuse burst with P90 and it's one of the best things in the game also vindicator and avenger minigun are really good.
Unarmed is also really good but has a bad mid game until powerfist
Guns definitely got a boost from F1, but Alien Blaster is still great in it's own right. The thing with Fallout 2 is that the end game enemies all wear armor, making most small guns useless against them. Even APA doesn't have that much resistance against Electrical attacks, making Pulse Pistol and Rifle(Alien Blaster's less powerful younger brothers) excellent end game weapons. It's even better in Fallout 1, where even end game opponents don't have tough armor, leaving them to die in one or two hits.
Oh, and let's not forget about the big hunk of shit known as Frank Horrigan you will have to face at the very end. You want all the DPT(Damage Per Turn) you can get with him.
 
So you're saying that you run around cluelessly like a chicken without it's head the moment there is no big flashing quest arrow telling you where to go, and you don't actually read any dialogue the game throws at you?
Wew. I've heard of people being filtered out at Temple of Trials(fair enough, it is the worst introduction of any Fallout games, even the devs were forced to include it against their will by Interplay), and people being filtered out when making their way to Vault City thanks to a massive difficulty spike in the random encounters. But Klamath, the world's friendliest tutorial town? That's a first.
Oh, I got through it just fine. It just made me realize that NPCs will flip their shit if you have the nerve to talk to them or ask them questions. Y'know, like you're supposed to?
I take it back, I think you should definitely stick to 3D titles, preferably with as little RPG elements in them as possible.
And you should stick to circlejerking on Reddit and /v/.
 
Guns definitely got a boost from F1, but Alien Blaster is still great in it's own right. The thing with Fallout 2 is that the end game enemies all wear armor, making most small guns useless against them. Even APA doesn't have that much resistance against Electrical attacks, making Pulse Pistol and Rifle(Alien Blaster's less powerful younger brothers) excellent end game weapons. It's even better in Fallout 1, where even end game opponents don't have tough armor, leaving them to die in one or two hits.
Oh, and let's not forget about the big hunk of shit known as Frank Horrigan you will have to face at the very end. You want all the DPT(Damage Per Turn) you can get with him.
Never had a problem with Horrigan tbh i had energy weapons maxed and used unarmed to fight him with turrets on, i did make Granite squad join in though
 
Here, spend hours on a wild goose chase. No, we won't give you details on how to meet your objective or what to even look for. Oops, you just got one-hit killed by an unarmed NPC in spite of having armor and a gun, because you chose a dialogue option that set him off for no reason! Too bad, serves you right for not reading the game's mind, fuckin' casual
Unironically filtered. Y'know, fo1 and 2 have that quote-unquote "investigation" aspect to it, where game force-feeds you the "next probable clue" and you tag along until the next clue presents itself. And besides, possible combat-starting answers are clearly telegraphed as such. Or the entire convo being unavoidable encounter.
 
Speaking of which, what's the ideal guide on installing this thing with a fresh copy of the game? Since a user here has graciously given me a Steam code, I think I want to try it out. I will download the full game, get the downgrader from Nexus and then what?
Do the patch downgrade like I mentioned in a post the other day, you don't need to enter any of your information, then install GoG Galaxy if you don't have it, I find it fairly convenient because you can link your other services to it and use it as an all in one launcher, and make an account there and download FOLON through it. You can then use the installer there to install it to your steam version of the game, make sure to replace the ini files in your my games/Fallout 4 folder with the ones provided by the FOLON install folder or else you will get an endless loading screen when trying to start a new game.
 
Do the patch downgrade like I mentioned in a post the other day, you don't need to enter any of your information, then install GoG Galaxy if you don't have it, I find it fairly convenient because you can link your other services to it and use it as an all in one launcher, and make an account there and download FOLON through it. You can then use the installer there to install it to your steam version of the game, make sure to replace the ini files in your my games/Fallout 4 folder with the ones provided by the FOLON install folder or else you will get an endless loading screen when trying to start a new game.
You kidding me, I have to install a launcher and an installer just to get this piece of shit to work? There has to be a normal manual install there somewhere, with just raw files.
Speaking of which, how is compatibility between other mods? I think as long as you place new weapons yourself, it should be fine, right?
 
You kidding me, I have to install a launcher and an installer just to get this piece of shit to work? There has to be a normal manual install there somewhere, with just raw files.
Speaking of which, how is compatibility between other mods? I think as long as you place new weapons yourself, it should be fine, right?
There is but I didn't feel like doing it since I had already had GoG Galaxy installed and it was convenient for me to just let this shit run while I was asleep.
No idea, probably. You need to use a dummy plug in to even make mods for London in the Geck and the dummy plug in has all reference ids removed.
 
I don't want to be mean to you, but you do sound just like a typical NCR drone, right down to being angry and confused that you're left to think on your own.
BTW, if you know someone is rustling cattle, and they're big and mean unarmed combatants, why would you confront them instead of just turning them in? You can do that, at least in RP. That's on you if you do dumb shit that would get your ass kicked in real life, the game does a good job telegraphing what dialogue choices are good and which ones aren't(there is even a perk that literally color codes your dialogue choices if you're that clueless)
Son, I like you, but this is just autistic. While it can be fun to mock others for one reason or another (in this case getting filtered), but this is the type of faggotry that makes the Fallout community the shitshow it is now. "You don't like X because of Y and that makes you a Z" or whatever. Whether his reasons are nonsense or not, it's still his personal reasons.
It just made me realize that NPCs will flip their shit if you have the nerve to talk to them or ask them questions. Y'know, like you're supposed to?
To be fair, really make sure to read the dialogue, because if you're going to call someone a cunt several times in a post-apocalyptic crack den full of on edge druggies, no wonder they want to put a cap in your ass. In the case of the deathclaw guy, I would recommend making sure he doesn't have security to call on at a whim when you insult him standing on the corner. He's an ass regardless.
 
I've been playing the first two games as far back as they have still been sold in stores as new, so I definitely have some favoritism, but I genuinely don't see how people can get filtered by these two. The first game even offers you an optional tutorial to explain all the gameplay mechanics, versus the second game that just throws you into a dungeon with a spear no matter what your build and tells you to have fun. F1/F2 are very user friendly and easy to understand compared to other CRPGS, if you're struggling with those two, I think you're not an RPG gamer, period.
The thing that can discourage people is if they start with low agility and can't perform most combat moves - so for a first playthrough I wouldn't go below 8. I agree with the rest - personally I prefer more methodical and tactical combat of 1 and 2 to "FPS with targeting system and light RPG elements" of Bethesda era.
 
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