- Joined
- Oct 7, 2019
Man, fuck you. I love crits and you can't stop me, you buster bitch.You don't need to run a meta build every time.
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Man, fuck you. I love crits and you can't stop me, you buster bitch.You don't need to run a meta build every time.
I'd say that's a good thing, I have a high tolerance of none lore friendly shit so long as it's not...obscenely jarring. Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.Of course I am really autistic about what I think Fallout weapons should look like, so I probably give a bit too much of a shit about that.
Unarmed jinxed build my loveMan, Unarmed builds in both F1 & F2 are broken as fuck.
Don't try to mention about lowering AGI ever AGAIN!.
This is actually my current biggest issue with FOLON. FOLON suffers from having Fallout 4 mod dna deeply engrained in it, so some guns have literal fucking Aimpoints and shit as mods for them. You can put a Eotech on your EM2, the fact this phrase exists shows humanity has failed and God should send down another flood.Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.
To be fair there are somewhat modern firearms that do fit in Fallout like the PMG Hecate II, it was literally was in New Vegas. I would argue any firearm up to around the mid 90s or so is fairly fair game just because of how New Vegas and the older games included some real world firearms. I think its only really an issue when you get people throwing shit like modern day optics and post turn of the Millenia fire arms into it and just trying to handwave it as "lore friendly" due to the Gunrunners and shit.I'd say that's a good thing, I have a high tolerance of none lore friendly shit so long as it's not...obscenely jarring. Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.
Disgusting, just absolutely fucking disgusting.You can put a Eotech on your EM2
The Pitt is the best dlc in Fallout 3 btwSince the thread has looped back to arguing about which Fallouts are good or not, I want to remind everyone that there is only 1 true and honest Fallout game.
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no1 would miss u if u killed urself lolI don't want to be mean to you, but you do sound just like a typical NCR drone, right down to being angry and confused that you're left to think on your own.
BTW, if you know someone is rustling cattle, and they're big and mean unarmed combatants, why would you confront them instead of just turning them in? You can do that, at least in RP. That's on you if you do dumb shit that would get your ass kicked in real life, the game does a good job telegraphing what dialogue choices are good and which ones aren't(there is even a perk that literally color codes your dialogue choices if you're that clueless)
You can download the gog installer without the launcher but you will still need to use the gog installer to unpack the files of the mod.You kidding me, I have to install a launcher and an installer just to get this piece of shit to work? There has to be a normal manual install there somewhere, with just raw files.
Speaking of which, how is compatibility between other mods? I think as long as you place new weapons yourself, it should be fine, right?
It or Point Lookout.The Pitt is the best dlc in Fallout 3 btw
To be fair (and not to derail too much in gun sperging), I feel like a post-nuclear wasteland would have a lot of Bubba Gunsmith's garage experiments lying around. If anything, some of them aren't molested enough.I'd say that's a good thing, I have a high tolerance of none lore friendly shit so long as it's not...obscenely jarring. Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.
This is why in New Vegas I love mods that are like, made out of vanilla parts and are just essentially kitbashes of other guns. I feel like in a post apocalyptia you can make guns that are more interesting that pipe and wood crap.To be fair (and not to derail too much in gun sperging), I feel like a post-nuclear wasteland would have a lot of Bubba Gunsmith's garage experiments lying around. If anything, some of them aren't molested enough.
I can understand the presence of both of them.This is why in New Vegas I love mods that are like, made out of vanilla parts and are just essentially kitbashes of other guns. I feel like in a post apocalyptia you can make guns that are more interesting that pipe and wood crap.
Made me wish pipe weapons looked more like simulacrums of guns, or really crude representations of them ala what Afghan or desert niggas do to make guns, like bolt action AKs and whatever. That's the type of bubba shit I could honestly see in any Fallout game. A good example of great ass bubba shit is the Holorifle from Dead Money. Love how it's an energy weapon that's made from a 40mm grenade launcher.
Null if he was 56% mexicanDeer Feeder will go on his rampage against the Anglo menace in fallout london:
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I also made him fat after customizing the face (needs space for the European cheese)
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also went with the traits of puritan and gifted:
Rate my lore accurate Null build and add any improvements you would make
its the whitest they will let me goNull if he was 56% mexican
Get the nerd rage perk for maximum lore friendlyness.Deer Feeder will go on his rampage against the Anglo menace in fallout london:
View attachment 6255477View attachment 6255478
I also made him fat after customizing the face (needs space for the European cheese)
View attachment 6255480
also went with the traits of puritan and gifted:
Rate my lore accurate Null build and add any improvements you would make
That fucking bullpup rifle? Pft, fuckin' hell.This is actually my current biggest issue with FOLON. FOLON suffers from having Fallout 4 mod dna deeply engrained in it, so some guns have literal fucking Aimpoints and shit as mods for them. You can put a Eotech on your EM2, the fact this phrase exists shows humanity has failed and God should send down another flood.
You're right, original I wrote non-lore friendly "modern" gun mods but I deleted the lore part since I can tolerate those too if they're really high quality.To be fair there are somewhat modern firearms that do fit in Fallout like the PMG Hecate II,
Absolutely, especially post-apocalypse. As in, the apocalypse is over, let's rebuild because we've scavenged the world already just to survive. Bethesda doesn't like that so every fucking game is going to be barely "post" because rebuilding it cringe unless the player does it. There will be wacky shit because there already has been wacky shit since Fo1, but there's a line and Bethesda tends to vault (heh) over it like it's a challenge.To be fair (and not to derail too much in gun sperging), I feel like a post-nuclear wasteland would have a lot of Bubba Gunsmith's garage experiments lying around. If anything, some of them aren't molested enough.
Real-world gun makers are named in the classic games. The 14mm pistol is a Sig Sauer. The plasma pistol is made by Glock. Several weapons are made by HK.You're right, original I wrote non-lore friendly "modern" gun mods but I deleted the lore part since I can tolerate those too if they're really high quality.
And in Fallout lore Gaston Glock created an AI copy of himself to continue running his company after he died.Real-world gun makers are named in the classic games. The 14mm pistol is a Sig Sauer. The plasma pistol is made by Glock. Several weapons are made by HK.
I can't decide between The Pitt and Point Lookout. I guess The Pit is the best story-wise while Point Lookout has slightly better atmosphere.The Pitt is the best dlc in Fallout 3 btw