Fallout series

The thing that can discourage people is if they start with low agility and can't perform most combat moves - so for a first playthrough I wouldn't go below 8.
Man, Unarmed builds in both F1 & F2 are broken as fuck.
Don't try to mention about lowering AGI ever AGAIN!.
 
Since the thread has looped back to arguing about which Fallouts are good or not, I want to remind everyone that there is only 1 true and honest Fallout game.
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The thing that can discourage people is if they start with low agility and can't perform most combat moves - so for a first playthrough I wouldn't go below 8. I agree with the rest - personally I prefer more methodical and tactical combat of 1 and 2 to "FPS with targeting system and light RPG elements" of Bethesda era.
I actually don't run high AGL builds that much. Most of the time I run characters that use non-lethal skills to make a good portion of the game a breeze, and whenever I do use a combat boy character I accept that I will only be able to get off one attack per turn, then let my companions do a good portion of the combat. Trick here is having a right weapon for the right build, for example in my current melee centric build I am still using a sharpened spear/combat knife way in the midgame because they can do suprising amounts of damage up close, while I use high damage pistols(223/14mm/Needler) or grenades at range. You can also combo gun+melee up close, combat knife only uses 3 AP while a gun uses 5 AP, perfect for my 8 AP character with 6 AGL.
Whatever your build is, it's much more effective when you lean into it's strengths, realize it's limitations and optimize it. You don't need to run a meta build every time.
 
It's a cycle. How about we post some good mods for whichever game this time? Here's a neat weapon's pack.
Too tacticool for my tastes, I feel like picatinny shouldn't exist in the Fallout universe, and if it does it should be reserved like how it was during the late 90s and early 2000s. Of course I am really autistic about what I think Fallout weapons should look like, so I probably give a bit too much of a shit about that.
 
Of course I am really autistic about what I think Fallout weapons should look like, so I probably give a bit too much of a shit about that.
I'd say that's a good thing, I have a high tolerance of none lore friendly shit so long as it's not...obscenely jarring. Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.
 
Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.
This is actually my current biggest issue with FOLON. FOLON suffers from having Fallout 4 mod dna deeply engrained in it, so some guns have literal fucking Aimpoints and shit as mods for them. You can put a Eotech on your EM2, the fact this phrase exists shows humanity has failed and God should send down another flood.
 
I'd say that's a good thing, I have a high tolerance of none lore friendly shit so long as it's not...obscenely jarring. Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.
To be fair there are somewhat modern firearms that do fit in Fallout like the PMG Hecate II, it was literally was in New Vegas. I would argue any firearm up to around the mid 90s or so is fairly fair game just because of how New Vegas and the older games included some real world firearms. I think its only really an issue when you get people throwing shit like modern day optics and post turn of the Millenia fire arms into it and just trying to handwave it as "lore friendly" due to the Gunrunners and shit.


You can put a Eotech on your EM2
Disgusting, just absolutely fucking disgusting.


Edit: Spelling.
 
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I don't want to be mean to you, but you do sound just like a typical NCR drone, right down to being angry and confused that you're left to think on your own.
BTW, if you know someone is rustling cattle, and they're big and mean unarmed combatants, why would you confront them instead of just turning them in? You can do that, at least in RP. That's on you if you do dumb shit that would get your ass kicked in real life, the game does a good job telegraphing what dialogue choices are good and which ones aren't(there is even a perk that literally color codes your dialogue choices if you're that clueless)
no1 would miss u if u killed urself lol
 
You kidding me, I have to install a launcher and an installer just to get this piece of shit to work? There has to be a normal manual install there somewhere, with just raw files.
Speaking of which, how is compatibility between other mods? I think as long as you place new weapons yourself, it should be fine, right?
You can download the gog installer without the launcher but you will still need to use the gog installer to unpack the files of the mod.
 
I'd say that's a good thing, I have a high tolerance of none lore friendly shit so long as it's not...obscenely jarring. Lack of autistic gun "noticing" is why we get shit like the pipe weapons and copious amounts of "modern" gun mods.
To be fair (and not to derail too much in gun sperging), I feel like a post-nuclear wasteland would have a lot of Bubba Gunsmith's garage experiments lying around. If anything, some of them aren't molested enough.
 
To be fair (and not to derail too much in gun sperging), I feel like a post-nuclear wasteland would have a lot of Bubba Gunsmith's garage experiments lying around. If anything, some of them aren't molested enough.
This is why in New Vegas I love mods that are like, made out of vanilla parts and are just essentially kitbashes of other guns. I feel like in a post apocalyptia you can make guns that are more interesting that pipe and wood crap.

Made me wish pipe weapons looked more like simulacrums of guns, or really crude representations of them ala what Afghan or desert niggas do to make guns, like bolt action AKs and whatever. That's the type of bubba shit I could honestly see in any Fallout game. A good example of great ass bubba shit is the Holorifle from Dead Money. Love how it's an energy weapon that's made from a 40mm grenade launcher.
 
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This is why in New Vegas I love mods that are like, made out of vanilla parts and are just essentially kitbashes of other guns. I feel like in a post apocalyptia you can make guns that are more interesting that pipe and wood crap.

Made me wish pipe weapons looked more like simulacrums of guns, or really crude representations of them ala what Afghan or desert niggas do to make guns, like bolt action AKs and whatever. That's the type of bubba shit I could honestly see in any Fallout game. A good example of great ass bubba shit is the Holorifle from Dead Money. Love how it's an energy weapon that's made from a 40mm grenade launcher.
I can understand the presence of both of them.

The Mojave is gonna have a broader range of gun types just by virtue of being in the West. Massholes have to make do with DIY shit (which was something from Nuka World that bugged me; the "handmade rifle" is a fully working AK. Are Brandon Herrera's descendants making guns for them?)

If you're a dumb tribal or illiterate waster, you're gonna use whatever you can get your hands on. A pipe gun that'll go bang and make raiders go away is better than a factory-made gun that's either nonexistent or falling apart.

I think New Vegas dropped ball by not having as many guns chambered in .22LR. That's one of the most common calibers in civilian hands. The varmint rifle was supposed to be a .22 at first, but they thought it was too underpowered.
 
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