Fallout series

I've noticed that Fallout: Nuevo Mexico released(or made public again, can't tell) some new videos. If you recall, their channel has gone offline and all official accounts wiped not too long ago, probably due to internal issues. Well, this seems to indicate that we're back in business, so to speak, altho not all the videos are still there. This could mean a new direction for the mod, as I said pages ago, some tracks that didn't make it to Fallout London were deleted off their channel, altho thanks to yours truly uploading them here only one of these tracks is currently lost media. This could be a similar deal with Nuevo Mexico, where that content is not in the mod anymore.

Anywyways, here is the new videos, released around 2 months ago:
Several shorts, it looks like they're about the various companions you will have
Lastly, there is a few interesting videos in one of their playlists that aren't theirs, seems to be press coverage of the mod. I will link these here as well, just in case.
I should point out that there are quite a few privated videos, seemingly confirming what I said about removing content that they don't like or isn't in the game anymore from being seen. I hate when studios do this shit, makes preservation and cut content research a pain in the ass.
 
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I have many doubts, but I'm still interested in it to a degree. If they can shit out something even half decent...well whatever happens it can't be worse than The Frontier. What happened with Nuevo Mexico again that caused them to private shit and be put on a hiatus?
 
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What happened with Nuevo Mexico again that caused them to private shit and be put on a hiatus?
Nobody knows, probably a tranny that flipped it's lid and tried shutting the whole project down because it wasn't getting enough validation, or found that the leads were "transphobic" or whatever.
Frankly, I'm more interested in the ties to Van Buren, which I don't know if are in the plans or not. The project has been already rebooted at least once, I'm not sure if the recent events mean it was rebooted yet again.
 
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This is probably useful to know but it comes off as "REEEEEEEEEE DON'T USE THINGS I DON'T USE!"
Man, LOOT is outdated as fuck.
Vortex is shit, NMM & FOMM are dead & Wyre Bash only works when you want to patch something.
Basically this is a disclaimer (or summary) about The Method (a guide to avoid outdated tools & mods).
 
I've been trying to ironman Fallout 2, (completing it with one live) and it's borderline impossible. Even with 95% Outdoorsman and the car, there is the possibility that you roll a bad PER check and they put the guy with the machine gun right next to you.

I also never realized how useful Skynet is. He gets like 4-5 fucking shots with the end game small guns in a single turn. The dogs too if you make them keep their distance. I'm also loving the Talking Heads mod that adds more portraits, they all look like they belong quite well.
 
Man, LOOT is outdated as fuck.
Vortex is shit, NMM & FOMM are dead & Wyre Bash only works when you want to patch something.
Basically this is a disclaimer (or summary) about The Method (a guide to avoid outdated tools & mods).
I haven't fucked with my personal Oblivion or Skyrim mod lists so I can't speak for LOOT but working with Morrowind again and I'm using PLOX instead, really good so far. Is there something similar to that for the other games or is LOOT all we got aside from manual load order sorting which I struggle to do sometimes. "Put this plugin over this plugin but not before this plugin but that plugin has to be over-"

Bonus points if there's no documentation with certain mods conflicting with each other until you check xEdit.
 
I've been trying to ironman Fallout 2, (completing it with one live) and it's borderline impossible. Even with 95% Outdoorsman and the car, there is the possibility that you roll a bad PER check and they put the guy with the machine gun right next to you.

I also never realized how useful Skynet is. He gets like 4-5 fucking shots with the end game small guns in a single turn. The dogs too if you make them keep their distance. I'm also loving the Talking Heads mod that adds more portraits, they all look like they belong quite well.
I'm pretty sure this is factually impossible unless you're speedrunning the game. Fallout 2 WILL crash, even with all the latest patches and fan modifications, so you will have to keep saving, and loading if need be. Not in the spirit of a run like this, a permadeath run would be a more appropriate title.
Personally, I like the MATN ruleset he did on his Fallout 3/NV/4 videos, all three of which were, surprisingly enough, a success even when he 100% all the DLCs as well. As for doing something like this in classic Fallout, let alone Fallout Tactics? Difficult, but doubtful. Nearly impossible in Tactics, a game with no option but to fight, especially if you introduced a squadmate clause where you can't heal them either.
 
I'm pretty sure this is factually impossible unless you're speedrunning the game. Fallout 2 WILL crash, even with all the latest patches and fan modifications, so you will have to keep saving, and loading if need be. Not in the spirit of a run like this, a permadeath run would be a more appropriate title.
Personally, I like the MATN ruleset he did on his Fallout 3/NV/4 videos, all three of which were, surprisingly enough, a success even when he 100% all the DLCs as well. As for doing something like this in classic Fallout, let alone Fallout Tactics? Difficult, but doubtful. Nearly impossible in Tactics, a game with no option but to fight, especially if you introduced a squadmate clause where you can't heal them either.
Oh I always save before I leave or enter a town, I know people talk about the game crashing but I very rarely ever have one to begin with. Funnily enough, last night I haven't died on my run and I'm already at Navarro with only grenades even but I'll move to Big Guns when it doesn't work anymore.

Having Bonus Move and being a Jet addict really pays off it turns out. I've been able to outrun and escape encounters I had no chance of winning. Will check out those videos for when I replay NV.
 
Oh I always save before I leave or enter a town, I know people talk about the game crashing but I very rarely ever have one to begin with. Funnily enough, last night I haven't died on my run and I'm already at Navarro with only grenades even but I'll move to Big Guns when it doesn't work anymore.

Having Bonus Move and being a Jet addict really pays off it turns out. I've been able to outrun and escape encounters I had no chance of winning. Will check out those videos for when I replay NV.
Good for you. There was a guy who used to make these crazy videos on F2 exploits, such as how to most effectively kill NPCs with planted explosives or how to completely drain Frank of his AP via getting him addicted to Jet and then waiting for his withdrawals to set in. He's dead now and his channel closed, but his videos were reuploaded here
Some of these tricks might be useful to you.

Anyways, here is the YOLO videos if you're interested
Uploaded in the order he did them. The first run, the one in New Vegas, is now 10 years old, Jesus
 
The Method
Forgot to ask, what's "The Method?" The only one I know is that Dragon Ball shitpost.
He's dead now and his channel closed, but his videos were reuploaded here
https://yewtu.be/channel/UCru3FUYDsozqtmfDHbdGPRg
Aw shit I remember him, RIP. Veteran struggling with mental illness, posted some worrying Community posts on his channel before said channel was deleted by him or by JewTube before he took his own life.
 
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Viva New Vegas is a great mod list from my testing. It's extremely stable, and I haven't had any crashes with it. If you do it right, it's a great foundation to add mods.
Yep, I have used it as a basis for my mod lists for a while, but the newest I made is me trying to learn by myself.
And some really cool shit came out recently
I also have that mod, haven't messed with it yet but it gives me an excuse to go melee this time. Might be a bit much but we'll see.
 
Viva New Vegas is a great mod list from my testing. It's extremely stable, and I haven't had any crashes with it. If you do it right, it's a great foundation to add mods.
And some really cool shit came out recently
Looks like it will ruin the balance of the game. I accepted that Fallout will never have an indepth combat, or one that is balanced around complex mechanics in any way, so I am thankful that Bethesda didn't do much to evolve the concept past giving players the ability to give your pistol a red dot sight. In NV you already have heavy attacks, VATS attacks, VATS Special attacks, block and poisons. More then enough for a few second combat encounter.
I could see this being fun in a completely unarmed playthru, ie no power fists.
 
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