Fallout series

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This and Nuka Break are the only live-action Fallout shows I know. Amazon cattle tongues my anus(as do Bethesda tourists).
It is funny how Nuka Break, a fan film with a microscopic budget, managed to remain closer to the IP in terms of lore, intent, and soul than anything Amazon or Bethesda has made. Even it's goofy shit, like Twig being mutated in the vault to be healed by Nuka Cola, is more clever than anything they did.
I've never played the classic fallouts but i can feel in my heart that bethesda ruined this franchise
Fallout 1 and 2 are pretty short all things considered. You should give them a whirl.
 
It is funny how Nuka Break, a fan film with a microscopic budget, managed to remain closer to the IP in terms of lore, intent, and soul than anything Amazon or Bethesda has made. Even it's goofy shit, like Twig being mutated in the vault to be healed by Nuka Cola, is more clever than anything they did.
Nuka Break was also liked by the fans, there is even a reference to the show in one of the New Vegas DLCs
Fallout 1 and 2 are pretty short all things considered. You should give them a whirl.
1 is pretty short, is roughly on par with more modern games and will take you about 2 week to complete, more if you're playing the game for the first time.
 
1 is pretty short, is roughly on par with more modern games and will take you about 2 week to complete, more if you're playing the game for the first time.
Well I'd chalk that up to there being a timer to 1 and 2 being a distinctly more freeform and leisurely pace, where you are directed even less than 1.
 
Well I'd chalk that up to there being a timer to 1 and 2 being a distinctly more freeform and leisurely pace, where you are directed even less than 1.
Only the first half of the game is timed without some sort of fanmods. Truth of the matter is that the first game was horribly rushed and only a portion of content the devs wanted was implemented, Boneyard is more representative of how barebones the content there is rather than anything else for example. An entire gang war arc was cut and butchered into what is now known as the Regulator vs Blades quest.
By the time the second game was being developed, the devs already learned how the engine works so all they had to do was add more content. Much more quests, much more interactivity, and a much longer main quest. For reference, most locations in the first game you will only visit once, as they only have 1-2 major quests and there is little you can do there once you completed them.
I will give credit to the first game, it is much more tight. Every single bit of content, from the random encounters to side quests to the main quest, is made for the three archetypes from the ground up: Combat Boys, Stealth Boys, Diplomacy Boys. Each of the 3 pre-made characters represents one of these archetypes, there is a distinct early-mid-late game progression for each playstyle, many of the quests have tailor made solutions for each archetype, and even the final boss is meant to be tackled in a certain way depending on who you play as. This makes it easy for even more modern players to pick up the game and finish it over a course of a weekend to a week, you should know all of the game's mechanics by the time you finish Shady Sands-Vault 15. Whenever people talk about how obtuse or hard these original titles are, it is always an IQ issue, Fallout 2 even introduced a mandatory tutorial dungeon everyone hated to force newer players to engage with it's systems.
 
I'm going to wander over to the playground and yell insults at the Fallout 76 players.
 
Now we just need someone to splice it together into a game, hopefully not like that dummy who made that mediocre Yesterday mod.
I still have some hope for Yesterday. The skeleton is there (I was able to go from start to finish), now he needs to put some meat on it, and probably cut down the cancerous growth that is the first section of the mod.
 
I still have some hope for Yesterday. The skeleton is there (I was able to go from start to finish), now he needs to put some meat on it, and probably cut down the cancerous growth that is the first section of the mod.
The only good bits are those taken directly from Van Buren. Everything else is amateur at best and absolute shit at worst. This is the problem with many mods that try to put their own spin on Van Buren instead of just remaking it 1:1.
Revelation Blues is currently the most promising fan project of it's kind.
 
Revelation Blues is currently the most promising fan project of it's kind.
Frontier and New California killed my enthusiasm for TC mods based on NV \ F4. Most of them die in early stages of development, those that do come out are shit,
On the other hand, TCs based on old games (Nevada, Sonora, Olympus, even Resurrection) were all pretty great.
 
Frontier and New California killed my enthusiasm for TC mods based on NV \ F4. Most of them die in early stages of development, those that do come out are shit,
On the other hand, TCs based on old games (Nevada, Sonora, Olympus, even Resurrection) were all pretty great.
RB just had a demo released, so I am optimistic at least. They seem to be following Van Buren docs well so far, I will try out their demo in a little bit to judge for myself.

BTW has there been any updates on Nuevo Mexico situation? I hope somebody leaks the early builds if it's really been cancelled.
 
It's a great game but generally it's much more fun with friends but the AI is **** I think there's a mod to fix it.
it actually has a great voice cast guy plays the general of the Brotherhood.
Also anybody arguing fallout was always this wacky zany adventure game is generally **** even a lot of the guys who worked on fallout 2 said they went too far with the pop culture nonsense
 
even a lot of the guys who worked on fallout 2 said they went too far with the pop culture nonsense
They were forced to pepper the entire game with them because Interplay wanted Fallout to go mainstream and thought that sex and pop culture references would make the game more popular with normalfags. Yes, really, this is also why that awful, forced tutorial dungeon was mandated(the devs hated it, too). This is why we eventually got POS for PS2 and Xbox, this is the endgame of what Interplay wanted Fallout to be. People might curse Todd and Bethesda for ruining the franchise a second time, but in a way we should be grateful that Interplay went under and couldn't fuck with the IP anymore. If Van Buren would have came out, it would have likely been Fallout's swan song in the same way as New Vegas is today, and any other entries would have been more POS tier slop for the lowest common denominator.
 
Seeing how many people say Fo2 is the best in the franchise next to NV, I'd say they succeeded for better and worse.
If that was true, Interplay wouldn't go out of business and they definitely wouldn't have to resort to making POS later on lmfao
BTW they did this to Baldur's Gate too, cancelled the third game and made a shitty console action spin-off nobody liked(altho from what I hear, that one got less hate than POS did).

For reference how desperate Interplay got with POS, they replaced ALL references to Nuka Cole with a real-life brand, Bawls Energy Drink for a few extra dollars, a real life ad sponsor. You ever heard of Bawls before? Me neither, lmao
 
If that was true, Interplay wouldn't go out of business
I'm simply referring to the abundance of pop culture shit and lolz whacky humor making the game more popular/accessible to the mainstream normie. Not in a "Fo2 kept them from dying" way because clearly they failed on that front lol.

I have heard of Bawls before, though. Even when I was younger I thought that was fucking dumb and gay. Who would wanna drink Bawl juice?
 
bawls was *the* gamer energy drink since it came out 10 years before
monster and rockstar's nation wide rollout.

Is Fallout London worth playing now? Im certain downgrading my steam version is going to break all my mods and game save. Not that I dont mind starting over.
 
I'm simply referring to the abundance of pop culture shit and lolz whacky humor making the game more popular/accessible to the mainstream normie. Not in a "Fo2 kept them from dying" way because clearly they failed on that front lol.
Well, they failed in that department too since Fallout was a niche franchise no normalfag knew about until Fallout 3. Even POS failed and that game was pretty much tailor made for dude bros and teenage boys who owned an xbox or a PS2.
bawls was *the* gamer energy drink since it came out 10 years before
monster and rockstar's nation wide rollout.

Is Fallout London worth playing now? Im certain downgrading my steam version is going to break all my mods and game save. Not that I dont mind starting over.
Don't bother downloading it from the official source, go get it from Fit Girl. That one is already set up, ie you can keep your Fallout 4 folder and your London folder. All you do is hit play(that is, after downloading all the mods and fixes).
Word of advice: Go to your documents and backup your Fallout 4 settings folder(for me it's under "My Games" folder). London WILL override those settings and break your core game. You should make a folder for Fallout 4 and a folder for Fallout London, once you start London for the first time the game will set the settings automatically. At that point switch between them as you please, depending on if you're playing London or Fallout 4. Lastly, you will have to go into your appdata folder(you will have to look up how to do that if you don't know) and backup your Fallout 4 settings there, otherwise your load order for mods will get fucked up. Again, back that up somewhere safe and when you go back to playing Fallout 4, paste those settings back in. Likewise, if you get tired of Fallout 4 and want to play London again, make sure you copy those files somewhere safe and then paste these in the appdata folder. You essentially have two different games at this point, each with their own settings and load orders, you just have to remember which files should be in their given main Fallout 4 folder as the game only accepts one set, or you will screw up your respective game. Confusing at first, but you will get hang of it.
This is not a suggestion btw, unless you backed up everything in your Fallout 4 folder onto an external drive. London irreversibly overrides certain data that is essential to play Fallout 4, ie you will never ever be able to play the core game again unless you do a fresh install. Be smart and back your games up, treat London as a completely new title rather than a simple overhaul mod.
 
London irreversibly overrides certain data that is essential to play Fallout 4, ie you will never ever be able to play the core game again unless you do a fresh install.
fuck, i'll have to wait until i get tired of FO4 which'll be pretty soon since all the neat alt-start and modern weapons mods are broken. the only mods i've seen work are the big boob butt slider ones.
 
fuck, i'll have to wait until i get tired of FO4 which'll be pretty soon since all the neat alt-start and modern weapons mods are broken. the only mods i've seen work are the big boob butt slider ones.
Don't worry, it's way less confusing than it sounds. I do have to stress that you should never cross beams, Fallout 4 settings in London can break the game and force a fresh re-install. Conversely, London settings loaded when starting Fallout 4 can break your game as well. You can keep both games on your hard drive, just make sure to only have one active playthru of either game and switch files in the main Fallout 4 documents/appdata folder appropriately, since they both use the same folder for checking data and keeping savefiles.
Before you ask, no there is no way the devs could have made this more convenient. If there was an installer that did everything for you, then you would technically be pirating part of Bethesda's product(base Fallout 4 assets) and that would open the devs to legal action and DMCA from Bethesda. How the installer currently works is it hijacks your Fallout 4 game and replaces existing data + adds new data to make London playable, therefore you need to own the base copy of Fallout 4 for the mod to work. Like I said, don't even bother with the official installer and pirate the mod, everything should be set up already hassle free.
 
Debugging New Vegas whilst trying to mod it is a huge pain, I've got a pretty big modlist myself and every 20 minutes I experience these 2 minute-long lag spikes, and when I say random and lag spikes, I mean out of nowhere and going down to like 5 FPS, mouse lag included. I can chalk this up to the game compiling shaders, or loading assets, but when I open the Pip-Boy the game returns to a smooth 60 FPS. The thing is, there's one specific area on the world map that consistently lags for me (Goes down to 10-15 FPS) but when I open the Pip-Boy the FPS remains the same.
I've got plenty of technical know-how myself and I've debugged other games but New Vegas has no easy-to-access debug mode that you don't need dev tools to access, I guess that's just part and parcel of trying to run it on an engine made in 1997.
 
Debugging New Vegas whilst trying to mod it is a huge pain, I've got a pretty big modlist myself and every 20 minutes I experience these 2 minute-long lag spikes, and when I say random and lag spikes, I mean out of nowhere and going down to like 5 FPS, mouse lag included. I can chalk this up to the game compiling shaders, or loading assets, but when I open the Pip-Boy the game returns to a smooth 60 FPS. The thing is, there's one specific area on the world map that consistently lags for me (Goes down to 10-15 FPS) but when I open the Pip-Boy the FPS remains the same.
I've got plenty of technical know-how myself and I've debugged other games but New Vegas has no easy-to-access debug mode that you don't need dev tools to access, I guess that's just part and parcel of trying to run it on an engine made in 1997.
You mean NetImmersive?
Well, yes.
 
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