Fallout series

Turns out that my build that worked 100% before now doesn't fire up. I have no clue how it happened, so I can only assume that there is an ini file somewhere for one of the NVSE plugins or NVHR that screws with the game or maybe even a registry file that got corrupted related to the game.
Yeah, considering how streamlined gaming got, I don't know how anyone can even begin to get started with modding this game if even I am having technical problems with it.
Might just have to do a fresh install in the first time in 10 years and add content back in one mod at a time, to see where the hell things went wrong. I can only imagine how frustrating it would be to try and hunt down everything, so at least that's not an issue.
At this point I just take PCGamingWiki and go. I'm too old and busy to care. Some games I just outright avoid now because the hoops I have to go through to get it running just annoys me too much.

Y'know, after playing through the FO games in vanilla I just find peoples kvetching about it to be annoying. The games rarely crash and autosaves are plentiful, no corruptions on my end nor game breaking bugs. Todd was right, all of it just works (TM).
 
Maybe there's the last good version uploaded somewhere.
Last good version is 2.9.4b, which was more or less as complete and balanced as it was going to get. Then, Roy got high off the smell of his own farts and figured that since this is his life's work, he might as well continue working on it. This resulted in changes that weren't popular, completely breaking older mods with every release, dependency on YUP that not everybody was on board with, among other fanfic changes like completely fucking up the balance. All this, not to mention generally the mod running much worse than the older releases, that includes more crashes and bugs.
It got so bad that people were demanding newer mods to be 2.9.4 compatible, and Roy got so fed up eventually that he first hid the download section for mods for that version of the mod, then straight up deleted those files. Since then, he told people to update to the newest release and that's that, he never took or even addressed any criticism and now he's straight up not even allowing anyone to contact him outside of his discord circlejerk.

There is links for 2.9.4b out there if you're interested, but good luck finding any compatible mods. Turns out, most people didn't expect the official TTW forums to delete any mods, so barely anybody backed them up. Nexus users, on the other hand, deleted older versions of most mods so you would update, as per Roy's delusional instructions. God knows how much content was lost thanks to that crybaby and his ego.
 
Last good version is 2.9.4b, which was more or less as complete and balanced as it was going to get. Then, Roy got high off the smell of his own farts and figured that since this is his life's work, he might as well continue working on it. This resulted in changes that weren't popular, completely breaking older mods with every release, dependency on YUP that not everybody was on board with, among other fanfic changes like completely fucking up the balance. All this, not to mention generally the mod running much worse than the older releases, that includes more crashes and bugs.
It got so bad that people were demanding newer mods to be 2.9.4 compatible, and Roy got so fed up eventually that he first hid the download section for mods for that version of the mod, then straight up deleted those files. Since then, he told people to update to the newest release and that's that, he never took or even addressed any criticism and now he's straight up not even allowing anyone to contact him outside of his discord circlejerk.

There is links for 2.9.4b out there if you're interested, but good luck finding any compatible mods. Turns out, most people didn't expect the official TTW forums to delete any mods, so barely anybody backed them up. Nexus users, on the other hand, deleted older versions of most mods so you would update, as per Roy's delusional instructions. God knows how much content was lost thanks to that crybaby and his ego.
What exactly makes the latest version the worst version of TTW? besides the creator being a crybaby?

Also what makes the version you listed the best version?
 
Did you even read my post? I already posted why, on both counts.
Yes, I did. I meant more specifically what makes it a worse version, like I dunno give me some anecdotes as to why it sucks so bad. I just find it interesting and you seem to be in the know about it.
 
Yes, I did. I meant more specifically what makes it a worse version, like I dunno give me some anecdotes as to why it sucks so bad. I just find it interesting and you seem to be in the know about it.
You would have to play both versions for comparison, and you didn't even play TTW from what I can gather. 2.9.4b is more stable, has less bugs, it is balanced around Fallout 3's worldmap and quest design using New Vegas assets(weapons, armor, aid items, reloading workbench) and it has great compatibility with most mods. The later versions took all that and turned it on it's head, not adding much of value in return. It was changes for the sake of changing something, cause Roy can't very well leave TTW alone. He is nothing without it. Same thing is true for any live-service game if it runs long enough, you ruin what's originally there and turn it into a frankenstein monster nobody wanted. Breaking compatibility with older mods and deleting them off the forums was the last straw for some people, Roy is basically forcing people to play his shitty fanfic mod at this point out of spite.
Way I understand it, 3.3.2a is marginally better and more stable than 3.3.3, which I haven't seen much praise for, but even 3.3.2a is worse than 2.9.4b, which is when the mod should have been "finished", only releasing hotfixes if need be.

Edit: I think I found someone with the exact same NVHR issue I have on reddit, but the moderators there removed his posts so I can't tell what his problem was, only replies to it him hinting at his situation. I fucking hate the new lowercase i internet, even if you just want to look for look for advice or support you can't, since it's deleted or people who know how to solve the issue are jerking each other off on discord. You're left guessing unless you want to join the circlejerk and hope these people stop gooning long enough to help you, god forbid these issues and solutions to them are documented somewhere!
Unless I post otherwise, I heavily discourage installing New Vegas Heap Remover, I was warned that it made the game more unstable but I didn't listen. Now, it seems that the game crashing with it active made the entire game unplayable and the only solution is a solid reinstall, this will take me all day.
 
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Unless I post otherwise, I heavily discourage installing New Vegas Heap Remover, I was warned that it made the game more unstable but I didn't listen. Now, it seems that the game crashing with it active made the entire game unplayable and the only solution is a solid reinstall, this will take me all day.
Holy crap I remember this mod. When it came out it was billed like how NVAC was and had the exact same effect: making your game less stable and actually crash less despite saying it wouldn't. Had a new a playthrough going and it wouldn't stop crashing, got rid of NVHR and suddenly the game worked again.

Sometimes things are better left alone. 4G patches and NVTF aren't as important as people make them out to be.
 
I played through both 2.94 and the 3.3 or 3.1 versions and i honestly dont think the latter were as horrid as you describe it being. Its a definite fuckery with the overall balance and unfortunately makes it so that the vanilla Fallout 3 experience, as janky as it was, is pretty much lost outside of console if its actually as unstable vanilla as people say on PC. Think my 2.94 playthrough fizzled out by the time i got to New Vegas and my later 3.x one got me to the endgame of Vegas (and all DLCs) after 100%ing Fo3

Roy is a wierd alcoholic dramatic faggot who got felted over and over by a faggy discord (NH Arms, or Nick Hego Arms or some shit) because of his past boomer takes and how he was allegedly a republican until he got brain damage. The rest of the team is also really faggy and retarded, but that is a given (i think Pintocat was also exposed as having some dubiously aged shit on a Furaffinity back when the frontier drama was in full swing, but that was all documented in /vg/ so who knows if it was true)
 
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Thanks for the posts about ttw I didn't know that it became shit after a few updates, worked fine for me when I tried it got kinda boring once I realized I could just play both game seperately, the problem I have now is I want to add like 2 to 4 qol mods to f3 but don't want to install ttw completely and viva new vegas etc again
 
Edit: I think I found someone with the exact same NVHR issue I have on reddit, but the moderators there removed his posts so I can't tell what his problem was, only replies to it him hinting at his situation. I fucking hate the new lowercase i internet, even if you just want to look for look for advice or support you can't, since it's deleted or people who know how to solve the issue are jerking each other off on discord. You're left guessing unless you want to join the circlejerk and hope these people stop gooning long enough to help you, god forbid these issues and solutions to them are documented somewhere!
Unless I post otherwise, I heavily discourage installing New Vegas Heap Remover, I was warned that it made the game more unstable but I didn't listen. Now, it seems that the game crashing with it active made the entire game unplayable and the only solution is a solid reinstall, this will take me all day.
For anyone curious: I have no idea what happened, but it seems the problem was one of the .ini files in the Documents folder. I can only assume that the game crashed while it was being injected with a script from NVHR, which I still do not recommend for this reason btw. This must have screwed up the settings to the point where the game did not recognize it was even installed.
So, I don't have to re-install everything, but I did have to launch the game from it's vanilla launcher rather than NVSE loader or NMM, and guess what? Now my font is and HUD color and all the settings are ruined and it will take me a few hours to fix them anyways. Worse, MCM isn't responding and this might mean that NVSE isn't working properly. Oh, the wonderful joys of modding.
Hopefully this will help somebody in the future if they're having a familiar issue.
Edit: MCM works after a little bit of tinkering and I changed my HUD/PipBoy colors. Unless some of my settings are fucked up or one of my NVSE scripts ain't working, the only thing left to add is a new HUD UI and font, as I am back to the ugly vanilla set that is squished in my game. Anyone got any recommendations? I don't usually dabble in the visual side of things and it must have been a decade since I installed my old UI mods, I forgot what they were called.
 
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A Question I have that is a bit too spicy for r/falloutlore: What would you guess/estimate the racial demography of pre bombs US was?

I'd widely known that Fallout's US has a 1950s aesthetic but not social attitudes so feminism and the civil rights movement (though not for Asians obviously) and thus Hart Cellar and mass non White immigration still occurred. That said it could be possible the more anti communist and "xenophobic" US would have massively restricted or banned immigration from Communist, Asian (though maybe not with Japan, Taiwan and Korea) and even socialist aligned nations. When Interplay was developing Fallout in the 1990s, the US was 75% White and the thought of Whites becoming a minority wasn't really on the table, Africans were still the largest non White group at their ever stagnant 11-13% of the population. Racial discourse at that time was still about the European supermajority and African minority. In the 90s as well, most of the non White population in the US largely was in the major cities, coastal California, the border areas, reservations or some rural parts of the deep South.
 
I think I got most things fixed. I still need to actually play the game to see if my LOD settings are fucked up, ie if I can see miles ahead like I could before and if NPCs/Trees ect disappear in front of your eyes like they do in console releases if you move too far away.
Only real problem I have with my hud and ui is that pipboy and terminal resolution is too damn low, everything is pixelated and text is barely legible. I can work with this, but it is really annoying, I am almost sure it is a resolution issue but I don't want to open up the launcher again, as that resets your INI settings. Does anyone here know of a workaround?
A Question I have that is a bit too spicy for r/falloutlore: What would you guess/estimate the racial demography of pre bombs US was?

I'd widely known that Fallout's US has a 1950s aesthetic but not social attitudes so feminism and the civil rights movement (though not for Asians obviously) and thus Hart Cellar and mass non White immigration still occurred. That said it could be possible the more anti communist and "xenophobic" US would have massively restricted or banned immigration from Communist, Asian (though maybe not with Japan, Taiwan and Korea) and even socialist aligned nations. When Interplay was developing Fallout in the 1990s, the US was 75% White and the thought of Whites becoming a minority wasn't really on the table, Africans were still the largest non White group at their ever stagnant 11-13% of the population. Racial discourse at that time was still about the European supermajority and African minority. In the 90s as well, most of the non White population in the US largely was in the major cities, coastal California, the border areas, reservations or some rural parts of the deep South.
One of the main differences between this America and our America is that Fallout timeline didn't have US become enslaved by the jews. In fact, Fallout 3 makes it clear that the government had a propaganda program to create patriotic Americans that blindly obey they country, the exact opposite of our propaganda that just aims to dehumanize and subvert the masses to accept their eventual replacements. In fact, if I recall correctly, Middle East is nuked even before The Great War thanks to Arab-European war that ended up with both sides becoming bickering poor nations states fighting internal civil wars(London covered this in their setting). This means that whatever is happening in Fallout universe, it is not the result of jewish tricks, they lost in Fallout timeline. Not sure about racial demographics, we can assume the country wasn't flooded with illegal migrants and there was probably some sort of travel ban on all Chinese, if not all Asians at some point.
 
Best of Times (the other VNV guide) doesn't update since last year.
And still mentions the best last version which was 3.3.2a.
Man, is a real shame how TTW became a clusterfuck everybody hates. Maybe there's the last good version uploaded somewhere.

Damn. Hopefully we get a VNV style guide for Fallout 3. I was planning on doing another FO3 playthrough soon and liked having the FNV features.
 
Does anyone here know of a workaround?
If i recall correctly there's an entry in the inis that handles terminal (and pipboy) resolution specifically but i can't for the life of me remember which it is or if it was added by a mod that replaced said UIs the last time i built an install.
 
One of the biggest tragedies in Fallout 4 and beyond has been losing the art deco artstyle for over the top atomic punk. For all of its flaws walking around downtown DC in fallout 3 looked amazing.

Now it's all retarded overly smoothed shit.
I'll never understand why they switched from FO3's aesthetic.
I enjoyed both. Might be an unpopular opinion, but when it comes to aesthetics and overall mood, it's hard to pick which game I like the most, each and every one of them seems to fit with overall themes of Fallout.

My issue with 4 is pretty much exclusively writing and the odd merge of skills and perks into one system. Although, in regards of aesthetics, another thing that bothers me is that 3 and 4 look like the bombs just have dropped, with all the skeletons and overall less developed civilization in contrast with 2/NV.
 
If i recall correctly there's an entry in the inis that handles terminal (and pipboy) resolution specifically but i can't for the life of me remember which it is or if it was added by a mod that replaced said UIs the last time i built an install.
I fixed the issue by setting screen resolution in the INI file to my screen size, it was smaller than it was supposed to be for some reason and that lead to very blurry text in PipBoy and Terminals. Still, the font is a bit too small to read, but I am not blind, I don't need to squint like a newt to get by. There were some other minor issues, like HDR being disabled(Nuka Cola Quantum doesn't glow) but the most important setting, the LOD, seems to be intact. I will still have to do some research, but I'm in Point Lookout and the Cathedral can be seen for miles, something that doesn't happen on console last I checked. Paradise Falls and Tenpenny Tower back in the Capital Wasteland will offer a perfect test to see just how far I can see and if they ever disappear, same goes for NPCs disappearing into thin air if you go far away enough. If neither of these happen, I will be a happy camper.
I know what caused the issue in the first place: NVHR really doesn't like it when you alt-tab out of the game, it essentially crashes and you have to restart the game if that happens. Well guess what, I just happened to have my VPN still running while playing and it disconnected me from the server, tabbing me out. When I quit the game's window in the taskbar, the game must have been in the process of injecting a script and that fucked over my INI settings permanently, even my older backups didn't work. I had to generate a new one, took quite a bit of setting them up again from the horrid vanilla ones and playing around with HUD settings from various mods to get them working right. Good news is that everything is back to normal, in some cases my experience has improved in fact. Bad news is that I lost a whole day to fixing what didn't need fixing, that's why I still do not recommend NVHR at any cost. Whatever the improvements are, they're not worth it if they can fuck with your game this hard.
 
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I enjoyed both. Might be an unpopular opinion, but when it comes to aesthetics and overall mood, it's hard to pick which game I like the most, each and every one of them seems to fit with overall themes of Fallout.

My issue with 4 is pretty much exclusively writing and the odd merge of skills and perks into one system. Although, in regards of aesthetics, another thing that bothers me is that 3 and 4 look like the bombs just have dropped, with all the skeletons and overall less developed civilization in contrast with 2/NV.
I'd like 4 if it leaned more into its aesthetic. I don't mind the Jetsons look but it feels half-assed and everything's pastel and oversaturated and it just looks gross.
 
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I enjoyed both. Might be an unpopular opinion, but when it comes to aesthetics and overall mood, it's hard to pick which game I like the most, each and every one of them seems to fit with overall themes of Fallout.

My issue with 4 is pretty much exclusively writing and the odd merge of skills and perks into one system. Although, in regards of aesthetics, another thing that bothers me is that 3 and 4 look like the bombs just have dropped, with all the skeletons and overall less developed civilization in contrast with 2/NV.
I liked FO4. Survival mode is probably the best way to play it.
But i don't like how ditched the RPG system. Seems basically a Borderlands rip-off with VATS without co-op.
 
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I liked FO4. Survival mode is probably the best way to play it.
But i don't like how ditched the RPG system. Seems basically a Borderlands rip-off with VATS without co-op.
London is much harder and brings back some RPG mechanics while keeping the same gameplay loop. I recommend giving it a try if you liked F4 but miss the more nuanced systems of the older games.

Edit: I looked into RobCo Certified patches for TTW today as I plan on going to Mothership Zeta soon. Well, looks like I found one, let's see what's in the-
ttw outdated.png
Oh, fantastic. It's one of those microchipped niggercattle faggots. I bet you thought I was kidding about the whole mod erasure thing with TTW, huh?
Well, looking up the mod description in Wayback Machine, turns out this isn't what I am looking for, but there is a few good patches for other mods in there. Guess nobody else will ever use them again, god forbid we don't make Roy happy and play his latest fanfic version of TTW!

Well, what I really want is to be able to repair and add Guardian Drones from Zeta into my robot army. Luckily, there is a mod that does that...sort of
Unfortunately, it is NOT compatible with 2.9.4b since it requires YUPTTW.esm, which is mandatory past a certain later TTW release. Guess I'm fucked the-HAHAHAHA AS IF
This isn't my first rodeo, I found a workaround for some mods thanks to sheer spite. BTW I know this mod was made in 2018 by looking up a TTW thread for it, not 2020 as Nexus page shows

So you know what? The author of this mod can go to hell too for hiding an early build of it, one that likely didn't have the YUP dependency.
Anyways, I made a blank ESM and called it YUPTTW, that way I can fire mods that require it in FNVEdit and remove the dependency, then I can open it in the GECK and mod away.
From the looks of it, everything works. This works a bit differently than RobCo but complements it in a way. What I did was take out the ability within this mod to make anything but Guardian Drones and added a respawning box with Guardian Drone components right outside the Robot Manufacturing Facility(since there is finite amount of robots and you can't go back to the Robot Facility past a certain point in the DLC anyways). Changed the recipe within the workbench(conveniently there is one right there in the Engine Core) so that you need 100 Science and Robot Repair Parts from Robco alongside the Guardian Drone Parts. This makes it a late game award for Science Boys and a fantastic unit for Mechanist type characters that have robots following them around. All the other robots can only be build the usual way with Robco, and Guardian Drones do not count towards the robot limit with that mod, they are a unique entity you can make as many of as you please once you meet the requirements to craft them.

There is another component to Robotician here: With Robco, once you interact with a dead robot, you can either search it or repair it and add it to your army, assuming you have enough space in your party, the parts needed and a proper certification. With Robotician, a third option is added: Harvesting the robots for salvage, which can be done even without Robco perk. You would normally use these parts to craft robots directly at the workbench, if you had the proper Science skill, instead I did something different and made this work with Robco itself. You see, in order to craft Robot Repair Kits, you need lots of sometimes rare components: Scrap Metal, Scrap Electronics, Sensor Modules and Fission Batteries. Oh sure, there is some locations where you're swimming in them, but if your robot craps out in the middle of nowhere and needs repairs, then what? Fission Battery by itself weights 6 pounds each, are you just going to drag several of them around for repairs? Before you ask, you can't make most robots carry anything, so aside from a few specialized modifications and builds they are NOT pack mules.
No, instead you can hunt down a robot and salvage it. Each robot has a different Part Kit with it once salvaged, Eyebot Parts Kit, Protectron Parts Kit ect, and when taken to the workbench, as long as you have Robco Certified(even rank one will do) perk, you can then disassemble the Parts Kit into base components. Each robot has something different in it, but it always has some components that are needed for repairs and crafting robots with Robco as well as lots of appropriate ammo, making repairs on the field easy as long as you have RobCo Certified perk and a workbench(even better, if you have Veronica or ED-E, they are portable workbenches already. See how this build synergizes, once you get it going?). There is no skill requirement to breaking these Part Kits down, all you need is Robco Certified Perk.


*Eyebot
-Scrap metal
-Sensor Module
-Energy Cells

*Protectron
-Scrap Metal
-Sensor Module
_Scrap Electronics
-Energy Cells
-Fission Battery

*Mister Handy
-Scrap Metal
-Sensor Modules
-Scrap Electronics
-Flamer Fuel
-Fission Battery

*Mister Gutsy
-Same as above, but with extra Energy Cells

*Robobrain
-Scrap Metal
-Sensor Modules
-Scrap Electronis
-Energy Cells
-Mesmetron Cells
-Human Brain(Robco Certified Crafting Item)
-Conductors
-2 Fission Batteries

*Robo-Scorpion
-Scrap Metal
-Sensor Modules
-Scrap Electronics
-Energy Cells
-Frag Mines
-Conductors
-2 Fission Batteries

*Securitron
-Scrap Metal
-Sensor Modules
-Scrap Electronics
-9mm Rounds
-Electron Charge Paks
-Rockets(Lonesome Road)
-25mm Grenades
-3 Fission Batteries

*Sentry-Bot
-Scrap metal
-Sensor Modules
-Scrap Electronics
-5mm Rounds
-Electron Charge Paks
-Missiles
-4 Fission Batteries

*Guardian Drone
-You can use the Parts Kit to craft a friendly Guardian Drone along with a Robot Repair Kit, as I already stated. You cannot break these down for parts.

As you can see, every dead robot is now a payday for Mechanist archetypes. You can now not only keep your robot army repaired and upgraded, but keep weapons topped up as well! Everything is working well so far, when I do some testing and ensure everything works properly, I will release the mod, YUP free so anyone can enjoy it. Of course, you will need to download Robotician from Nexus as well, as the mod won't work without the provided BSA file, you will just need my ESP files.
 
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