Fallout series

CAN YOU BEAT FALLOUT 4 AS A NIGGER
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The first thing im doing to start my playthrough is skipping past everything going straight to the dunwich borers and asking the guy that tells you to drain it for as much money as possible, then immediatly leaving after realizing I have to swim to fix his problem.
This is worse than trying to beat the game as an anime girl. We should both kill ourselves.
 
"long man bad"
We're still doing this?
"Long video good"
We're still doing this?
People with ADHD don't deserve to have their opinions heard
On that topic, I never have been able to get any of these people who cry about video essays like these to make even one counter-argument for anything provided in the video they complain about, further cementing that these are filters and people complaining about them are morons not worth listening to
>BUT
I don't care, neither does anyone else
 
Well, i'm playing TTW with WSG (a good modlist, mixing the best of VNV and FO3 mods) and i'm having fun in Very Hard + Hardcore with Fast Travel disabled (but with a transport mod).
 
On that topic, I never have been able to get any of these people who cry about video essays like these to make even one counter-argument for anything provided in the video they complain about, further cementing that these are filters
Yeah watching some gay faggot cry about a videogame for 4 hours is a pretty big filter to a normal person with an actual life, believe it or not.
 
I have ADHD and I can't pay attention for 4 hours
Good to know, bud. Doesn't effect me, or people who have functional, working brains. Those "gay faggots" also have surprisingly enough, better points than some random retard crying about them when both talk about the same game. Funny how that works, almost like one side did their research and know what they're talking about, and the other has low IQ and are talking out of their ass.
 
Good to know, bud. Doesn't effect me, or people who have functional, working brains. Those "gay faggots" also have surprisingly enough, better points than some random retard crying about them when both talk about the same game. Funny how that works, almost like one side did their research and know what they're talking about, and the other has low IQ and are talking out of their ass.
I come from a time where we didn't have e-celebs, and instead had to decide on our own what we like and enjoy. I'll be sure to come back to you once I've done my exhaustive "research" to dare have a difference in opinion to your totally not homosexual internet celebrity, It will be a true meeting of the minds. dedicating inordinate amounts of time justifying your own interests to strangers online in regards to 20 year old videogames is truly the mark of a high IQ individual, and totally not the behavior of a freakazoid sperg.
 
I come from a time where we didn't have e-celebs, and instead had to decide on our own what we like and enjoy. I'll be sure to come back to you once I've done my exhaustive "research" to dare have a difference in opinion to your totally not homosexual internet celebrity, It will be a true meeting of the minds. dedicating inordinate amounts of time justifying your own interests to strangers online in regards to 20 year old videogames is truly the mark of a high IQ individual, and totally not the behavior of a freakazoid sperg.
People had dogshit opinions since the dawn of time, the advent of e-celebs and content creators changed nothing. Second, by your definition, you don't know if a video has good points or not because you haven't watched it, nor do you have the capability of watching it since you lack the attention span to do so. You literally don't know what you're talking about. How do you know the video doesn't bring up good points, provides fitting evidence and even counters some common criticisms like a proper argument should? Oh right, nobody made a tik-tok or a youtube short of it yet to break it down for you.
I could take any given popular content creator's video essay and give my minute-by-minute, point by point analysis to show what I do and don't agree with, but I don't see what that would prove nor would anyone in this thread care. I can, if I want to, a low IQ contrarian like you doesn't even have the ability to do so by your own definition.

I'm not even sure what the argument here is, you and a few other people made an out the blue statement that you don't have the mental capacity to view an hour long video without really providing a good explanation other than low IQ/some other mental dysfunction. To me, that's about as embarrassing as letting the world know you wet yourself, and then you make a surprised pikachu face when you get mocked about it or don't get taken seriously anymore. I really don't see the point of spending an entire page entertaining this line of thought, when it's clear you and others got filtered out and you're coping about it, there is nothing else to discuss. If you want to stay on-topic, take any video essay on Fallout, I don't care which, and then try to analyze at least one portion of it. Here, I will even provide a starting point, since it was linked here not too long ago
Summarize to us what the content creator says, why you disagree or agree with what they say, and make your point to prove you're at least capable of that much. It doesn't matter what the topic of the video is or the argument they're making, if you're so smart then try to counter that argument and prove to us that you're smarter than them.
If you're just going to make some mouth-breather "comeback" that adds up to nothing again instead, don't bother. Go to /v/ and pretend your contrarianism is a substitute for cultured, quality takes(they aren't), this is the exact same attitude they have and let me tell you, I have never heard more dogshit takes than from people who complain about video essays/content creators/e-celebs the most. Dunning Kruger effect at it's finest.
 
Will we ever return to non-focal horror in mainstream titles? Any and all things actually meant to look adult in nature, ie. fallout 1/2, is indie slop that sell it as their primary thing. "Look at us, we're so edgy!". I've been looking at old starcraft 1 stuff and half the female units straight up flirt with unit quotes. Flirt, sex and gore. Things we'll never see in a AAA game again, I honestly believe.
 
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I don't care, neither does anyone else
Well you're half right. No one else cares. But based on the fucking pathetic melty you're having you very clearly do. You're so fucking stupid and personally offended that people don't give a fuck about yet another dime a dozen multi hour fallout essay that doesn't have anything new to say, that you unironically think everyone other than you is a low IQ v poster.

Thanks for helping prove my point that people jerk off over these faggot videos essays simply because of the length and not because of the actual quality.
 
Sure
fallout 2 had the best unarmed in the series
also works kinda well with jinxed
never liked how oblivion did combat and there fore 3/nv/4 doesn't do anything for me in that regard
True about FO2, more if you take Slayer.
FO3's melee is kind of shit, but better than wasting ammo on spongehealth enemies.
FNV is way better. Specific perks to overcome the lack of range but being pretty brutal on crits.
FO4 is boring but having perma-stagger on hit is kind of interesting.
 
Man, can we talk about... i don't know, how fun is being melee/unarmed?
Throwing spears are hilarious in VATS. Damn shame that the only half-decent quickthrow mod is terrible at implementing thrown weapons specifically.
Super Slam is broken and i will never advocate for nerfing it purely because it is mandatory against some enemies, kinda like And Stay Back! is.
Did fallout Van Buren ever get finished or is it dead
There is no completed release of Van Buren specifically, mod or otherwise, as far as i'm aware. I think one of those projects is still alive, though?
 
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Well you're half right. No one else cares. But based on the fucking pathetic melty you're having you very clearly do. You're so fucking stupid and personally offended that people don't give a fuck about yet another dime a dozen multi hour fallout essay that doesn't have anything new to say, that you unironically think everyone other than you is a low IQ v poster.

Thanks for helping prove my point that people jerk off over these faggot videos essays simply because of the length and not because of the actual quality.
I've seen the fandom waste away for nearly 20 years, from a small community that used to have intelligent and interesting discussions to a herd of illiterate nigger cattle that has to be held by the hand, for whom everything has to be dumbed down to the lowest common denominator because they are that breathtakingly stupid. I've seen my favorite franchise devolve into a pathetic shell of itself thanks to loud retards overrunning it and hijacking what it stands for, to the point that some newcomers are confused what this franchise is even about anymore, the above linked video is a perfect example of that. I've seen the general IQ(and apparently, attention span) of the Fallout players drop with every single year and every single Bethesda release, the same ones trying to rewrite history on basic concepts and history of the franchise and the general public is too stupid and ignorant to do basic research so they just blindly listen to them.
Over the last 20 years the community I was part of went from being less than a quarter of it's current size but one of the best CRPG communities around to one of the absolute worst in gaming history thanks to unwashed console plebians, Bethesda mongrels and now the subhuman casual netflix watchers thanks to the TV show.
All of this, and now on top of that I have some wandering passerbies come into the thread and complain that one of the few pieces of quality content that comes from this franchise anymore should be ignored, because it is "too long" and because "e-celebs make my ass hurt". I'm surprised the 5 minute man didn't complain that his ass wasn't wiped because it takes too much time to do or that somebody hasn't chewed his food for him because it takes too much energy to do it himself.
So, with all that said, I guess you could say that I am a bit bitter, yes. Real tired of the tourist season that is never going to end, I thought the bar was already low enough thanks to them, but now they're complaining that the bar is on the floor and that nobody has thrown it into the trash for them yet. You know, it's these dumb takes from even dumber people that make me miss the halcyon days, when the community was much smaller but it also filtered out most of the idiots and you could have actual conversations with your average user. If I had to give up Fallout 3 and everything that came after, that includes Fallout New Vegas and all the mods made for it, just so the franchise could go back to being relatively unknown again? I might just take that offer on days when I meet tourists who lower the IQ of everyone in the room with every single sentence they make. Alas, I can't go back in time, but that doesn't mean I won't air out my hatred for the people who ruined this fandom when I see them. Or people similar enough to them, for that matter.

Maybe I am wrong, maybe our friend will provide us with a long and drawn out analysis of the above video, or some other video, to prove I am full of shit and that he is, indeed, capable of thinking for himself and making the same kind of arguments these so called "e-celebs" can. If he thinks he's the authority on the issue and smarter than all these youtube niggers, that shouldn't provide him with any problem. Maybe you will join him, but I doubt it, you will probably just give me a reddit sticker or make another meaningless rebuttal that will amount to nothing. Tourists can't even insult properly these days, they really are good for nothing. Oh well, what can you do?
BTW, I do hope you enjoy knowing that these "faggot video essay" content creators get paid a thousand dollars every time they open their mouths, while someone like you can't even articulate properly why you even hate them. I never thought about it this way, but if the likes of Partician or Creetosis make people that asshurt with their videos? I hope they pay off their mortages and take their kids thru college with them, if your opinion was worth anything you could make a video on them and buy a house with that money, too. Maybe I was mistaken and it's not about the videos being too long at all, maybe it's just plain jealousy from the untalented masses at work here who could never make one of these videos on their own. That makes this even more pathetic.

Man, can we talk about... i don't know, how fun is being melee/unarmed?
Funny that you mention that, because I am currently testing out how viable melee builds are in every single Fallout game. I haven't finished TTW or Fallout 4 yet, but I have already done extensive research on the topic. I could write an indepth-analysis in this thread based on my experiences, but apparently long, well formatted content is a bit too much for some people in this thread, so I will try and keep this short:

*Fallout 1 is generally well balanced for any Combat Boy build. Melee is a big part of early game, but the weapons unfortunately peter out until you find a top tier weapon like a Super Sledge or a Ripper. This is a general problem in the game for the most part, but the game is well build for a Combat Boy and Super Mutants aren't too tough. Fallout 1 is perfectly suited for a melee build. Master is tough to take on with just melee, but a few EMP Grenades should kill him just fine if you're not up for the challenge.
*Fallout 2 starts you out with a pretty alright melee weapon, however the difficulty curve is all over the place in this game and soon you will face a brick wall around the time of Vault City-Gecko chapter. You are simply too fragile to take on enemies with high tier weapons, in large numbers, at that point in the game, so you will definitely have to get a bit of help from companions or ranged weapons(in my case handguns and thrown items like grenades) to stand a chance as a pure Combat Boy character. Enclave are much tougher than Super Mutants and going up against them with a pure melee character isn't a good idea, same goes for taking on Frank Horrigan. Restoration Project added in an Easter Egg Lightsaber weapon, but it's post game content, to give melee characters a bit of an edge I added it to the EPA so Science Boys can get an Infinity Plus One Sword for their playthrus, same kind of reward they get in the form of Skynet(best sniper companion in the game) if they specialize in that skill.
*Fallout 3 has some interesting balance compared to other games, but one of the more interesting designs is that one of the best vanilla melee weapons is available really early(Shishkebab). Since the game is in 3D now, there is a bit more nuance, for example you have low AP weapons that deal less damage but can potentially be more useful for high-crit characters. Then, you have OP DLC weapons like The Auto Axe or Jingwei's ShockSword, this makes melee one of the most rewarding and nuanced builds in the game with many options available even early on. As Fallout 3 is infamously impossible to finish without at least a few combat encounters, and there is overall a lot more fighting than in other entries, you will be getting into scraps often. Samurai Armor from MotherShip Zeta additionally increases Melee Damage by a flat 10 no matter what, so if you're going all-in on this build, you can look cool while doing so, too. It is almost impossible to take down some enemies with melee, for example turrets or snipers, so it's best to have a secondary ranged weapon or grenades as well.
*New Vegas is the most well balanced entry in the franchise, and there is a ton of variety both early, mid as well as late game. Everyone has a taste or a preference, my favorites are the DLC weapons you can get like Blade of West or Proton Axe. Poisons are very interesting, but ultimately they are a meme, you won't even find enough throwing weapons outside of Honest Hearts of Dead Money if you want to go down that route and poisons for melee weapons are overkill unless you're trying to take down a Deathclaw with one for some reason. Overall, very enjoyable and perfectly doable, but then again so is every other Combat Boy build, no matter how niche.

Here are my observations for side games and mods. Note that these are heavily modded, so your mileage may vary if you try these yourselves:
*Fallout Tactics is infamously unbalanced to hell and back. There is dozens of redundant weapons that are useless by the time you find them and even if they were present in the first mission, they would still be nearly worthless. Other weapons have way too little niche ammo so you will never use them after you run dry, some builds are downright impossible end game since they do nearly no damage to end game foes. Melee is very shafted in this game(pun not intended), you get nearly no good weapons outside the tried classics like Ripper or Cattle Prod, both of which are available nearly immediately(second mission if you play your cards right, finding ammo for them is a bigger problem). Vast amount of new weapons means nothing if most of them are nearly identical to one another, you are never going to debate if you want to use an Axe Handle(blade missing) or a simple Raider Club, you will just use whatever you find laying around first, and frankly melee combat is nearly suicidal in this game as is, even if it was good. Even Deathclaw recruits are garbage since you get them far too late and they cannot wear any armor. That said, I had to mod in an end game tier variation of every good melee weapon just so that these builds could stand a chance and even then it is not viable. My melee character was mostly using grenades and handguns this run, so my advice? Don't run melee or unarmed builds, they are completely unviable in Tactics. These are fallback weapons, if you really want to experiment just pick a pre-made recruit from the yeoman who will likely do better in close range combat than you can. Stick to shotguns or SMGs for close encounters.
*New California is a short prequel mod, but it favors melee heavily. There is a ton of new melee weapons and there is a lot of end-game drops spawning in the short time you play this mod. This is good, since a good portion of it involves combat, especially the finale. This mod is perfectly suited for both Combat Boys and melee fighters, you even get to bring some toys into Mojave since after the mod is over, you just start the proper New Vegas campaign again with your gear stashed away(location depends on your ending) and any remaining companions found somewhere in the overworld as well.
*London is very melee focused, but like many entries, you will likely spec out into ranged weapons over time. Early game is brutal, you don't even get a guaranteed melee weapon until nearly the end of the tutorial in the form of a useless cane, and the guaranteed knife you get after is complete garbage too. Early game is unforgiving and you will find yourself using a ranged weapon on nearly anything that isn't the most weak enemy in the game, like a radroach. Once you get your strength back, then the build comes into it's own and you get a decent variety of weapons. Unfortunately, there is no downright OP weapons and the enemies continue to scale endlessly like in Fallout 4, so past a certain point you will not be able to do enough damage with just melee weapons. The game also suffers from the same problem as Tactics, in which there is way too many of them but most are derivative or downright garbage. I suggest modding in your favorite melee weapons from Nexus, most of them should easily be compatible and found within standardized spawning lists.
*Nevada is an interesting case since the game is much harder than most other entries, even Fallout 2. On the other hand, most encounters are fairly balanced, and you should have no problem with them if you're prepared, unlike Fallout 2 which can drop 20 armed opponents on you the moment you leave the tutorial zone and get you killed in a fight which you cannot win. End game melee weapons are interesting, as there is an extra tier of melee weapons compared to Fallout 1 and 2. Good luck finding some of them, I recommend a guide. Unfortunately, the end game is notoriously difficult for Combat Boys, and due to armor being hot garbage in this game(yes, even Power Armor) you will likely not be able to go in as a Combat Boy and have to either sneak or talk your way thru some of the end game, or at least use more powerful ranged options(Vault filled to the brim with one-hit-kill turrets is one such example, peek around corners and use EMP grenades). Early to mid game should be viable, however.

I haven't finished TTW yet, but the Capital Wasteland chapter so far is very interesting. Weapon meta is largely the same as in Fallout 3, however thanks to the NV mechanics the early and mid games are much harder. At the same time, you appreciate some of the overlooked aspects of the game, like poisons, in here than in Mojave. Of course, TTW doesn't add Capital Wasteland compatible poisons, so I had to mod many of my own. Melee weapons are largely the same as far as their meta goes, but due to their high damage, they are much more viable for end game and DLC high level threats over guns that might not even penetrate. That goes double for Enclave, whose Power Armor is a proper threat now vs cardboard armor in Fallout 3. Melee or Pulse Grenades are the best option to deal with them, so I recommend using both in this run. With how much junk there is in DC, playing a Mad Bomber in conjunction with melee is very rewarding, I also have robots(as I talked about earlier) that add even more strategy into the mix.
As for Fallout 4, from what I remember the meta there is that melee characters are very powerful, however weapons variety in the game are lacking. You will either hope for good Legendary weapons or go for end-game tier DLC weapons that will make the game trivial, such as the guaranteed Staggering Ripper in Far Harbor, the high DPS Bleeding Shiv in Nuka World or the radiation hammer in Far Harbor. Same problem as in London, where the mobs will eventually get too powerful, but with how powerful weapons are here versus there, you will have to play for quite a long time for that to become an issue. Unlike in London, you also get Power Armor without modding the game, and there is also powerful armor for non-PA builds like Grognak's Outfit, so there is definitely some variety. Lastly, grenades got a massive buff and you can finally hotkey them without needing a mod, so weapons like Frags and Molotovs got a massive boost and synergize with melee builds well. Interesting how Automatron works here vs RobCo Certified.

So, in a word, yes melee is mostly fun and viable across the board. I would have to compare it to unarmed, but it's largely a matter of preference in most games.
 
I haven't finished TTW or Fallout 4 yet
Last i checked, TTW is 'NV with Fo3 uniques but poisons are useful' alongside 'Iron Fist still stacks with unarmed weapons'.
Unless you're using bleeding-edge latest i'm pretty sure Jack is still broken as all hell, as is any other crit-boosted weapon. Later versions of TTW have poisons for the Capitol Wasteland.
Most are terrible, but a couple are fine. Don't want to open xEdit to get proper values right now.
Fallout 4 is 'Fuck you, i can teleport' but 'my enemy is a solid wall of tungsten'.
You're kinda screwed unless you invest in crafting perks and get a baseball bat. Few things can compete with the Nuka-World weapon mods, and those that can tend to be outright legendary effects.
The bleeding knife you get from Pickman if he survives is nice.
 
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