As for my other mod, the one with the robots, I'm currently testing it. Salvaging robots and then breaking down their Parts Kits at the Workbench seems to work and so does salvaging Guardian Drones(I am at Mothership Zeta right now). All I have to do is make my own Guardian Drone from the parts and confirm it works, then I can release my YUP-less module of Robotician.
Done
Unfortunately, I couldn't get the Guardian Drone to follow me around once crafted. I don't know why that is, maybe it has something to do with removing the YUP dependency. Either way, you can download the original mod if you want it to function properly, instead I made a few more changes to it to have it sync up with Robco Certfied:
*Guardian Drone Parts now give supplies just like all the other Robot Parts, and require Robco Certified Perk in order to be disassembled at the Workbench(give the usual Scrap Metal, Scrap Electronics, Sensor Modules and a Fission Battery like every other robot kit, you also get Alien Power Modules and a Drone Cannon with every kit).
*I left the respawning box with Guardian Drone Parts where it was, even if you destroy the Robot Assembly Area there is still plenty of robot parts left over, right?
*Removed the recipe to craft a Guardian Drone, which doesn't work on my end as I already said
*Removed a line in the script that runs when you initially turn on the game that gives you a Repair Cattle Prod, as it is useless
*Cattle Prod itself is now a proper weapon, it is now a Super Cattle Prod from Fallout 2 and deals much more damage(32 vs 5) compared to the regular Cattle Prod and should deal more knockout damage as well. It is located within Raven Rock Level 3, in the laboratory(Same level you wake up in). It is implied that it is used to keep test subjects in line. It is a normal item now, meaning it has weight, can be dropped, can be sold ect.
Doing a Mechanist playthru where you have an army of robots following you around is super fun and I recommend it. You can have more than one robot with Robco Certified compared to Automatron in Fallout 4 too.
Speaking of which, in order for the above esp to work you need the original, as it has BSA file you will need for it to work
Just replace the two ESP files with mine
You will also need Robco Certified
But watch the same people who shit on it, suck Bethesda dick when Fallout 5 comes out.
At this point I hope we never see a Fallout 5. The franchise is in the hands of fans now, has been for years. The only thing the franchise owners give you anyways is a shitty TV show and a new season for Fallout 76 once in a while so it's not like there is anything to look forward to.