Fallout series

An unmodded game of Fallout 3/New Vegas has all resistances cap out at 85%. This means that while theoretically he should be immune to poison, Obsidian overlooked the in-game resistance cap for all entities in the game and it reverts back to 85%, making him vulnerable to poison. Actual immunities are handled by perks/object effects/spells in the background(for example, the heartless perk in Old World Blues)
Granted, you can easily uncap the resistances with a mod, so I guess in a modded game of TTW or NV he would indeed be immune to poisons. I did this on a console and I can confirm his health was going down since I had the perk that lets you see the exact HP the NPCs have. It was a few helpings of Bleak Poison, the second strongest poison in the game and the strongest in the base game, so I guess even 85% poison resistance doesn't help much if you're a human NPC.
Ah yep that'd do it. Then again, Bleak is probably overtuned to begin with.
 
Ah yep that'd do it. Then again, Bleak is probably overtuned to begin with.
This does make me wonder if Obsidian fucked something up and Poison Resistance only effects animal poisons, and not the ones you use on spears or melee weapons. Those could be effected by an object effect/spell, in this case "damage health/x amount of seconds", which no stat in the game could protect you from, that includes Damage Resistance or Damage Threshold. Obsidian wasn't really aware of how to use Gamebryo early on in development so there is a lot of inefficiencies and downright headscratching workarounds and hacked together content you see in the base game. Only towards the end of the development and during production of DLCs did the devs finally realize how to properly make Gamebryo work for them, which is why they're so polished when compared to the buggy and temperamental base game. That would explain how they confused one statistic for another, rather infamously the "In Shining Armor" perk does not work at all since the condition it checks is if player has taken damage from "energy" type, which doesn't exist. They should have used "energyweapons" type instead, so it's not like there isn't a precedent for this sort of thing.

Anyways, I guess one could test this theory if they were bored enough. I don't recall anyone in the game using poisons on the player aside from creatures(White Legs were supposed to use poisoned weapons but that was cut). If you could get an NPC to use a poisoned spear or weapon on the player, you could check if you're taking damage from it while having the Heartless perk from OWB. I know Legion sometimes has poisons on them, but I am not sure if NPCs are programmed to use them, much like I think they're not allowed to use Antivenom if poisoned(give a few to a companion and watch them get stung by a Cazador and die an embarrassing death). In that case, I don't even know how an NPC would use a proper poisoned weapon, ie one that had the poison used on it and has the same effect as the poison the player is able to use. Obviously, Poison Resistance effects Cazador/Radscorpion/Nightstalker ect. poison but that's because this is a carry over from Fallout 3(Radscorpions poisoned you with every sting, altho the poison is so weak you're likely not going to feel the effect unless you're going up against an Albino) and so is the Poison Resistance stat.
 
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Ultimately it just comes down to t45 being manifested and then retconned into the armories of the West Coast.
The Fallout Bible mentions early power armor sets that were the precursor to the full T-51 suit, and with the BoS winding up on the back foot with the NCR them hauling older suits out of storage that can be more easily maintained would be an understandable act of desperation. The T-51b is a magnificent piece of equipment that can only be maintained with a great deal of care.
From the FO1 Power Armor Specs holodisk entry:
The T-51b powered infantry armor is designed with the latest passive defense features for both civilian and military disturbances. The back-mounted TX-28 MicroFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of the latest poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2,500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface.
So yeah, I can imagine that in more normal times when they're on patrol or doing short-duration raids into various pre-War installations for salvage runs with plenty of time for repairs and maintenance afterwards they'd be fine, but when the NCR starts bringing out anti-materiel rifles and M79s they're not going to have time to start fabricating replacement parts from scratch, and something like the T-45 that's a piece of total shit that runs hot as hell and trades complicated hydraulics you just wear into something that needs to be connected directly to the user's asbestos bodysuit but as a result can be fixed by any Knight with a basic knowledge of machining and some scrap is going to wind up seeing a ton more use, especially with something like the Mojave Chapter that's hiding due to getting their asses kicked.

Yeah, its a retcon, but its one that's easy to explain away with "Yeah, the BoS has been getting their asses blown up and spare T-51b parts are running out."
 
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Here is a curiosity: I said earlier how Sonic Emitter: Tarantula from Old World Blues is an instakill weapon that will destroy everything up to and including Giant Roboscorpions, Legendary Bloatflies and Deathclaw Mothers in one hit upon scoring a critical hit. On a whim, I went on fallout wiki to check if they have that listed, and lo and behold they don't. I remember this WAS a factoid there at one point, but now they have some bullshit about this only happening with Pyromaniac and Laser Commander perks. I can tell you this is not the case as I still got instakills with low Energy Weapons skill and neither of these perks.
So, I went into GECK to confirm this.
After some testing, I found the culprit, Critical Effect listed in the tab below, at the bottom of the window
tarantula.webp
The object effect does little more than do EMP damage and create the smoke effect upon hit, which does pitiful little damage and doesn't even set the enemy on fire. The real fireworks start when the Critical Effect activates, and in order to make this work you need to set "ON DEATH" flag right next to it off so that it activates on every critical hit. I found that not every critical will activate the insta-kill effect, sometimes it will just do extra damage like you normally would and other times the weapon will kill an enemy instantly, setting them on fire and gib them into giblets. Anyways, I tested this on a brand new weapon, and the insta kill effect works fine, just like on Tarantula itself.
My point still stands, the wiki is wrong about the insta-kill effect only activating with Laser Commander and Pyromaniac, it works via a spell that activates randomly on every critical hit. The wiki, as they often are, is currently wrong, and I can't be bothered to deal with the fandom cattle to fix it myself. If nothing else, hopefully you found this educational, and now you can give this effect to any weapon you want. I don't know why people are sleeping on what is de-facto most powerful weapon in the entire game.

I am re-creating the Infinite Warfare ray guns right now, using this mod as a base
This one overrides info on base game weapons, so I don't recommend using as is, but I am making copies of these weapons so they're stand alone and don't replace vanilla/DLC weapons. I already added the Tarantula effect to a semi auto laser gun and it is amazing, I can see it being an absolute beast with an Energy Weapon high-crit build.
 
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Eric making Veronica a Lesbo has done irreversible damage to any conversation around her character. I cannot stand the alphabet people man.

P.S. SODAZ posted more Kino
She says about being a lesbo like one time.
Meanwhile her dream is a dress. Pretty girly.
 
That's all it takes for certain people to latch onto that characteristic and rewrite public perception about it. Same with Arcade.
I replaying F:NV right now. Only once and only if you ask her "even in love?" and keeping the topic.
Arcade just mention something about his gayness if you have Confirmed Balechor perk (which makes you gay too).
 
I replaying F:NV right now. Only once and only if you ask her "even in love?" and keeping the topic.
Arcade just mention something about his gayness if you have Confirmed Balechor perk (which makes you gay too).
I myself am not bothered by it, even if I find it repulsive. Because like you said its barely even mentioned at all, and you really wouldn't even notice it unless went out of your way to ask. Christine barely even mentions it either. Almost like they knew how to write characters whose sole trait wasn't just being gay.

It irritates me because it makes discussion impossible pretty much everywhere because its either "OMG SO LOVELY GAY QWEEN LGTBBQ RIGHTS FR" or "FAGGOTFAGGOTFAGGOT" and no in-between. Trannies latched on NV and Fallout as a whole even though to be honest the gay stuff is really not that prevalent in any of the games. But like always, give them an inch and they take a mile.

And it could've all been avoided if those lines didn't exist.
 
I myself am not bothered by it, even if I find it repulsive. Because like you said its barely even mentioned at all, and you really wouldn't even notice it unless went out of your way to ask. Christine barely even mentions it either. Almost like they knew how to write characters whose sole trait wasn't just being gay.

It irritates me because it makes discussion impossible pretty much everywhere because its either "OMG SO LOVELY GAY QWEEN LGTBBQ RIGHTS FR" or "FAGGOTFAGGOTFAGGOT" and no in-between. Trannies latched on NV and Fallout as a whole even though to be honest the gay stuff is really not that prevalent in any of the games. But like always, give them an inch and they take a mile.

And it could've all been avoided if those lines didn't exist.
Well, the same game when you fuck but not romance characters.
Degenerancy at this finest.
 
Eric making Veronica a Lesbo has done irreversible damage to any conversation around her character. I cannot stand the alphabet people man.
So it's that, but not her being voiced by Felicia Day that's the real crime?
I myself am not bothered by it, even if I find it repulsive. Because like you said its barely even mentioned at all, and you really wouldn't even notice it unless went out of your way to ask. Christine barely even mentions it either. Almost like they knew how to write characters whose sole trait wasn't just being gay.

It irritates me because it makes discussion impossible pretty much everywhere because its either "OMG SO LOVELY GAY QWEEN LGTBBQ RIGHTS FR" or "FAGGOTFAGGOTFAGGOT" and no in-between. Trannies latched on NV and Fallout as a whole even though to be honest the gay stuff is really not that prevalent in any of the games. But like always, give them an inch and they take a mile.

And it could've all been avoided if those lines didn't exist.
You really should stop hanging around tranny tourists and synthetic man fans. Most of the fanbase doesn't give a fuck, and most trannies/faggots are on bethesda's side of the line anyways.
 
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Eric making Veronica a Lesbo has done irreversible damage to any conversation around her character. I cannot stand the alphabet people man.

P.S. SODAZ posted more Kino
I wish it actually has a purpose. Like her ex Christine is in Dead Money and they're big parts of each others backstories. Why not have them reunite or do something with that? Or have your choices in the main game ACTUALLY effect what goes on with Christine?

Otherwise I couldn't care less, she's pretty boring to have as a companion.
 
So it's that, but not her being voiced by Felicia Day that's the real crime?
I couldn't care less about that since I have no clue who she is and for the most part she's easily one of the best VAs in the game, which it should be given she's a companion.

You really should stop hanging around tranny tourists and synthetic man fans. Most of the fanbase doesn't give a fuck, and most trannies/faggots are on bethesda's side of the line anyways.
I don't, but when I do unfortunately run into either parties they are so over-the-top obnoxious about it and it irritates me. I said earlier I try to keep as far away from the FO fanbase as possible, this is one of the reasons why.

I wish it actually has a purpose. Like her ex Christine is in Dead Money and they're big parts of each others backstories. Why not have them reunite or do something with that? Or have your choices in the main game ACTUALLY effect what goes on with Christine?
When it comes down it they wouldn't have been able to because of something about DLC interaction with the base game world not being feasible, mostly thanks to consoles (thanks, PS3). Dead Money's development also probably didn't have time to spare for something relatively minuscule like that. Like with everything in the Fallout games, its a case of "what if?"

Otherwise I couldn't care less, she's pretty boring to have as a companion.
Of the 3 girl companions I'd say she's the best. Yeah yeah, what about Lily or whatever.
 
I think it's a little disingenuous to call Veronica and Arcade pozzed when Veronica's sexuality amounts to a single line, and Arcade you only learn the sexuality of if you purposefully opt your character in to being gay themselves.

I've never met a single person who cares who wasn't party of the troonsquad. It's the most nothingburger inclusion of gay characters I've ever seen.

Both of them are fantastic companions either way, it'd be a shame to reduce them to just their sexualities. Imo that's the type of inclusion media should strive for.
 
Arcade just mention something about his gayness if you have Confirmed Balechor perk (which makes you gay too).
Na, during For Auld Lang Syne right after you talk with Daisy Whitman in Novac he mentions that there have been men in his life but that lovers make for poor confidants. And when you ask how he learned Latin he mentions gladiator holotapes, but considering that he's got way more depth to his character than Veronica who I primarily associate with "LET ME PUNCH THINGS" over homosexuality, there's nothing the least bit wrong with his writing.
Otherwise I couldn't care less, she's pretty boring to have as a companion.
Yeah, Cass is way more fun to have around, especially if you use the mod that fixes her skills to match her dialogue.
 
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