Van Buren sucks. I'm gonna say it. The entire premise is stupid and clinging to it shows how bankrupt *YOU* as a player of games are when it comes to thinking. Almost everything in Van Buren that has been taken out has had to be completely reworked because as it appears in Van Buren it's crap.
- Burned Man: In Van Buren he looks cool. Outside of that his idea is "hate tribals, I'll go off the wall if I see them." it's stupid. There is no nuance to his plot. What you see in New Vegas with Graham is so far removed from what the character was and that's out of necessity. The only similarity is that Graham got covered in pitch. He doesn't hate tribals, rather he takes them under his wing. His interactions with the Legion are far more nuanced, his story... actually a story... is one of redemption and forgiveness. A pious man who struggles against the anger inside of him.
- Boulder Dome: The equivalent is the Think Tank. A lot of stuff got adapted into the Big Empty such as the pylons and the technological marvel holding you hostage the premise yadda yadda. It's all more efficient. It shows us the old world's cynicism and how something like nuclear war could even occur: because the people in charge are putting their emphasis on the wrong things.
- The big baddie: using a nuclear station in space because *checks notes* "muh brahmin barons are ebil" sucks. It's a bankrupt idea compared to the first two games which act as opposites to each other (Master wants to evolve humanity to survive, Enclave wants to remove all but humanity because humans are the best at addressing the apocalypse). Where does big baddie hijacking a nuclear station by convincing the system there's a collection of people with the plague that need wiped out. The idea of infiltrating the prison is dumb, saved only by the fact you could potentially interact with the big baddie early without realizing it's him.
Almost anything pulled out is so removed from it's initial concepts in Van Buren you might as well be playing a different game. Sitting around 20+ years later and saying "man if we could just get Van Buren..." is such silly cope.
So now the challenge was anyone besmirching the good name of the stupid game that doesn't exist must write their own concept. Here:
It's 2225 in the remains of Mo-Town, formerly Detroit. Michigan was hit particularly hard during the war, and while Lake Erie has all but been wiped out Huron is still fairly clean, and many of the various lakes that dot the lower Peninsula still retain fresh water. The city, mostly destroyed, has been split into countless tiny factions. Different raider and tribal clans dot the Lower Peninsula, warring, trading, and otherwise trying to survive. The families of Mo-Town have managed to lock down the remains of the city; however due to the conflict surrounding it there has been little done to rebuild, the region is too chaotic. An expeditionary force from the Midwest Brotherhood 15 years prior has changed this. A small platoon of BoS paladins were able to infiltrate the city and strip down a super computer which was used to run some of the Corvega factories Pre-War. We're talking vehicles, tanks, even a plane or two. The families have come to a conclusion: There are forces out in the waste that could very easily destroy Mo-Town and do as they please- unless we prepare.
The overarching plot of the game would be community building. They say it takes a village, and how you choose to unite the various factions under the Mo-Town banner will determine the ending. The outlying tribes and villages have resources that Mo-Town needs in order to get the factories back up and running. Places like SteelWater on the Huron are still able to put out steel, but the tyrant in charge has no plans of sharing his metal with Mo-Town. As you negotiate with the various groups some may be wiped out, others will resolve their differences, and you might even build some bridges between the various communities. This would determine your endings. If you've been practical, choosing the options best for Mo-Town and stepping over others to do so you wind up with Mo-Town that is particularly authoritarian: Might does make right after all. Maybe you decide to be a negotiator and work through the problems the territory faces. Mo-Town becomes more open, willing to work through their problems with talking, and maybe better for it.
The idea would be that stuff is very failable. If you do not properly prepare Mo-Town the city will fall apart, or fail upon invasion of our big baddie. Who the baddie is I don't know. They start to arrive in the LP once you've started getting some things up and running. Maybe they come from the Upper Peninsula and the fight is on Mackinac Bridge.
Starting traits could be particular backgrounds. You start of a member of one of the tribes that dot the region, perhaps you start as a nobody in one of the small villages on the outskirts, or in one of the raider clans, perhaps you're an underling of one of the Mo-Town families. These starts present you with reputation buffs and debuffs with different groups: a raider gets bonuses with other raiders but the tribes and villages on the outskirts will think you're slime. You brandish a weapon and you're likely to wind up dead. The tribals are considered uncivilized by the villagers and Mo-Towners, but you might get some boosts due to your harsh upbringing. Base start would be a Vaulter from a Vault that recently opened up. The Mo-Towners steered clear of it but after the Brotherhood visit they decided to see if there was anyone home. The Vault in question has a lot of the info needed to restore functionality to the industry around Mo-Town and thus acts as a home base regardless of the upbringing you picked. If you don't start there you are given a quest to make your way there to get oriented to it. The vault has the knowledge needed to help you rebuild, but they need someone to be the boots on the ground to make it work.
Protagonists name is the Builder or the Organizer. Again the emphasis is the community and how you build it up, or hold it back. It'll take a village to get Mo-Town working again.