Fallout series

Synthetic man tier dogma.
I believe he is one of his biggest ballwashers, so no surprise he is also one of the more retarded ones(barring the actual paypigs like Ricardo or a literal catfucker like Claudio, but once again I digress)
Argument: There is a woman who is an unarmed fighter in New Vegas = automatic woke
Let's ignore that Unarmed has been a combat skill since the first game, that just means even the very first Fallout game all the way back in 1997 is woke
Let's ignore that the series has seen Unarmed specialists of every race, gender, shape and size(that includes the player), that means every Fallout game is woke
Let's ignore the fact that Unarmed is a staple in many RPGs that even predate the first Fallout game, that just means all of them are woke too
I wonder if these retards have ever seen a single fighting game before, it would blow their minds.
It's as relevant as the other two Fallouts as a baseline, otherwise you wouldn't be going on about how it was Woke, but instead how the whole series was always Woke.
Especially since as of the time of creation for both games, the term had a radically different meaning to what you ascribe to it now (to the point of not even being related in definition).
I am still surprised how Bethesda was able to get away with some of the things they did in Fallout 3, like literal child slavery mission or the whole Tenpenny Tower mission where race realism goes hard. Makes the writing in Fallout 4 all the more jarring.
 
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I am still surprised how Bethesda was able to get away with some of the things they did in Fallout 3, like literal child slavery mission or the whole Tenpenny Tower mission where race realism goes hard.
Jornos and critics can't think beyond 2 hours of gameplay/story.
 
I am still surprised how Bethesda was able to get away with some of the things they did in Fallout 3, like literal child slavery mission or the whole Tenpenny Tower mission where race realism goes hard.
Less oversight from Emil and company because it was a cashgrab on an IP they finally got full rights to (as opposed to having to choose their uses of the three-game license carefully).
 
What games do you actually like and what is your definition of woke as well?
I like a lot of games. You can still like a game if it's woke or shit. BG3 was my game of the year last year and that's got faggot vampire bear sex in it.

Woke is the inclusion of leftist/liberal ideology, full stop. People like to obfuscate this with vagueries about quality or how 'forced' it is because they don't like to think the games they enjoy are woke and want to defend them.

Yes, by this metric most games are woke. Big surprise that developers are all liberal faggots, especially New Vegas, which was developed by huge liberal fagtard Josh Sawyer and Chris 'The Legion shouldn't have been playable because they're sexist' Avellone.
Every fag or dyke has a reason in NV- trauma and abuse, money, rebellion, or just plain being batshit- save for one.
You can literally write a reason for any inclusive bullshit. Veronica or Arcade being gay may not be obnoxiously in your face, but they're the ur examples of faggot party members who directly call attention to their lust for clam/peen just to make sure you know they are gay and for diverse brownie points.
Argument: There is a woman who is an unarmed fighter in New Vegas = automatic woke
You disingenuous little faggot, we had this conversation like twenty pages ago and you're still fucking seething.

The NCR ranger lady is in the legion fight pits is said to be the most deadly combatant, who has fought and killed several of the deadliest legionnaires at the camp with her bare hands as they attack her with machetes and other melee weapons. The point is that she is a woman, better than the men, fighting and killing the sexist legion Chuds with her bare hands. She's a super powerful barehanded brawler female badass killing jacked legionary tribals who are literally bred from birth to kill with their hands and primitive weaponry.

Oh yes, very immersive, very well written, definitely not girlboss woke bullshit.
Let's ignore the fact that Unarmed is a staple in many RPGs that even predate the first Fallout game, that just means all of them are woke too
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Yes, not a whiff of leftist ideology here.
 
Kind disappointed we never got Fallout novels, comic books and animated movies?

There is so much you can tell with this universe that going with live action feels like its limiting what they can do.

Then again, do I really want more from the ones that current hold this IP when their S2 teaser is literally more "Capitalism bad" ?

Pretty much, yeah. Don't forget that even if they've stripped the servos out the suit still has that internal skeleton to take some of the weight off the wearer. Keep in mind they've got enough technical know-how to give Royez at the Long 15 a custom suit of T-45 armor, repair and maintain Hoover Dam, and upload a patch to a Vertibird's flight software using on-hand personnel at said dam instead of needing to deploy a specialist.

Its already hard to buy with F3's retcons but it gets worse if you try to add F4's into the mix.

Feels like it was done to keep the NCR from having Power Armor when they realistically should have at least some heavy units with them.
I replaying F:NV right now. Only once and only if you ask her "even in love?" and keeping the topic.
Arcade just mention something about his gayness if you have Confirmed Balechor perk (which makes you gay too).

Ironically, its kind of a great perk, especially early on when nearly every enemy is male so FNV literally is a game where it pays off to be Bi or gay lol
 
Feels like it was done to keep the NCR from having Power Armor when they realistically should have at least some heavy units with them.
Well, considering they're currently in a cold war with the BoS after it went hot for a while... where do you think they would be deployed, Nevada against guys in football pads and at the long, long end of a logistical chain, or closer to home where the BoS themselves are?
 
I'm going to try and save you some dignity and just assume you're pretending to be retarded, since with arguments like these you might as well be.
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Not too late to gain some self awareness and see where mindless sperging got your e-daddy in the end

Feels like it was done to keep the NCR from having Power Armor when they realistically should have at least some heavy units with them.
I don't really see the issue here. NCR simply doesn't have the techs, or the know-how, to keep too many suits in working order. It's stated in the game that most NCR soldiers send to Mojave barely get 2 weeks training and often times they don't even get any body armor. If you recall, many NCR troops in Fallout 2 had Combat Armor, so it's not that they don't have them as Veteran Rangers are seen using them. It's just that there is so many troops on the frontline that it is unfeasible to expect any sort of powered armored units on the field, even a few would require resources and upkeep NCR doesn't have. I am sure there is some powered armored units back in the NCR, using suits from both the Enclave and Brotherhood wars, but there is simply not enough of them around to keep outside their capital. I imagine that that the mindset of the NCR high command is that sending a few Veteran Rangers and "powered armored" heavy units, alongside what they already have in the Mojave, is enough to keep a few barbarians in light armor and machetes from taking over the dam.
Well, considering they're currently in a cold war with the BoS after it went hot for a while... where do you think they would be deployed, Nevada against guys in football pads and at the long, long end of a logistical chain, or closer to home where the BoS themselves are?
There, beat me to it. It is stated that NCR is fighting several fronts, not just Mojave.
Also, if it looks like some of NCR's decisions don't make sense, good to keep in mind that unlike the other factions in the wasteland, NCR has to content with politicians, (((brahmin barons))), corrupt companies and other factors that aren't immediately clear. If not that, then just outright incompetence, not like there is shortage of examples in the game(for example, Fantastic's mere presence in Helios One).
 
Woke is the inclusion of leftist/liberal ideology, full stop.
So anything approaching critique, commentary, or even a story involving political shifts of any kind? Because let's be honest, if you're going this hardline, your opinion of what is 'leftist/liberal ideology' has a high chance of encompassing anything that isn't feudalism.

Then again, do I really want more from the ones that current hold this IP when their S2 teaser is literally more "Capitalism bad" ?
Not particularly, but you figured that one out before posting i'd imagine.
Ironically, its kind of a great perk, especially early on when nearly every enemy is male so FNV literally is a game where it pays off to be Bi or gay lol
It pays off for about three levels, maybe four if you're dicking around outside of Vegas with side content (mainly against the Powder Gangers). Not bad, since it has interactions all the way up to the Strip, but it only pays off lategame if you're going with the NCR. Poetic, since that's where a good chunk of the fags are.
DLC notwithstanding, anyways, where three out of four DLC have the main chaff humanoids as male.
 
Not too late to gain some self awareness and see where mindless sperging got your e-daddy in the end
Do you have Synth induced PTSD or something? You keep bringing the fag up totally unprompted. Was it because you got chased out the appreciation thread for this same argument like twelve months ago? I'm genuinely curious because the dude getting a thread seems like the highlight of your existence.

Also don't be a pussy and actually quote me next time, passive aggressive bitch behavior is unbecoming.
So anything approaching critique, commentary, or even a story involving political shifts of any kind?
Is the political shifting liberal slanted? Then more than likely.
 
Then anti-woke is meaningless. I can't get behind an idea that condemns everything that isn't promoting hard right views.
Like I said, the game can still be good even if it is woke, you should just acknowledge that it is what it is.
Seriously. I'm not even a leftoid but it's annoying seeing people lose their shit if something if so much as mildly leftist.
I wasn't the one who brought it up, @30+GameOvers has been seething about this topic for literal months ever since he had a tiff about it in the Synth thread which, again, happened months ago and wasn't even on topic when he brought it up at random in his post.

Anyway, my ideal setting for the next Fallout would be something like New Orleans.
 
I'd argue NV was proto-woke at best, or worst I guess in this context I don't really care though.
It had a few pandery moments but it was generally really, really good at having them feel like a natural part of the story that wasn't shoved in your face for brownie points. It always felt like they were putting stuff in there to tell the story they wanted to tell, and not to "send a message." Gay people existed, but were just regular people who lived in the world. Caesar was an unapologetic misogynist and the bad guy, but the game went out of its way to humanize him at points and when you speak to him, he actually sounds pretty intelligent and reasonable.

You can see how fall culture has fallen when you compare it to modern shit like Veilguard, where there's literally an entire scene where the non-binary dragon person puts your entire party through a woke struggle session about the importance of gender-inclusive language. A scene you absolutely have to sit through and agree with her during or you get the bad ending.

and shitlibs will relentlessly gaslight you and tell you they're exactly the same and you're a hypocrite for complaining, even though any reasonable person can see the difference.
 
Van Buren sucks. I'm gonna say it. The entire premise is stupid and clinging to it shows how bankrupt *YOU* as a player of games are when it comes to thinking. Almost everything in Van Buren that has been taken out has had to be completely reworked because as it appears in Van Buren it's crap.

  1. Burned Man: In Van Buren he looks cool. Outside of that his idea is "hate tribals, I'll go off the wall if I see them." it's stupid. There is no nuance to his plot. What you see in New Vegas with Graham is so far removed from what the character was and that's out of necessity. The only similarity is that Graham got covered in pitch. He doesn't hate tribals, rather he takes them under his wing. His interactions with the Legion are far more nuanced, his story... actually a story... is one of redemption and forgiveness. A pious man who struggles against the anger inside of him.
  2. Boulder Dome: The equivalent is the Think Tank. A lot of stuff got adapted into the Big Empty such as the pylons and the technological marvel holding you hostage the premise yadda yadda. It's all more efficient. It shows us the old world's cynicism and how something like nuclear war could even occur: because the people in charge are putting their emphasis on the wrong things.
  3. The big baddie: using a nuclear station in space because *checks notes* "muh brahmin barons are ebil" sucks. It's a bankrupt idea compared to the first two games which act as opposites to each other (Master wants to evolve humanity to survive, Enclave wants to remove all but humanity because humans are the best at addressing the apocalypse). Where does big baddie hijacking a nuclear station by convincing the system there's a collection of people with the plague that need wiped out. The idea of infiltrating the prison is dumb, saved only by the fact you could potentially interact with the big baddie early without realizing it's him.
Almost anything pulled out is so removed from it's initial concepts in Van Buren you might as well be playing a different game. Sitting around 20+ years later and saying "man if we could just get Van Buren..." is such silly cope.

So now the challenge was anyone besmirching the good name of the stupid game that doesn't exist must write their own concept. Here:

It's 2225 in the remains of Mo-Town, formerly Detroit. Michigan was hit particularly hard during the war, and while Lake Erie has all but been wiped out Huron is still fairly clean, and many of the various lakes that dot the lower Peninsula still retain fresh water. The city, mostly destroyed, has been split into countless tiny factions. Different raider and tribal clans dot the Lower Peninsula, warring, trading, and otherwise trying to survive. The families of Mo-Town have managed to lock down the remains of the city; however due to the conflict surrounding it there has been little done to rebuild, the region is too chaotic. An expeditionary force from the Midwest Brotherhood 15 years prior has changed this. A small platoon of BoS paladins were able to infiltrate the city and strip down a super computer which was used to run some of the Corvega factories Pre-War. We're talking vehicles, tanks, even a plane or two. The families have come to a conclusion: There are forces out in the waste that could very easily destroy Mo-Town and do as they please- unless we prepare.

The overarching plot of the game would be community building. They say it takes a village, and how you choose to unite the various factions under the Mo-Town banner will determine the ending. The outlying tribes and villages have resources that Mo-Town needs in order to get the factories back up and running. Places like SteelWater on the Huron are still able to put out steel, but the tyrant in charge has no plans of sharing his metal with Mo-Town. As you negotiate with the various groups some may be wiped out, others will resolve their differences, and you might even build some bridges between the various communities. This would determine your endings. If you've been practical, choosing the options best for Mo-Town and stepping over others to do so you wind up with Mo-Town that is particularly authoritarian: Might does make right after all. Maybe you decide to be a negotiator and work through the problems the territory faces. Mo-Town becomes more open, willing to work through their problems with talking, and maybe better for it.

The idea would be that stuff is very failable. If you do not properly prepare Mo-Town the city will fall apart, or fail upon invasion of our big baddie. Who the baddie is I don't know. They start to arrive in the LP once you've started getting some things up and running. Maybe they come from the Upper Peninsula and the fight is on Mackinac Bridge.

Starting traits could be particular backgrounds. You start of a member of one of the tribes that dot the region, perhaps you start as a nobody in one of the small villages on the outskirts, or in one of the raider clans, perhaps you're an underling of one of the Mo-Town families. These starts present you with reputation buffs and debuffs with different groups: a raider gets bonuses with other raiders but the tribes and villages on the outskirts will think you're slime. You brandish a weapon and you're likely to wind up dead. The tribals are considered uncivilized by the villagers and Mo-Towners, but you might get some boosts due to your harsh upbringing. Base start would be a Vaulter from a Vault that recently opened up. The Mo-Towners steered clear of it but after the Brotherhood visit they decided to see if there was anyone home. The Vault in question has a lot of the info needed to restore functionality to the industry around Mo-Town and thus acts as a home base regardless of the upbringing you picked. If you don't start there you are given a quest to make your way there to get oriented to it. The vault has the knowledge needed to help you rebuild, but they need someone to be the boots on the ground to make it work.

Protagonists name is the Builder or the Organizer. Again the emphasis is the community and how you build it up, or hold it back. It'll take a village to get Mo-Town working again.
 
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