Do people really not remember how stupid this is? *This* is good writing but Fallout 3 Eden's writing is bad? Fallout 4's synths are bad?
The whole last chapter of NV always disappoints me, as much as I love the game in general. It feels rushed, you just go to Hoover Dam, have the same fast paced fight and regardless of which path you choose, it all feels the same to the point where I don't even know why my choice even matters. To get a different slideshow and narration? While I'm at it, I actually don't like that there's no endgame content. It worked better with first games to me, maybe because they were overall
different games altogether. NV ending like it does screams "rushed" one more time.
(That said, endgame content isn't that great in Fo3/Fo4 either, so that alone wouldn't have fixed much.)
The hilarious thing is that Fallout 4 got the settlement treatment because one of the more popular mods in Fallout: New Vegas in terms of new mechanics in gameplay was Wasteland Defense, where you build a settlement and then defend it from attacking raiders. You can look up videos of it and see comments of people saying "settlement building should just be in the game." Include people loving hearthfire in Skyrim and you have suits at bethesda saying "this is what the people want."
Not gonna lie, I actually somewhat enjoyed Fo4 settlement building, at least its idea. It's definitely not a "fallout game" anymore, and probably my own personal taste in video games, but I like that it adds aspect of actually "living in the wasteland" beyond just shooting, looting and fetching. On the other hand, it's way too easy to collect resources, building and management are extremely low tier if you're actually familiar with building simulators and tycoons, the wasteland survival simulation is also pretty weak apart from avoiding to get shot on survival mode.
In the end what essentially happened was a game that tried to be a "Fallout settlement building survival simulator" failed at both being a good Fallout game and a good settlement builder/wasteland survival simulator. Not mentioning Preston, that's a given already lmao.
What's really funny is that, despite Strong (mutie companion from Fo4, for those that didn't bother playing that one in-depth) being of the 'evil Orc but scifi' bent- he's also smart enough to set it aside and learn from humanity because he knows his strain's way of doing things isn't going to cut it in the end.
I'm still not over Bethesda turning supermutants into retards. It's so lazy.