Fallout series

Neither of the two guys that wrote all the lore and quests for New Vegas are still around.

One's retired and the other was a #Metoo casualty and was blacklisted from the entire industry for the horrific crime of awkward flirting.
 

You legit make these threads difficult to read at times, do you have literally nothing better to do?
If you knew how to read, I already explained why I usually stay away from this thread, ironically enough. Thanks for proving my point about the IQ and attention span of Bethesda tourists/casuals BTW.
Morons like this guy are the reason why even RPGs usually don't have long dialogue trees nowdays. Not even a problem with Fallout exclusively but the Bethesda/tourist side of the userbase is the perfect, petri dish example of it.
 
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Fagsidian would have had Moira die and go "You fucking monster, you utter evil dirtbag cunt, you killed all these people for what? I bet you feel bad, don't you?"
Probably would depend on what tone they were shooting for. NV is the game that has FISTO and in the same quest line has you recruiting a ghoul cowboy whore. She'll let out a banshee scream if you hire her for sex right into your ear as it fades to black like you're being attacked by a feral ghoul. Same game that has Nobark, a nightkin that bilks you selling 'Wind Cattle', and Tabitha in her 'nation of Utobitha'.

F3 also has the opposite with excessive slaver presence, a not very comical sex slave companion, and Charon as well. They've both got a patchwork quilt of tone depending on what the intention of the writer was for the scenario. Neither's bad just automatically.
 
Probably would depend on what tone they were shooting for. NV is the game that has FISTO and in the same quest line has you recruiting a ghoul cowboy whore. She'll let out a banshee scream if you hire her for sex right into your ear as it fades to black like you're being attacked by a feral ghoul. Same game that has Nobark, a nightkin that bilks you selling 'Wind Cattle', and Tabitha in her 'nation of Utobitha'.

F3 also has the opposite with excessive slaver presence, a not very comical sex slave companion, and Charon as well. They've both got a patchwork quilt of tone depending on what the intention of the writer was for the scenario. Neither's bad just automatically.
With the tone recent Obsidian games would take, that would not be something I would defend Obsidian for. Tone was actually one of the biggest problems in Outer Worlds, the setting was fine and so was the premise but the devs just didn't know what to do with it at all and that lead to a schizophrenic, confused experience. DLCs were much better as they were focused, and I hope Outer Worlds 2 follows with something similar, be it with humourous writing or more serious horror one of Peril on Gorgon, either way they need to pick a lane. Even the reddit writing(which might have been a later addition to the game, not something it started out as) could be tolerable if the game had a strict tone it wanted to adhere to, but it didn't have one. Both FNV and F3 to a lesser extent are one cohesive experience all the way thru, even if they have silly moments or gags inbetween, but OW wants to be a memey political cartoon, a serious political critique on capitalism, Guardians of the Galaxy, Firefly, Fallout New Vegas 2 and Rick & Morty all at the same time and barely any of it sticks, especially as the game barely takes any risks and ends almost every single vanilla game quest with a punchline or a joke. I mentioned the DLC, and in there, they only focus on one or two major ideas and the game is so much better for it, the game also tones down on stupid punchlines and adds some much needed stakes and seriousness at times, but you shouldn't need to wait for DLC to fix such a simple fundamental problem.

At the end of the day, this line of argument is moot as both Obsidian and Bethesda of today are no longer the companies that made either FNV or F3, both of their recent outings show they just don't have the chops anymore and tone is just one of the issues. I criticized Fallout 3 worldbuilding(something nobody corrected me on or even provided a counter argument for BTW), but even then, in it's own way, it builds it's own identity and bizarre, retardedly written world that makes sense in it's own way and plays by it's own rules. Even something like this is beyond many companies today, I feel like.
 
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