Fallout series

Good Natured and Hoarder are potentially really positive depending on the build you are going for.
Good Natured is arguably the best. You essentially gain more points than you lose. Most people aren't going to use every weapon type in the game so you're really only losing 5-10 points that you would benefit from having while gaining points in skills that you will use the entire game.

Hoarder I forget how it works. isn't it just free carry weight as long as you're carrying something? I think if you've got the repair skill the one that causes increased weapon decay is okay as well? The issue with traits is that it's a first person game and you're not really going to have many options to make the traits meaningful like you would in a CRPG, since most of the combat gameplay. I recently played ATOM RPG and Trudograd and found myself roleplaying as the addicted medic. It was a neat trait in the first game that made you more likely to be addicted but gave you increased medicine. Took it as a roleplay chance and just made my character try to be very adverse to drugs (like a struggling addict). Second game pooed on that quite a bit. They made the perk much better but you essentially *had* to use drugs to make it work. I think it was bonus crit chance while chemmed up, but you were constantly addicted so you had to be using nonstop. Killed the roleplay i had from the first game.

Most games with traits run into the issue of most of them being extremely tedious or unfun for gameplay purposes, and the only reason to pick them is roleplay or extra challenges.
 
Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
A lot of them feel useless on your first playthrough, but some of them become better once you've played through the game once or twice.
  • Built to Destroy is bad on a first run, but once you've learned how to farm currency and craft weapon repair kits to offset the decreased weapon lifespan (or get Raul as a companion), it becomes a lot more useful.
  • Good Natured is usually a net positive, since it takes skill points away from all the combat skills and puts them into the five most useful non-combat skills, but most players use one or at most two combat skills so you can eliminate the practical downside on your first level-up.
  • Skilled is bugged, where you can take it again when you leave Goodsprings and get to rebuild your character, and a third time when the Autodoc in Old World Blues lets you re-roll your traits, and the +5 to all skills stacks each time, but the 10% decrease in XP gain doesn't. If you're not as averse to using exploits as I am, that's +10 to all skills at the start of the game, raised to +15 in the midgame, all for a 10% decrease in XP earned in a game where XP is not hard to come by.
  • The downside to Small Frame can be mostly neutralized in Goodsprings by jumping off a cliff to break your legs, then sleeping in a bed to fully heal, until you've broken a total of 50 bones and get the Tough Guy challenge perk that reduces limb damage.
  • Logan's Loophole gives you full immunity to addiction and doubles the duration of all consumables (not just chems, like the description says, so your Stealth Boys will also last twice as long) at the cost of capping your level progression at 30 instead of 50. You can completely counteract this by completing Old World Blues, then return and use the Sink's Autodoc to remove it or replace it with another trait just before hitting level 30.

Since this is your first playthrough, I'll give you one important warning: When you enter a casino and turn over your weapons, there's a bug that causes your companion's weapon to be permanently lost, so be sure to put their weapons into your inventory before entering.
 
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because I've found myself going for stretches without easy access to cells
Get Vigilant Recycler and start taking trips to workbenches or you will probably end up rather sad until you get Brotherhood access, start buying out Van Graff stock, or go to the Big Empty.
Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
They rely on having a build in mind, but most of the relevant more general-use/minmaxer ones have been gone over already.
 
I'm going Energy Weapons, with Guns as backup because I've found myself going for stretches without easy access to cells. I was regretting taking the trait where you shoot faster at the cost of 20% accuracy, but it turns out Gunslinger and Commando (at least mostly) nullify that disadvantage.

Currently rocking Joshua Graham's armor, but I was wearing the NCR patrol armor for a while since I don't think my character's going to support the Legion (found Boone easy enough and was disgusted after finding the bill of sale for his wife and unborn child).

Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
If you're looking for good end game Energy Weapons, there is a few I can think of, depending on what you're looking for:

*AER 14 is found in Vault 22, the one with the plants. It's in a tiny isolated room full of mantises and there is no cells nearby, so you will have to bring your own ammo. This is arguably the best workhorse energy weapon in the game, it has great damage output and accuracy as well as fast firing speed, it is an upgrade over the regular laser rifle in every regard. If you're boring, it is easily good enough to solo the entire game with if you just want to use it.

*Not a unique weapon, but it might as well be as you will rarely see any Plasma Casters in the game. It is a heavy weapon and an alternative to AER 14 that trades accuracy and hitscan projectiles for slower moving plasma ones and lower ammo capacity that hit harder than almost any other energy weapon(with the exception of LAER). With a mod, the projectiles it also fires move really quickly. You can easily steal one off of Van Graffs(you can take it to the bathroom with you) as they don't actually sell it, or kill them for it. Don't recommend that option as they are the only good energy weapon shop in the game. There is a unique variant, Smithy's something or other, but it is a weird full auto hybrid that runs out of ammo almost instantly, requiring constant reloads, and does less damage. Regular Caster is more reliable. It can also be found at later levels on enemies in DLC areas like Lonesome Road or Old World Blues if you go there.

*Holorifle is the Anti Material Rifle of the energy weapons, and the most efficient one ammo wise. You need to go to Dead Money, which is it's own rabbithole, but if you're prepared and can live with temporarily losing your current equipment, it should not be a problem. It only has 4 round capacity, but it uses one cell per shot, is pump action and does tremendous amounts of damage. This weapon can melt any and all opposition in the base game and hits even late game enemies in DLCs like a truck, it is one of my favorites sniper weapons in the game. Only downside is that you have to do arguably one of the hardest pieces of content in the game to get a hold of it, also companions can't use it for some reason as Arcade would do really well with it. Very fun to just evaporate enemies from afar with this one, and a great alternative in the end game to Gauss Rifles or Anti Material Rifles.

*Sonic Emitter - Tarantula is the best weapon in the game. Now, you might be confused, but hear me out: Sonic Emitter is a generic weapon given to you at the start of Old World Blues and you can buy more from the sink CIU later. Base Sonic Emitter(Revelation) is crappy, but you can upgrade it to various variants that have differing stats and critical damage effects. You can forget about all of them, only Tarantula matters, and it is found in the same area(Higgs Village) where the Jukebox needed for upgrades is found anyways. So, what makes it so special, you ask? Well, that's simple, it's critical damage effect just straight up kills any enemy in the game, period. Legendary Deathclaw? Gone. Legendary Bloatfly(which is even more dangerous)? Gone. Rawr, the most dangerous Deathclaw in the game found in Lonesome Road? Gone. Ulysses? Gone. Legate Lanius? Gone, all you need is a critical hit, which is guaranteed while sneaking and there is a way to raise critical hit rate with a certain character build and gear to always be 100%. The downside is that the weapon doesn't fire right away, it charges up for a second and fires this weird blue projectile, similar to the one Lakelurks and Robobrains use. It is hard to hit enemies at range and misses a lot, so it should be used in close-medium range. Without criticals, it hits hard but too slow to do any real damage in a prolonged fight. Still, a bugged one-hit kill is not something you should overlook, none of the other Sonic Emitters even come close to being as effective. Perfect sidearm to put those energy cells to use, and you need to keep at least one Sonic Emitter in the DLC for taking down force fields anyways.

*LAER is found in Old World Blues as well, and it is the equivalent of Pulse Rifles from Fallout 2 or Alien Rifles in Fallout 3. It is the most damaging generic energy weapon in the game, much more so than AER 14 and does more damage to robots and power armor as well(almost every enemy in Old World Blues is a robot). However, it breaks extremely quickly, so having repair kits and Raul is strongly encouraged(or you can give one to Arcade and watch him melt away enemies like hot knife thru butter). There is a semi-unique variant called Elijah's LAER which fires even quicker but breaks even faster, one of the most fragile weapons in the game actually. Either one is good, altho Elijah should definitely be given to either Veronica or Arcade.

*You probably grabbed it already, but in Honest Hearts, there is an "energy weapon" of sorts. In a cave network near Dead Horses Camp there is a taser, called "Compliance Regulator". It is the progenitor to the basic Sonic Emitter, as it stuns an enemy on a critical hit. Thing is that it actually works a lot better than Sonic Emitter - Revelation by being better at stunning and not doing half-assed damage per shot and extra to robots, Compliance Regulator instead trades off nearly any damage for basic projectiles for better critical hit chance and longer stun time. It also fires a laser beam, which makes it more accurate and lets you stun enemies at longer ranges, remember that sneak criticals are guaranteed. If you use this gun more as a tool or a gadget, it works wonders and is fantastic to use with every build, regardless of what weapons you use, but it isn't all that good as an offensive weapon unless you have your companions do most of the killing and you run support(this kind of playstyle is actually fully viable in Outer Worlds, with weapons like the shrink ray or mind control gun and others which solely exist to debuff your enemies as your companions take them down for you). If you completed Honest Hearts, you can actually go back at any time to grab any loot you missed, it's just that all NPCs are despawned and so are most of the enemy spawns(If you were looking to make the special Gecko Hide armors, you might be out of luck as Green Geckos spawn much less frequently now as well, but they still technically do if you look for them).
 
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Isn't this like the 5th multi hour long video this faggot has done? How many more times are nasally voices faggots going to whinge about this retarded game. What could possibly be left to talk about?

Also how the hell do you think 3 has better DLCs? The only decent one, Point Lookout, has retarded health scaling for the enemies and Broken Steel was necessary to fix the game's retarded ending. NV DLCs are all about on par with PL, even Honest Hearts which is easily the shittiest one.
 
Isn't this like the 5th multi hour long video this faggot has done? How many more times are nasally voices faggots going to whinge about this retarded game. What could possibly be left to talk about?
Some people actually have something to talk about. Others simply whine because they're proven wrong time and time again, but I guess you would know what's like, huh?
Funny how it's always Obsidian chads that have something good to say at any length, never the Bethesda ponies
bethesda youtubers vs OG fans.webp
I guess when several paragraph long forum posts give you a migraine, there is no way you can make anything longer than a 20 minute ADHD youtube video that says nothing at best, where as someone who knows what they're talking about and know how to formulate their video can easily make a 9 hour video. Or a 21 hour one if we're talking about a game with as many problems as Skyrim, for example.

Re: Fallout 3 DLC, anyone who says it is better than New Vegas ones is retarded, I have more time on those than anyone else here guaranteed between the OG 360 game and TTW. Outside of Point Lookout with several shops and some side quests, and Pitt with an ammo press and a new shop, there is zero reason to go to any DLC in Fallout 3 unless you want to simply get a certain piece of loot. Anchorage also has an exploit that gives you infinite ammo if you don't want to do Pitt and it also gives you Power Armor Training early, but if you want that there is a way to glitch into Citadel at level 2, it's not even hard. New Vegas DLCs, meanwhile, all have something unique about them, not to mention better stories and player upgrades like perks, they even have entire character and story arcs between one another to become extensions of the main game. Nobody ever thought to themselves "Geeze, I am almost done with Fallout 3, but I guess I got to go to Mothership Zeta to complete my Bethesda Theme Park Experience!". I guess there is a certain element of only doing a certain DLC in NV if you want a piece of armor or a weapon, but there is so many options and loadout variety in that game that it's hardly necessary.
"Apocalyptically Awful" is hyperbolic to say the least. I can understand not liking the writing or world building, but Fallout 3 has its redeeming qualities.
True, but none of these have to do with it's writing.
Offer is still open if anyone wants to actually discuss the awful Fallout 3 worldbuilding, but I guess if my longer posts like these ones make some people shut their brains off and drool on the floor, I guess there isn't much chance of that happening.
 
True, but none of these have to do with it's writing.
Offer is still open if anyone wants to actually discuss the awful Fallout 3 worldbuilding, but I guess if my longer posts like these ones make some people shut their brains off and drool on the floor, I guess there isn't much chance of that happening.
How can you call Fallout 3 world building awful when you defended the worst example of the game. Little Lamplight?

That one actually isn't too bad: The fungus explains their food, they have water, and due to their self sufficient nature the kids can take care of themselves out in the wasteland. Their cave is well hidden away to protect them from dangers, but then again, if Paradise Falls knows where they're from(since they send a slaver to wait outside when you kidnap that little girl), why didn't they just storm the town and get all the kids? I guess you could say this for every small "settlement" like this, there is no answer because Fallout 3 is Oblivion with guns.

Who are you and what did you do to 30+GameOvers?
 
How can you call Fallout 3 world building awful when you defended the worst example of the game. Little Lamplight?
If I explained it away, it's not the worst one, now is it?
There is plenty of examples of bad writing and wordbuilding in Fallout 3, for how annoying the kids in Little Lamplight are at least whoever designed the location made an effort to explain how it works. Breathe it in, cause this is about the best written "city" in the game, lmfao. Also about the only one that explains the question "what do they eat", funnily enough.
Imagine defending overly wordy (pot calling the kettle a nigger but whatever) pretentious faggots just because they also dislike the game you dislike
I guess when several paragraph long forum posts give you a migraine, there is no way you can make anything longer than a 20 minute ADHD youtube video that says nothing at best, where as someone who knows what they're talking about and know how to formulate their video can easily make a 9 hour video. Or a 21 hour one if we're talking about a game with as many problems as Skyrim, for example.
Feel free to prove me wrong and take any of these hour+ videos and divide them into bulletpoints, debunking any point you might not agree with. You won't, cause you don't have an attention span for an hour long video, let alone to make a counter argument to anything he says.
Key difference between tourists/bethesda fans vs actual fans of the franchise. Or it could be just the same dummies arguing there is "too much text in RPGs", either way they don't deserve to be taken seriously or have any responses made to them that are less than 40 minutes long(they won't respond because they don't have a good comeback, but because watching something for 40 minutes straight is herculean task for them).
 
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If I explained it away, it's not the worst one, now is it?
There is plenty of examples of bad writing and wordbuilding in Fallout 3, for how annoying the kids in Little Lamplight are at least whoever designed the location made an effort to explain how it works. Breathe it in, cause this is about the best written "city" in the game, lmfao. Also about the only one that explains the question "what do they eat", funnily enough.


Feel free to prove me wrong and take any of these hour+ videos and divide them into bulletpoints, debunking any point you might not agree with. You won't, cause you don't have an attention span for an hour long video, let alone to make a counter argument to anything he says.
Key difference between tourists/bethesda fans vs actual fans of the franchise. Or it could be just the same dummies arguing there is "too much text in RPGs", either way they don't deserve to be taken seriously or have any responses made to them that are less than 40 minutes long(they won't respond because they have a good comeback, but because watching something for 40 minutes straight is herculean task for them).
I will continue to take 30 seconds to type out my responses so i can get shit that took longer than a minute to write XOXOXO
 
Feel free to prove me wrong and take any of these hour+ videos and divide them into bulletpoints, debunking any point you might not agree with. You won't, cause you don't have an attention span for an hour long video
>Do this incredibly tedious and obnoxious task to prove you are as smart as ME!

No, I don't think I will. I will just call you a niggerfaggot instead.

 
I will continue to take 30 seconds to type out my responses so i can get shit that took longer than a minute to write XOXOXO
>Do this incredibly tedious and obnoxious task to prove you are as smart as ME!

No, I don't think I will. I will just call you a niggerfaggot instead.

Well, you know what they say: If you have nothing good to say, at least admit to it!
If anyone who isn't an actual tourist(ie: unwanted casual passerby with no knowledge of the franchise) is up for an actual long-form discussion, I will be here. I need the practice.
 
I need the practice.
Evidently. You should practice getting some bitches on your bone-dry dick rather than going on autistic 40+ paragraph rants, saying the same shit everyone just like you says, about a dead game franchise with two whole decent games in it.
Operation: Anchorage was good
The premise was good. The execution was super not. The idea of entering this jingoist VR propaganda game about the battle of Anchorage, made during the war, was really cool. But it should have been, like, a really cool cheesy war movie parody. The DLC flirts with elements of this but doesn't really take it anywhere fun.

The loot was bitching though. The power armor being bugged to have infinite durability was a feature if you ask me. Worth all that fucking shooting.
 
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