- Joined
- Jun 26, 2024
man nothing feels more satisfying in FO4 then popping a guys head off with the smg
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Technically yes- if you want a peaceful solution to the NCR path involving Freeside, anyways.but something tells me I want to save his favor for something else.
Not necessary unless you're a hoarder because it's an Invstrip DLC. Enjoy the cloud.I'm going to dump off some excess stuff and make my way to the Sierra Madre. I'm told that's more of a survival-horror vibe, and that sounds up my alley after the post-post-apocalyptic Old West of Honest Hearts.
You can also just go to Camp McCarran and run past the guards to board the monorail. They'll shoot at you, but as long as you don't fight back and just book it for the train, you won't gain NCR infamy and the NCR at the Vegas terminal won't be hostile when you arrive on the Strip. Wearing an NCR uniform will also let you pass, so you can also steal one from the camp in Primm or just start going east from the entrance to McCarran, since there will be NCR troops fighting Fiends at the street corner at the end, and if you can't find a dead trooper to loot, you can then just go south since there's another fight between the NCR and Fiends set up by the warehouse halfway down the length of the base. You can also just start doing side quests for them, since once you have high enough reputation (I think it has to be "liked" and not just "accepted"), they'll let you board without a uniform.Can't you just buy a pass off Ralph? Should have the money after doing Debt Collector and Wang Dang Atomic Tango.
I don't think anybody legit chooses to side with Daniel, except for the achievement. Letting Joshua execute Salt or not depends on preference, for example who I am roleplaying as, but the general consensus is that Daniel is a pussy and that Sawyer should have gave you more reason to side with him.I chose to help the Sorrows drive out the White Legs, but managed to talk Graham down from killing Salt-Upon-Wounds. The ending slides are a nice way to wrap it up and helps me feel like I left the place a little better than I found it. I just wish there was a scene of Joshua giving us his gun instead of having it in a footlocker right at the exit - felt a smidge anti-climatic.
There's also a dead NCR guy with a rifle in a cave guarded by some coyotes in the back of that little rise just to the south of the canyon wreckage that leads to the Lonesome Road DLC.You can also just go to Camp McCarran and run past the guards to board the monorail. They'll shoot at you, but as long as you don't fight back and just book it for the train, you won't gain NCR infamy and the NCR at the Vegas terminal won't be hostile when you arrive on the Strip. Wearing an NCR uniform will also let you pass, so you can also steal one from the camp in Primm or just start going east from the entrance to McCarran, since there will be NCR troops fighting Fiends at the street corner at the end, and if you can't find a dead trooper to loot, you can then just go south since there's another fight between the NCR and Fiends set up by the warehouse halfway down the length of the base. You can also just start doing side quests for them, since once you have high enough reputation (I think it has to be "liked" and not just "accepted"), they'll let you board without a uniform.
I always done the Powder Gangers questline and defending them with sneak attacks. I got some NCR dogtags and armor by courtesy.There's also a dead NCR guy with a rifle in a cave guarded by some coyotes in the back of that little rise just to the south of the canyon wreckage that leads to the Lonesome Road DLC.
i enjoy the updates. it's fun hearing someone else's playthrough. Everyone has different experiences. sorry you wound up short on caps. if you ignore the point of dead money to spite chris avellone you will have enough caps guaranteed tho.I'm not sure anyone cares, but I've completed Honest Hearts
To break the economy, I just take the Jury Rigging perk, max out Sneak, and start genociding NCR troopers with my silenced sniper rifle. Once you get enough NCR dogtags, you can hand them over to the centurion at Cottonwood Cove for Legion fame, which will eventually result in a frumentarius hunting you down and giving you the Caesar's Favor quest, which is the Legion equivalent of the NCR Emergency Radio (but this one actually works). Every 3 days or so, you can go back to the boxes on the hill above Cottonwood Cove to pick up the confiscated contraband they've left for you, and if you've reached idolized status, you're guaranteed to find either recon armor or metal armor. Thanks to Jury Rigging, I can use the metal armor to patch up my power armor, and use the NCR armor I've been hoarding to fully repair the recon armor to full condition (base value: 7,200 caps) and sell it for obscene profit, and I can do it twice a week. Best of all, if you're idolized by the Legion, unless you kill Caesar your reputation can't ever go low enough to get the boxes taken away or have hit squads sent after you. I know some people like to fight the hit squads and loot their high-level gear, but I find the boxes to be a better option.i enjoy the updates. it's fun hearing someone else's playthrough. Everyone has different experiences. sorry you wound up short on caps. if you ignore the point of dead money to spite chris avellone you will have enough caps guaranteed tho.
What kind of build are you doing if i missed it in an older post that i did not see, Are you a Melee, Guns or Energy weapons guy and what weapons are of said type are you enjoying, One build I did was a sneaky melee weapons and explosives user. A funny contrast for my guy to be a master of the blade and TNT.I've been enjoying my time playing, just unexpectedly busy irl atm, so I don't get to explore the Mojave as much as I'd like.
Skilled, Small Frame are both unambiguous goods, Good Natured and Hoarder are potentially really positive depending on the build you are going for.Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
Good Natured is arguably the best. You essentially gain more points than you lose. Most people aren't going to use every weapon type in the game so you're really only losing 5-10 points that you would benefit from having while gaining points in skills that you will use the entire game.Good Natured and Hoarder are potentially really positive depending on the build you are going for.
A lot of them feel useless on your first playthrough, but some of them become better once you've played through the game once or twice.Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
Get Vigilant Recycler and start taking trips to workbenches or you will probably end up rather sad until you get Brotherhood access, start buying out Van Graff stock, or go to the Big Empty.because I've found myself going for stretches without easy access to cells
They rely on having a build in mind, but most of the relevant more general-use/minmaxer ones have been gone over already.Speaking of, is it me or are most of the traits either ridiculously situational or just plain drawbacks with little to make up for them? Very few of them looked worthwhile to take at all.
FNV chads keep wining. Maybe the one thing I can really think of that fallout 3 has over FNV is that its DLCs are way better.
...Now that's one of the most batshit thing i have ever heard.FNV chads keep wining. Maybe the one thing I can really think of that fallout 3 has over FNV is that its DLCs are way better.