Fallout series

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doesnt hold a candle to the powers of @The Last Stand
Got curious and did some very, very rough math.
The Last Stand has been on this site for a few days short of 7 years, and 30+ has been on this site for 2 months shy of 2 years. Last Stand makes around 7500 posts a year, 30+ makes around 6000 a year. So yeah, a difference of 1500 messages, but as a side note, I don't think I've seen a single post from 30+ that wasn't at least 50 words or more, and I've seen plenty of posts from Last Stand that were less than 10 I wanna say. If you could sort by words per post, I think 30+ would win.
 
doesnt hold a candle to the powers of @The Last Stand
Since this is the Fallout thread, I am stuck on the Those! questline along with the side quest of raiding that supermarket.
Got curious and did some very, very rough math.
The Last Stand has been on this site for a few days short of 7 years, and 30+ has been on this site for 2 months shy of 2 years. Last Stand makes around 7500 posts a year, 30+ makes around 6000 a year. So yeah, a difference of 1500 messages, but as a side note, I don't think I've seen a single post from 30+ that wasn't at least 50 words or more, and I've seen plenty of posts from Last Stand that were less than 10 I wanna say. If you could sort by words per post, I think 30+ would win.
Which do you prefer? Him or me?
 
I am stuck on the Those! questline
Go to the station in Grayditch- loot the houses thoroughly first if you need gear and/or want into the idiot's shitshack. Work with the doc if you want fire resistance for later and +1 STR/PER, kill him if you don't. It's a bit maze-y to get to him, but you have to go through his second lab to get to the hive. Your DR doesn't really matter for this one as long as you have enough stims/food to counter the burn damage.
Once that's done you can either sell the kid into slavery (for a paltry fucking sum and evil karma) or reunite him with his family (exhaust his dialogue to know where they are).
along with the side quest of raiding that supermarket.
Loot the counter area to the right of the building when entering for the main objective. Kill the raiders and mine the entrances before heading into the back storage for the optional one to make your job easier with cleanup.
 
In my opinion Fallout 3's DLCs really break down into 3 groups: Pretty good expansions (The Pitt and Point Lookout)
I loved Point Lookout, but The Pitt? Nah. It looks great and has an interesting premise, but it's surprisingly bare bones in terms of content. Aside from the choice at the end and collecting steel bars, I can't think of a single memorable character or moment in that DLC. It's extra annoying because I always like games that have you go undercover in dangerous and oppressive settings to undermine them from within. The Pitt starts off with that idea but doesn't do a whole lot with it.
 
I loved Point Lookout, but The Pitt? Nah. It looks great and has an interesting premise, but it's surprisingly bare bones in terms of content. Aside from the choice at the end and collecting steel bars, I can't think of a single memorable character or moment in that DLC. It's extra annoying because I always like games that have you go undercover in dangerous and oppressive settings to undermine them from within. The Pitt starts off with that idea but doesn't do a whole lot with it.
Sounds like you do not liked the setting. But it's ok.
Werner and Ashur are both sides of the same coin. Both are manipulative and oppressive in their own ways.
At start i always side with Werner 'cus i loved revolutions. Now always with Ashur 'cus i fucking hate the one-eyed's lies.
 
and especially 4
Really? Fallout 4 goes out of its way to include bits of farmland and makes you account for water and food in settlements. Every human settlement is either a farm or has a farm crammed in it. Which is also probably why THEY SUCK.
Nah. It looks great and has an interesting premise, but it's surprisingly bare bones in terms of content.
This struck me when I played it last. It's like 2 hours, maybe 5 max if you do EVERYTHING? Way too short and straightforward. Absolutely kino setting though.
 
Sounds like you do not liked the setting. But it's ok.
Werner and Ashur are both sides of the same coin. Both are manipulative and oppressive in their own ways.
At start i always side with Werner 'cus i loved revolutions. Now always with Ashur 'cus i fucking hate the one-eyed's lies.
No, I like setting. I don't like how little was done with it beyond hunting down ingots for loot and fighting in the arena.
Really? Fallout 4 goes out of its way to include bits of farmland and makes you account for water and food in settlements. Every human settlement is either a farm or has a farm crammed in it. Which is also probably why THEY SUCK.

This struck me when I played it last. It's like 2 hours, maybe 5 max if you do EVERYTHING? Way too short and straightforward. Absolutely kino setting though.
There should've been more content in regards to the politics of the region, maybe more choices regarding the leadership of The Pitt and side missions that influence your chosen side. Maybe some of Ashur's underlings are secretly planning a coup and solicit your aid after seeing how skilled you are in the arena. Then you have a choice to either side with them and overturn Ashur or rat them out and earn favor with him. One of the most consistent themes of the franchise is how sometimes all it takes to set in motion huge changes in the wasteland are the actions of one person, that being the player character. You should've been able to go around talking to slaves and planting the seeds of rebellion in their heads that eventually pays off for you near the end of the story when they start revolting. Or fuck, maybe even have a third option wherein you screw over both sides by taking the baby for yourself and then, if you're playing a more passive goody two-shoes run, you can use it as a bargaining chip to force Ashur and Werner into a compromise with a high speak check. The conflict is of the DLC is so bare bones and overly simplistic as is.
 
I think you make a pretty good point that basically kills the argument on both sides. Especially when we remember that the entire map is scaled down for playability, it makes it easier to suspend disbelief. I mean, sure, the map could have been made procedural like Daggerfall and be way too big and have one million farms everywhere with corn and brahmin and very detailed supply lines to appease someone with an embarrassing amount if gameovers. But we have Starfield to show why that's a bad idea even a decade later even with better tech.
I think there is a point to be made that FNV at least does the bare minimum at making it believable while 3, and especially 4, don't at all and that it doesn't matter because it's just a videogame and you should either enjoy it for what it is or don't play it (or have 30+ spergouts)
Low IQ take. Nobody is complaining that we don't see every single supply caravan in New Vegas because we are told the logistics as to how it's done. We can let our imagination do the rest when we know what's going on behind the scenes. Basic storywriting telling us how the world works is at play.

The crux of the issue is that nobody in Fallout 3 tells us where food comes from, we don't see where it comes from, there aren't even any hints since there is no farms or factories or the like to speak of, so the indication is that the three molerats behind Megaton or the 200 year old pre war food really is how these people feed themselves. No effort at all was put into any worldbuilding, and that's why the game gets mocked. It would take minimal amount of effort to write a little tidbit here or there, but we don't see anything like that because everyone involved was an amateur. But I guess we can just embrace mediocrity because "it is just a video game", just like you are an unwanted tourist within the fandom. You know why we have the awful TV show? Morons like (You), who "don't care" about even the most basic essential aspects of an RPG(ie good writing or wordbuilding) because "game gud already". You are the target audience for slop like Starfield or Fallout 76.

I must have said these points several times by now, but frankly, I don't think I'm dealing with anyone particularly gifted or worth talking to here if half the page is either people complaining that my replies are too wordy and it hurts their head or that I said what they agreed with, but the way I said it hurt their feelings. No, I think out of all the communities that talk about Fallout, the people in this one would be more comparable to a subreddit, ie a waste of my time and talent. Shame, but I'm not going to go dumb down my posts or use "non-inflammatory language" to not make anyone cry, especially since the fine folks at /fog/ or other places can easily keep up with the conversation, and if they don't at least they have more interesting and innovative insults or comebacks. Still, from my experience, there is always more lurkers than you think reading your posts, so hopefully even tho I am engaging with drooling morons who apparently get triggered at everything I type, at least someone with a good attention span can potentially learn a thing or two from what I wrote by just reading the thread.

I loved Point Lookout, but The Pitt? Nah. It looks great and has an interesting premise, but it's surprisingly bare bones in terms of content. Aside from the choice at the end and collecting steel bars, I can't think of a single memorable character or moment in that DLC. It's extra annoying because I always like games that have you go undercover in dangerous and oppressive settings to undermine them from within. The Pitt starts off with that idea but doesn't do a whole lot with it.
I'm not going to defend the state of these DLCs, but all of them are woefully underdeveloped. Especially Point Lookout, more than half the planned DLC content was cut and what we have is the unfinished beta essentially. The most obvious hint to that is how suddenly the main plotline ends, how none of the choices matter and how you can't really interact with any NPCs afterwords, except for the shopkeepers. Pitt was ambitious, but it was sadly brought down by something more mundane: console limitations. What we have is all that Bethesda could afford to give us, as there was no more memory to add more content(if you have other DLCs on consoles like Point Lookout, to this day the game will oftentimes glitch and simply despawn geometry in some parts of The Mill, meaning you will fall right thru certain bridges up above to your death. Only removing DLCs from your hard drive or reloading and hoping for the best will fix this issue since there just isn't enough memory for the game to keep up with every asset). There should have definitely been an explorable area and more side quests, but the main quest itself has problems too. For example, no way to not get enslaved, even when you're wearing Power Armor or work for slavers, which is stupid. The only reason this DLC redeems itself is thru surprisingly decent writing, setting and loot, but honestly from a gameplay standpoint it is little more than an extra town added to the game so I actually agree with you. However, I do recognize that from a technical standpoint, there wasn't much more they could do. For anyone who thinks I am not serious with how much the DLC pushes consoles, look up how it launched on Xbox 360. It was so bad they had to recall it and release it again, there was no fixing it.
 
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A major point someone made ages ago on another forum regarding bethesda's handling of fallout is that the Elder Scrolls is BGS' baby, Fallout is the adopted IP that is used for tech testing and cash milking.
 
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I mean he's only been here for less than 2 years and he has nearly quintuple the amount of posts the average old fag on this site has. Even Null posts less messages a day on average than this guy.
Jesus Christ I have had this account for four years and he has over ten times my posts.


And at least 30 times the autism.

EDIT: added a pun, bite me.
 
A major point someone made ages ago on another forum regarding bethesda's handling of fallout is that the Elder Scrolls is BGS' baby, Fallout is the adopted IP that is used for tech testing and cash milking.
Bethesda pretending TES doesn't exist outside the annual Skyrim rerelease has been a blessing in disguise.
 
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I haven't caught up to any recent Fallout news, but this appeared when I was Google searching about FNV mods. This will be in Season 2 of the Fallout TV show? Any like guesses to what this means?

I thought the Fallout TV show killed off the NCR and all of the Mojave. Is this for like a flashback scene? Or are they really trying to over-correct with a retcon "oh ackshully, the NCR never fell, Kimball PQTRIQTS QRE IN CQTRQL!"
What the sweet fuck is that thing? Its like the art guys slammed together the ranger armor and combat armor onto a power armor frame without understanding how any of that shit actually works or goes together.
 
What the sweet fuck is that thing? Its like the art guys slammed together the ranger armor and combat armor onto a power armor frame without understanding how any of that shit actually works or goes together.
The thing is that this doesn't look like something a NCR Remnant would hastily make. It seems like something that would be welded with proper tooling in a factory located deep within the actual civilized parts of the NCR (well, kind of).

But the show says NCR and all FNV factions are dead? So I don't get it.

Either its for a flashback scene pre-Shady Sands getting ACK'd (I guess they show more scenes of BOS killing a dozen of NCR guys again to assert dominance) or they literally did a 180 like the ending of that shitty Suicide Squad game where they go "No, stalker chud. Arkhamverse Batman is NOT dead. He's still alive. Ackshully, the park bench scene never happened."
 
Just nuking Shady Sands doesn't kill the NCR.

Fuck.

Nukes don't explode and wipe out entire fucking states.

In a game where we're tossing mini-nukes, even an ICBM warhead couldn't finish off Boston.

I'm pretty sure the NCR is still out there.

Otherwise, the show is even more retarded than I thought.
 
I couldn’t get past the second episode of season one, to be completely honest. The CGI, sets, and even down to how saturated the colors makes it feels like an early 2000’s sci-fi channel movie made with a budget of like 5 grand. The part in the vault was particularly horrendous, but I found the ghoul’s backstory kinda interesting, only for it to apparently get ruined by “super ghoul jooce” that makes sure ghouls don’t go feral for… some reason. I wanted to like the token black BoS soldier but he quickly became “stupid, incompetent black dude that can do no wrong and totes fucks da sno-bunny, dawg”.
 
Just nuking Shady Sands doesn't kill the NCR.

Fuck.

Nukes don't explode and wipe out entire fucking states.

In a game where we're tossing mini-nukes, even an ICBM warhead couldn't finish off Boston.

I'm pretty sure the NCR is still out there.

Otherwise, the show is even more retarded than I thought.
It doesn't matter. As the last few pages of this thread has shown, majority of the nu-Fallout fanbase doesn't care if the media follows proper lore or even if it makes fucking sense. That Megaton argument is a perfect example, instead of trying to explain how they get their food they will double down and try to pull something out of their ass to show that New Vegas or some other game has poor worldbuilding, therefore Fallout always had poor worldbuilding and it doesn't matter. No different than brits whining about Americans even as their necks are getting crushed by police boots for making an anti-immigrant post on Facebook, the exact same kind of niggercattle mindset where instead of looking into the heart of the problem, you endlessly look to excuse mediocrity so that you never have to face reality and solve the problem.

This show is what the nu-Fallout fanbase deserves and I absolutely hope it shits on established lore even more. I want this to be three times as bad as the Halo TV show, both because it will be funny to see people somehow still defend and because it will only make Fallout 5 even worse if Todd actually still wants to use the TV show as a staging ground for a soft reboot. For anyone who is an actual Fallout fan, the franchise doesn't go any further than New Vegas or maybe even 4, if they take the later media seriously then they never were a fan to begin with.
I couldn’t get past the second episode of season one, to be completely honest. The CGI, sets, and even down to how saturated the colors makes it feels like an early 2000’s sci-fi channel movie made with a budget of like 5 grand. The part in the vault was particularly horrendous, but I found the ghoul’s backstory kinda interesting, only for it to apparently get ruined by “super ghoul jooce” that makes sure ghouls don’t go feral for… some reason. I wanted to like the token black BoS soldier but he quickly became “stupid, incompetent black dude that can do no wrong and totes fucks da sno-bunny, dawg”.
That's the thing, it is super mediocre even if you take away retarded retcons away. But, it had Nuka Cola, Power Armor, BoS, NCR and all the other kooky things people think of when they hear "Fallout" so it's an automatic 10/10. Hopefully, this time we go down in quality from "The Halo Show" to "The Borderlands Movie", something tells me this will be even more retarded than the first season and not any better visual quality wise.
 
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