Have you replaced your disk drive, or is it one of the later submodels that had ones that weren't utter shit?
My disk drive has been going strong since about 2008, when I got my second console after my first one got a RRoD. Only problem I have with it is that the drive gets "sticky" after a few years since the rubber belt that makes the drive pop out gets damaged or wears out. Not a huge pain in the ass, it will be a bigger problem if the laser reader or some other part of it starts dying out.
Speaking of things ending, I'm about to end my TTW character run today. I'm almost at my level cap(57/60) and I don't see a purpose in playing the game anymore when I reach it, my character has been as strong as he can possibly be and I have all the resources in the world. At this point this is just me playing for the hell of it. I've been getting back into minor modding, for example I made the Junk Rounds perk not useless(Made it so you get Primers out of Scrap Metal, Lead out of Tin Cans and Tin Plates, and Powders out of Sierra Madre Cloud Residue). I plan on doing more modding when I get to Fallout 4, maybe I will release some of these here. It all depends on if I am making a new esp or using one of my existing ones as a base, in the case of the latter there is a ton of dependencies, probably from mods you cannot easily access anymore since I started modding the game the moment it came out in 2015, and not really for public consumption. Been seeing a lot of mods come and go in that time, lately with Modding Haven being taken offline.
Anyway, I just want to say I am very happy with the build I got. Without going into too much detail, it's a combat/diplomacy boy hybrid build focusing on handguns and melee. I tried mixing tribal aesthetics with high tech, kind of like with Reavers from Fallout Tactics, and I ended up having most of my companions be some flavor of robot or cyborg, essentially becoming the new Mechanist. Combat wise my character is a beast in close combat, but where this build really shines in in diplomacy and leadership, meaning I rarely have to do anything myself since I can talk/barter my way out of nearly any situation or let my warband take care of it, that also includes taking perks like Animal Friend to eliminate many random encounters full stop. I am interested in how viable this build is in Fallout 4 since you can only make one robot companion at a time vs how Robco Certified mod works here, also Animal Friend is completely useless so that means no chance of eliminating combat encounters. Leadership will be a big part of my OW1 and upcoming OW2 playthru alongside Diplomacy, as these games do not have Power Armor in a traditional sense to tank hits, the meta there is for the player to be agile and bunny hop like you're playing a deathmatch lobby in Quake and both you and other NPCs dying about as easily as in that game too. Mixing Leadership/Diplomacy skills with small arms and melee weapons is going to be interesting and I foresee companions being a crutch at least in the early game, it's also more nuanced as I can only take 2 at a time but each one has a whole bounty of bonuses they apply to your own character as well as their own special abilities, meaning once again you have to play it smart instead of bringing along a whole crew to outnumber your enemy like in modded 3D games/Fallout 2 or Tactics. Leadership is also an actual skill in those games, which means there is dedicated build options and perks if I wanna go down that route, where as a mindless brute build would make the game much more difficult, altho OW2 did introduce somewhat limited advanced movement like sliding to the mix to help out with getting close to enemies. Closest Fallout has to that would be the Jetpack mod in Fallout 4 that lets you get a bead on enemies from above, the older games have nothing and you have to either use stealth or charge at them, likely with a suit of Power Armor.
Here is a screenshot of my crew:

Here is one of my character:

The lighting isn't good so you probably can't see the facepaint, good contrast with the Tribal Power Armor that mixes both primitive and technological aesthetics along with Welding Goggles so that he can do repairs on the robots even in the middle of nowhere or heat of battle. I might take better screenshots today.