Fallout series

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The game has a few well written character, as well as several bad ones. Most are unremarkable and aren't going to ruin the experience one way or another. I wish people would actually play the game and not take ragebait posts from clueless /v/irgins or poorly made youtube videos seriously, the only people more ignorant than modern day Obsidian are people who dedicate their precious time and energy into hating Outer Worlds out of all the RPGs in the world without even doing any bit of research. Definition of bandwagoning and fad chasing, the game doesn't have that many genuine fans and ironically enough might have more people obsessed with hating it than anything.
My comment was more a joke on what I remember regarding the character writing of Outer Worlds and the lack of character writing whatsoever of Fallout 76 because I did play it. I think I stopped when I first spoke with the last unlockable companion or something because I was sleepy and then I just never felt the urge to come back to it.

I liked the French dude companion, the ship AI (somewhat), the Rick Sanchez dude (to a point), and the mayor of the 1st major settlement (I do like the corporate-aligned characters who do legitimately mean well - he's less malicious than his counterpart for that section of the game, the granny-lady in the opposing settlement who is anti-corpo). I do think the game probably peaks in quest design with the first planet when Obsidian made it impossible to leave since it acts as a quasi-tutorial whilst also giving you a rundown on how the quest design works. I'm not sure if you ever return to the planet or have to return but I think I remember the answer being "no" and that disappointed me a little. Could be wrong. I think I recall it also being the first and last time any nuance is employed, since the Mayor is pro-corpo but not blatantly evil, and it makes the quest something of an actual dilemma, whereas future quests simplify the morality of the situation to "obviously good" and "obviously bad" or something. Though I'm operating on a decade-or-so old memory of my last experience so I could be wrong.

I know that I cannot truly "hate" the game because I don't, not really. I'm just generally indifferent because I never invested my time into a complete playthrough. My main annoyances with it at the time from what I remember was the loot system reminding me of Borderlands, which is also one of the prime reasons I stopped playing Destiny when that came out. Or maybe I just have an irrational hatred of randomised/shiny loot drops or something. I also disliked the blatant pandering and xer-isms which were popular at the time (the asexual lesbian and her quest to date that engineer chick sticking out to me) but I've generally grown apathetic to such things with the passage of time. I know you can technically ignore her or just leave her behind or never interact with her but I don't like depriving myself of content/gameplay/story just to make certain things more tolerable.

I actually pirated the first game in preparation to play the 2nd because I never finished the first. I also played it around launch so I never experienced the DLCs and experienced it in its worst possible state. Here's the folder:
1763571347903.png

When I get around to it and finish it, I will dictate my apology to you personally on either this thread or the Outer Worlds thread for perceiving this game as being worse than it actually is. Maybe this 3-4/10 is actually a 6-8/10 or something.

Nothing said in the game, to my memory, is worse than the Lucy and Maximus exchange in the Fallout TV show.
Or this scene from fellow vidya Dragon Age: Veilguard

I don't know whether it's good or bad that things have gotten so much worse writing-wise that the Rick & Morty/Reddit-isms will be positively quaint by comparison.
 
To those defending Outer Worlds, that game really showed me how far Obsidian had fallen and the creatives that made the good games were no longer there. I suppose aggressively mediocre RPG mechanics beats none anyway of the week. If we want in depth RPGs we're going to have to look towards mods and/or Eastern European studios.
 
I literally pull up this scene to niggercattle who think the Fallout show was good. They usually shut up after this.
The worst part is the people defending this scene in the comments. 4/76 fans are the ones trying to say the series was never serious or good, but if it was never good, why did Bethesda pay a lot of money and then undercut Interplay?
 
Gun Runner's arsenal might be my favorite DLC. I love when games just add in a bunch of shit, new ammo types, weapons. But if this came out today, they'd have gone full Payday 2 and had way too many GRAs. Has Bozar ever been good
There's a mod that turns it into a .308 rape machine so long as you can keep it fed.
Here you go, judge it for yourself
https://creations.bethesda.net/en/fallout4/details/3b19ee36-06b9-45cb-985c-fd1720636d99/Livelier_Perks I can confidently say that you can find much better content for free on Nexus
Oh boy, you weren't kidding about it being shit.
 
Beaten to the punch in 2016 and 2018 respectively, like you said
I recommend both btw, the Service Rifle mod especially as it is added to pretty much every faction that makes sense. For example, most Minutemen will now use the AR-15 instead of Laser Muskets as their primary weapons, which makes sense since this is what a US militia would most likely use.
my only disagreement is that that r91 mod is not great because it's a fn fal when the f3 r91 is a g3.
deadpool's service rifle is great and my only tism gripe is the animation is meh because the hand janks out after reloading and firing semi-auto,
plus the side charging receiver still uses the bolt catch reload animation instead of using the side charging handle like in NV.

Cipher/tainted had a good r91 mod but he sperged out and took it down but you can still find it floating around.
 
To those defending Outer Worlds, that game really showed me how far Obsidian had fallen and the creatives that made the good games were no longer there. I suppose aggressively mediocre RPG mechanics beats none anyway of the week. If we want in depth RPGs we're going to have to look towards mods and/or Eastern European studios.
"Yeah, but you can kill everything you want." is not a selling point for an RPG, It just makes the world feel more alive and interactive, that's for sure. You still need a world people care about to give a shit about completing their playthrough in an RPG. I'd just play one of the countless FPS open world games or horde shooter FPS games out there if I wanted my fix of killing shit.

I replay TTW once every 1-2 years whereas I only play Fallout 4 once every 5 years because of how much I just don't give a shit about the world, mechanics, or characters. I will never touch outer worlds 1, 2, or starfield

I will credit Fallout 4 in one department, it's only 35 GBs as opposed to Starfield's 125+ GB. This was still back when optimization was still a thing people cared about.
 
Nothing said in the game, to my memory, is worse than the Lucy and Maximus exchange in the Fallout TV show.
This scene was so bizarre, I thought they were trying to convey that they had been drugged by the vault dwellers or something. Nope, that's just normal dialog.
 
Very simple mods even I could make
My favorite thing about CC assets and quests is that they all have to be very basic go here - kill boss shit with notes for backstory because the voiced protagonist means they arent allowed to create new dialogue or re-use old ones because royalties.

As if F4 did not have enough of that. The game's silver bullet will truly be the world's most retarded and arbitrarily limited dialogue system ever shat out by that retard Emil and cosigned by that just as retarded Todd.

All that being said, I am currently doing a fresh playthrough of 4 with some light modding and enjoying it. The Bethesda cycle really is looking back on the prior release with more fondness after the latest game shits the bed even worse.
On the plus side, that's the only time you have to interact with the mechanic, but that's cold comfort for if you want it gone
The problem with the settlement system is that if you are playing survival you pretty much do have to use it, and if you want merchants anywhere in the northern half of the map you need to use it too. Every town of note is down south, making it a necessity if you want to make any money in half the map.
 
The worst part is the people defending this scene in the comments. 4/76 fans are the ones trying to say the series was never serious or good, but if it was never good, why did Bethesda pay a lot of money and then undercut Interplay?
Nu-Fallout fans are literally overdosing on copium defending this slop.
 
4 years late, but I was watching a video of that mod.
Damn that video just came into my recommendations too. Not even doing insane numbers but eh, if you watched a Fallout mod video I guess that's what'll show up.
He made a Fallout 4 version (?) years later, sure it sucks dick too.
 
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It still shocks me how absolutely dogshit the humans look in 4 compared to everything else.

The environments? Fine, if a little lacking in decent lighting.
The objects? Perfectly acceptable.
The weapons? Look great despite the nonsensical retarded designs.
The people? Weirdly smooth bubblegum-skin creatures with janky animatronic facial animations.
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That picture is of Odo from DS9, played by René Auberjonois, VA for Mr House. I don't know if that was intentional on your part or not lmao. Maybe Bethesda was hoping if they made every character look like Odo, they could trans mutate all the VA performances into his stellar one in New Vegas.
Ironically, the relatively expression-less Odo shows you what you can do if you bother to put in a good performance. My love of House was elevated by growing an appreciation for the actor due to how much of a stand out Odo was in DS9.
I thought they were trying to convey that they had been drugged by the vault dwellers or something.
Me too. Especially because they lingered on some vents. I was waiting for the needle to drop but it never did. Unbelievable that it was written like that in earnest.
Hey Fallout 3 finally dropped
Finally! I've been waiting 27 years for this for a sequel to the last Fallout 2!
 
Lucy being turned into an action girl in season two would be weird because in season one she would have died in like five seconds of she wasn't constantly being bailed out by Maximus or The Ghoul.
 
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