- Joined
- Aug 7, 2023
BEAR BULL BEAR BULL THE DIVIDE SYMBOLS OF THE OLD WORLD
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Fucking Gay mobius and his Gay robotscorps.Well of course not, it lacks
DR MOBIUS!
The skeletons in the suits scared the shit out of me when I was young, I never truly understood how the fuck were they even supposed to work.Fucking Gay mobius and his Gay robotscorps.
According to one of research terminals they were combat suits designed to assist wounded soldiers.The skeletons in the suits scared the shit out of me when I was young, I never truly understood how the fuck were they even supposed to work.
Bruh I've played through NV probably a dozen times and didn't know that.Protip: The White Glove Society Attire is a special disguise in that not only does it set your reputation with the WGS to neutral, as you'd expect, but it also sets your rep with all disguise-wearing factions to neutral.
Charisma is only worthwhile in Fallout 2 and 4.Am i'm the only who see near any charisma-based perk in New Vegas is worthless as fuck?
Animal Friend is fucking niche. What's the point to befriend Nightstalkets when Deathclaws and Cazadores still rape yout ass?
Yeah, i can understand in FO2 when more charisma means more followers.Charisma is only worthwhile in Fallout 2 and 4.
Yeah, you need 6 to get Local Leader, whereas 3 and NV have no reason at all to be above 1.But in FO4? Just enough to take Local Leader. Lone Wanderer and Attack Dog are the best.
Still I see very little reason for you to ever dump Charisma unless you min max every single playthrough, which I find to be gay. The games are easy enough to where picking Charisma isn't a bad idea. I'd just go by what the character should have, not what is "best" for the gameplay. If I'm making a conman and he has 1 charisma just because I can min max skills that honestly aren't even respective to his character like say repair so I can pick up Jury Rigging later than it just doesn't compute to me, regardless of whether charisma has a low/nonexistent effect on the respective skills. In a perfect game each special stat would have a reason to never ever be dumped but I digress.Yeah, you need 6 to get Local Leader, whereas 3 and NV have no reason at all to be above 1.
Was that not the entire point of his character? That he's so mind broken by things out of his control and so eternally staring at the past that he quite literally has "Old World Blues"? That when you finally reach him he's not all that he's cracked up to be, because quite frankly, who would? Could you not make this same argument for Elijah, or Mobius, or hell even Graham? Now that I think about was that not the point of every single major DLC character?snip
There's a mod which changes some speech checks to charisma but i always use party time mentats for that.Still I see very little reason for you to ever dump Charisma unless you min max every single playthrough, which I find to be gay. The games are easy enough to where picking Charisma isn't a bad idea. I'd just go by what the character should have, not what is "best" for the gameplay. If I'm making a conman and he has 1 charisma just because I can min max skills that honestly aren't even respective to his character like say repair so I can pick up Jury Rigging later than it just doesn't compute to me, regardless of whether charisma has a low/nonexistent effect on the respective skills. In a perfect game each special stat would have a reason to never ever be dumped but I digress.
There's actually a hidden modifier called "nerve" that directly scales with your Charisma and impacts how much damage followers do but I doubt 10 Charisma is as impactful as just putting them in riot gear and giving them an anti material rifle.Am i'm the only who see near any charisma-based perk in New Vegas is worthless as fuck?
Animal Friend is fucking niche. What's the point to befriend Nightstalkers when Deathclaws and Cazadores still rape yout ass?
Hardcore more kills them. Mainly with the Cazadores poison.There's actually a hidden modifier called "nerve" that directly scales with your Charisma and impacts how much damage followers do but I doubt 10 Charisma is as impactful as just putting them in riot gear and giving them an anti material rifle.
Well, the question was purely mechanical, so roleplay reasons don't really factor into it. I think it is a weakness of NV to not bother catering to a Charisma above 1 with the perk selection, because as a skill boost, it isn't really stunning either, and has a single non-skill boosting gameplay feature: Companion Nerve. Not that the game actually tells you that.Still I see very little reason for you to ever dump Charisma unless you min max every single playthrough, which I find to be gay. The games are easy enough to where picking Charisma isn't a bad idea. I'd just go by what the character should have, not what is "best" for the gameplay. If I'm making a conman and he has 1 charisma just because I can min max skills that honestly aren't even respective to his character like say repair so I can pick up Jury Rigging later than it just doesn't compute to me, regardless of whether charisma has a low/nonexistent effect on the respective skills. In a perfect game each special stat would have a reason to never ever be dumped but I digress.
Am i'm the only who see near any charisma-based perk in New Vegas is worthless as fuck?