Unimaginative Username
kiwifarms.net
- Joined
- May 27, 2025
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Thanks chapReal Answer, I would really just play the base mod. OC DONUT STEEL is going to be a factor in any submod for OWB and even OWB itself just due to how lacking fallout lore is in areas, and also the difference in needs for a game like HOI4 as opposed to the Fallout games. You are never going to bypass that issue.
I would recommend checking out some of the submods that change/update the GFX for techs and such, as those aren't going to suffer from the press to win issue.Thanks chap
Baseline OWB is not too bad honestly , i was just wondering if there was anything to add that je ne sais quoi.
Apparently not unless you really like the game to become a broken unplayable mess with vassals suddenly turning into other factions and "press to win" focii.
There is a mod that gives every doctor a custom face wihtout gooner or fetarded shit. It works with viva las vegas.Thanks chap
Baseline OWB is not too bad honestly , i was just wondering if there was anything to add that je ne sais quoi.
Apparently not unless you really like the game to become a broken unplayable mess with vassals suddenly turning into other factions and "press to win" focii.
The video showing off the leak still has only 37k views on a channel with fewer than 2k subscribers.How the fuck is barely anyone talking about the prototype leak?!
Wait, do you see anything pertaining to the Heavy Rail Cannon, Riveter, Laser CBW or General Purpose Machine Gun? I recall those cut weapons being the ones with the most remaining content. Also do you have the images for the cut loading screens/magazines?One thing that I found when looking through the files until 3am was that they absolutely planned to have big guns be a skill, there's a magazine for the big guns skill, 2 cut big gun weapons, a missile launcher unique and a fat man unique, still have to confirm on the fat man one that it's not just an early Esther. For sure a cut missile launcher unique though. Even one of the cut loading screens include a high resolution image for the big guns magazine.
I'm still at work but I'll try to post more stuff when I get home, I'm in a discord with the person who made the texture tool you're talking about. Wish I didn't have to use discord bit sadly forums are a nearly dead medium. The problem that's the biggest to solve at the moment is cracking the .esm file from the July build. It doesn't open in anything except if you just dump it into the vanilla fnv files. Yes you can read some scripts as plain text but it doesn't help when the file is fucking massive and the reference id's are sometimes garbled. One change you can immediately notice is that even when you put the esm into vanilla fnv some changes are still not present, for example at the abandoned nuclear test site there's a radioactive tumble weed that can spawn in both versions, however if you check it on the July build it also spawns 4 more ghouls than the base game even with the esm placed within vanilla fnv. Yes I'm aware this is confusing and probably not coherent. I'm also completely out of my depth when it comes to fnv scripting so even I could be wrong and everyrhing I'm saying could be speculative, the best we can do is just cross reference to death or wait until someone develops the tools necessary to look at the big picture.Wait, do you see anything pertaining to the Heavy Rail Cannon, Riveter, Laser CBW or General Purpose Machine Gun? I recall those cut weapons being the ones with the most remaining content. Also do you have the images for the cut loading screens/magazines?
I remember Sawyer saying something about them cutting Big Guns because it felt too forced especially in the early game. I always though that happened earlier so it's weird to see it remained so late into development.
Also this tool should be extremely helpful for anyone who wants to look at the textures in the files: DDXConv (nexus)
The people who direct voice actors are usually awful and lazy. If they any had talent they'd be making movies or television shows. Everything from Final Fantasy, Street Fighter, Grand Theft Auto, Elder Scrolls, and Fallout, have all had terrible voice acting from otherwise competent actors and actresses. The lines from Oblivion were infamously not even recorded properly as they have outtakes and background noise in lots of them.This is the first time im rolling with him but i cant get over how bad Arcade vo really is
That's the charm thoughThe lines from Oblivion were infamously not even recorded properly as they have outtakes and background noise in lots of them.
New Vegas has a lot of strong and great performances. But a ton of mediocre or just downright ridiculous character voices as well.
She is the hagmaxing option, so if you're into women in their late 30s, she's your woman.Thoughts on Cass? Bang or no bang?
She's the only heterosexual option for male characters (even you can deduce her filtring with Lady Killer).Thoughts on Cass? Bang or no bang?
my girl cass is the best companion with followers ed e upgrade>Take a perk that implies i get ass raped
>wake up outside vault 19
>have 20k caps in my pocket
Well, 20k caps is 20k caps. Time to hit the slots.
@El Chacal De La Trompeta
Thoughts on Cass? Bang or no bang?
Didn't Avellone intentionally ruin that with the ending slide though?She's the only heterosexual option for male characters (even you can deduce her filtring with Lady Killer).
pretty much so as she fucks around after the party.Didn't Avellone intentionally ruin that with the ending slide though?
Only with the NCR ending. The others are more technical, like the Independent one and the three more armies.Didn't Avellone intentionally ruin that with the ending slide though?