Fallout series

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I love how every New Vegas discussion is about the factions, cut content, companions, DLC and what have you. Deep in depth analysis and multifaceted opinions all around about every aspect of the game.

And then whenever Fallout 4 is mentioned it's all just; "Man, that shit was retarded. Why did they do that?" Universally. It's honestly impressive. Was there a single thing FO 4 did right?
Gameplay was fine i guess. Not really since you end up using the same guns and the same mods for those guns because they give you the highest damage output. "Unique" weapons are not worth farming for.

OK, one good thing 4 did was power armor. that was rather cool.
 
I think you can look at a nuke explosion so long as it's not at the exact moment it detonates since that little flash is so bright it burns a hole in your retina. It's the same reason why you avoid looking at the sun during an eclipse because the little exposure of bright sunlight after the moon moves out the way is effectively doing the same thing as staring at a nuke's flash when it detonates.
There's a chapter in Surely You're Joking, Mr. Feynman, where Richard Feynman relates his experiences working on the Manhattan Project and describes watching the first Trinity test detonation. He notes that visible light, no matter how bright, can't permanently harm your vision, but that ultraviolet light can. Now, ordinary glass blocks a lot of UV light, to the extent that "glass" that needs to be transparent to UV (the envelopes of UV lamps, the windows on EPROM chips, etc.) needs to be fused quartz instead of any of the materials more commonly called glass (crown glass, flint glass, borosilicate glass, etc.). Feynman realized that he could safely watch the test through the windshield of a truck (which has additional treatment to increase its opacity to UV) and, apart from being temporarily blinded by the intense afterimage of the flash, watched the explosion with no damage to his eyes and was the only person to do so (everyone else watched through welder's glass).
 
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I love how every New Vegas discussion is about the factions, cut content, companions, DLC and what have you. Deep in depth analysis and multifaceted opinions all around about every aspect of the game.

And then whenever Fallout 4 is mentioned it's all just; "Man, that shit was retarded. Why did they do that?" Universally. It's honestly impressive. Was there a single thing FO 4 did right?
The one thing I'll give it is the way it handled Power Armor. It made it feel like the walking tank its canonically supposed to be instead of just a heavy armor set that lets you carry more shit. I pray that if we ever get a New Vegas remaster, they incorporate that system into it.
 
I love how every New Vegas discussion is about the factions, cut content, companions, DLC and what have you. Deep in depth analysis and multifaceted opinions all around about every aspect of the game.

And then whenever Fallout 4 is mentioned it's all just; "Man, that shit was retarded. Why did they do that?" Universally. It's honestly impressive. Was there a single thing FO 4 did right?
There is quite a bit to be said about the potential Fallout 4 had, but never reached and frankly can never reach due to Bethesda's incompetence. That does require someone to actually know quite a lot about the game tho, and most people are just casual players who either played it a little bit or found the game so bad they didn't even bother finishing it. Can't blame them for that, but that means that most Fallout 4 players with enough playtime to talk about that lost potential are either coomers or Bethesda fanboys, both groups are retarded and don't know anything about what makes a Fallout game work, like the finer bits of writing, characters, balancing, quest design ect. making it a waste of time. Hell, even a lot of cut Fallout 4 content hasn't been documented since there just isn't enough interest, even 10 years later. Starfield shares this trait, but due to that game being so horrifically bad it critically bombed, it's even harder to find information on it out there, let alone the spicy stuff like cut content. That would be the future of Fallout 4 if it didn't come out as a Fallout branded title, that's the only reason it is as relevant as it is today. Ironic, because that's exactly what happened to Outer Worlds: Fallout game in everything but name only, but not a proper title in the franchise so nobody cared and much of the info on the game isn't even documented. Branding really is everything, even a turd like 76 is relatively well documented.

Most importantly, however, New Vegas is fun to talk about because it is just written well. Nobody cares about the world or lore of Fallout 4, not even it's own writer who amounted the entire story of the game as "a book that will have it's pages ripped by players and have them make paper planes out of them", as his cope why the story, quests and characters are all so bland. You know this is the case because number 1 cope Bethesda fans have when New Vegas is brought up is usually that "writing in that game is overrated", or "it's actually bad, here is why *shitty subjective take without anything to back it up*".
 
The one thing I'll give it is the way it handled Power Armor. It made it feel like the walking tank its canonically supposed to be instead of just a heavy armor set that lets you carry more shit. I pray that if we ever get a New Vegas remaster, they incorporate that system into it.
and then they fucked it up by making it consume a resource that you will either run out of completely during the early game or have a massive surplus of at any point beyond that.
 
the second one has troubles with the bounty posters
That would be why i stopped last time near the start of the year i think. Then again i was already beyond max level and doing a druggie unarmed build, so it wouldn't have been quite as fun anyways.
also if you are playing the long 15 dont add the mod that adds more basements and shit like that. it makes the game really unstable.
It would be me adding Long 15 to the mod, not the other way around, but thanks for the warning, i can only assume it becomes Support Drywall levels.
Was there a single thing FO 4 did right?
If you consider the ones in the region to be separate (sub)models, most robots.
Assaultrons are proto-coomerbait though.
Also Far Harbor, but that hardly counts. They didn't even have to fight Emil or sneak past him.
OK, one good thing 4 did was power armor. that was rather cool.
Cool yes, good no. The changes introduced rendered prior contrivances that Bethesda had tacked on completely superfluous, and that's not even getting started on how some random raider schmuck knows how to pilot around a piece of military hardware. Or random settler schmuck, for that matter.
I don't wanna talk about the fissionfusion battery retcons tied to that and the intro quest's problems have been dissected so thoroughly that it's about to have the component atomic nuclei split.
 
It would be me adding Long 15 to the mod, not the other way around, but thanks for the warning, i can only assume it becomes Support Drywall levels.
im talking about the new ncr mod, the long 15. dont add the mod that adds more basements and stuff. it fucks up the game.
 
Cool yes, good no. The changes introduced rendered prior contrivances that Bethesda had tacked on completely superfluous, and that's not even getting started on how some random raider schmuck knows how to pilot around a piece of military hardware. Or random settler schmuck, for that matter.
I don't wanna talk about the fissionfusion battery retcons tied to that and the intro quest's problems have been dissected so thoroughly that it's about to have the component atomic nuclei split.
Power Armor Training never made sense, Chosen One in Fallout 2 that lived in a primitive tribe all their life just being able to put one on is the perfect example. The bigger issue is how early you find it(horrible balancing) and the lore issue regarding the fusion cores(also horrible balancing). Thankfully, you're just one mod away from not having to worry about fusion cores again and have them work forever, 100% lore friendly. Personally, I made a mod that lets you turn fusion cores into energy ammo so that they still have some use and changed the ammo in gatling laser to MFCs as well, as the core being drained by a puny laser weapon makes no sense either. Also, the mod to remove power armor damage is also recommended, makes no sense the armor is made of cardboard and constantly needs repairs. Looks cool the first time it happens to an enemy, then it just breaks the immersion when you start asking yourself "how the hell did THIS beat the Chinese in Anchorage?".
Anyways, Power Armor is about the best thing Fallout 4 does right, but it is horribly unbalanced. You will have to either ignore it alltogether or accept the fact that you're playing on easy mode, which is fun in it's own way I guess. I made power armor builds work, when you consider that there is no legendary power armor pieces(without mods, aside from a few exceptions) and that you run slower/some weapons don't work in first person when using power armor, then you realize that it is not entirely the best build in the game, there are times when running without power armor is more useful, but if you're going full frontal assault or want to use melee in any capacity it is indeed the best option available. As it should be, and it does make the power armor of previous games look like a joke in comparison, especially in New Vegas where it is genuinely better to just wear medium armor in most instances late game.
 
I love how every New Vegas discussion is about the factions, cut content, companions, DLC and what have you. Deep in depth analysis and multifaceted opinions all around about every aspect of the game.

And then whenever Fallout 4 is mentioned it's all just; "Man, that shit was retarded. Why did they do that?" Universally. It's honestly impressive. Was there a single thing FO 4 did right?
Nuka World is the only thing in Fallout 4 that actually looked interesting to me. I've always wanted to be able to do a raider character, and from what I've read you can actually continue doing raider stuff in the main game, although it looks like it's just an inverted version of the settlement crap. But I've heard enough bitching about them breaking mods while patching new paid mods in that I'm never buying Fallout 4. I'd never buy a Bethesda game I can't bloat with mods.
 
It was made up for by Emil accidentally confirming that Nate (the FO4 protag) is canonically a war criminal.

He was the soldier in the Fallout 1 opening who was laughing his ass off at his buddy executing a Canadian POW.
Nate Fallout for most based protag kek. When did Emil let this slide out of his fat ass?
 
Nuka World is the only thing in Fallout 4 that actually looked interesting to me. I've always wanted to be able to do a raider character, and from what I've read you can actually continue doing raider stuff in the main game, although it looks like it's just an inverted version of the settlement crap. But I've heard enough bitching about them breaking mods while patching new paid mods in that I'm never buying Fallout 4. I'd never buy a Bethesda game I can't bloat with mods.
Did a 700+ hour Nuka World raider playthru, it's actually really fun. People only bring up Far Harbor, but I think that's because they barely ever do a full blown Raider playthru in Nuka World. Essentially they're a new pseudo faction, you can't finish the main quest or anything like that with them but they're easily as big as any of the main factions, and you can indeed take over almost any single settlement in the game and turn them into raider settlements. One downside is that you can't turn every settlement into a raider outpost(for example, The Castle and some mod settlements), but I was able to get around that by a mod with the GECK. Second, one of the ways to feed your settlements, since raiders don't like to farm, is to turn nearby settlements into vassal camps, that will essentially feed your raiders like slaves. Problem with this is that once they become vassals, you cannot do anything with that workshop, which means you're shit out of luck if the settlers there are attacked or get glitched out, you also cannot add anymore crops which is retarded and means you will have a very inefficient farm if you haven't set it up beforehand. There is a mod on Nexus that fixes that and turns vassal camps into regular settlements you can still control. Aside from that, Preston gets uppity with you and will always attack raiders near your settlements, so you either have to kill him(via mods that let you kill NPCs) or never rescue him from the Museum. That aside, it's a great DLC that is actually slept on, there really is nothing like adding a whole bunch of settlement mods and just taking over the entire map. Add to that mods that let you actually hire raider NPCs as your personal army(like True Overboss or FCOM) and pretty much the entire Commonwealth was always raider territory, I even managed to take out The Mechanist with a full squad of raiders(that includes a few ghoulrillas that were following around the Pack members, for whatever reason), nothing like traveling around with a few friends. One of my most fun playthrus to date, and no other Fallout game really offers this experience either.
 
Why am I not surprised you're a discord faggot on top of everything else?
"People are discussing the first episode of the new season", yeah no shit. In the designated containment thread, where it belongs, yet here you were sperging out about it here as if anybody cares. "I'm not the biggest fan", I would say you're not one at all but I'm glad you're being honest here.

Edit: I'm going over the TCRF for the New Vegas leaks, now that they actually have a page. I just started and I am already seeing much more than "shit nobody cares about", the fact nobody is talking about this shows how fucking dead and useless the New Vegas community really is, lmfao. Van Buren leaks were BIG NEWS back in the day, this doesn't come close but it's the closest we've gotten in years and already nobody cares. There should be several pages of discussion on this just here alone, but nah, let's discuss the newest slop of the month on Amazon instead.
And instead of talking about these super discussion worthy leaks, all you're doing is pissing and moaning about a TV show you don't even watch. You're a fucking retard and do more to shit the thread up than any TV show watching nigger does.
 
It's a pretty iconic hazard but the actual possibility of getting blinded is within an incredibly small window.
The flash is actually underportrayed usually, it's so bright that even diffusively reflected light can blind you. Maybe no permanently, but at least temporarily. It will also cause severe flash burns up to several miles away depending on yield. There's a reason bombers with nukes often had white or reflective paint coats and black-out curtains to pull over the windows before dropping, because the flash is a big hazard. Something like a third of a nuclear bomb's energy is released in that flash.
 
I like most of 4s dlc. I do wish the workshop dlcs were rolled into one, but I like automatron, fah habah and nuka world.
automatron is one of the best DLC's because it actually gives you shit rather than a new shitty area + reskins of enemies, base game you can't do shit for robots but then you slap automatron and suddnely you can do shit related to robots.
contraptions i can reach around and say it's alright but you can easily mod in some infinite resource generation 1x1 shitbox rather than having to plan your base around because you it's your nth playthrough and you can't be arsed, nuka world is straight garbage and the raider outpost bug makes it even worse, preston being bitchy is inconsequential since the fucker is immortal and the only faction you can theoretically eradicate is the institute according to the lore, even if you blow them up some random synth will still pop up on your settlements for cultural enrichment anyway...
The dlcs I have issues with are dead money and broken steel.
you are forgetting old world blues, these DLC's stand out as shit if you make other characters, pure tedium, the equipment in OWB isn't bad however.
 
you are forgetting old world blues, these DLC's stand out as shit if you make other characters, pure tedium, the equipment in OWB isn't bad however.
Dang, sending my boy Muggy down the river.
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He's been through enough.
 
Did a 700+ hour Nuka World raider playthru, it's actually really fun. People only bring up Far Harbor, but I think that's because they barely ever do a full blown Raider playthru in Nuka World.
Wait you spent 700+ hours on Bethesda Fallout and you enjoyed it? Sounds like a fake Fallout fan to me.
 
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