Fallout series

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thats piper and somehow bethesda did a worse verónica from new vegas with all her worst traits dialed the fuck up
oh yeah piper is the journo, cait the junkie is the one that is basically veronica but with the gay removed, her self pity shit is kind of meh especially since the fucking chair WORKS, if it didn't and it was all placebo then it would make that entire de-junkying more interesting but nah, can't do that for some writing reason.
 
What about the Handmade Rifle? It's literally just a lefty AK and on a similar measure I'd go to bat for the hunting rifle as long as it has the proper full stock and a proper barrel on it too
I forgot about the handmade rifle and the hunting rifle isnt exclusive to 4 like the 10mm is.
I think Vulpes would do a better job as Caesar than Lanius, especially if Lanius continued leading the military. They would make a good team as long as they got along. If Caesar named Vulpes as his successor, I wonder if Lanius would honor it.
Literally anyone who isnt described to us as having "no love for the legion" would be a better fit.
I also don't like how the Brotherhood of Steel are depicted, they're supposed to be a secret order of knightly tech priests, not a retarded frat house of mentally stunted thugs.
I think the writers assume by showing all these bos chapters acting differently alongside having different views on brotherhood values that the frat house bos would be accepted as just "thats how this chapter acts".
Honestly it just makes the capital wasteland brotherhood and Appalachian brotherhood stand out more.
I cannot defend things like the pipe guns which work as a mutant weapon only or the combat rifle being a skin for the combat shotgun (they even use the same mesh files)
Pipe guns were a good idea executed very badly. In a world like Fallout it checks out that cheap and easy to make guns exist but they all look and feel like shit plus they really should be a post war only creation but Bethesda being Bethesda had to put them in pre war locked safes.
I also like the assault rifle design, though it doesn't not deserve the moniker of that name at all, the game is just missing a lot of weapons in its arsenal.
The assault rifle from 4?
Yeah i also had a bit of a sweet spot for it but only after i modded it to not be the bulky starting model.
The thing is that it's not only that they aren't the good guys, it's that they're straight up just not the brotherhood of steel anymore. They're a weird technocult that has infinite power and resources but somehow zero understanding of technology.
Yeah thats what fucks me up over the shows bos, once i saw the multiple airships I knew the bos was no longer what i knew them as.
Honestly the commonwealth chapter having the Prydwen and seemingly having their shit together the most is enough reasons for them to be the unofficial head of this league of brotherhood chapters so why the fuck does everyone get a Prydwen???
 
I think the writers assume by showing all these bos chapters acting differently alongside having different views on brotherhood values that the frat house bos would be accepted as just "thats how this chapter acts".
Except the show doesn't do that, one of the first things that happens when they assemble is one guy from a different chapter challenges Maximus to a fight and immediately pulls a knife the instant he starts taking some licks. Then there's the scene where the Commonwealth diplomat wants to shoot a bunch of children. The other chapters are depicted as more unhinged, if anything.
 
I forgot about the handmade rifle and the hunting rifle isnt exclusive to 4 like the 10mm is.
The 10mm isn't exclusive to 4 either, it's been in every entry in the franchise but 4 gave it a dumb redesign after 3 had removed the revolver cylinder like segment from it. Unless you mean from a purely design stand point in which case fair, I think it looks dumb unless you are in PA personally but at the same time 4's hunting rifle is unique too since it's a left handed one.
 
Then there's the scene where the Commonwealth diplomat wants to shoot a bunch of children. The other chapters are depicted as more unhinged, if anything
that's just how the commonwealth bos is and checks out with how they were written in 4.
The 10mm isn't exclusive to 4 either, it's been in every entry in the franchise but 4 gave it a dumb redesign after 3 had removed the revolver cylinder like segment from it. Unless you mean from a purely design stand point in which case fair
Yeah i meant design wise but i do think all versions of the 10mm look good.
but at the same time 4's hunting rifle is unique too since it's a left handed one.
Is that really enough to make it truly unique?
 
Is that really enough to make it truly unique?
Probably to some gun autists, personally I am just bringing it up as a point of argument.


Yeah i meant design wise but i do think all versions of the 10mm look good.
Eh if you are in power armor I can kinda agree about the Fallout 4 10mm, it feels too silly being used when you are out of it just like when using stuff like mini gun. Like it's does look like a sidearm for a power armor infantry unit to me ya know? However I agree 100% for the classic colt 6520 and the fo3 versions of the 10mm.
 
I will say one of the few good designs to come out of the TV show was the kit bashed deagle as the power armor pistol, that did actually feel like a proper side arm for the bulky armor
One of the only good things I tend to say about the show is that I think that its prop designs in general are usually pretty solid and at least tend to look like something I could see in a bethesda slopout.
 
Like it's does look like a sidearm for a power armor infantry unit to me ya know?
I think thats why i always liked it lol. As i said i love all the 10mm designs but the f4 design just hits the right notes for me in visual and sound design.
My only complaint is the 10mm submachine gun being removed for automatic 10mm.

I've been replaying fallout 4 lately with the anniversary creation bundle and as someone who never touched any CC content the new buildings make me feel insane not remembering them lol.
Leaving the first bos encounter at the police station and suddenly there's a high class mansion across the street.
 
So after a decade and an extremely deep sale during the winter, I finally decided to take the polar plunge and give Fallout 4 a raw, unfiltered, unspoilered shot with exception to the ending and maybe a few scenes here and there. Despite being the most divided entry in the series with several people either defending it or raking it over the coals, I'm somehow going into this completely blind with very little knowledge of how this game plays so I don't know if I'll end up completely hating it or thinking maybe people are a-logging it too hard.
Right off the back the art style feels wrong. The game is way too oversaturated in terms of color and in terms of hard retro 50's stereotypical architecture. I get the fact that this game was made in the mid 2010's when making overly colorful games was kind of the trendy thing to do, but this is feeling way less like a Fallout and game and more like an Electric State game (which is insane to me because Electric State didn't come out until 3 years later). Speaking of the art style it's extremely spotty in terms of texture work. The vegetation looks fine and the water effects, per usual in terms of bethesda games, looks decent at a close glance until it reaches a certain distance threshold then it just looks like someone just put a generic blue metallic shape in a lake and called that optimization. The metal textures, however, are abysmal. They're hideous in terms resolution because somebody just took a regular texture of metal probably pulled unmolested from the internet and either just threw it on the 3D asset or they recolored it by using a hue shift tool in photoshop. The metal in this game looks extremely ugly and uncanny a lot of the times and it gets so bad it tends to fuck with my eyes as I'm walking around the wastes.

The game is clearly a retexture and repurpose of skyrim code. The motion board in particular feels like something ripped straight from Skyrim with little changes. It's also been over four years since the release of Skyrim and, for whatever reason, Bethesda cannot implement an FOV slider. As result, the game is at a nauseating FOV of presumably 70 or 75 and because the games head bob is so aggressive I actually kind of felt a little sea sick playing the game. Another thing they just stole and redid was the Skyrim character models. They use the same facial animations and it ends up making the game just look and feel cheap. Animations are ugly as hell in this game and I won't elaborate on why because you can pick any cutscene in the game and it'll show you.

Character models themselves are fine (granted they can't be in motion otherwise then they just look uncomfortably awkward), but I can't for the life of me make a female character that looks good. I just went with default for my wife who is subsequently killed off in like the first 30 minutes with no elaboration on our relationship prior, nothing. Male on the otherhand looks perfectly fine and I just went with a more rugged, untrimmed look given that, and this is another gripe which will get to next, he's a retired veteran and he's seen some shit.

But this leads to my biggest gripe with the game and it hasn't even started with the gameplay, why the fuck does Emil Whateverhislastnameis think that imposing a background on OUR character is a good idea? He's done this twice already which is just fucking insane given that he's worked on Oblivion and Skyrim which don't delineate your character at all other than you're a prisoner. I wanted to go for a rugged wastelander look for my character, but because the character creation happens right before the bombs drop and he's about to do a presentation on the war, it makes no sense he would have this look in the first place. Also we have a wife who, based on Emil's utter delusion about player mentality, dies within the first half an hour of "gamplay" (big fucking air quotes). There's also clearly no vocal direction at all in any of the voice acting. The only one so far who absolutely slays his role is Codsworth. Everyone either sounds drugged and half asleep, or they're just saying their lines with zero motivation because nobody knows what the hell is even going on. The male character in particular is grating to listen to because he just whispers his lines in the microphone and leaves it at that and it genuinely made me regret rolling male which is what I normally do in all my RPG playthroughs.

The S.P.E.C.I.A.L system in this game is really fucking weird also. They give you a stingy amount of stat allocations and there's no default flat "5" in any of them meaning you're either one extreme in your stats or you're just putting 3 down in a few others which is considered "bad" in older fallout titles. I wanted to go for a sniper build (yeah I know the "easy" build in this game) but at a glance and basic knowledge of the special stats in other games, I had no idea where to put them. Because mine usually was:

3 for Strength: Mostly because I'm not using melee and I don't need melee weapons as long as I know what I'm doing
5 for Perception: Accuracy numbers
3 for Endurance: I'm usually not getting hit and I'm usually in stealth anyways and exploiting sneak multipliers
6 for Charisma: This is mostly for RP purposes. I like to be able to talk my way out of situations
7 for Intelligence: Again for RP purposes. You normally have to be smart to use a sniper IRL and you get some really cool dialogue options that can provide you shortcuts.
8 for Agility: Action Points. No further elaboration
8 for Luck: Gambling, critical procs, etc

...this game, I had no idea where to allocate any of them because it changes it so radically. So I had to look up a guide as to where to put them and ended up with... whatever the fuck this is.

1 for Strength: I have companions to carry my shit and I'm not using melee weapons so this is useless
7 for Perception: Because that's what effects V.A.T.S accuracy
1 for Endurance: I'm not getting hit also it's generous with it's health amount so it's essentially a dump stat
3 for Charisma: Dialogue wheel meaning it's superflous because there's rare moments where speech actually comes in handy... sigh
3 for Intelligence: Because being a retard in this game is inconsequential and because EXP multipliers are the only thing effected, it's a dump stat
7 for Agility: AP points and sprint amount, feels like a dump stat because guns generally feel pretty stiff and not very hard to shoot anyway, but I guess VATS will come in handy later so whatever
5 for Luck: By far the stupidest nerf on the part of Bethesda. Instead of critical procs it's critical strikes whenever you feel like which makes any satisfaction in getting crit procs during gun fights worthless. And you can only use it in VATS which is really annoying.

Otherwise, it just feels like an okay game. It's essentially just STALKER only with a Fallout sticker slapped on the box. I like STALKER, do I want to play it in a Fallout setting? Maybe, but thats usually where mods come in. Exploration has been fine. I like that there are buildings you can snoop around and get some extra loot which is always cool. The settlement building shit and the crafting system I wish wasn't there, but I guess you don't have to use it if you don't want to, so it's whatever. Survival mode is broken and it doesn't let you save whenever you want which is REALLY annoying so I turned that off. I haven't met any companions in the game yet unless you count Dogmeat(?) so when I get to that I'll see how they turn out.
 
I can't quote the original post, but iirc the pipe weapons show up on magazines, so they existed prewar, presumably as a niche hobbyist thing, a prepper thing, or a criminal thing (much like real life zip guns).

I will say one of the few good designs to come out of the TV show was the kit bashed deagle as the power armor pistol, that did actually feel like a proper side arm for the bulky armor
Honestly, I hope that with the introduction of the power armor pistol, future games will allow the other pistols to go back to being normal sized instead of freakishly massive. Making it the only pistol you can use with power armor would even be a funner way to balance power armor than running out of juice every five minutes.
 
I can't quote the original post, but iirc the pipe weapons show up on magazines, so they existed prewar, presumably as a niche hobbyist thing, a prepper thing, or a criminal thing (much like real life zip guns).
I hate when you are right.
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I think Vulpes would do a better job as Caesar than Lanius, especially if Lanius continued leading the military. They would make a good team as long as they got along. If Caesar named Vulpes as his successor, I wonder if Lanius would honor it.
Without sheer force of personality which Caesar exudes, it'd be hard to maintain a single empire like that. A West and East situation with Lanius lording over the more disparate East whilst Vulpes better handles the more developed West is a match made in Hell frankly. If this was a post-Caesar situation then Vulpes would better handle all the finesse-necessary stuff with politics/finding holdouts whereas Lanius can maintain the status quo in Arizona but also support the West if necessary with the West providing him stuff the East is probably lacking like water and food.

I can see it.



I was playing more TTW today and got to Little Lamplight. Joseph's story about how Little Lamplight was founded makes a lot more sense in a context where Fallout 3 was set closer to the day of the bombs dropping. I believe someone else said it in this thread. I can't get the story in isolation unfortunately. He delivers the story with emotion, as though he personally witnessed the horrible shit done by the "mungos".

It's been a while but my favourite little moments of 3 are still there for the most part. Froze the Tenpenny Quest because I legit hate doing the "good" option and the "evil" option is also stupid, and I don't think I have anything new to contribute to that convo. Roy Phillips is a faggot and is the lynchpin for why the whole thing is fucked. The two other ghouls with him are fine, one of them is there pretty much just to make you feel bad (the girl). The Tenpenny residents you have to convince are 80% shit, but Dashwood, the doctor (the only black person in Tenpenny tower), Comrade Chen, and a few others, are reasonable on the subject even if they have reservations. Tenpenny himself snipes randos but by virtue of allowing Roy and the ghouls in the tower, is a more moral person than Roy Phillips (blowing up Megaton wasn't even Tenpenny's idea, that was all Burke).

The gall of killing Roy (and just Roy) resulting in 3-Dog shitting on you is genuinely bizarre and feels like an oversight or a product of laziness rather than a legitimate intention of the game. A part of the reason it feels like laziness is Bethesda put in good residents, seemingly for the purpose of not making "kill them all" the no-brainer pick. The difference between this quest go from "bullshit" to "decent" is all in 3-Dog's reaction, and it's nuts they didn't record one more line. Tonally, 3-Dog could've been morose about it being said they died but then shit on Roy for wanting to have his cake (live in Tenpenny Tower) and eat it too (kill all the human occupants). Or have there be an immediate confrontation between Roy and the guard keeping him out, with the confrontation ending in the human putting his weapon away and Roy shooting him in the back or something. Kill Roy, then one more speech check to prevent Roy's two companions getting lynched with him, then you're done. You lose Tenpenny's arms merchant, but get the ghoul mask and a semi-decent ending.

But yeah, still going through it. Using the Uranium Fever modlist via wabbajack unlocked. There's some bullshit locations added via a mod called "World of Pain" or something but it's all still enjoyable. It's been so long since I've played 3 I genuinely forgot where Dad is and so had to follow the quest properly. Have to re-find Evergreen Mills just to go West of it to find the lead star of Taken. I feel like I'm going the wrong way if I'm at Lamplight but I'm still having fun.

My favourite part of the Bigtown quest is training the residents at the end to fight off the super mutans (I go for the robot repair just go have a couple of bots idling around thereafter) and I'm not sure why. I recall there being a similar thing in Dragon Age Origins but maybe I'm just partial to the whole "train/help a bunch of shitters fend for themselves"-trope. Fallout 3 feels like it doesn't excel at stuff but it does a decent job of making it feel like you're the prime mover. Whilst the other games have you do greater feats, I think 3 does the whole power fantasy thing the best, probably. It's been a while but I don't think 4's radio acknowledges the player character as directly as 3 does. I think that's how 3 manages to endear me still.

Maybe I'm just talking out my ass because of recency bias and need to justify sinking 15+ hours in the Capital Wasteland.
 
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Maybe I'm just talking out my ass
yep.
you literally drew along the tenpenny shit because jeetthesda lazily wanted to show the player that being a clueless goody two shoes means you can be easily exploited by assholes trope, that's it, that was the point but they had to tie that shit into the karma thing because the game gives you good karma if you help the ghouls for the implication of a "good" playthrough, that turnover is supposed to be "shocking" for a good player once you revisit tenpenny tower especially with the ghouls being "oh well they deserved it" shit and roy telling you to fuck off... which is kind of funny because by that point you usually have combat armor but if you just play like a bethesda game you will have a fucking power armor and that faggot ghoul tries to be intimidating....
 
I love how they made the brotherhood of steel a bunch of knuckledragging retard fratbro cultists who don't know how to build refrigeration and communicate with mirrors instead of radios.
Like I said before, this is how they're treating their favorite faction and poster boy of the series going forward. Reminder that they hire people at best have no idea what Fallout is and don't care to know, or at worst they hire actively malicious retards who want to damage the IP for whatever reason. This has been the case for tons of media now and will continue to be the case.
 
Froze the Tenpenny Quest because I legit hate doing the "good" option and the "evil" option is also stupid
Tweaks for TTW adds an option to kill Roy during a 3-day period before he goes full Nigger. I advise grabbing it for other tweak reasons, since they're all toggleable unlike CERTAIN OTHER FUCKING MODS.
World of Pain
Ah, that's an old one. Yeah, anywhere that has fucked lighting that looks like you'll need NVGs is a 'come back in a few levels or better equipped' area. I'm sure the porter didn't bother stripping out half the ranged Ignore DR effects so be wary of that.
If you go through the killzones you'll also want NVGs or multiple doses of Cateye/Ghost Sight. The boss at the end of them by that point is a bit of a pushover but unless you're playing the stripped-down fork that removes them they're your only source of crafting ingredients/variant food consumables.
It's been a while but I don't think 4's radio acknowledges the player character
Outside of general notes about Diamond City itself and the single quest tied to making the host vaguely tolerable, it doesn't.
 
The male character in particular is grating to listen to because he just whispers his lines in the microphone and leaves it at that and it genuinely made me regret rolling male which is what I normally do in all my RPG playthroughs.
You made the right decision because the female VO is even worse. It's worth installing a silent protagonist mod immediately after hearing the phoned in tard scream she does whenever you take psycho, one of the better chems in the game.
 
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