Fallout series

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One of the reasons why the Legendary Explosive Combat Shotgun is the most broken one.
furious laser RCW is another for survival mode in the hands of companions, explosive shotties seem to work best on the hands of the player but companions love missing with that shit.
also i fucking hate that because i am forced to have danse with me rather than piper.
 
if only there was an actual RCW in 4.
someone is using vanilla FO4, same as vanilla skyrim... which is the same as vanilla minecraft.
you just don't.

what, are you going to use the shitty recon laser? you nuts? FO4 for some reason wrecked laser rifles and plasmas unless you use the flamethrower version and that's pretty much on all difficulties, they are straight trash, it's why you will rarely see enemies with plasma guns while on FO3 and FNV the plasma rifle and casters are rare weapons because they can easily kill you but also dish a ton of damage against pretty much anything.

although i must mention instigating minutemen rifles when they hit as a combat starter.
 
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speaking of fallout 4, are the enemies supposed to tank 6 combat shotgun shots before dying?
If you're using a shit combat shotgun or it's a high-level enemy, yes. Welcome to Skyrim Scaling!
tl;dr Base Shotguns are useless in the bottom third of the map and also against hostile PlayerFactions above level 70 globally, above level 50 for BoS/Institute.
 
someone is using vanilla FO4, same as vanilla skyrim... which is the same as vanilla minecraft.
you just don't.
I don't have the time to really kit my games out right now, and to be frank I've also got a bit of contempt for mods these days, ship of Theseus kind of deal and what not.
 
Far Harbor its THAT good to keep playing this dreck?
It's less terrible than the main game, but you're still playing Fallout 4 at the end of the day.

On the good column:
- The story contained is actually influenced by your choices (The ending portion), and the environment is pretty interesting.
- There's a fairly interesting arc for Nick Valentine, if you bring him with you (Certainly better than the retardation of his personal quest in the main game, that's for sure)

On the bad column, pretty much anything else:
- They still fucking insist with the "What if you're a synth?" bullshit, which goes absolutely nowhere in the game, and goes absolutely nowhere here as well.
- They still fucking insist with the Church of Atom, which somehow goes from a retard worshipping an unexploded bomb to a multi-chapter religious organization, whose members can literally survive impossible levels of radiation.
- You still have to build settlements which amount to nothing and have a tiny area to build on.
- You are forced to play a multi-part puzzle based around using the settlement mechanics in a different context, that way overstays its welcome and it's fucking boring even on its first try when novelty is ostensibly on your side.

And even then, it's still the best Fallout 4 DLC (Mostly by virtue of all the others being absolute trash).
 
- There's a fairly interesting arc for Nick Valentine, if you bring him with you (Certainly better than the retardation of his personal quest in the main game, that's for sure)
what exactly is so bad about his main quest? I remember it being pretty good.
 
Nick Valentine is one of the most dumbest aspects of Fallout 4, and that's saying something.

The first time you walk into Diamond City you see a guy literally shoot his brother out of fear of him being a synth. The whole game everyone talks about synths replacing people and they're afraid of it happening to them. You can't trust anyone.

But somehow everyone is cool with the very obvious synth in town collecting information on all the inhabitants? And "finding" missing people?

The obvious conclusion, assuming people aren't as retarded as Emil Pagliarulo, is that Nick doesn't find people. He finds out what they look and acted like, then has the institute make a copy.

Obviously Nick doesn't actually do this, but it is beyond retarded that no one in game even considers this a possibility.
 
I never noticed how fucking fugly the guns in 4 are, jesus.

Half of them don't even look like they make sense from a basic functionality standpoint, how did I never notice this before?

Nick Valentine is one of the most dumbest aspects of Fallout 4, and that's saying something.

The first time you walk into Diamond City you see a guy literally shoot his brother out of fear of him being a synth. The whole game everyone talks about synths replacing people and they're afraid of it happening to them. You can't trust anyone.

But somehow everyone is cool with the very obvious synth in town collecting information on all the inhabitants? And "finding" missing people?

The obvious conclusion, assuming people aren't as retarded as Emil Pagliarulo, is that Nick doesn't find people. He finds out what they look and acted like, then has the institute make a copy.

Obviously Nick doesn't actually do this, but it is beyond retarded that no one in game even considers this a possibility.
I assume the implication is that they tolerate Nick because they KNOW he's a synth, and can't really impersonate anyone and apparently has zero interest in doing so. The paranoia around synths seems to stem solely from them replacing people instead of them just being... around. Which is kinda retarded but hey, it's Fallout 4.

I don't know why they'd let him stay even with him generally being cool, given even openly hostile synths can be shut down with an activation code, theoretically you could turn any passive synth into a violent sleeper agent MK-ultra style, or hell even make them self destruct like a bomb.

It's the same reason people are generally wary about having ghouls around. Even if they're cool people right now, they could go feral at literally any moment and tear your face off like a chimp. It sucks but that's reality.

People know literally nothing about synths or the institute outside of them killing/replacing people but don't seem to give a fuck about any kind of threat they'd pose outside of replacing someone.

For people so utterly terrified of synths that they turn on their own brothers and have fucking gunfights in the town square over it, you'd think they would've just murdered Nick the first day he showed up. They don't even stop him from leaving town.

He could literally be handing detailed 24/7 recordings of everyone in town to an institute agent a block away and they just don't care.
 
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- They still fucking insist with the "What if you're a synth?" bullshit, which goes absolutely nowhere in the game, and goes absolutely nowhere here as well.
This will always be the most retarded plot thread when the base game’s story is started from your son waking you up and wanting to groom you to replace him. Your son who doesn’t believe that synths are sentient whatsoever and would absolutely know if you were one.
 
what exactly is so bad about his main quest? I remember it being pretty good.
If we're talking about the same thing: The one where Nick decides he wants to chase a pre-war criminal the detective Nick's personality is based on was chasing (Which is already moronic because it's been 200+ years and anyone would think the guy is long dead, especially since it happened before the war). Said criminal is still alive, since he managed to somehow ghoulify himself before the war; which is fucking insane for multiple reasons:
A) Ghouls never were a thing pre-war, and no one knew it could have been a thing.
B) Ghouls require fairly specific circumstances to be created, it's not like radiation = ghoul.
C) He's somehow been living in a "vault" the size of a studio apartment for 200+ years and never stepped foot outside, and not only he hasn't starved or dehydrated to death, but also somehow hasn't gone feral after being in alone in a confined space for that long.

From a lore point, it's multi-layered retardation.
 
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I assume the implication is that they tolerate Nick because they KNOW he's a synth, and can't really impersonate anyone and apparently has zero interest in doing so. The paranoia around synths seems to stem solely from them replacing people
Yeah that's what i always assumed but the "my brother is a synth" encounter fucks with the tone so much its hard to not question why nick is accepted. The institute goes back and forth from "real thing people know about" to a fallout equivalent of dingo eating your baby.
This will always be the most retarded plot thread when the base game’s story is started from your son waking you up and wanting to groom you to replace him. Your son who doesn’t believe that synths are sentient whatsoever and would absolutely know if you were one
Its the opposite of "turn your brain off" where instead of not thinking about the details and eating slop you get thrown really stupid questions so they can sneak even stupider questions by you
 
This is fanart made for the OWB mod btw, guy makes good stuff. Still 100x more accurate than what the TV show did. The thread your image came from that I saw from the image name showcases a comparison and it's like fucking night and day. Fuck Bethesda and their shills saying the TV show version is better.
speaking of fallout 4, are the enemies supposed to tank 6 combat shotgun shots before dying?
Find me a Bethesda game that doesn't have bullet sponges.
Sorry, already had my fallout itch

Nuked the install and now i'm setting up a Morrowind one
You have probably saved yourself a headache, post your experience with MW in the Elder Scrolls thread.
I never noticed how fucking fugly the guns in 4 are, jesus.

Half of them don't even look like they make sense from a basic functionality standpoint, how did I never notice this before?
Obligatory Brandyboy gun post.
For people so utterly terrified of synths that they turn on their own brothers and have fucking gunfights in the town square over it, you'd think they would've just murdered Nick the first day he showed up. They don't even stop him from leaving town.
There's a random encounter where a Synth reveals to his newfound friends that he is a Synth and they immediately try and kill him (unless the Sole Survivor stops them). I believe he has stated this isn't even the first time this situation happened. Synths are a universal kill on sight by anyone even slightly informed, paranoia should rule the streets and everyone should be afraid of being alone or talking to anyone since as far as anyone knows, the Institute can literally just snatch people from thin air (which they can via teleportation) whenever they want and replace them with perfect copies
You can argue that since Nick is a gen 1(?) Synth and is super obvious he's not a big threat, but you realize that he's a private detective whose job it is to snoop on people and...well you get the issue that @Chieftain Coke Peanut said.
 
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